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Pronoy Roy

Publications and source records attributed to Pronoy Roy.

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CFT-Forensics: High-Performance Byzantine Accountability for Crash Fault Tolerant Protocols

Crash fault tolerant (CFT) consensus algorithms are commonly used in scenarios where system components are trusted -- e.g., enterprise settings and government infrastructure. However, CFT consensus can be broken by even a single corrupt node. A desirable property in the face of such potential Byzantine faults is \emph{accountability}: if a corrupt node breaks protocol and affects consensus safety, it should be possible to identify the culpable components with cryptographic integrity from the node states. Today, the best-known protocol for providing accountability to CFT protocols is called PeerReview; it essentially records a signed transcript of all messages sent during the CFT protocol. Because PeerReview is agnostic to the underlying CFT protocol, it incurs high communication and storage overhead. We propose CFT-Forensics, an accountability framework for CFT protocols. We show that for a special family of \emph{forensics-compliant} CFT protocols (which includes widely-used CFT protocols like Raft and multi-Paxos), CFT-Forensics gives provable accountability guarantees. Under realistic deployment settings, we show theoretically that CFT-Forensics operates at a fraction of the cost of PeerReview. We subsequently instantiate CFT-Forensics for Raft, and implement Raft-Forensics as an extension to the popular nuRaft library. In extensive experiments, we demonstrate that Raft-Forensics adds low overhead to vanilla Raft. With 256 byte messages, Raft-Forensics achieves a peak throughput 87.8\% of vanilla Raft at 46\% higher latency ($+44$ ms). We finally integrate Raft-Forensics into the open-source central bank digital currency OpenCBDC, and show that in wide-area network experiments, Raft-Forensics achieves 97.8\% of the throughput of Raft, with 14.5\% higher latency ($+326$ ms).

cs.DC

Collation of Feasible Solutions for Domain Based Problems: An Analysis of Sentiments Based on Codeathon Activity

Codeathon activity is a practical approach for enduring the principles of Software Engineering and Object Oriented Modelling. Real world domain problem's solution was accomplished through team work. Analysing the problem and designing a feasible solution through a one day activity was achieved through virtual connection. There are three different sections in a semester, 13 teams were framed and assigned one problem statement. Individual team were supposed to prototype a solution which was further used to build one feasible solution. The feedback from students showed different sentiments associated with day long activity. Vivid emotions and expressions of students were analysed.

cs.SI