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Pratik Chaudhari

Publications and source records attributed to Pratik Chaudhari.

At least 73 records · Page 4Linked to original sources

Adapting Machine Learning Diagnostic Models to New Populations Using a Small Amount of Data: Results from Clinical Neuroscience

Machine learning (ML) has shown great promise for revolutionizing a number of areas, including healthcare. However, it is also facing a reproducibility crisis, especially in medicine. ML models that are carefully constructed from and evaluated on a training set might not generalize well on data from different patient populations or acquisition instrument settings and protocols. We tackle this problem in the context of neuroimaging of Alzheimer's disease (AD), schizophrenia (SZ) and brain aging. We develop a weighted empirical risk minimization approach that optimally combines data from a source group, e.g., subjects are stratified by attributes such as sex, age group, race and clinical cohort to make predictions on a target group, e.g., other sex, age group, etc. using a small fraction (10%) of data from the target group. We apply this method to multi-source data of 15,363 individuals from 20 neuroimaging studies to build ML models for diagnosis of AD and SZ, and estimation of brain age. We found that this approach achieves substantially better accuracy than existing domain adaptation techniques: it obtains area under curve greater than 0.95 for AD classification, area under curve greater than 0.7 for SZ classification and mean absolute error less than 5 years for brain age prediction on all target groups, achieving robustness to variations of scanners, protocols, and demographic or clinical characteristics. In some cases, it is even better than training on all data from the target group, because it leverages the diversity and size of a larger training set. We also demonstrate the utility of our models for prognostic tasks such as predicting disease progression in individuals with mild cognitive impairment. Critically, our brain age prediction models lead to new clinical insights regarding correlations with neurophysiological tests.

cs.LG↗

Constraint-Aware Intent Estimation for Dynamic Human-Robot Object Co-Manipulation

Constraint-aware estimation of human intent is essential for robots to physically collaborate and interact with humans. Further, to achieve fluid collaboration in dynamic tasks intent estimation should be achieved in real-time. In this paper, we present a framework that combines online estimation and control to facilitate robots in interpreting human intentions, and dynamically adjust their actions to assist in dynamic object co-manipulation tasks while considering both robot and human constraints. Central to our approach is the adoption of a Dynamic Systems (DS) model to represent human intent. Such a low-dimensional parameterized model, along with human manipulability and robot kinematic constraints, enables us to predict intent using a particle filter solely based on past motion data and tracking errors. For safe assistive control, we propose a variable impedance controller that adapts the robot's impedance to offer assistance based on the intent estimation confidence from the DS particle filter. We validate our framework on a challenging real-world human-robot co-manipulation task and present promising results over baselines. Our framework represents a significant step forward in physical human-robot collaboration (pHRC), ensuring that robot cooperative interactions with humans are both feasible and effective.

cs.RO↗

Heat Death of Generative Models in Closed-Loop Learning

Improvement and adoption of generative machine learning models is rapidly accelerating, as exemplified by the popularity of LLMs (Large Language Models) for text, and diffusion models for image generation. As generative models become widespread, data they generate is incorporated into shared content through the public web. This opens the question of what happens when data generated by a model is fed back to the model in subsequent training campaigns. This is a question about the stability of the training process, whether the distribution of publicly accessible content, which we refer to as "knowledge", remains stable or collapses. Small scale empirical experiments reported in the literature show that this closed-loop training process is prone to degenerating. Models may start producing gibberish data, or sample from only a small subset of the desired data distribution (a phenomenon referred to as mode collapse). So far there has been only limited theoretical understanding of this process, in part due to the complexity of the deep networks underlying these generative models. The aim of this paper is to provide insights into this process (that we refer to as "generative closed-loop learning") by studying the learning dynamics of generative models that are fed back their own produced content in addition to their original training dataset. The sampling of many of these models can be controlled via a "temperature" parameter. Using dynamical systems tools, we show that, unless a sufficient amount of external data is introduced at each iteration, any non-trivial temperature leads the model to asymptotically degenerate. In fact, either the generative distribution collapses to a small set of outputs or becomes uniform over a large set of outputs.

cs.LG↗

From NeRFs to Gaussian Splats, and Back

For robotics applications where there is a limited number of (typically ego-centric) views, parametric representations such as neural radiance fields (NeRFs) generalize better than non-parametric ones such as Gaussian splatting (GS) to views that are very different from those in the training data; GS however can render much faster than NeRFs. We develop a procedure to convert back and forth between the two. Our approach achieves the best of both NeRFs (superior PSNR, SSIM, and LPIPS on dissimilar views, and a compact representation) and GS (real-time rendering and ability for easily modifying the representation); the computational cost of these conversions is minor compared to training the two from scratch.

cs.CV↗

Meanings and Feelings of Large Language Models: Observability of Latent States in Generative AI

We tackle the question of whether Large Language Models (LLMs), viewed as dynamical systems with state evolving in the embedding space of symbolic tokens, are observable. That is, whether there exist multiple 'mental' state trajectories that yield the same sequence of generated tokens, or sequences that belong to the same Nerode equivalence class ('meaning'). If not observable, mental state trajectories ('experiences') evoked by an input ('perception') or by feedback from the model's own state ('thoughts') could remain self-contained and evolve unbeknown to the user while being potentially accessible to the model provider. Such "self-contained experiences evoked by perception or thought" are akin to what the American Psychological Association (APA) defines as 'feelings'. Beyond the lexical curiosity, we show that current LLMs implemented by autoregressive Transformers cannot have 'feelings' according to this definition: The set of state trajectories indistinguishable from the tokenized output is a singleton. But if there are 'system prompts' not visible to the user, then the set of indistinguishable trajectories becomes non-trivial, and there can be multiple state trajectories that yield the same verbalized output. We prove these claims analytically, and show examples of modifications to standard LLMs that engender such 'feelings.' Our analysis sheds light on possible designs that would enable a model to perform non-trivial computation that is not visible to the user, as well as on controls that the provider of services using the model could take to prevent unintended behavior.

cs.AI↗

Budgeting Counterfactual for Offline RL

The main challenge of offline reinforcement learning, where data is limited, arises from a sequence of counterfactual reasoning dilemmas within the realm of potential actions: What if we were to choose a different course of action? These circumstances frequently give rise to extrapolation errors, which tend to accumulate exponentially with the problem horizon. Hence, it becomes crucial to acknowledge that not all decision steps are equally important to the final outcome, and to budget the number of counterfactual decisions a policy make in order to control the extrapolation. Contrary to existing approaches that use regularization on either the policy or value function, we propose an approach to explicitly bound the amount of out-of-distribution actions during training. Specifically, our method utilizes dynamic programming to decide where to extrapolate and where not to, with an upper bound on the decisions different from behavior policy. It balances between the potential for improvement from taking out-of-distribution actions and the risk of making errors due to extrapolation. Theoretically, we justify our method by the constrained optimality of the fixed point solution to our $Q$ updating rules. Empirically, we show that the overall performance of our method is better than the state-of-the-art offline RL methods on tasks in the widely-used D4RL benchmarks.

cs.LG↗

Time-Varying Propensity Score to Bridge the Gap between the Past and Present

Real-world deployment of machine learning models is challenging because data evolves over time. While no model can work when data evolves in an arbitrary fashion, if there is some pattern to these changes, we might be able to design methods to address it. This paper addresses situations when data evolves gradually. We introduce a time-varying propensity score that can detect gradual shifts in the distribution of data which allows us to selectively sample past data to update the model -- not just similar data from the past like that of a standard propensity score but also data that evolved in a similar fashion in the past. The time-varying propensity score is quite general: we demonstrate different ways of implementing it and evaluate it on a variety of problems ranging from supervised learning (e.g., image classification problems) where data undergoes a sequence of gradual shifts, to reinforcement learning tasks (e.g., robotic manipulation and continuous control) where data shifts as the policy or the task changes.

cs.LG↗

Active Perception using Neural Radiance Fields

We study active perception from first principles to argue that an autonomous agent performing active perception should maximize the mutual information that past observations posses about future ones. Doing so requires (a) a representation of the scene that summarizes past observations and the ability to update this representation to incorporate new observations (state estimation and mapping), (b) the ability to synthesize new observations of the scene (a generative model), and (c) the ability to select control trajectories that maximize predictive information (planning). This motivates a neural radiance field (NeRF)-like representation which captures photometric, geometric and semantic properties of the scene grounded. This representation is well-suited to synthesizing new observations from different viewpoints. And thereby, a sampling-based planner can be used to calculate the predictive information from synthetic observations along dynamically-feasible trajectories. We use active perception for exploring cluttered indoor environments and employ a notion of semantic uncertainty to check for the successful completion of an exploration task. We demonstrate these ideas via simulation in realistic 3D indoor environments.

cs.RO↗

The Training Process of Many Deep Networks Explores the Same Low-Dimensional Manifold

We develop information-geometric techniques to analyze the trajectories of the predictions of deep networks during training. By examining the underlying high-dimensional probabilistic models, we reveal that the training process explores an effectively low-dimensional manifold. Networks with a wide range of architectures, sizes, trained using different optimization methods, regularization techniques, data augmentation techniques, and weight initializations lie on the same manifold in the prediction space. We study the details of this manifold to find that networks with different architectures follow distinguishable trajectories but other factors have a minimal influence; larger networks train along a similar manifold as that of smaller networks, just faster; and networks initialized at very different parts of the prediction space converge to the solution along a similar manifold.

cs.LG↗

Design and Evaluation of Motion Planners for Quadrotors in Environments with Varying Complexities

Motion planning techniques for quadrotors have advanced significantly over the past decade. Most successful planners have two stages: a front-end that determines a path that incorporates geometric (or kinematic or input) constraints and specifies the homotopy class of the trajectory, and a back-end that optimizes this path to respect dynamics and input constraints. While there are many different choices for each stage, the eventual performance depends critically not only on these choices, but also on the environment. Given a new environment, it is difficult to decide a priori how one should design a motion planner. In this work, we develop (i) a procedure to construct parametrized environments, (ii) metrics that characterize the difficulty of motion planning in these environments, and (iii) an open-source software stack that can be used to combine a wide variety of two-stage planners seamlessly. We perform experiments in simulations and a real platform. We find, somewhat conveniently, that geometric front-ends are sufficient for environments with varying complexities if combined with dynamics-aware backends. The metrics we designed faithfully capture the planning difficulty in a given environment. All code is available at https://github.com/KumarRobotics/kr_mp_design

cs.RO↗

MammoFL: Mammographic Breast Density Estimation using Federated Learning

In this study, we automate quantitative mammographic breast density estimation with neural networks and show that this tool is a strong use case for federated learning on multi-institutional datasets. Our dataset included bilateral CC-view and MLO-view mammographic images from two separate institutions. Two U-Nets were separately trained on algorithm-generated labels to perform segmentation of the breast and dense tissue from these images and subsequently calculate breast percent density (PD). The networks were trained with federated learning and compared to three non-federated baselines, one trained on each single-institution dataset and one trained on the aggregated multi-institution dataset. We demonstrate that training on multi-institution datasets is critical to algorithm generalizability. We further show that federated learning on multi-institutional datasets improves model generalization to unseen data at nearly the same level as centralized training on multi-institutional datasets, indicating that federated learning can be applied to our method to improve algorithm generalizability while maintaining patient privacy.

eess.IV↗

SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos

We propose SplatArmor, a novel approach for recovering detailed and animatable human models by `armoring' a parameterized body model with 3D Gaussians. Our approach represents the human as a set of 3D Gaussians within a canonical space, whose articulation is defined by extending the skinning of the underlying SMPL geometry to arbitrary locations in the canonical space. To account for pose-dependent effects, we introduce a SE(3) field, which allows us to capture both the location and anisotropy of the Gaussians. Furthermore, we propose the use of a neural color field to provide color regularization and 3D supervision for the precise positioning of these Gaussians. We show that Gaussian splatting provides an interesting alternative to neural rendering based methods by leverging a rasterization primitive without facing any of the non-differentiability and optimization challenges typically faced in such approaches. The rasterization paradigms allows us to leverage forward skinning, and does not suffer from the ambiguities associated with inverse skinning and warping. We show compelling results on the ZJU MoCap and People Snapshot datasets, which underscore the effectiveness of our method for controllable human synthesis.

cs.CV↗

TreeScope: An Agricultural Robotics Dataset for LiDAR-Based Mapping of Trees in Forests and Orchards

Data collection for forestry, timber, and agriculture currently relies on manual techniques which are labor-intensive and time-consuming. We seek to demonstrate that robotics offers improvements over these techniques and accelerate agricultural research, beginning with semantic segmentation and diameter estimation of trees in forests and orchards. We present TreeScope v1.0, the first robotics dataset for precision agriculture and forestry addressing the counting and mapping of trees in forestry and orchards. TreeScope provides LiDAR data from agricultural environments collected with robotics platforms, such as UAV and mobile robot platforms carried by vehicles and human operators. In the first release of this dataset, we provide ground-truth data with over 1,800 manually annotated semantic labels for tree stems and field-measured tree diameters. We share benchmark scripts for these tasks that researchers may use to evaluate the accuracy of their algorithms. Finally, we run our open-source diameter estimation and off-the-shelf semantic segmentation algorithms and share our baseline results.

cs.RO↗

Analog Content-Addressable Memory from Complementary FeFETs

To address the increasing computational demands of artificial intelligence (AI) and big data, compute-in-memory (CIM) integrates memory and processing units into the same physical location, reducing the time and energy overhead of the system. Despite advancements in non-volatile memory (NVM) for matrix multiplication, other critical data-intensive operations, like parallel search, have been overlooked. Current parallel search architectures, namely content-addressable memory (CAM), often use binary, which restricts density and functionality. We present an analog CAM (ACAM) cell, built on two complementary ferroelectric field-effect transistors (FeFETs), that performs parallel search in the analog domain with over 40 distinct match windows. We then deploy it to calculate similarity between vectors, a building block in the following two machine learning problems. ACAM outperforms ternary CAM (TCAM) when applied to similarity search for few-shot learning on the Omniglot dataset, yielding projected simulation results with improved inference accuracy by 5%, 3x denser memory architecture, and more than 100x faster speed compared to central processing unit (CPU) and graphics processing unit (GPU) per similarity search on scaled CMOS nodes. We also demonstrate 1-step inference on a kernel regression model by combining non-linear kernel computation and matrix multiplication in ACAM, with simulation estimates indicating 1,000x faster inference than CPU and GPU.

cs.ET↗

A picture of the space of typical learnable tasks

We develop information geometric techniques to understand the representations learned by deep networks when they are trained on different tasks using supervised, meta-, semi-supervised and contrastive learning. We shed light on the following phenomena that relate to the structure of the space of tasks: (1) the manifold of probabilistic models trained on different tasks using different representation learning methods is effectively low-dimensional; (2) supervised learning on one task results in a surprising amount of progress even on seemingly dissimilar tasks; progress on other tasks is larger if the training task has diverse classes; (3) the structure of the space of tasks indicated by our analysis is consistent with parts of the Wordnet phylogenetic tree; (4) episodic meta-learning algorithms and supervised learning traverse different trajectories during training but they fit similar models eventually; (5) contrastive and semi-supervised learning methods traverse trajectories similar to those of supervised learning. We use classification tasks constructed from the CIFAR-10 and Imagenet datasets to study these phenomena.

cs.LG↗

Prospective Learning: Principled Extrapolation to the Future

Learning is a process which can update decision rules, based on past experience, such that future performance improves. Traditionally, machine learning is often evaluated under the assumption that the future will be identical to the past in distribution or change adversarially. But these assumptions can be either too optimistic or pessimistic for many problems in the real world. Real world scenarios evolve over multiple spatiotemporal scales with partially predictable dynamics. Here we reformulate the learning problem to one that centers around this idea of dynamic futures that are partially learnable. We conjecture that certain sequences of tasks are not retrospectively learnable (in which the data distribution is fixed), but are prospectively learnable (in which distributions may be dynamic), suggesting that prospective learning is more difficult in kind than retrospective learning. We argue that prospective learning more accurately characterizes many real world problems that (1) currently stymie existing artificial intelligence solutions and/or (2) lack adequate explanations for how natural intelligences solve them. Thus, studying prospective learning will lead to deeper insights and solutions to currently vexing challenges in both natural and artificial intelligences.

cs.LG↗

The Value of Out-of-Distribution Data

We expect the generalization error to improve with more samples from a similar task, and to deteriorate with more samples from an out-of-distribution (OOD) task. In this work, we show a counter-intuitive phenomenon: the generalization error of a task can be a non-monotonic function of the number of OOD samples. As the number of OOD samples increases, the generalization error on the target task improves before deteriorating beyond a threshold. In other words, there is value in training on small amounts of OOD data. We use Fisher's Linear Discriminant on synthetic datasets and deep networks on computer vision benchmarks such as MNIST, CIFAR-10, CINIC-10, PACS and DomainNet to demonstrate and analyze this phenomenon. In the idealistic setting where we know which samples are OOD, we show that these non-monotonic trends can be exploited using an appropriately weighted objective of the target and OOD empirical risk. While its practical utility is limited, this does suggest that if we can detect OOD samples, then there may be ways to benefit from them. When we do not know which samples are OOD, we show how a number of go-to strategies such as data-augmentation, hyper-parameter optimization, and pre-training are not enough to ensure that the target generalization error does not deteriorate with the number of OOD samples in the dataset.

cs.LG↗

Taming AI Bots: Controllability of Neural States in Large Language Models

We tackle the question of whether an agent can, by suitable choice of prompts, control an AI bot to any state. To that end, we first introduce a formal definition of ``meaning'' that is amenable to analysis. Then, we characterize ``meaningful data'' on which large language models (LLMs) are ostensibly trained, and ``well-trained LLMs'' through conditions that are largely met by today's LLMs. While a well-trained LLM constructs an embedding space of meanings that is Euclidean, meanings themselves do not form a vector (linear) subspace, but rather a quotient space within. We then characterize the subset of meanings that can be reached by the state of the LLMs for some input prompt, and show that a well-trained bot can reach any meaning albeit with small probability. We then introduce a stronger notion of controllability as {\em almost certain reachability}, and show that, when restricted to the space of meanings, an AI bot is controllable. We do so after introducing a functional characterization of attentive AI bots, and finally derive necessary and sufficient conditions for controllability. The fact that AI bots are controllable means that an adversary could steer them towards any state. However, the sampling process can be designed to counteract adverse actions and avoid reaching undesirable regions of state space before their boundary is crossed.

cs.AI↗