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Prishita Ray

Publications and source records attributed to Prishita Ray.

3 recordsLinked to original sources

Curriculum Generation under Structured Parametric Environments for Robust Navigation Policies

Robust navigation policies for autonomous agents must generalize across continuously varying environmental conditions such as turn rates, obstacles, friction, pits, and slopes. Curriculum generation provides a principled mechanism for improving generalization by progressively adapting training environments, but designing such curricula in a sample-efficient and automated manner remains challenging. This paper proposes a reparameterized curriculum generation framework for structured continuous environment parameters using unidirectional gradient-based optimization. To improve robustness in multimodal observation spaces consisting of image-based and scalar inputs, a distribution-shift regularization objective is incorporated to encourage the learning of finer-grained latent representations. The proposed method is evaluated across two continuous-control OpenAI Gym environments: a 2D obstacle-based Car Racing variant and Bipedal Walker variant, where coupled environment parameters jointly influence policy performance. Across five random seeds, our method consistently outperforms vanilla policy training, random parameter sampling, manual curricula, frontier-based methods, Self-Paced Reinforcement Learning (SPRL), Absolute Learning Progress with Gaussian Mixture Models (ALP-GMM), and reverse curriculum learning baselines. Ablation studies further demonstrate the effectiveness of the reparameterized curriculum mechanism across both environments, while highlighting environment-dependent benefits of the auxiliary regularization objective.

cs.RO

Improving Environment Robustness of Deep Reinforcement Learning Approaches for Autonomous Racing Using Bayesian Optimization-based Curriculum Learning

Deep reinforcement learning (RL) approaches have been broadly applied to a large number of robotics tasks, such as robot manipulation and autonomous driving. However, an open problem in deep RL is learning policies that are robust to variations in the environment, which is an important condition for such systems to be deployed into real-world, unstructured settings. Curriculum learning is one approach that has been applied to improve generalization performance in both supervised and reinforcement learning domains, but selecting the appropriate curriculum to achieve robustness can be a user-intensive process. In our work, we show that performing probabilistic inference of the underlying curriculum-reward function using Bayesian Optimization can be a promising technique for finding a robust curriculum. We demonstrate that a curriculum found with Bayesian optimization can outperform a vanilla deep RL agent and a hand-engineered curriculum in the domain of autonomous racing with obstacle avoidance. Our code is available at https://github.com/PRISHIta123/Curriculum_RL_for_Driving.

cs.RO

A Stochastic Game Framework for Efficient Energy Management in Microgrid Networks

We consider the problem of energy management in microgrid networks. A microgrid is capable of generating a limited amount of energy from a renewable resource and is responsible for handling the demands of its dedicated customers. Owing to the variable nature of renewable generation and the demands of the customers, it becomes imperative that each microgrid optimally manages its energy. This involves intelligently scheduling the demands at the customer side, selling (when there is a surplus) and buying (when there is a deficit) the power from its neighboring microgrids depending on its current and future needs. Typically, the transaction of power among the microgrids happens at a pre-decided price by the central grid. In this work, we formulate the problems of demand and battery scheduling, energy trading and dynamic pricing (where we allow the microgrids to decide the price of the transaction depending on their current configuration of demand and renewable energy) in the framework of stochastic games. Subsequently, we propose a novel approach that makes use of independent learners Deep Q-learning algorithm to solve this problem. Through extensive empirical evaluation, we show that our proposed framework is more beneficial to the majority of the microgrids and we provide a detailed analysis of the results.

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