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Pucheng Xiong

Publications and source records attributed to Pucheng Xiong.

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On the Complexity of Finding Fixed Points for Set-Valued Contractions

In this paper, we study the computational complexity of finding fixed points for set-valued contractions. We first formulate a computational problem for Nadler's fixed-point theorem: Projected-Nadler, and prove that it is $\mathsf{CLS}$-complete by showing its equivalence to Continuous-LocalOpt. We then establish a stronger converse for Nadler's fixed point theorem that can be applied as a tool to analyze the convergence rate of set-valued basic iteration procedure. Finally, we reduce large-margin triplet stationarity problem to Projected-Nadler. Together with its $\mathsf{CLS}$-hardness introduced in [arXiv:2509.16898], this yields $\mathsf{CLS}$-completeness of large-margin triplet stationarity.

cs.CC

Breaking $1/ε$ Barrier in Quantum Zero-Sum Games: Generalizing Metric Subregularity for Spectraplexes

Quantum zero-sum games provide a framework for non-local games, quantum interactive proofs, and quantum machine learning, where players optimize a bilinear payoff over quantum states. In contrast to classical bilinear games over polyhedral domains, for which gradient methods achieve linear last-iterate convergence, comparable guarantees over spectraplexes have remained open. Recent work achieved only an $O(1/\varepsilon)$ average-iterate rate and suggested that semidefinite geometry may preclude classical-style linear rates. We refute this obstruction. We prove that quantum zero-sum games admit algorithms with $O(\log(1/\varepsilon))$ last-iterate convergence to Nash equilibrium. In particular, matrix variants of Nesterov's iterative smoothing and Optimistic Gradient Descent--Ascent match the asymptotic rate of the classical polyhedral case. The key technical ingredient is a new error-bound theory for semidefinite games, establishing metric subregularity of the relevant monotone operator over spectrahedra despite the absence of polyhedral structure. We also give a geometric characterization of Nash equilibria via slack operators, classifying strategic directions as essential, neutral, or non-essential. Under strict complementarity or nondegeneracy, this reduces to a sharp classical-style dichotomy. Finally, we revisit Optimistic Matrix Multiplicative Weights Update. By extending the Quantal Response Equilibrium framework to spectraplex games, we prove an $\widetilde O(1/\varepsilon)$ last-iterate guarantee, while showing that any $O(\log(1/\varepsilon))$ speedup for this method must depend on a natural, dimension-dependent condition number. Experiments support the theoretical picture, with Optimistic Gradient Descent--Ascent outperforming Optimistic Matrix Multiplicative Weights Update in the regimes studied.

cs.GT