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Prajakta Surve

Publications and source records attributed to Prajakta Surve.

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Optimal Hiding with Partial Information of the Seeker's Route

We consider a hide-and-seek game between a Hider and a Seeker over a finite set of locations. The Hider chooses one location to conceal a stationary treasure, while the Seeker visits the locations sequentially along a route. As the search progresses, the Hider observes a prefix of the Seeker's route. After observing this information, the Hider has the option to relocate the treasure at most once to another unvisited location by paying a switching cost. We study two seeker models. In the first, the Seeker is unaware of the fact that the Hider can relocate. In the second, the Seeker select its route while accounting for the possibility that the Hider observes its path and reallocates. For the restricted case, we define the value-of-information created by the reveal and derive upper bounds in terms of the switching cost using a worst-case evaluation over routes. We also show that seeker awareness reduces the game value, with the difference between the restricted and feedback models bounded by the entry-wise gap between the corresponding payoff matrices. Numerical examples show how this benefit decreases as the switching cost increases and as the reveal occurs later along the route.

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Encirclement Guaranteed Finite-Time Capture against Unknown Evader Strategies

We consider a pursuit-evasion scenario involving a group of pursuers and a single evader in a two-dimensional unbounded environment. The pursuers aim to capture the evader in finite time while ensuring the evader remains enclosed within the convex hull of their positions until capture, without knowledge of the evader's heading angle. Prior works have addressed the problem of encirclement and capture separately in different contexts. In this paper, we present a class of strategies for the pursuers that guarantee capture in finite time while maintaining encirclement, irrespective of the evader's strategy. Furthermore, we derive an upper bound on the time to capture. Numerical results highlight the effectiveness of the proposed framework against a range of evader strategies.

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Mutual Support by Sensor-Attacker Team for a Passive Target

We introduce a pursuit game played between a team of a sensor and an attacker and a mobile target in the unbounded Euclidean plane. The target is faster than the sensor, but slower than the attacker. The sensor's objective is to keep the target within a sensing radius so that the attacker can capture the target, whereas the target seeks to escape by reaching beyond the sensing radius from the sensor without getting captured by the attacker. We assume that as long as the target is within the sensing radius from the sensor, the sensor-attacker team is able to measure the target's instantaneous position and velocity. We pose and solve this problem as a \emph{game of kind} in which the target uses an open-loop strategy (passive target). Aside from the novel formulation, our contributions are four-fold. First, we present optimal strategies for both the sensor and the attacker, according to their respective objectives. Specifically, we design a sensor strategy that maximizes the duration for which the target remains within its sensing range, while the attacker uses proportional navigation to capture the target. Second, we characterize the \emph{sensable region} -- the region in the plane in which the target remains within the sensing radius of the sensor during the game -- and show that capture is guaranteed {if and only if} the Apollonius circle between the attacker and the target is fully contained within this region. Third, we {derive a lower bound} on the target's speed below which capture is guaranteed, and an upper bound on the target speed above which there exists an escape strategy for the target, from an arbitrary initial orientation between the agents. Fourth, for a given initial orientation between the agents, we present a sharper upper bound on the target speed above which there exists an escape strategy for the target.

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