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Puneet S. Bagga

Publications and source records attributed to Puneet S. Bagga.

2 recordsLinked to original sources

E-GEO: A Testbed for Generative Engine Optimization in E-Commerce

With the rise of large language models (LLMs), generative engines have become powerful alternatives to traditional search, reshaping retrieval tasks. In e-commerce, for instance, conversational shopping agents now guide consumers to relevant products. This shift has created the need for generative engine optimization (GEO) -- improving content visibility and relevance for generative engines. Despite its growing importance, current GEO practices are largely ad hoc, and their impacts remain poorly understood, especially in the e-commerce setting. We address this gap by introducing E-GEO, the first dataset built specifically for e-commerce GEO. E-GEO contains 13,747 realistic, multi-sentence consumer product queries, each paired with 10 retrieved Amazon listings, capturing rich intent, constraints, preferences, and shopping contexts that existing datasets miss. Using this dataset, we conduct the first large-scale empirical study of e-commerce GEO across five representative generative engines, seven popular LLM rewriters, and fifteen hand-crafted rewriting heuristics. We further formulate GEO as an optimization problem and develop a lightweight prompt meta-optimization algorithm that significantly improves over heuristic baselines. Notably, the optimized prompts reveal a stable, domain-agnostic pattern, suggesting the existence of a "universally effective" GEO strategy. Finally, we red-team the GEO system through both heuristic and optimization-based attacks and show that, under a simple in-prompt defense, gains from GEO reflect genuine content improvement rather than manipulation, anchoring GEO as a substantive and well-defined optimization problem.

cs.IR↗

Solving the Quadratic Assignment Problem using Deep Reinforcement Learning

The Quadratic Assignment Problem (QAP) is an NP-hard problem which has proven particularly challenging to solve: unlike other combinatorial problems like the traveling salesman problem (TSP), which can be solved to optimality for instances with hundreds or even thousands of locations using advanced integer programming techniques, no methods are known to exactly solve QAP instances of size greater than 30. Solving the QAP is nevertheless important because of its many critical applications, such as electronic wiring design and facility layout selection. We propose a method to solve the original Koopmans-Beckman formulation of the QAP using deep reinforcement learning. Our approach relies on a novel double pointer network, which alternates between selecting a location in which to place the next facility and a facility to place in the previous location. We train our model using A2C on a large dataset of synthetic instances, producing solutions with no instance-specific retraining necessary. Out of sample, our solutions are on average within 7.5% of a high-quality local search baseline, and even outperform it on 1.2% of instances.

cs.LG↗