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Pulkit Agrawal

Publications and source records attributed to Pulkit Agrawal.

At least 55 records · Page 3Linked to original sources

Efficient Diffusion Transformer Policies with Mixture of Expert Denoisers for Multitask Learning

Diffusion Policies have become widely used in Imitation Learning, offering several appealing properties, such as generating multimodal and discontinuous behavior. As models are becoming larger to capture more complex capabilities, their computational demands increase, as shown by recent scaling laws. Therefore, continuing with the current architectures will present a computational roadblock. To address this gap, we propose Mixture-of-Denoising Experts (MoDE) as a novel policy for Imitation Learning. MoDE surpasses current state-of-the-art Transformer-based Diffusion Policies while enabling parameter-efficient scaling through sparse experts and noise-conditioned routing, reducing both active parameters by 40% and inference costs by 90% via expert caching. Our architecture combines this efficient scaling with noise-conditioned self-attention mechanism, enabling more effective denoising across different noise levels. MoDE achieves state-of-the-art performance on 134 tasks in four established imitation learning benchmarks (CALVIN and LIBERO). Notably, by pretraining MoDE on diverse robotics data, we achieve 4.01 on CALVIN ABC and 0.95 on LIBERO-90. It surpasses both CNN-based and Transformer Diffusion Policies by an average of 57% across 4 benchmarks, while using 90% fewer FLOPs and fewer active parameters compared to default Diffusion Transformer architectures. Furthermore, we conduct comprehensive ablations on MoDE's components, providing insights for designing efficient and scalable Transformer architectures for Diffusion Policies. Code and demonstrations are available at https://mbreuss.github.io/MoDE_Diffusion_Policy/.

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From Imitation to Refinement -- Residual RL for Precise Assembly

Recent advances in Behavior Cloning (BC) have made it easy to teach robots new tasks. However, we find that the ease of teaching comes at the cost of unreliable performance that saturates with increasing data for tasks requiring precision. The performance saturation can be attributed to two critical factors: (a) distribution shift resulting from the use of offline data and (b) the lack of closed-loop corrective control caused by action chucking (predicting a set of future actions executed open-loop) critical for BC performance. Our key insight is that by predicting action chunks, BC policies function more like trajectory "planners" than closed-loop controllers necessary for reliable execution. To address these challenges, we devise a simple yet effective method, ResiP (Residual for Precise Manipulation), that overcomes the reliability problem while retaining BC's ease of teaching and long-horizon capabilities. ResiP augments a frozen, chunked BC model with a fully closed-loop residual policy trained with reinforcement learning (RL) that addresses distribution shifts and introduces closed-loop corrections over open-loop execution of action chunks predicted by the BC trajectory planner. Videos, code, and data: https://residual-assembly.github.io.

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Diffusion Policy Policy Optimization

We introduce Diffusion Policy Policy Optimization, DPPO, an algorithmic framework including best practices for fine-tuning diffusion-based policies (e.g. Diffusion Policy) in continuous control and robot learning tasks using the policy gradient (PG) method from reinforcement learning (RL). PG methods are ubiquitous in training RL policies with other policy parameterizations; nevertheless, they had been conjectured to be less efficient for diffusion-based policies. Surprisingly, we show that DPPO achieves the strongest overall performance and efficiency for fine-tuning in common benchmarks compared to other RL methods for diffusion-based policies and also compared to PG fine-tuning of other policy parameterizations. Through experimental investigation, we find that DPPO takes advantage of unique synergies between RL fine-tuning and the diffusion parameterization, leading to structured and on-manifold exploration, stable training, and strong policy robustness. We further demonstrate the strengths of DPPO in a range of realistic settings, including simulated robotic tasks with pixel observations, and via zero-shot deployment of simulation-trained policies on robot hardware in a long-horizon, multi-stage manipulation task. Website with code: diffusion-ppo.github.io

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Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation

Imitation learning methods need significant human supervision to learn policies robust to changes in object poses, physical disturbances, and visual distractors. Reinforcement learning, on the other hand, can explore the environment autonomously to learn robust behaviors but may require impractical amounts of unsafe real-world data collection. To learn performant, robust policies without the burden of unsafe real-world data collection or extensive human supervision, we propose RialTo, a system for robustifying real-world imitation learning policies via reinforcement learning in "digital twin" simulation environments constructed on the fly from small amounts of real-world data. To enable this real-to-sim-to-real pipeline, RialTo proposes an easy-to-use interface for quickly scanning and constructing digital twins of real-world environments. We also introduce a novel "inverse distillation" procedure for bringing real-world demonstrations into simulated environments for efficient fine-tuning, with minimal human intervention and engineering required. We evaluate RialTo across a variety of robotic manipulation problems in the real world, such as robustly stacking dishes on a rack, placing books on a shelf, and six other tasks. RialTo increases (over 67%) in policy robustness without requiring extensive human data collection. Project website and videos at https://real-to-sim-to-real.github.io/RialTo/

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JUICER: Data-Efficient Imitation Learning for Robotic Assembly

While learning from demonstrations is powerful for acquiring visuomotor policies, high-performance imitation without large demonstration datasets remains challenging for tasks requiring precise, long-horizon manipulation. This paper proposes a pipeline for improving imitation learning performance with a small human demonstration budget. We apply our approach to assembly tasks that require precisely grasping, reorienting, and inserting multiple parts over long horizons and multiple task phases. Our pipeline combines expressive policy architectures and various techniques for dataset expansion and simulation-based data augmentation. These help expand dataset support and supervise the model with locally corrective actions near bottleneck regions requiring high precision. We demonstrate our pipeline on four furniture assembly tasks in simulation, enabling a manipulator to assemble up to five parts over nearly 2500 time steps directly from RGB images, outperforming imitation and data augmentation baselines. Project website: https://imitation-juicer.github.io/.

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Collective Model Intelligence Requires Compatible Specialization

In this work, we explore the limitations of combining models by averaging intermediate features, referred to as model merging, and propose a new direction for achieving collective model intelligence through what we call compatible specialization. Current methods for model merging, such as parameter and feature averaging, struggle to effectively combine specialized models due to representational divergence during fine-tuning. As models specialize to their individual domains, their internal feature representations become increasingly incompatible, leading to poor performance when attempting to merge them for new tasks. We analyze this phenomenon using centered kernel alignment (CKA) and show that as models specialize, the similarity in their feature space structure diminishes, hindering their capacity for collective use. To address these challenges, we investigate routing-based merging strategies, which offer more flexible methods for combining specialized models by dynamically routing across different layers. This allows us to improve on existing methods by combining features from multiple layers rather than relying on fixed, layer-wise combinations. However, we find that these approaches still face limitations when layers within models are representationally incompatible. Our findings highlight the importance of designing new approaches for model merging that operate on well-defined input and output spaces, similar to how humans communicate through language rather than intermediate neural activations.

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DexHub and DART: Towards Internet Scale Robot Data Collection

The quest to build a generalist robotic system is impeded by the scarcity of diverse and high-quality data. While real-world data collection effort exist, requirements for robot hardware, physical environment setups, and frequent resets significantly impede the scalability needed for modern learning frameworks. We introduce DART, a teleoperation platform designed for crowdsourcing that reimagines robotic data collection by leveraging cloud-based simulation and augmented reality (AR) to address many limitations of prior data collection efforts. Our user studies highlight that DART enables higher data collection throughput and lower physical fatigue compared to real-world teleoperation. We also demonstrate that policies trained using DART-collected datasets successfully transfer to reality and are robust to unseen visual disturbances. All data collected through DART is automatically stored in our cloud-hosted database, DexHub, which will be made publicly available upon curation, paving the path for DexHub to become an ever-growing data hub for robot learning. Videos are available at: https://dexhub.ai/project

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Learning to Look Around: Enhancing Teleoperation and Learning with a Human-like Actuated Neck

We introduce a teleoperation system that integrates a 5 DOF actuated neck, designed to replicate natural human head movements and perception. By enabling behaviors like peeking or tilting, the system provides operators with a more intuitive and comprehensive view of the environment, improving task performance, reducing cognitive load, and facilitating complex whole-body manipulation. We demonstrate the benefits of natural perception across seven challenging teleoperation tasks, showing how the actuated neck enhances the scope and efficiency of remote operation. Furthermore, we investigate its role in training autonomous policies through imitation learning. In three distinct tasks, the actuated neck supports better spatial awareness, reduces distribution shift, and enables adaptive task-specific adjustments compared to a static wide-angle camera.

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EyeSight Hand: Design of a Fully-Actuated Dexterous Robot Hand with Integrated Vision-Based Tactile Sensors and Compliant Actuation

In this work, we introduce the EyeSight Hand, a novel 7 degrees of freedom (DoF) humanoid hand featuring integrated vision-based tactile sensors tailored for enhanced whole-hand manipulation. Additionally, we introduce an actuation scheme centered around quasi-direct drive actuation to achieve human-like strength and speed while ensuring robustness for large-scale data collection. We evaluate the EyeSight Hand on three challenging tasks: bottle opening, plasticine cutting, and plate pick and place, which require a blend of complex manipulation, tool use, and precise force application. Imitation learning models trained on these tasks, with a novel vision dropout strategy, showcase the benefits of tactile feedback in enhancing task success rates. Our results reveal that the integration of tactile sensing dramatically improves task performance, underscoring the critical role of tactile information in dexterous manipulation.

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Everyday Finger: A Robotic Finger that Meets the Needs of Everyday Interactive Manipulation

We provide the mechanical and dynamical requirements for a robotic finger capable of performing thirty diverse everyday tasks. To match these requirements, we present a finger design based on series-elastic actuation that we call the everyday finger. Our focus is to make the fingers as compact as possible while achieving the desired performance. We evaluated everyday fingers by constructing a two-finger robotic hand that was tested on various performance parameters and tasks like picking and placing dishes in a rack, picking thin and flat objects like paper and delicate objects such as strawberries. Videos are available at the project website: https://sites.google.com/view/everydayfinger.

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Training Neural Networks from Scratch with Parallel Low-Rank Adapters

The scalability of deep learning models is fundamentally limited by computing resources, memory, and communication. Although methods like low-rank adaptation (LoRA) have reduced the cost of model finetuning, its application in model pre-training remains largely unexplored. This paper explores extending LoRA to model pre-training, identifying the inherent constraints and limitations of standard LoRA in this context. We introduce LoRA-the-Explorer (LTE), a novel bi-level optimization algorithm designed to enable parallel training of multiple low-rank heads across computing nodes, thereby reducing the need for frequent synchronization. Our approach includes extensive experimentation on vision transformers using various vision datasets, demonstrating that LTE is competitive with standard pre-training.

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Automatic Environment Shaping is the Next Frontier in RL

Many roboticists dream of presenting a robot with a task in the evening and returning the next morning to find the robot capable of solving the task. What is preventing us from achieving this? Sim-to-real reinforcement learning (RL) has achieved impressive performance on challenging robotics tasks, but requires substantial human effort to set up the task in a way that is amenable to RL. It's our position that algorithmic improvements in policy optimization and other ideas should be guided towards resolving the primary bottleneck of shaping the training environment, i.e., designing observations, actions, rewards and simulation dynamics. Most practitioners don't tune the RL algorithm, but other environment parameters to obtain a desirable controller. We posit that scaling RL to diverse robotic tasks will only be achieved if the community focuses on automating environment shaping procedures.

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Vegetable Peeling: A Case Study in Constrained Dexterous Manipulation

Recent studies have made significant progress in addressing dexterous manipulation problems, particularly in in-hand object reorientation. However, there are few existing works that explore the potential utilization of developed dexterous manipulation controllers for downstream tasks. In this study, we focus on constrained dexterous manipulation for food peeling. Food peeling presents various constraints on the reorientation controller, such as the requirement for the hand to securely hold the object after reorientation for peeling. We propose a simple system for learning a reorientation controller that facilitates the subsequent peeling task. Videos are available at: https://taochenshh.github.io/projects/veg-peeling.

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Grid Cell-Inspired Fragmentation and Recall for Efficient Map Building

Animals and robots navigate through environments by building and refining maps of space. These maps enable functions including navigation back to home, planning, search and foraging. Here, we use observations from neuroscience, specifically the observed fragmentation of grid cell map in compartmentalized spaces, to propose and apply the concept of Fragmentation-and-Recall (FARMap) in the mapping of large spaces. Agents solve the mapping problem by building local maps via a surprisal-based clustering of space, which they use to set subgoals for spatial exploration. Agents build and use a local map to predict their observations; high surprisal leads to a "fragmentation event" that truncates the local map. At these events, the recent local map is placed into long-term memory (LTM) and a different local map is initialized. If observations at a fracture point match observations in one of the stored local maps, that map is recalled (and thus reused) from LTM. The fragmentation points induce a natural online clustering of the larger space, forming a set of intrinsic potential subgoals that are stored in LTM as a topological graph. Agents choose their next subgoal from the set of near and far potential subgoals from within the current local map or LTM, respectively. Thus, local maps guide exploration locally, while LTM promotes global exploration. We demonstrate that FARMap replicates the fragmentation points observed in animal studies. We evaluate FARMap on complex procedurally-generated spatial environments and realistic simulations to demonstrate that this mapping strategy much more rapidly covers the environment (number of agent steps and wall clock time) and is more efficient in active memory usage, without loss of performance. https://jd730.github.io/projects/FARMap/

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ROER: Regularized Optimal Experience Replay

Experience replay serves as a key component in the success of online reinforcement learning (RL). Prioritized experience replay (PER) reweights experiences by the temporal difference (TD) error empirically enhancing the performance. However, few works have explored the motivation of using TD error. In this work, we provide an alternative perspective on TD-error-based reweighting. We show the connections between the experience prioritization and occupancy optimization. By using a regularized RL objective with $f-$divergence regularizer and employing its dual form, we show that an optimal solution to the objective is obtained by shifting the distribution of off-policy data in the replay buffer towards the on-policy optimal distribution using TD-error-based occupancy ratios. Our derivation results in a new pipeline of TD error prioritization. We specifically explore the KL divergence as the regularizer and obtain a new form of prioritization scheme, the regularized optimal experience replay (ROER). We evaluate the proposed prioritization scheme with the Soft Actor-Critic (SAC) algorithm in continuous control MuJoCo and DM Control benchmark tasks where our proposed scheme outperforms baselines in 6 out of 11 tasks while the results of the rest match with or do not deviate far from the baselines. Further, using pretraining, ROER achieves noticeable improvement on difficult Antmaze environment where baselines fail, showing applicability to offline-to-online fine-tuning. Code is available at \url{https://github.com/XavierChanglingLi/Regularized-Optimal-Experience-Replay}.

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Learning Multimodal Behaviors from Scratch with Diffusion Policy Gradient

Deep reinforcement learning (RL) algorithms typically parameterize the policy as a deep network that outputs either a deterministic action or a stochastic one modeled as a Gaussian distribution, hence restricting learning to a single behavioral mode. Meanwhile, diffusion models emerged as a powerful framework for multimodal learning. However, the use of diffusion policies in online RL is hindered by the intractability of policy likelihood approximation, as well as the greedy objective of RL methods that can easily skew the policy to a single mode. This paper presents Deep Diffusion Policy Gradient (DDiffPG), a novel actor-critic algorithm that learns from scratch multimodal policies parameterized as diffusion models while discovering and maintaining versatile behaviors. DDiffPG explores and discovers multiple modes through off-the-shelf unsupervised clustering combined with novelty-based intrinsic motivation. DDiffPG forms a multimodal training batch and utilizes mode-specific Q-learning to mitigate the inherent greediness of the RL objective, ensuring the improvement of the diffusion policy across all modes. Our approach further allows the policy to be conditioned on mode-specific embeddings to explicitly control the learned modes. Empirical studies validate DDiffPG's capability to master multimodal behaviors in complex, high-dimensional continuous control tasks with sparse rewards, also showcasing proof-of-concept dynamic online replanning when navigating mazes with unseen obstacles.

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Learning Force Control for Legged Manipulation

Controlling contact forces during interactions is critical for locomotion and manipulation tasks. While sim-to-real reinforcement learning (RL) has succeeded in many contact-rich problems, current RL methods achieve forceful interactions implicitly without explicitly regulating forces. We propose a method for training RL policies for direct force control without requiring access to force sensing. We showcase our method on a whole-body control platform of a quadruped robot with an arm. Such force control enables us to perform gravity compensation and impedance control, unlocking compliant whole-body manipulation. The learned whole-body controller with variable compliance makes it intuitive for humans to teleoperate the robot by only commanding the manipulator, and the robot's body adjusts automatically to achieve the desired position and force. Consequently, a human teleoperator can easily demonstrate a wide variety of loco-manipulation tasks. To the best of our knowledge, we provide the first deployment of learned whole-body force control in legged manipulators, paving the way for more versatile and adaptable legged robots.

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Value Augmented Sampling for Language Model Alignment and Personalization

Aligning Large Language Models (LLMs) to cater to different human preferences, learning new skills, and unlearning harmful behavior is an important problem. Search-based methods, such as Best-of-N or Monte-Carlo Tree Search, are performant, but impractical for LLM adaptation due to their high inference cost. On the other hand, using Reinforcement Learning (RL) for adaptation is computationally efficient, but performs worse due to the optimization challenges in co-training the value function and the policy. We present a new framework for reward optimization, Value Augmented Sampling (VAS), that can maximize different reward functions using data sampled from only the initial, frozen LLM. VAS solves for the optimal reward-maximizing policy without co-training the policy and the value function, making the optimization stable, outperforming established baselines, such as PPO and DPO, on standard benchmarks, and achieving comparable results to Best-of-128 with lower inference cost. Unlike existing RL methods that require changing the weights of the LLM, VAS does not require access to the weights of the pre-trained LLM. Thus, it can even adapt LLMs (e.g., ChatGPT), which are available only as APIs. In addition, our algorithm unlocks the new capability of composing several rewards and controlling the extent of each one during deployment time, paving the road ahead for the future of aligned, personalized LLMs.

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