SearcharxivSearch

arXiv subjects

Puyuan Peng

Publications and source records attributed to Puyuan Peng.

At least 19 recordsLinked to original sources

RetroThinker: Enabling Retrospective Thinking in Speech LLMs

Speech large language models (SpeechLLMs) offer reduced latency and retain paralinguistic nuances that are typically lost in cascaded automatic speech recognition (ASR) and text-based LM architectures. However, they continue to lag behind text-only LLMs on complex reasoning tasks, while real-time spoken interaction imposes strict latency constraints. Although prior works employ Chain-of-Thought (CoT) and concurrent reasoning to enhance reasoning capabilities without inducing prohibitive delays, an inherent accuracy-latency trade-off persists. In this paper, we investigate whether a streaming SpeechLLM can dynamically revise its reasoning traces on the fly. We introduce RetroThinker, a multi-stage post-training framework that equips the Moshi model to self-verify and forward-correct CoT steps during inference. RetroThinker combines supervised fine-tuning (SFT) on curated retrospective thinking data with length-based direct preference optimization (DPO) to optimize retrospective during early reasoning (i.e., reasoning concurrently while the user speaks). Evaluated on the GSM8K benchmark, RetroThinker significantly improves the accuracy-latency trade-off over non-retrospective baselines, achieving an 11% absolute accuracy gain at a comparable latency.

eess.AS

VoiceCraft-X: Unifying Multilingual, Voice-Cloning Speech Synthesis and Speech Editing

We introduce VoiceCraft-X, an autoregressive neural codec language model which unifies multilingual speech editing and zero-shot Text-to-Speech (TTS) synthesis across 11 languages: English, Mandarin, Korean, Japanese, Spanish, French, German, Dutch, Italian, Portuguese, and Polish. VoiceCraft-X utilizes the Qwen3 large language model for phoneme-free cross-lingual text processing and a novel token reordering mechanism with time-aligned text and speech tokens to handle both tasks as a single sequence generation problem. The model generates high-quality, natural-sounding speech, seamlessly creating new audio or editing existing recordings within one framework. VoiceCraft-X shows robust performance in diverse linguistic settings, even with limited per-language data, underscoring the power of unified autoregressive approaches for advancing complex, real-world multilingual speech applications. Audio samples are available at https://zhishengzheng.com/voicecraft-x/.

eess.AS

CS-FLEURS: A Massively Multilingual and Code-Switched Speech Dataset

We present CS-FLEURS, a new dataset for developing and evaluating code-switched speech recognition and translation systems beyond high-resourced languages. CS-FLEURS consists of 4 test sets which cover in total 113 unique code-switched language pairs across 52 languages: 1) a 14 X-English language pair set with real voices reading synthetically generated code-switched sentences, 2) a 16 X-English language pair set with generative text-to-speech 3) a 60 {Arabic, Mandarin, Hindi, Spanish}-X language pair set with the generative text-to-speech, and 4) a 45 X-English lower-resourced language pair test set with concatenative text-to-speech. Besides the four test sets, CS-FLEURS also provides a training set with 128 hours of generative text-to-speech data across 16 X-English language pairs. Our hope is that CS-FLEURS helps to broaden the scope of future code-switched speech research. Dataset link: https://huggingface.co/datasets/byan/cs-fleurs.

cs.CL

TalkLess: Blending Extractive and Abstractive Speech Summarization for Editing Speech to Preserve Content and Style

Millions of people listen to podcasts, audio stories, and lectures, but editing speech remains tedious and time-consuming. Creators remove unnecessary words, cut tangential discussions, and even re-record speech to make recordings concise and engaging. Prior work automatically summarized speech by removing full sentences (extraction), but rigid extraction limits expressivity. AI tools can summarize then re-synthesize speech (abstraction), but abstraction strips the speaker's style. We present TalkLess, a system that flexibly combines extraction and abstraction to condense speech while preserving its content and style. To edit speech, TalkLess first generates possible transcript edits, selects edits to maximize compression, coverage, and audio quality, then uses a speech editing model to translate transcript edits into audio edits. TalkLess's interface provides creators control over automated edits by separating low-level wording edits (via the compression pane) from major content edits (via the outline pane). TalkLess achieves higher coverage and removes more speech errors than a state-of-the-art extractive approach. A comparison study (N=12) showed that TalkLess significantly decreased cognitive load and editing effort in speech editing. We further demonstrate TalkLess's potential in an exploratory study (N=3) where creators edited their own speech.

cs.HC

VoiceStar: Robust Zero-Shot Autoregressive TTS with Duration Control and Extrapolation

We present VoiceStar, the first zero-shot TTS model that achieves both output duration control and extrapolation. VoiceStar is an autoregressive encoder-decoder neural codec language model, that leverages a novel Progress-Monitoring Rotary Position Embedding (PM-RoPE) and is trained with Continuation-Prompt Mixed (CPM) training. PM-RoPE enables the model to better align text and speech tokens, indicates the target duration for the generated speech, and also allows the model to generate speech waveforms much longer in duration than those seen during. CPM training also helps to mitigate the training/inference mismatch, and significantly improves the quality of the generated speech in terms of speaker similarity and intelligibility. VoiceStar outperforms or is on par with current state-of-the-art models on short-form benchmarks such as Librispeech and Seed-TTS, and significantly outperforms these models on long-form/extrapolation benchmarks (20-50s) in terms of intelligibility and naturalness. Code and models: https://github.com/jasonppy/VoiceStar. Audio samples: https://jasonppy.github.io/VoiceStar_web

eess.AS

ChartMuseum: Testing Visual Reasoning Capabilities of Large Vision-Language Models

Chart understanding presents a unique challenge for large vision-language models (LVLMs), as it requires the integration of sophisticated textual and visual reasoning capabilities. However, current LVLMs exhibit a notable imbalance between these skills, falling short on visual reasoning that is difficult to perform in text. We conduct a case study using a synthetic dataset solvable only through visual reasoning and show that model performance degrades significantly with increasing visual complexity, while human performance remains robust. We then introduce ChartMuseum, a new Chart Question Answering (QA) benchmark containing 1,162 expert-annotated questions spanning multiple reasoning types, curated from real-world charts across 184 sources, specifically built to evaluate complex visual and textual reasoning. Unlike prior chart understanding benchmarks -- where frontier models perform similarly and near saturation -- our benchmark exposes a substantial gap between model and human performance, while effectively differentiating model capabilities: although humans achieve 93% accuracy, the best-performing model Gemini-2.5-Pro attains only 63.0%, and the leading open-source LVLM Qwen2.5-VL-72B-Instruct achieves only 38.5%. Moreover, on questions requiring primarily visual reasoning, all models experience a 35%-55% performance drop from text-reasoning-heavy question performance. Lastly, our qualitative error analysis reveals specific categories of visual reasoning that are challenging for current LVLMs.

cs.CL

VoiceCraft-Dub: Automated Video Dubbing with Neural Codec Language Models

We present VoiceCraft-Dub, a novel approach for automated video dubbing that synthesizes high-quality speech from text and facial cues. This task has broad applications in filmmaking, multimedia creation, and assisting voice-impaired individuals. Building on the success of Neural Codec Language Models (NCLMs) for speech synthesis, our method extends their capabilities by incorporating video features, ensuring that synthesized speech is time-synchronized and expressively aligned with facial movements while preserving natural prosody. To inject visual cues, we design adapters to align facial features with the NCLM token space and introduce audio-visual fusion layers to merge audio-visual information within the NCLM framework. Additionally, we curate CelebV-Dub, a new dataset of expressive, real-world videos specifically designed for automated video dubbing. Extensive experiments show that our model achieves high-quality, intelligible, and natural speech synthesis with accurate lip synchronization, outperforming existing methods in human perception and performing favorably in objective evaluations. We also adapt VoiceCraft-Dub for the video-to-speech task, demonstrating its versatility for various applications.

cs.CV

Dynamic-SUPERB Phase-2: A Collaboratively Expanding Benchmark for Measuring the Capabilities of Spoken Language Models with 180 Tasks

Multimodal foundation models, such as Gemini and ChatGPT, have revolutionized human-machine interactions by seamlessly integrating various forms of data. Developing a universal spoken language model that comprehends a wide range of natural language instructions is critical for bridging communication gaps and facilitating more intuitive interactions. However, the absence of a comprehensive evaluation benchmark poses a significant challenge. We present Dynamic-SUPERB Phase-2, an open and evolving benchmark for the comprehensive evaluation of instruction-based universal speech models. Building upon the first generation, this second version incorporates 125 new tasks contributed collaboratively by the global research community, expanding the benchmark to a total of 180 tasks, making it the largest benchmark for speech and audio evaluation. While the first generation of Dynamic-SUPERB was limited to classification tasks, Dynamic-SUPERB Phase-2 broadens its evaluation capabilities by introducing a wide array of novel and diverse tasks, including regression and sequence generation, across speech, music, and environmental audio. Evaluation results show that no model performed well universally. SALMONN-13B excelled in English ASR and Qwen2-Audio-7B-Instruct showed high accuracy in emotion recognition, but current models still require further innovations to handle a broader range of tasks. We open-source all task data and the evaluation pipeline at https://github.com/dynamic-superb/dynamic-superb.

cs.CL

SyllableLM: Learning Coarse Semantic Units for Speech Language Models

Language models require tokenized inputs. However, tokenization strategies for continuous data like audio and vision are often based on simple heuristics such as fixed sized convolutions or discrete clustering, which do not necessarily align with the semantic structure of the data. For speech in particular, the high resolution of waveforms (16,000 samples/second or more) presents a significant challenge as speech-based language models have had to use several times more tokens per word than text-based language models. In this work, we introduce a controllable self-supervised technique to merge speech representations into coarser syllable-like units while still preserving semantic information. We do this by 1) extracting noisy boundaries through analyzing correlations in pretrained encoder losses and 2) iteratively improving model representations with a novel distillation technique. Our method produces controllable-rate semantic units at as low as 5Hz and 60bps and achieves SotA in syllabic segmentation and clustering. Using these coarse tokens, we successfully train SyllableLM, a Speech Language Model (SpeechLM) that matches or outperforms current SotA SpeechLMs on a range of spoken language modeling tasks. SyllableLM also achieves significant improvements in efficiency with a 30x reduction in training compute and a 4x wall-clock inference speedup.

cs.CL

Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos

Generating realistic audio for human actions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio during training, yet many sounds happen off-screen and have weak to no correspondence with the visuals -- resulting in uncontrolled ambient sounds or hallucinations at test time. We propose a novel ambient-aware audio generation model, AV-LDM. We devise a novel audio-conditioning mechanism to learn to disentangle foreground action sounds from the ambient background sounds in in-the-wild training videos. Given a novel silent video, our model uses retrieval-augmented generation to create audio that matches the visual content both semantically and temporally. We train and evaluate our model on two in-the-wild egocentric video datasets, Ego4D and EPIC-KITCHENS, and we introduce Ego4D-Sounds -- 1.2M curated clips with action-audio correspondence. Our model outperforms an array of existing methods, allows controllable generation of the ambient sound, and even shows promise for generalizing to computer graphics game clips. Overall, our approach is the first to focus video-to-audio generation faithfully on the observed visual content despite training from uncurated clips with natural background sounds.

cs.CV

VoiceCraft: Zero-Shot Speech Editing and Text-to-Speech in the Wild

We introduce VoiceCraft, a token infilling neural codec language model, that achieves state-of-the-art performance on both speech editing and zero-shot text-to-speech (TTS) on audiobooks, internet videos, and podcasts. VoiceCraft employs a Transformer decoder architecture and introduces a token rearrangement procedure that combines causal masking and delayed stacking to enable generation within an existing sequence. On speech editing tasks, VoiceCraft produces edited speech that is nearly indistinguishable from unedited recordings in terms of naturalness, as evaluated by humans; for zero-shot TTS, our model outperforms prior SotA models including VALLE and the popular commercial model XTTS-v2. Crucially, the models are evaluated on challenging and realistic datasets, that consist of diverse accents, speaking styles, recording conditions, and background noise and music, and our model performs consistently well compared to other models and real recordings. In particular, for speech editing evaluation, we introduce a high quality, challenging, and realistic dataset named RealEdit. We encourage readers to listen to the demos at https://jasonppy.github.io/VoiceCraft_web.

eess.AS

AV-SUPERB: A Multi-Task Evaluation Benchmark for Audio-Visual Representation Models

Audio-visual representation learning aims to develop systems with human-like perception by utilizing correlation between auditory and visual information. However, current models often focus on a limited set of tasks, and generalization abilities of learned representations are unclear. To this end, we propose the AV-SUPERB benchmark that enables general-purpose evaluation of unimodal audio/visual and bimodal fusion representations on 7 datasets covering 5 audio-visual tasks in speech and audio processing. We evaluate 5 recent self-supervised models and show that none of these models generalize to all tasks, emphasizing the need for future study on improving universal model performance. In addition, we show that representations may be improved with intermediate-task fine-tuning and audio event classification with AudioSet serves as a strong intermediate task. We release our benchmark with evaluation code and a model submission platform to encourage further research in audio-visual learning.

eess.AS

SpeechCLIP+: Self-supervised multi-task representation learning for speech via CLIP and speech-image data

The recently proposed visually grounded speech model SpeechCLIP is an innovative framework that bridges speech and text through images via CLIP without relying on text transcription. On this basis, this paper introduces two extensions to SpeechCLIP. First, we apply the Continuous Integrate-and-Fire (CIF) module to replace a fixed number of CLS tokens in the cascaded architecture. Second, we propose a new hybrid architecture that merges the cascaded and parallel architectures of SpeechCLIP into a multi-task learning framework. Our experimental evaluation is performed on the Flickr8k and SpokenCOCO datasets. The results show that in the speech keyword extraction task, the CIF-based cascaded SpeechCLIP model outperforms the previous cascaded SpeechCLIP model using a fixed number of CLS tokens. Furthermore, through our hybrid architecture, cascaded task learning boosts the performance of the parallel branch in image-speech retrieval tasks.

cs.CL

Integrating Self-supervised Speech Model with Pseudo Word-level Targets from Visually-grounded Speech Model

Recent advances in self-supervised speech models have shown significant improvement in many downstream tasks. However, these models predominantly centered on frame-level training objectives, which can fall short in spoken language understanding tasks that require semantic comprehension. Existing works often rely on additional speech-text data as intermediate targets, which is costly in the real-world setting. To address this challenge, we propose Pseudo-Word HuBERT (PW-HuBERT), a framework that integrates pseudo word-level targets into the training process, where the targets are derived from a visually-ground speech model, notably eliminating the need for speech-text paired data. Our experimental results on four spoken language understanding (SLU) benchmarks suggest the superiority of our model in capturing semantic information.

eess.AS

BAT: Learning to Reason about Spatial Sounds with Large Language Models

Spatial sound reasoning is a fundamental human skill, enabling us to navigate and interpret our surroundings based on sound. In this paper we present BAT, which combines the spatial sound perception ability of a binaural acoustic scene analysis model with the natural language reasoning capabilities of a large language model (LLM) to replicate this innate ability. To address the lack of existing datasets of in-the-wild spatial sounds, we synthesized a binaural audio dataset using AudioSet and SoundSpaces 2.0. Next, we developed SpatialSoundQA, a spatial sound-based question-answering dataset, offering a range of QA tasks that train BAT in various aspects of spatial sound perception and reasoning. The acoustic front end encoder of BAT is a novel spatial audio encoder named Spatial Audio Spectrogram Transformer, or Spatial-AST, which by itself achieves strong performance across sound event detection, spatial localization, and distance estimation. By integrating Spatial-AST with LLaMA-2 7B model, BAT transcends standard Sound Event Localization and Detection (SELD) tasks, enabling the model to reason about the relationships between the sounds in its environment. Our experiments demonstrate BAT's superior performance on both spatial sound perception and reasoning, showcasing the immense potential of LLMs in navigating and interpreting complex spatial audio environments.

eess.AS

Audio-Visual Neural Syntax Acquisition

We study phrase structure induction from visually-grounded speech. The core idea is to first segment the speech waveform into sequences of word segments, and subsequently induce phrase structure using the inferred segment-level continuous representations. We present the Audio-Visual Neural Syntax Learner (AV-NSL) that learns phrase structure by listening to audio and looking at images, without ever being exposed to text. By training on paired images and spoken captions, AV-NSL exhibits the capability to infer meaningful phrase structures that are comparable to those derived by naturally-supervised text parsers, for both English and German. Our findings extend prior work in unsupervised language acquisition from speech and grounded grammar induction, and present one approach to bridge the gap between the two topics.

cs.CL

Prompting the Hidden Talent of Web-Scale Speech Models for Zero-Shot Task Generalization

We investigate the emergent abilities of the recently proposed web-scale speech model Whisper, by adapting it to unseen tasks with prompt engineering. We selected three tasks: audio-visual speech recognition (AVSR), code-switched speech recognition (CS-ASR), and speech translation (ST) on unseen language pairs. We design task-specific prompts, by either leveraging another large-scale model, or simply manipulating the special tokens in the default prompts. Experiments show that compared to the default prompts, our proposed prompts improve performance by 10% to 45% on the three zero-shot tasks, and even outperform SotA supervised models on some datasets. In addition, our experiments reveal many interesting properties of Whisper, including its robustness to prompts, bias on accents, and the multilingual understanding in its latent space. Code is available at https://github.com/jasonppy/PromptingWhisper

eess.AS

Syllable Discovery and Cross-Lingual Generalization in a Visually Grounded, Self-Supervised Speech Model

In this paper, we show that representations capturing syllabic units emerge when training a self-supervised speech model with a visually-grounded training objective. We demonstrate that a nearly identical model architecture (HuBERT) trained with a masked language modeling loss does not exhibit this same ability, suggesting that the visual grounding objective is responsible for the emergence of this phenomenon. We propose the use of a minimum cut algorithm to automatically predict syllable boundaries in speech, followed by a 2-stage clustering method to group identical syllables together. We show that our model not only outperforms a state-of-the-art syllabic segmentation method on the language it was trained on (English), but also generalizes in a zero-shot fashion to Estonian. Finally, we show that the same model is capable of zero-shot generalization for a word segmentation task on 4 other languages from the Zerospeech Challenge, in some cases beating the previous state-of-the-art.

eess.AS