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Priyamvada Tripathi

Publications and source records attributed to Priyamvada Tripathi.

3 recordsLinked to original sources

AI-Based Sound Effect Generation: A Narrative Review of Generative Models Across Input Modalities

Sound effects play a crucial role in conveying actions, events, and environmental cues across digital applications, often requiring a high degree of variation and contextual adaptability. Artificial intelligence (AI)-driven audio generative models are rapidly growing in popularity and have the potential to transform the way sound is synthesized and used across various applications. In response to this growing momentum, this chapter reviews and analyzes recent AI-based generative models for sound effect synthesis, with a focus on how different input modalities (text, visual, audio, and multimodal) affect the quality, controllability, and contextual relevance of the generated audio. It examines 30 peer-reviewed articles sourced from Google Scholar, IEEE Xplore, and the ACM Digital Library, exploring the evolution of AI generative models over the past five years. The results show that multiple models achieved state-of-the-art performance, producing high-fidelity, semantically aligned, and increasingly temporally coherent sound effects across tasks. However, despite these advances, the review identifies persistent challenges, including limitations in temporal synchronization for complex multi-event scenarios, gaps between objective metrics and human perception, and trade-offs between controllability and generative diversity. Overall, the chapter highlights that AI-driven sound effect generation is progressing toward more adaptive, scalable, and context-aware systems, offering significant implications for future sound design workflows and interactive media applications.

cs.SD

WIP: LLM Odyssey: A Game-Based Platform for Teaching LLM Engineering Concepts

This work-in-progress (WIP) innovative practice category paper presents LLM Odyssey, an open source, browser-based serious gaming platform comprising 13 interactive games for teaching Large Language Model (LLM) engineering concepts. Topics such as tokenization, transformer architecture, prompt engineering, retrieval augmented generation (RAG), and production deployment are underrepresented in computer science curricula. Existing interactive tools address individual concepts but lack pedagogical scaffolding or structured learning pathways. LLM Odyssey addresses this gap through three learning tiers aligned with Bloom's revised taxonomy: Cognitive Core (7 foundational games), Systems Forge (5 production engineering games), and Foundry Arena (capstone challenges). Each game incorporates five pedagogical strategies drawn from the literature: immediate formative feedback, scaffolded hints grounded in the Zone of Proximal Development, progressive difficulty informed by flow theory, worked examples to manage cognitive load, and authentic scenarios drawn from production practice. The platform was deployed in Winter 2026 semester at a Canadian college for an initial review. Feedback confirmed functional requirements and identified adaptive difficulty as a priority for future development. A formal mixed methods evaluation protocol (N=50) has been designed, comprising pre and post knowledge tests, validated surveys, engagement analytics, and interviews, and is documented here to enable future evaluation studies with the publicly available platform.

cs.CY

AI-Enabled Serious Games: Integrating Intelligence and Adaptivity in Training Systems

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and difficulty implementing meaningful real-time instructional adaptation. Recent advances in artificial intelligence (AI) introduce novel capabilities such as dynamic scenario variation, contextual feedback, adaptive pacing, and learner-state modeling that may help address some of these limitations. At the same time, integrating AI into serious games raises important questions related to validity, transparency, system control, and learner trust. This chapter examines how contemporary AI approaches may support real-time instructional adaptation in serious games. It distinguishes between instructional intelligence, defined as a system's capacity to infer learner knowledge and reason about pedagogically appropriate responses, and adaptivity, defined as the ability to modify instructional actions during interaction. A historical synthesis of adaptive learning systems is presented, tracing developments from early computer-assisted instruction through intelligent tutoring systems (ITS), dynamic difficulty adjustment (DDA), authoring platforms, learning analytics, and recent AI-enabled architectures. Building on this perspective, the chapter discusses how large language models (LLMs), reinforcement learning (RL), and agent-based architectures may contribute to more integrated forms of intelligence and adaptivity in serious games. It also highlights practical and research challenges associated with AI-enabled systems, including explainability, validation, computational cost, and the limited empirical evidence regarding long-term learning outcomes in AI-enabled serious games.

cs.AI