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Praneet Rathi

Publications and source records attributed to Praneet Rathi.

5 recordsLinked to original sources

Hercules: A Compiler for Productive Programming of Heterogeneous Systems

Modern computing systems increasingly rely on composing heterogeneous devices to improve performance and efficiency. Programming these systems is often unproductive: algorithm implementations must be coupled to system-specific logic, including device-specific optimizations, partitioning, and inter-device communication and synchronization, which requires developing different programs for different system configurations. We propose the Juno language, which represents general purpose applications in an imperative form that can be transformed into parallel, optimized, system-specific code using an expressive and granular imperative scheduling language. We also introduce the Hercules compiler, which uses a novel intermediate representation to represent general and device-specific parallel code in a manner that is easy to analyze and manipulate using schedules. Our system achieves competitive performance with hand-optimized device-specific code (geomean speedups of $1.25\times$ and $1.48\times$ on the CPU and GPU) and significantly outperforms a prior general purpose heterogeneous programming system (geomean speedups of $9.31\times$ and $16.18\times$ on the CPU and GPU).

cs.PL

EarthGen: Generating the World from Top-Down Views

In this work, we present a novel method for extensive multi-scale generative terrain modeling. At the core of our model is a cascade of superresolution diffusion models that can be combined to produce consistent images across multiple resolutions. Pairing this concept with a tiled generation method yields a scalable system that can generate thousands of square kilometers of realistic Earth surfaces at high resolution. We evaluate our method on a dataset collected from Bing Maps and show that it outperforms super-resolution baselines on the extreme super-resolution task of 1024x zoom. We also demonstrate its ability to create diverse and coherent scenes via an interactive gigapixel-scale generated map. Finally, we demonstrate how our system can be extended to enable novel content creation applications including controllable world generation and 3D scene generation.

cs.CV

HPAC-ML: A Programming Model for Embedding ML Surrogates in Scientific Applications

Recent advancements in Machine Learning (ML) have substantially improved its predictive and computational abilities, offering promising opportunities for surrogate modeling in scientific applications. By accurately approximating complex functions with low computational cost, ML-based surrogates can accelerate scientific applications by replacing computationally intensive components with faster model inference. However, integrating ML models into these applications remains a significant challenge, hindering the widespread adoption of ML surrogates as an approximation technique in modern scientific computing. We propose an easy-to-use directive-based programming model that enables developers to seamlessly describe the use of ML models in scientific applications. The runtime support, as instructed by the programming model, performs data assimilation using the original algorithm and can replace the algorithm with model inference. Our evaluation across five benchmarks, testing over 5000 ML models, shows up to 83.6x speed improvements with minimal accuracy loss (as low as 0.01 RMSE).

cs.DC

A Pre-trained Sequential Recommendation Framework: Popularity Dynamics for Zero-shot Transfer

Sequential recommenders are crucial to the success of online applications, \eg e-commerce, video streaming, and social media. While model architectures continue to improve, for every new application domain, we still have to train a new model from scratch for high quality recommendations. On the other hand, pre-trained language and vision models have shown great success in zero-shot or few-shot adaptation to new application domains. Inspired by the success of pre-trained models in peer AI fields, we propose a novel pre-trained sequential recommendation framework: PrepRec. We learn universal item representations by modeling item popularity dynamics. Through extensive experiments on five real-world datasets, we show that PrepRec, without any auxiliary information, can not only zero-shot transfer to a new domain, but achieve competitive performance compared to state-of-the-art sequential recommender models with only a fraction of the model size. In addition, with a simple post-hoc interpolation, PrepRec can improve the performance of existing sequential recommenders on average by 13.8\% in Recall@10 and 29.5% in NDCG@10. We provide an anonymized implementation of PrepRec at https://anonymous.4open.science/r/PrepRec--2F60/

cs.IR

Local Environment Poisoning Attacks on Federated Reinforcement Learning

Federated learning (FL) has become a popular tool for solving traditional Reinforcement Learning (RL) tasks. The multi-agent structure addresses the major concern of data-hungry in traditional RL, while the federated mechanism protects the data privacy of individual agents. However, the federated mechanism also exposes the system to poisoning by malicious agents that can mislead the trained policy. Despite the advantage brought by FL, the vulnerability of Federated Reinforcement Learning (FRL) has not been well-studied before. In this work, we propose a general framework to characterize FRL poisoning as an optimization problem and design a poisoning protocol that can be applied to policy-based FRL. Our framework can also be extended to FRL with actor-critic as a local RL algorithm by training a pair of private and public critics. We provably show that our method can strictly hurt the global objective. We verify our poisoning effectiveness by conducting extensive experiments targeting mainstream RL algorithms and over various RL OpenAI Gym environments covering a wide range of difficulty levels. Within these experiments, we compare clean and baseline poisoning methods against our proposed framework. The results show that the proposed framework is successful in poisoning FRL systems and reducing performance across various environments and does so more effectively than baseline methods. Our work provides new insights into the vulnerability of FL in RL training and poses new challenges for designing robust FRL algorithms

cs.LG