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Qi Dai

Publications and source records attributed to Qi Dai.

At least 19 recordsLinked to original sources

ReDeck: Step-Level Render-Grounded Refinement for Document-to-Slide Generation

Document-to-slide generation is challenging because slides are dense editable artifacts that require both faithful content selection and precise spatial layout. Recent slide agents adopt iterative reflection, but typically follow a monolithic "one version, one feedback" loop: a slide or deck is rewritten, rendered afterward, and critiqued only at the turn boundary. This delayed feedback makes local failures such as overflow, overlap, clipping, and off-canvas placement difficult to attribute and repair. We propose ReDeck, a step-level render-grounded refinement framework that decomposes slide revision into atomic edit actions and returns renderer-derived observations after each step, turning refinement into "one edit, one observation." To balance local repair with global quality, ReDeck uses multi-granular feedback: step-level render feedback for spatial errors, a turn-level adaptive critic for semantic and design guidance, and a submission-level gate for hard layout validation. We further introduce DeckQuiz, a benchmark that decouples content fidelity, spatial correctness, and design quality. Across GPT-5.4, Claude-4.6, and Gemini-3.1, ReDeck consistently outperforms existing slide-generation agents, and ablations confirm that feedback timing and granularity are critical for reliable slide refinement.

cs.AI

XL-DocBench: Benchmarking Evidence-Grounded Extra-Long Document Understanding

Real-world document tasks often ask professionals to answer questions from annual reports, regulations, clinical guidelines, and technical manuals that span hundreds or thousands of pages. Some questions also require comparing related reports. Reliable long-document understanding is therefore a prerequisite for using LLMs in compliance, clinical, financial, and engineering workflows, where decisions must be traceable to specific evidence pages and the cost of an unsupported answer is high -- yet most existing benchmarks still measure short-context or single-page QA. We introduce XL-DocBench, a fully human-verified benchmark for extra-long document understanding, with 1,519 retained questions from six professional domains and contexts up to 2,303 pages. XL-DocBench goes beyond page-level lookup. 1,103 examples (72.6\%) use multiple evidence pages. The final set also includes 556 questions (36.6\%) that use tables, charts, or figures, and 165 questions (10.9\%) that require evidence from multiple documents. Each question has one of twelve reasoning labels, expert-annotated evidence pages, a typed verification rule, and an answer format, including 218 None-answer cases. We build the benchmark with a tree-guided synthesis pipeline followed by artifact filters and full verification by 194 human experts. By coupling extra-long professional contexts with page-level evidence and typed rules, XL-DocBench fills a gap left by prior single-page, short multi-page, or text-only long-context benchmarks, and lets future work attribute system failures to retrieval, evidence use, or rule following rather than to a single leaderboard score. The results show that current systems still struggle with long contexts, multi-page evidence, and structured reasoning over professional documents.

cs.CL

DocAtlas: Long-Document Understanding as Mutable-State Interaction

Long-document understanding requires models to find and combine evidence across many pages, layouts, tables, figures, and charts. Existing retrieval-augmented systems usually select evidence from a static index before generation, while recent agentic systems add multi-turn tool use but often rely on frozen proprietary backbones whose behavior is set by prompts. We present DocAtlas, a system that treats long-document understanding as a mutable-state information-seeking process. We instantiate DocAtlas as a mutable document harness: an external environment that determines what document information is searched, read, stored, reviewed, and shown to the model at each step. Given a document and question, the harness exposes search, reading, note-taking, and review tools, maintains a hierarchical tree and note store, and updates both as the agent records evidence. DocAtlas combines self-improving retrieval, selective evidence access, and active working memory under a fixed context budget. The same harness supports inference-time use with large VLMs and end-to-end reinforcement learning for compact VLM agents. With GPT-5.4, DocAtlas reaches 71.4\% on MMLongBench-Doc, exceeding the human-expert reference of 65.8\%. A Qwen3.5-4B VLM trained with end-to-end RL in the DocAtlas environment reaches 63.7\%, compared with a 54.4\% direct-input baseline, showing that mutable document-harness design can improve compact document agents by a large margin.

cs.CL

Decoupling Language Guidance from Backbones for Text-Guided Medical Segmentation

Text-guided medical image segmentation leverages clinical semantics to improve lesion delineation, yet many existing models bind cross-modal fusion, supervision, and decoder design into a task-specific architecture. Such tight coupling makes it difficult to reuse language guidance modules across heterogeneous vision and text backbones, and often requires redesigning the network when the encoder pair changes. This paper presents BTHA, a backbone-transferable hierarchical adapter framework for text-guided medical image segmentation. BTHA is built around a stable feature-level interface: given multi-scale visual features and a text representation, it injects semantic guidance through shape-preserving adapters while maintaining the decoder-side tensor contract. To make this interface effective, we introduce a Hierarchical Coarse-to-Fine Supervision Strategy that decomposes learning into global image-text alignment, multi-scale auxiliary localization, and boundary-aware final mask refinement. We further design a Scale-Adaptive Gated Semantic Guidance (SAGSG) adapter, where resolution-specific gates adaptively control textual injection and channel recalibration suppresses redundant cross-modal responses. Evaluations across diverse vision and text backbones show that the same adapter and supervision design remains effective across convolutional and transformer-based visual encoders as well as different language encoders. Experiments on four public datasets further demonstrate that BTHA improves strong text-guided baselines with modest computational overhead.

cs.CV

RESOURCE2SKILL: Distilling Executable Agent Skills from Human-Created Multimodal Resources

Skills are a useful abstraction for software agents, turning human and agent experience into reusable procedural knowledge. Yet existing skill libraries are mostly hand-written, text-centric, or derived from agent traces, leaving tutorial videos and other multimodal human resources largely underused. We present RESOURCE2SKILL, a framework that distills multimodal resources, including tutorial videos, repositories, articles, and reference artifacts, into executable skills for software agents. RESOURCE2SKILL organizes these skills as a hierarchical multimodal Skill Wiki, where each entry combines structured text, code, visual examples, metadata, and provenance. This design preserves complementary signals from different resources: videos capture temporal operations and visual effects, code captures executable tool patterns, and articles or artifacts provide conceptual and stylistic grounding. At inference time, agents retrieve and compose relevant skills from the wiki; when coverage is insufficient, the same construction operator can acquire new skills online. Across seven practical authoring domains, RESOURCE2SKILL improves average overall score by +11.9 percentage points over no-skill agents and outperforms strong harness baselines in 26 of 28 main-aggregate model-domain cells. Ablations confirm the value of multimodal skill format, hierarchical organization, source diversity, selection strategy, and online acquisition.

cs.SE

Adaptive Inference-Time Scaling via Early-Step Latent Verification for Image Editing

Instruction-based image editing has made notable progress with recent advances in generative models. However, the quality of the edited result is still influenced by the randomly sampled initial noise, particularly in complex editing scenarios. An unsuitable initial noise may lead to unsatisfactory editing results. Recent inference-time scaling methods address this issue by sampling multiple initial noises and selecting better candidates. Nevertheless, most of them follow a decode-then-verify scheme which introduces an efficiency-accuracy trade-off. When decoding is performed after limited inference steps, the decoded images often remain too noisy for reliable assessment, whereas sufficiently denoised images require much higher computational cost. To address this issue, we propose VeriLatent, a plug-and-play adaptive inference-time scaling framework with early-step latent verification for image editing. Specifically, we propose a novel verifier that scores each initial noise through a latent-space editing activation map at an early stage. It identifies promising candidates by assessing whether they can induce an effective edit in the correct region. This enables efficient early pruning without decoding latents into images. Building on this, we further develop an adaptive search strategy for inference-time scaling. It allocates inference budgets according to editing difficulty, thereby reducing the number of function evaluations (NFE). Extensive experiments on multiple benchmarks and different base models demonstrate that VeriLatent consistently improves both editing performance and inference-time scaling efficiency.

cs.CV

A Comprehensive Ecosystem for Open-Domain Customized Video Generation

Recent progress in video generation has shown impressive visual synthesis capabilities. However, open-domain customized video generation remains limited by the lack of large-scale, annotated datasets capturing diverse identity-specific attributes. To address this, we introduce PexelsCustom-1M, the first publicly available million-scale dataset for identity-preserving video generation, containing one million curated triplets across 8,000+ categories. Leveraging this, we propose CustoMDiT, a parameter-efficient framework that adapts a pretrained multimodal Diffusion Transformer into a customized video generator with only 8% additional learnable parameters. Our method surpasses prior state-of-the-art. However, benchmarks such as DreamBooth cover only 100 classes, which is insufficient for real-world applications. To overcome this, we construct OpenCustom, a new benchmark with 1,000+ categories, created via cross-dataset knowledge fusion from ImageNet and MS-COCO. Extensive experiments confirm the advantages of both our dataset and model. We will open-source the entire ecosystem--including dataset, pipeline, benchmark, and implementations--to support further research.

cs.CV

Toward Generalist Autonomous Research via Hypothesis-Tree Refinement

Scientific progress depends on a repeated loop of exploration, experimentation, and abstraction. Researchers test candidate directions, interpret the evidence, and carry the resulting lessons into later attempts. We study how an AI agent can run this loop autonomously over long horizons. We introduce Arbor, a general framework for autonomous research that combines a long-lived coordinator, short-lived executors, and Hypothesis Tree Refinement (HTR), a persistent tree that links hypotheses, artifacts, evidence, and distilled insights across time. The coordinator manages global research strategy over the tree, while executors implement and test individual hypotheses in isolated worktrees. As results return, Arbor updates the tree, propagates reusable lessons, refines the search frontier, and admits verified improvements. This design turns autonomous research from a sequence of local attempts into a cumulative process in which strategy, execution, and evidence are carried across time. We evaluate Arbor under Autonomous Optimization (AO), an operational setting where an agent improves an initial research artifact through iterative experimentation without step-level human supervision. Across six real research tasks in model training, harness engineering, and data synthesis, Arbor achieves the best held-out result on all six tasks, attaining more than 2.5x the average relative held-out gain of Codex and Claude Code under the same task interface and resource budget. On MLE-Bench Lite, Arbor reaches 86.36% Any Medal with GPT-5.5, the strongest result in our comparison.

cs.CL

Rotatable Antenna Meets Multiple Access: NOMA or OMA?

Rotatable antenna (RA) technology has emerged as a promising solution to enhance spectrum efficiency by exploiting additional spatial degrees of freedom (DoFs) in multiple access networks. However, the relative performance superiority among different multiple access schemes remains largely unclear due to the unique capability of RA in reconfiguring the directional gain pattern. In this letter, we conduct a theoretical comparison between non-orthogonal multiple access (NOMA) and orthogonal multiple access (OMA) schemes in RA-assisted communication systems in terms of transmit power minimization, subject to constraints on antenna rotational range and users' target rates. To address the associated non-convex optimization problem, a particle swarm optimization (PSO) algorithm is employed to optimize the rotational angle. Simulation results demonstrate that RA-assisted schemes significantly reduce transmit power compared to fixed-antenna benchmarks. Furthermore, RA-assisted NOMA may perform worse than time-division multiple access (TDMA) for symmetric user deployments, while it exhibits superior robustness and energy efficiency in asymmetric scenarios.

cs.IT

Decomposed On-Policy Distillation for Vision-Language Reasoning: Steering Gradients for Visual Grounding

While on-policy distillation offers dense supervision for training small reasoning models, its optimization dynamics in the multimodal domain remain under-explored. In this work, we challenge the standard monolithic view of Vision-Language Model (VLM) distillation by mathematically decomposing the loss into two distinct components: the language prior and visual grounding. Our analysis uncovers that gradient vectors for these components are nearly orthogonal, indicating that the objective of aligning with the teacher's language distribution is geometrically independent from the objective of matching its visual perception. Consequently, standard optimization passively follows a suboptimal compromise trajectory that implicitly balances the two objectives. Hypothesizing that visual grounding constitutes the primary bottleneck for vision-language reasoning, we introduce Visual Gradient Steering (VGS), a method that dynamically reorients the update vector to prioritize the visual subspace. Experimental results on multiple distillation settings and complex multimodal benchmarks demonstrate that VGS significantly outperforms the standard monolithic formulation of on-policy distillation, achieving superior grounding with minimal training overhead.

cs.CV

From Raw Experience to Skill Consumption: A Systematic Study of Model-Generated Agent Skills

Language agents increasingly improve by reusing \emph{skills} -- structured procedural artifacts distilled from past experience. In particular, \emph{domain-level} and \emph{model-generated} skills are especially promising. They offer fast adaptation within a domain by encoding domain-specific recurring procedures, and they scale beyond labor-intensive hand-crafting. However, while extraction methods continue to proliferate, understanding remains limited, with no comprehensive study spanning the full skill lifecycle -- \textbf{experience generation}, \textbf{skill extraction}, and \textbf{skill consumption} -- to ask whether such skills actually work, when they work, and what makes them succeed or fail. To close this gap, we build a utility-grounded evaluation framework that provides systematic experimental results across extractors and target agents, covering five diverse agentic task domains. We find that model-generated skills are beneficial on average but exhibit non-trivial negative transfer, and that neither extractors nor targets behave uniformly. A model can be a strong extractor yet a weak consumer, or vice versa, with skill utility independent of model scale or baseline task strength. To explain these patterns, we then dissect each lifecycle stage in depth, analyzing how experience composition shapes skill quality, what properties characterize useful skills, and how the same skill transfers across different consumers. Finally, we translate these findings into a concrete \emph{meta-skill} that guides skill extraction toward the features tied to actual utility, which consistently improves skill quality across domains and substantially reduces negative transfer.

cs.AI

SkillOpt: Executive Strategy for Self-Evolving Agent Skills

Agent skills today are hand-crafted, generated one-shot, or evolved through loosely controlled self-revision, none of which behaves like a deep-learning optimizer for the skill, and none of which reliably improves over its starting point under feedback. We argue the skill should instead be trained as the external state of a frozen agent, with the same discipline that makes weight-space optimization reproducible. SkillOpt is, to our knowledge, the first systematic controllable text-space optimizer for agent skills: a separate optimizer model turns scored rollouts into bounded add/delete/replace edits on a single skill document, and an edit is accepted only when it strictly improves a held-out validation score. A textual learning-rate budget, rejected-edit buffer, and epoch-wise slow/meta update make skill training stable while adding zero inference-time model calls at deployment. Across six benchmarks, seven target models, and three execution harnesses (direct chat, Codex, Claude Code), SkillOpt is best or tied on all 52 evaluated (model, benchmark, harness) cells and beats every per-cell competitor among human, one-shot LLM, Trace2Skill, TextGrad, GEPA, and EvoSkill skills. On GPT-5.5 it lifts the average no-skill accuracy by +23.5 points in direct chat, by +24.8 inside the Codex agentic loop, and by +19.1 inside Claude Code. Transfer experiments further show that optimized skill artifacts retain value when moved across model scales, between Codex and Claude Code execution environments, and to a nearby math benchmark without further optimization. Code: https://aka.ms/skillopt

cs.AI

PDCR: Perception-Decomposed Confidence Reward for Vision-Language Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) traditionally relies on a sparse, outcome-based signal. Recent work shows that providing a fine-grained, model-intrinsic signal (rewarding the confidence growth in the ground-truth answer) effectively improves language reasoning training by providing step-level guidance without costly external models. While effective for unimodal text, we find that naively applying this global reward to vision-language (V-L) reasoning is a suboptimal strategy, as the task is a heterogeneous mix of sparse visual perception and dense textual reasoning. This global normalization creates mixture-induced signal degradation, where the training signal for visual steps is statistically distorted by the predominant textual steps. We propose Perception-Decomposed Confidence Reward (PDCR), a framework that solves this by aligning the reward structure with the task's heterogeneous nature. PDCR first performs an unsupervised skill decomposition, introducing a model-internal Visual Dependence Score to quantify visual reliance and applying a clustering algorithm to separate perception and reasoning steps. Based on this, PDCR computes a decomposed advantage by normalizing confidence gains within each skill cluster. This intra-cluster normalization provides a stable, correctly-scaled signal for both perception and reasoning. We demonstrate that PDCR outperforms the naive, global-reward formulation and sparse-reward baselines on key V-L reasoning benchmarks.

cs.CL

Covering Human Action Space for Computer Use: Data Synthesis and Benchmark

Computer-use agents (CUAs) automate on-screen work, as illustrated by GPT-5.4 and Claude. Yet their reliability on complex, low-frequency interactions is still poor, limiting user trust. Our analysis of failure cases from advanced models suggests a long-tail pattern in GUI operations, where a relatively small fraction of complex and diverse interactions accounts for a disproportionate share of task failures. We hypothesize that this issue largely stems from the scarcity of data for complex interactions. To address this problem, we propose a new benchmark CUActSpot for evaluating models' capabilities on complex interactions across five modalities: GUI, text, table, canvas, and natural image, as well as a variety of actions (click, drag, draw, etc.), covering a broader range of interaction types than prior click-centric benchmarks that focus mainly on GUI widgets. We also design a renderer-based data-synthesis pipeline: scenes are automatically generated for each modality, screenshots and element coordinates are recorded, and an LLM produces matching instructions and action traces. After training on this corpus, our Phi-Ground-Any-4B outperforms open-source models with fewer than 32B parameters. We will release our benchmark, data, code, and models at https://github.com/microsoft/Phi-Ground.git

cs.CV

MM-WebAgent: A Hierarchical Multimodal Web Agent for Webpage Generation

The rapid progress of Artificial Intelligence Generated Content (AIGC) tools enables images, videos, and visualizations to be created on demand for webpage design, offering a flexible and increasingly adopted paradigm for modern UI/UX. However, directly integrating such tools into automated webpage generation often leads to style inconsistency and poor global coherence, as elements are generated in isolation. We propose MM-WebAgent, a hierarchical agentic framework for multimodal webpage generation that coordinates AIGC-based element generation through hierarchical planning and iterative self-reflection. MM-WebAgent jointly optimizes global layout, local multimodal content, and their integration, producing coherent and visually consistent webpages. We further introduce a benchmark for multimodal webpage generation and a multi-level evaluation protocol for systematic assessment. Experiments demonstrate that MM-WebAgent outperforms code-generation and agent-based baselines, especially on multimodal element generation and integration. Code & Data: https://aka.ms/mm-webagent.

cs.CV

AVGen-Bench: A Task-Driven Benchmark for Multi-Granular Evaluation of Text-to-Audio-Video Generation

Text-to-Audio-Video (T2AV) generation is rapidly becoming a core interface for media creation, yet its evaluation remains fragmented. Existing benchmarks largely assess audio and video in isolation or rely on coarse embedding similarity, failing to capture the fine-grained joint correctness required by realistic prompts. We introduce AVGen-Bench, a task-driven benchmark for T2AV generation featuring high-quality prompts across 11 real-world categories. To support comprehensive assessment, we propose a multi-granular evaluation framework that combines lightweight specialist models with Multimodal Large Language Models (MLLMs), enabling evaluation from perceptual quality to fine-grained semantic controllability. Our evaluation reveals a pronounced gap between strong audio-visual aesthetics and weak semantic reliability, including persistent failures in text rendering, speech coherence, physical reasoning, and a universal breakdown in musical pitch control. Code and benchmark resources are available at http://aka.ms/avgenbench.

cs.CV

DynaVid: Learning to Generate Highly Dynamic Videos using Synthetic Motion Data

Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in commonly used training datasets. To address this, we introduce DynaVid, a video synthesis framework that leverages synthetic motion data in training, which is represented as optical flow and rendered using computer graphics pipelines. This approach offers two key advantages. First, synthetic motion offers diverse motion patterns and precise control signals that are difficult to obtain from real data. Second, unlike rendered videos with artificial appearances, rendered optical flow encodes only motion and is decoupled from appearance, thereby preventing models from reproducing the unnatural look of synthetic videos. Building on this idea, DynaVid adopts a two-stage generation framework: a motion generator first synthesizes motion, and then a motion-guided video generator produces video frames conditioned on that motion. This decoupled formulation enables the model to learn dynamic motion patterns from synthetic data while preserving visual realism from real-world videos. We validate our framework on two challenging scenarios, vigorous human motion generation and extreme camera motion control, where existing datasets are particularly limited. Extensive experiments demonstrate that DynaVid improves the realism and controllability in dynamic motion generation and camera motion control.

cs.CV

Rotatable Antenna-Empowered Wireless Networks: A Tutorial

Non-fixed flexible antenna architectures, such as fluid antenna system (FAS), movable antenna (MA), and pinching antenna, have garnered significant interest in recent years. Among them, rotatable antenna (RA) has emerged as a promising technology for enhancing wireless communication and sensing performance through flexible antenna orientation/boresight rotation. By enabling mechanical or electronic boresight adjustment without altering physical antenna positions, RA introduces additional spatial degrees of freedom (DoFs) beyond conventional beamforming. In this paper, we provide a comprehensive tutorial on the fundamentals, architectures, and applications of RA-empowered wireless networks. Specifically, we begin by reviewing the historical evolution of RA-related technologies and clarifying the distinctive role of RA among flexible antenna architectures. Then, we establish a unified mathematical framework for RA-enabled systems, including general antenna/array rotation models, as well as channel models that cover near- and far-field propagation characteristics, wideband frequency selectivity, and polarization effects. Building upon this foundation, we investigate antenna/array rotation optimization in representative communication and sensing scenarios. Furthermore, we examine RA channel estimation/acquisition strategies encompassing orientation scheduling mechanisms and signal processing methods that exploit multi-view channel observations. Beyond theoretical modeling and algorithmic design, we discuss practical RA configurations and deployment strategies. We also present recent RA prototypes and experimental results that validate the practical performance gains enabled by antenna rotation. Finally, we highlight promising extensions of RA to emerging wireless paradigms and outline open challenges to inspire future research.

cs.IT