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Qi Ma

Publications and source records attributed to Qi Ma.

At least 19 recordsLinked to original sources

Teeth2Point: A Two-Stage Dental CBCT ROI-to-Point Segmentation Framework

Modern deep learning architectures have demonstrated strong performance in dental CBCT segmentation. One remaining crucial challenge is accurate tooth labeling in cases with missing or malpositioned teeth, which are highly relevant for dental practice. Transformer-based architectures should in theory be able to resolve such ambiguities using global anatomical context. However, due to the high resolution of CBCT volumes and the wide spatial distribution of teeth within volumes, dense patch-based volumetric processing faces an inherent trade-off. Computational costs limit the number of patches that can be used in self-attention and thus, one can either increase the extent of the context captured in self-attention or capture fine-grained structural details by using small patches, but not both. In this work, we present Teeth2Point, an efficient point-based transformer framework for dental CBCT semantic segmentation that can avoid this trade-off. Teeth2Point first localizes volumetric regions of interest (ROIs) surrounding teeth using a convolutional model, then converts ROIs into point tokens using adaptive sampling. A transformer model predicts accurate segmentations using the point tokens, which allow capturing global context while retaining high resolution. The transformer is first pretrained using self-supervised learning (SSL), in the style of DINO but using domain-specific augmentation strategies, followed by supervised finetuning. The SSL pretraining, which includes random token masking, provides robustness to complex anatomical variations. Compared with the strongest two-stage baseline, Teeth2Point improves abnormal-case performance by 1.44 DSC points on average across four datasets; relative to the first-stage nnU-Net, the gain is 1.9 points.

cs.CV

Gaussian-JEPA: Joint-Embedding Predictive Learning for 3D Gaussian Splats

3D Gaussian Splatting (3DGS) represents 3D content with anisotropic primitives that jointly encode geometry and appearance. Fixed-budget encoders consume sampled observations of Gaussian assets, so the same object may be observed through different primitive realizations. Existing self-supervised methods mainly reconstruct masked Gaussian attributes, tying supervision to one sampled realization and requiring an input-space decoder. Latent prediction offers an alternative, but its application to Gaussian tokens requires targets that accommodate coupled attributes and heterogeneous spatial support. We introduce Gaussian-JEPA, which predicts representations of held-out Gaussian token blocks from visible context. An online encoder processes the context, while a shared exponential-moving-average encoder supplies stop-gradient features for multi-scale targets. Complementary target projections and feature-space grounding provide latent supervision without reconstructing Gaussian attributes. We evaluate the features under Gaussian resampling, partial observations, and renderable shape completion, together with transfer to part segmentation and object classification. Compared with matched reconstruction pretraining, Gaussian-JEPA is more consistent across resampled inputs, retains more instance information under partial observations, and provides stronger frozen features for Gaussian completion. These results support latent prediction as an effective objective for reusable 3D Gaussian representations. Code is on the project page (https://amazingren.github.io/Gaussian-JEPA/).

cs.CV

Learning to Reason by Analogy via Retrieval-Augmented Reinforcement Fine-Tuning

Retrieval-augmented generation (RAG) has become a standard mechanism for grounding language models in external knowledge, yet conventional retrieval based on lexical or semantic similarity is poorly suited for complex reasoning tasks: a semantically similar problem may demand an entirely different solution strategy, while a superficially different problem may share the same underlying reasoning pattern. We propose Retrieval-Augmented Reinforcement Fine-Tuning (RA-RFT), a post-training framework that teaches language models to reason by analogy. RA-RFT uses gold-relevance distillation to train a retriever that ranks contexts by expected reasoning benefit rather than semantic overlap, and then fine-tunes the policy model via reinforcement fine-tuning methods with retrieved analogous demonstrations, so the model learns to leverage reasoning traces under verifiable outcome rewards. We further analyze the diversity of retrieved contexts and find that reasoning-aware retrieval surfaces complementary solution strategies that provide distinct reasoning scaffolds for individual problems. Across challenging mathematical reasoning benchmarks, RA-RFT consistently outperforms standard reinforcement fine-tuning methods. For example, it improves AIME 2025 average@32 accuracy by 7.1 and 2.8 points over GRPO for Qwen3-1.7B and Qwen3-4B respectively -- suggesting that reasoning-aware retrieval is a complementary axis of improvement and orthogonal to advances in reward design or training curricula.

cs.CL

SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcams

We introduce SeasonScapes framework and a the SeasonScapes dataset: Swiss Sparse-view Mountain Scenes with Seasonal Changes that covers over 50 km x 60 km, composed of more than 85,000 webcam images captured from 32 different locations across 13 timestamps throughout a full year. By projecting these timestamp-specific images onto a 3D mesh, we construct seasonal 3D landscapes that reflect natural appearance changes over time. To address occlusions and missing data, we leverage conditional diffusion models for image-guided inpainting directly on the mesh. The resulting completed meshes can be further relighted using standard physically-based renderer.

cs.CV

Superintelligent Retrieval Agent: The Next Frontier of Agentic Retrieval

Retrieval-augmented agents are increasingly the interface to large knowledge bases, yet most treat retrieval as a black box: they issue exploratory queries, inspect snippets, and reformulate until evidence emerges. This resembles how a newcomer searches an unfamiliar database rather than how an expert navigates it with strong priors about terminology and likely evidence, causing extra retrieval rounds, latency, and poor recall. We introduce \textit{Superintelligent Retrieval Agent} (SIRA), which casts \emph{superintelligence} in retrieval as compressing multi-round exploratory search into a single corpus-discriminative retrieval action. SIRA does not merely ask which terms are relevant; it asks which terms separate the desired evidence from corpus-level confusers. Offline, an LLM enriches each document with missing search vocabulary; at query time, it predicts evidence vocabulary the query omits; and corpus statistics serve as tool calls that filter terms that are absent, overly common, or unlikely to create retrieval margin. The final step is a single weighted BM25 call combining the query with the validated expansion. Across ten BEIR benchmarks, SIRA achieves the strongest average retrieval performance in our comparison, beating dense retrievers, learned sparse retrievers, and LLM search-agent baselines while using no relevance labels or retriever fine-tuning. On downstream QA, its retrieval-only answer coverage exceeds recent RL-trained agentic QA systems on NQ and HotpotQA. We also introduce \textbf{BrowseComp-Wikipedia}, a hard-search benchmark of 232 BrowseComp-derived queries over a 25,587,229-document Wikipedia index. Even without index-time enrichment, using only grounded Wikipedia categories, SIRA outperforms multi-round Perplexity agents at every budget, reaching 9.70% Recall@1, 15.27% Recall@10, and 36.14% Recall@100.

cs.IR

Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding

While 3DGS has emerged as a high-fidelity scene representation, encoding rich, general-purpose features directly from its primitives remains under-explored. We address this gap by introducing Chorus, a multi-teacher pretraining framework that learns a holistic feed-forward 3D Gaussian Splatting (3DGS) scene encoder by distilling complementary signals from 2D foundation models. Chorus employs a shared 3D encoder and teacher-specific projectors to learn from language-aligned, generalist, and object-aware teachers, encouraging a shared embedding space that captures signals from high-level semantics to fine-grained structure. We evaluate Chorus on a wide range of tasks: open-vocabulary semantic and instance segmentation, linear and decoder probing, data-efficient supervision, as well as LLM-based Q&A. Besides 3DGS, we also test Chorus on several benchmarks that only support point clouds by pretraining a variant using only Gaussian centers, colors, and estimated normals. Surprisingly, this encoder shows strong transfer and outperforms the point-cloud baseline while using 39.9 times fewer training scenes. Finally, we propose a render-and-distill adaptation that facilitates out-of-domain finetuning.

cs.CV

MetaEmbed: Scaling Multimodal Retrieval at Test-Time with Flexible Late Interaction

Universal multimodal embedding models have achieved great success in capturing semantic relevance between queries and candidates. However, current methods either condense queries and candidates into a single vector, potentially limiting the expressiveness for fine-grained information, or produce too many vectors that are prohibitive for multi-vector retrieval. In this work, we introduce MetaEmbed, a new framework for multimodal retrieval that rethinks how multimodal embeddings are constructed and interacted with at scale. During training, a fixed number of learnable Meta Tokens are appended to the input sequence. At test-time, their last-layer contextualized representations serve as compact yet expressive multi-vector embeddings. Through the proposed Matryoshka Multi-Vector Retrieval training, MetaEmbed learns to organize information by granularity across multiple vectors. As a result, we enable test-time scaling in multimodal retrieval where users can balance retrieval quality against efficiency demands by selecting the number of tokens used for indexing and retrieval interactions. Extensive evaluations on the Massive Multimodal Embedding Benchmark (MMEB) and the Visual Document Retrieval Benchmark (ViDoRe) confirm that MetaEmbed achieves state-of-the-art retrieval performance while scaling robustly to models with 32B parameters. Code is available at https://github.com/facebookresearch/MetaEmbed.

cs.IR

Language Self-Play For Data-Free Training

Large language models (LLMs) have advanced rapidly in recent years, driven by scale, abundant high-quality training data, and reinforcement learning. Yet this progress faces a fundamental bottleneck: the need for ever more data from which models can continue to learn. In this work, we propose a reinforcement learning approach that removes this dependency by enabling models to improve without additional data. Our method leverages a game-theoretic framework of self-play, where a model's capabilities are cast as performance in a competitive game and stronger policies emerge by having the model play against itself-a process we call Language Self-Play (LSP). Experiments with Llama-3.2-3B-Instruct on instruction-following, mathematics, and coding benchmarks show that pretrained models can be effectively improved with self-play alone.

cs.AI

SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting

3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven to be an effective strategy for 3D scene understanding. Current Language Gaussian Splatting line of work fall into three main groups: (i) per-scene optimization-based, (ii) per-scene optimization-free, and (iii) generalizable approach. However, most of them are evaluated only on rendered 2D views of a handful of scenes and viewpoints close to the training views, limiting ability and insight into holistic 3D understanding. To address this gap, we propose the first large-scale benchmark that systematically assesses these three groups of methods directly in 3D space, evaluating on 1060 scenes across three indoor datasets and one outdoor dataset. Benchmark results demonstrate a clear advantage of the generalizable paradigm, particularly in relaxing the scene-specific limitation, enabling fast feed-forward inference on novel scenes, and achieving superior segmentation performance. We further introduce GaussianWorld-49K a carefully curated 3DGS dataset comprising around 49K diverse indoor and outdoor scenes obtained from multiple sources, with which we demonstrate the generalizable approach could harness strong data priors. Our codes, benchmark, and datasets are released at https://scenesplatpp.gaussianworld.ai/.

cs.CV

A Highly Efficient Cross-matching Scheme using Learned Index Structure

Spatial data fusion is a bottleneck when it meets the scale of 10 billion records. Cross-matching celestial catalogs is just one example of this. To challenge this, we present a framework that enables efficient cross-matching using Learned Index Structures. Our approach involves a data transformation method to map multi-dimensional data into easily learnable distributions, coupled with a novel search algorithm that leverages the advantages of model pairs, significantly enhancing the efficiency of nearest-neighbor search. In this study, we utilized celestial catalog data derived from astronomical surveys to construct the index and evaluated the speed of the cross-matching process. Using the HEALPix segmentation scheme, we built an independent model object for each tile and developed an end-to-end pipeline to construct a framework with semantic guarantees for record retrieval in query and range search. Our results show that the proposed method improves cross-matching speed by more than four times compared to KD-trees for a radius range between 1 milli-arcseconds and 100 arcseconds.

astro-ph.IM

SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining

Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This highlights the clear absence of a model capable of processing 3D data alone for learning semantics end-to-end, along with the necessary data to train such a model. Meanwhile, 3D Gaussian Splatting (3DGS) has emerged as the de facto standard for 3D scene representation across various vision tasks. However, effectively integrating semantic reasoning into 3DGS in a generalizable manner remains an open challenge. To address these limitations, we introduce SceneSplat, to our knowledge the first large-scale 3D indoor scene understanding approach that operates natively on 3DGS. Furthermore, we propose a self-supervised learning scheme that unlocks rich 3D feature learning from unlabeled scenes. To power the proposed methods, we introduce SceneSplat-7K, the first large-scale 3DGS dataset for indoor scenes, comprising 7916 scenes derived from seven established datasets, such as ScanNet and Matterport3D. Generating SceneSplat-7K required computational resources equivalent to 150 GPU days on an L4 GPU, enabling standardized benchmarking for 3DGS-based reasoning for indoor scenes. Our exhaustive experiments on SceneSplat-7K demonstrate the significant benefit of the proposed method over the established baselines.

cs.CV

CityLoc: 6DoF Pose Distributional Localization for Text Descriptions in Large-Scale Scenes with Gaussian Representation

Localizing textual descriptions within large-scale 3D scenes presents inherent ambiguities, such as identifying all traffic lights in a city. Addressing this, we introduce a method to generate distributions of camera poses conditioned on textual descriptions, facilitating robust reasoning for broadly defined concepts. Our approach employs a diffusion-based architecture to refine noisy 6DoF camera poses towards plausible locations, with conditional signals derived from pre-trained text encoders. Integration with the pretrained Vision-Language Model, CLIP, establishes a strong linkage between text descriptions and pose distributions. Enhancement of localization accuracy is achieved by rendering candidate poses using 3D Gaussian splatting, which corrects misaligned samples through visual reasoning. We validate our method's superiority by comparing it against standard distribution estimation methods across five large-scale datasets, demonstrating consistent outperformance. Code, datasets and more information will be publicly available at our project page.

cs.CV

ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining

3D Gaussian Splatting (3DGS) has become the de facto method of 3D representation in many vision tasks. This calls for the 3D understanding directly in this representation space. To facilitate the research in this direction, we first build ShapeSplat, a large-scale dataset of 3DGS using the commonly used ShapeNet, ModelNet and Objaverse datasets. Our dataset ShapeSplat consists of 206K objects spanning over 87 unique categories, whose labels are in accordance with the respective datasets. The creation of this dataset utilized the compute equivalent of 3.8 GPU years on a TITAN XP GPU. We utilize our dataset for unsupervised pretraining and supervised finetuning for classification and segmentation tasks. To this end, we introduce Gaussian-MAE, which highlights the unique benefits of representation learning from Gaussian parameters. Through exhaustive experiments, we provide several valuable insights. In particular, we show that (1) the distribution of the optimized GS centroids significantly differs from the uniformly sampled point cloud (used for initialization) counterpart; (2) this change in distribution results in degradation in classification but improvement in segmentation tasks when using only the centroids; (3) to leverage additional Gaussian parameters, we propose Gaussian feature grouping in a normalized feature space, along with splats pooling layer, offering a tailored solution to effectively group and embed similar Gaussians, which leads to notable improvement in finetuning tasks.

cs.CV

Multimodal Relational Triple Extraction with Query-based Entity Object Transformer

Multimodal Relation Extraction is crucial for constructing flexible and realistic knowledge graphs. Recent studies focus on extracting the relation type with entity pairs present in different modalities, such as one entity in the text and another in the image. However, existing approaches require entities and objects given beforehand, which is costly and impractical. To address the limitation, we propose a novel task, Multimodal Entity-Object Relational Triple Extraction, which aims to extract all triples (entity span, relation, object region) from image-text pairs. To facilitate this study, we modified a multimodal relation extraction dataset MORE, which includes 21 relation types, to create a new dataset containing 20,264 triples, averaging 5.75 triples per image-text pair. Moreover, we propose QEOT, a query-based model with a selective attention mechanism, to dynamically explore the interaction and fusion of textual and visual information. In particular, the proposed method can simultaneously accomplish entity extraction, relation classification, and object detection with a set of queries. Our method is suitable for downstream applications and reduces error accumulation due to the pipeline-style approaches. Extensive experimental results demonstrate that our proposed method outperforms the existing baselines by 8.06% and achieves state-of-the-art performance.

cs.IR

Implicit-Zoo: A Large-Scale Dataset of Neural Implicit Functions for 2D Images and 3D Scenes

Neural implicit functions have demonstrated significant importance in various areas such as computer vision, graphics. Their advantages include the ability to represent complex shapes and scenes with high fidelity, smooth interpolation capabilities, and continuous representations. Despite these benefits, the development and analysis of implicit functions have been limited by the lack of comprehensive datasets and the substantial computational resources required for their implementation and evaluation. To address these challenges, we introduce "Implicit-Zoo": a large-scale dataset requiring thousands of GPU training days designed to facilitate research and development in this field. Our dataset includes diverse 2D and 3D scenes, such as CIFAR-10, ImageNet-1K, and Cityscapes for 2D image tasks, and the OmniObject3D dataset for 3D vision tasks. We ensure high quality through strict checks, refining or filtering out low-quality data. Using Implicit-Zoo, we showcase two immediate benefits as it enables to: (1) learn token locations for transformer models; (2) directly regress 3D cameras poses of 2D images with respect to NeRF models. This in turn leads to an improved performance in all three task of image classification, semantic segmentation, and 3D pose regression, thereby unlocking new avenues for research.

cs.CV

Multiply Robust Estimation for Local Distribution Shifts with Multiple Domains

Distribution shifts are ubiquitous in real-world machine learning applications, posing a challenge to the generalization of models trained on one data distribution to another. We focus on scenarios where data distributions vary across multiple segments of the entire population and only make local assumptions about the differences between training and test (deployment) distributions within each segment. We propose a two-stage multiply robust estimation method to improve model performance on each individual segment for tabular data analysis. The method involves fitting a linear combination of the based models, learned using clusters of training data from multiple segments, followed by a refinement step for each segment. Our method is designed to be implemented with commonly used off-the-shelf machine learning models. We establish theoretical guarantees on the generalization bound of the method on the test risk. With extensive experiments on synthetic and real datasets, we demonstrate that the proposed method substantially improves over existing alternatives in prediction accuracy and robustness on both regression and classification tasks. We also assess its effectiveness on a user city prediction dataset from Meta.

stat.ML

TechGPT-2.0: A large language model project to solve the task of knowledge graph construction

Large language models have exhibited robust performance across diverse natural language processing tasks. This report introduces TechGPT-2.0, a project designed to enhance the capabilities of large language models specifically in knowledge graph construction tasks, including named entity recognition (NER) and relationship triple extraction (RTE) tasks in NLP applications. Additionally, it serves as a LLM accessible for research within the Chinese open-source model community. We offer two 7B large language model weights and a QLoRA weight specialized for processing lengthy texts.Notably, TechGPT-2.0 is trained on Huawei's Ascend server. Inheriting all functionalities from TechGPT-1.0, it exhibits robust text processing capabilities, particularly in the domains of medicine and law. Furthermore, we introduce new capabilities to the model, enabling it to process texts in various domains such as geographical areas, transportation, organizations, literary works, biology, natural sciences, astronomical objects, and architecture. These enhancements also fortified the model's adeptness in handling hallucinations, unanswerable queries, and lengthy texts. This report provides a comprehensive and detailed introduction to the full fine-tuning process on Huawei's Ascend servers, encompassing experiences in Ascend server debugging, instruction fine-tuning data processing, and model training. Our code is available at https://github.com/neukg/TechGPT-2.0

cs.CL

Continuous Pose for Monocular Cameras in Neural Implicit Representation

In this paper, we showcase the effectiveness of optimizing monocular camera poses as a continuous function of time. The camera poses are represented using an implicit neural function which maps the given time to the corresponding camera pose. The mapped camera poses are then used for the downstream tasks where joint camera pose optimization is also required. While doing so, the network parameters -- that implicitly represent camera poses -- are optimized. We exploit the proposed method in four diverse experimental settings, namely, (1) NeRF from noisy poses; (2) NeRF from asynchronous Events; (3) Visual Simultaneous Localization and Mapping (vSLAM); and (4) vSLAM with IMUs. In all four settings, the proposed method performs significantly better than the compared baselines and the state-of-the-art methods. Additionally, using the assumption of continuous motion, changes in pose may actually live in a manifold that has lower than 6 degrees of freedom (DOF) is also realized. We call this low DOF motion representation as the \emph{intrinsic motion} and use the approach in vSLAM settings, showing impressive camera tracking performance.

cs.CV