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Pravendra Singh

Publications and source records attributed to Pravendra Singh.

41 records · Page 3Linked to original sources

Play and Prune: Adaptive Filter Pruning for Deep Model Compression

While convolutional neural networks (CNN) have achieved impressive performance on various classification/recognition tasks, they typically consist of a massive number of parameters. This results in significant memory requirement as well as computational overheads. Consequently, there is a growing need for filter-level pruning approaches for compressing CNN based models that not only reduce the total number of parameters but reduce the overall computation as well. We present a new min-max framework for filter-level pruning of CNNs. Our framework, called Play and Prune (PP), jointly prunes and fine-tunes CNN model parameters, with an adaptive pruning rate, while maintaining the model's predictive performance. Our framework consists of two modules: (1) An adaptive filter pruning (AFP) module, which minimizes the number of filters in the model; and (2) A pruning rate controller (PRC) module, which maximizes the accuracy during pruning. Moreover, unlike most previous approaches, our approach allows directly specifying the desired error tolerance instead of pruning level. Our compressed models can be deployed at run-time, without requiring any special libraries or hardware. Our approach reduces the number of parameters of VGG-16 by an impressive factor of 17.5X, and number of FLOPS by 6.43X, with no loss of accuracy, significantly outperforming other state-of-the-art filter pruning methods.

cs.CV↗

HetConv: Heterogeneous Kernel-Based Convolutions for Deep CNNs

We present a novel deep learning architecture in which the convolution operation leverages heterogeneous kernels. The proposed HetConv (Heterogeneous Kernel-Based Convolution) reduces the computation (FLOPs) and the number of parameters as compared to standard convolution operation while still maintaining representational efficiency. To show the effectiveness of our proposed convolution, we present extensive experimental results on the standard convolutional neural network (CNN) architectures such as VGG \cite{vgg2014very} and ResNet \cite{resnet}. We find that after replacing the standard convolutional filters in these architectures with our proposed HetConv filters, we achieve 3X to 8X FLOPs based improvement in speed while still maintaining (and sometimes improving) the accuracy. We also compare our proposed convolutions with group/depth wise convolutions and show that it achieves more FLOPs reduction with significantly higher accuracy.

cs.CV↗

Stability Based Filter Pruning for Accelerating Deep CNNs

Convolutional neural networks (CNN) have achieved impressive performance on the wide variety of tasks (classification, detection, etc.) across multiple domains at the cost of high computational and memory requirements. Thus, leveraging CNNs for real-time applications necessitates model compression approaches that not only reduce the total number of parameters but reduce the overall computation as well. In this work, we present a stability-based approach for filter-level pruning of CNNs. We evaluate our proposed approach on different architectures (LeNet, VGG-16, ResNet, and Faster RCNN) and datasets and demonstrate its generalizability through extensive experiments. Moreover, our compressed models can be used at run-time without requiring any special libraries or hardware. Our model compression method reduces the number of FLOPS by an impressive factor of 6.03X and GPU memory footprint by more than 17X, significantly outperforming other state-of-the-art filter pruning methods.

cs.CV↗

Multi-layer Pruning Framework for Compressing Single Shot MultiBox Detector

We propose a framework for compressing state-of-the-art Single Shot MultiBox Detector (SSD). The framework addresses compression in the following stages: Sparsity Induction, Filter Selection, and Filter Pruning. In the Sparsity Induction stage, the object detector model is sparsified via an improved global threshold. In Filter Selection & Pruning stage, we select and remove filters using sparsity statistics of filter weights in two consecutive convolutional layers. This results in the model with the size smaller than most existing compact architectures. We evaluate the performance of our framework with multiple datasets and compare over multiple methods. Experimental results show that our method achieves state-of-the-art compression of 6.7X and 4.9X on PASCAL VOC dataset on models SSD300 and SSD512 respectively. We further show that the method produces maximum compression of 26X with SSD512 on German Traffic Sign Detection Benchmark (GTSDB). Additionally, we also empirically show our method's adaptability for classification based architecture VGG16 on datasets CIFAR and German Traffic Sign Recognition Benchmark (GTSRB) achieving a compression rate of 125X and 200X with the reduction in flops by 90.50% and 96.6% respectively with no loss of accuracy. In addition to this, our method does not require any special libraries or hardware support for the resulting compressed models.

cs.CV↗

Implementing an intelligent version of the classical sliding-puzzle game for unix terminals using Golang's concurrency primitives

An intelligent version of the sliding-puzzle game is developed using the new Go programming language, which uses a concurrent version of the A* Informed Search Algorithm to power solver-bot that runs in the background. The game runs in computer system's terminals. Mainly, it was developed for UNIX-type systems but it works pretty well in nearly all the operating systems because of cross-platform compatibility of the programming language used. The game uses language's concurrency primitives to simplify most of the hefty parts of the game. A real-time notification delivery architecture is developed using language's built-in concurrency support, which performs similar to event based context aware invocations like we see on the web platform.

cs.AI↗