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Qi Sun

Publications and source records attributed to Qi Sun.

At least 55 records · Page 3Linked to original sources

FSFM: A Biologically-Inspired Framework for Selective Forgetting of Agent Memory

For LLM agents, memory management critically impacts efficiency, quality, and security. While much research focuses on retention, selective forgetting--inspired by human cognitive processes (hippocampal indexing/consolidation theory and Ebbinghaus forgetting curve)--remains underexplored. We argue that in resource-constrained environments, a well-designed forgetting mechanism is as crucial as remembering, delivering benefits across three dimensions: (1) efficiency via intelligent memory pruning, (2) quality by dynamically updating outdated preferences and context, and (3) security through active forgetting of malicious inputs, sensitive data, and privacy-compromising content. Our framework establishes a taxonomy of forgetting mechanisms: passive decay-based, active deletion-based, safety-triggered, and adaptive reinforcement-based. Building on advances in LLM agent architectures and vector databases, we present detailed specifications, implementation strategies, and empirical validation from controlled experiments. Results show significant improvements: access efficiency (+8.49%), content quality (+29.2% signal-to-noise ratio), and security performance (100% elimination of security risks). Our work bridges cognitive neuroscience and AI systems, offering practical solutions for real-world deployment while addressing ethical and regulatory compliance. The paper concludes with challenges and future directions, establishing selective forgetting as a fundamental capability for next-generation LLM agents operating in real-world, resource-constrained scenarios. Our contributions align with AI-native memory systems and responsible AI development.

cs.AI↗

ScoRe-Flow: Complete Distributional Control via Score-Based Reinforcement Learning for Flow Matching

Flow Matching (FM) policies have emerged as an efficient backbone for robotic control, offering fast and expressive action generation that underpins recent large-scale embodied AI systems. However, FM policies trained via imitation learning inherit the limitations of demonstration data; surpassing suboptimal behaviors requires reinforcement learning (RL) fine-tuning. Recent methods convert deterministic flows into stochastic differential equations (SDEs) with learnable noise injection, enabling exploration and tractable likelihoods, but such noise-only control can compromise training efficiency when demonstrations already provide strong priors. We observe that modulating the drift via the score function, i.e., the gradient of log-density, steers exploration toward high-probability regions, improving stability. The score admits a closed-form expression from the velocity field, requiring no auxiliary networks. Based on this, we propose ScoRe-Flow, a score-based RL fine-tuning method that combines drift modulation with learned variance prediction to achieve decoupled control over the mean and variance of stochastic transitions. Experiments demonstrate that ScoRe-Flow achieves 2.4x faster convergence than flow-based SOTA on D4RL locomotion tasks and up to 5.4% higher success rates on Robomimic and Franka Kitchen manipulation tasks.

cs.RO↗

Search, Do not Guess: Teaching Small Language Models to Be Effective Search Agents

Agents equipped with search tools have emerged as effective solutions for knowledge-intensive tasks. While Large Language Models (LLMs) exhibit strong reasoning capabilities, their high computational cost limits practical deployment for search agents. Consequently, recent work has focused on distilling agentic behaviors from LLMs into Small Language Models (SLMs). Through comprehensive evaluation on complex multi-hop reasoning tasks, we find that despite possessing less parametric knowledge, SLMs invoke search tools less frequently and are more prone to hallucinations. To address this issue, we propose \policy, a lightweight fine-tuning approach that explicitly trains SLMs to reliably retrieve and generate answers grounded in retrieved evidence. Compared to agent distillation from LLMs, our approach improves performance by 17.3 scores on Bamboogle and 15.3 scores on HotpotQA, achieving LLM-level results across benchmarks. Our further analysis reveals that adaptive search strategies in SLMs often degrade performance, highlighting the necessity of consistent search behavior for reliable reasoning.

cs.AI↗

Infinite Gaze Generation for Videos with Autoregressive Diffusion

Predicting human gaze in video is fundamental to advancing scene understanding and multimodal interaction. While traditional saliency maps provide spatial probability distributions and scanpaths offer ordered fixations, both abstractions often collapse the fine-grained temporal dynamics of raw gaze. Furthermore, existing models are typically constrained to short-term windows ($\approx$ 3-5s), failing to capture the long-range behavioral dependencies inherent in real-world content. We present a generative framework for infinite-horizon raw gaze prediction in videos of arbitrary length. By leveraging an autoregressive diffusion model, we synthesize gaze trajectories characterized by continuous spatial coordinates and high-resolution timestamps. Our model is conditioned on a saliency-aware visual latent space. Quantitative and qualitative evaluations demonstrate that our approach significantly outperforms existing approaches in long-range spatio-temporal accuracy and trajectory realism.

cs.CV↗

A Wireless World Model for AI-Native 6G Networks

Integrating AI into the physical layer is a cornerstone of 6G networks. However, current data-driven approaches struggle to generalize across dynamic environments because they lack an intrinsic understanding of electromagnetic wave propagation. We introduce the Wireless World Model (WWM), a multi-modal foundation framework predicting the spatiotemporal evolution of wireless channels by internalizing the causal relationship between 3D geometry and signal dynamics. Pre-trained on a massive ray-traced multi-modal dataset, WWM overcomes the data authenticity gap, further validated under real-world measurement data. Using a joint-embedding predictive architecture with a multi-modal mixture-of-experts Transformer, WWM fuses channel state information, 3D point clouds, and user trajectories into a unified representation. Across the five key downstream tasks supported by WWM, it achieves remarkable performance in seen environments, unseen generalization scenarios, and real-world measurements, consistently outperforming SOTA uni-modal foundation models and task-specific models. This paves the way for physics-aware 6G intelligence that adapts to the physical world.

cs.NI↗

FluxEDA: A Unified Execution Infrastructure for Stateful Agentic EDA

Large language models and autonomous agents are increasingly explored for EDA automation, but many existing integrations still rely on script-level or request-level interactions, which makes it difficult to preserve tool state and support iterative optimization in real production-oriented environments. In this work, we present FluxEDA, a unified and stateful infrastructure substrate for agentic EDA. FluxEDA introduces a managed gateway-based execution interface with structured request and response handling. It also maintains persistent backend instances. Together, these features allow upper-layer agents and programmable clients to interact with heterogeneous EDA tools through preserved runtime state, rather than through isolated shell invocations. We evaluate the framework using two representative commercial backend case studies: automated post-route timing ECO and standard-cell sub-library optimization. The results show that FluxEDA can support multi-step analysis and optimization over real tool contexts, including state reuse, rollback, and coordinated iterative execution. These findings suggest that a stateful and governed infrastructure layer is a practical foundation for agent-assisted EDA automation.

cs.AR↗

An Immersed Interface Method for Incompressible Flows and Near Contact

We present an enhanced immersed interface method for simulating incompressible fluid flows in thin gaps between closely spaced immersed boundaries. This regime, common in engineered structures such as including tribological interfaces and bearing assemblies, poses significant computational challenges because of limitations in grid resolution and the prohibitive cost of mesh refinement near contact. The immersed interface method imposes jump conditions that capture stress discontinuities generated by forces that are concentrated along immersed boundaries. Our approach introduces a bilinear velocity interpolation operator that incorporates jump conditions from multiple nearby interfaces when they occupy the same interpolation stencil. Numerical results demonstrate substantial improvements in both interface and Eulerian velocity accuracy compared to lubrication-based immersed boundary and immersed interface methods. The proposed method improves upon previous interpolation schemes, and eliminates the need for prior knowledge of interface orientation or geometry. This makes it broadly applicable to a wide range of fluid--structure interaction problems involving near-contact dynamics.

physics.flu-dyn↗

MaDiS: Taming Masked Diffusion Language Models for Sign Language Generation

Sign language generation (SLG) aims to translate written texts into expressive sign motions, bridging communication barriers for the Deaf and Hard-of-Hearing communities. Recent studies formulate SLG within the language modeling framework using autoregressive language models, which suffer from unidirectional context modeling and slow token-by-token inference. To address these limitations, we present MaDiS, a masked-diffusion-based language model for SLG that captures bidirectional dependencies and supports efficient parallel multi-token generation. We further introduce a tri-level cross-modal pretraining scheme that jointly learns from token-, latent-, and 3D physical-space objectives to leverage complementary, multi-level sign representations. To accelerate model convergence in the fine-tuning stage, we design a novel unmasking strategy with temporal checkpoints, which restructures generation in a coarse-to-fine manner and reduces the combinatorial complexity of unmasking orders by over $10^{41}$ times. In addition, a mixture-of-parts embedding layer is developed to effectively fuse information stored in different part-wise sign tokens through a learnable gate and well-optimized codebooks. Extensive experiments on CSL-Daily, Phoenix-2014T, and How2Sign demonstrate that MaDiS achieves superior performance across multiple metrics, including DTW error and two newly introduced metrics, SiBLEU and SiCLIP, while delivering a 40\% higher throughput. Code and models will be publicly released.

cs.CV↗

A Pressure-Robust Immersed Interface Method for Discrete Surfaces

The immersed interface method (IIM) for fluid-structure interaction imposes discontinuities in the fluid stress along immersed boundaries that are generated by forces concentrated along those boundaries. For a viscous incompressible fluid, imposing these discontinuities requires decomposing the boundary force into its normal and tangential components, which determine jump conditions for the pressure and velocity gradient. Previously, we developed an IIM for C0 triangulated surfaces, with a focus on piecewise linear surface representations. In this setting, the normal and tangent vectors of the discrete surface are constant on each element, and that method uses those piecewise constant vectors to determine the normal and tangential force components and, ultimately, the jump condition. We demonstrated that this is substantially more accurate than immersed boundary methods that use regularized delta functions at corresponding grid resolutions for situations in which shear stresses dominate. However, this IIM formulation struggles to accurately capture pressure loads. Here, we identify that the primary cause of this limitation is the discontinuous surface normal inherent in C0 triangulated surfaces. We propose a procedure that uses approximations of the surface normals that more accurately account for the curvature and avoid discontinuities in the reconstructed normal vectors. We investigate two ways to construct the continuous surface normal approximation: a standard L2 projection of the discontinuous surface normal field into a continuous finite element space, and constructing vertex normal vectors using inverse centroid-distance weighting and applying linear interpolation across each element. Numerical experiments show that the use of jump conditions computed with reconstructed continuous normal vector fields reduce leakage by up to six orders of magnitude across a range of pressures.

math.NA↗

Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling

Current 3D human animation methods struggle to achieve photorealism: kinematics-based approaches lack non-rigid dynamics (e.g., clothing dynamics), while methods that leverage video diffusion priors can synthesize non-rigid motion but suffer from quality artifacts and identity loss. To overcome these limitations, we present Ani3DHuman, a framework that marries kinematics-based animation with video diffusion priors. We first introduce a layered motion representation that disentangles rigid motion from residual non-rigid motion. Rigid motion is generated by a kinematic method, which then produces a coarse rendering to guide the video diffusion model in generating video sequences that restore the residual non-rigid motion. However, this restoration task, based on diffusion sampling, is highly challenging, as the initial renderings are out-of-distribution, causing standard deterministic ODE samplers to fail. Therefore, we propose a novel self-guided stochastic sampling method, which effectively addresses the out-of-distribution problem by combining stochastic sampling (for photorealistic quality) with self-guidance (for identity fidelity). These restored videos provide high-quality supervision, enabling the optimization of the residual non-rigid motion field. Extensive experiments demonstrate that \MethodName can generate photorealistic 3D human animation, outperforming existing methods. Code is available in https://github.com/qiisun/ani3dhuman.

cs.CV↗

Evolutionary Context Search for Automated Skill Acquisition

Large Language Models cannot reliably acquire new knowledge post-deployment -- even when relevant text resources exist, models fail to transform them into actionable knowledge without retraining. Retrieval-Augmented Generation attempts to bridge this gap by surfacing relevant documents at inference time, yet similarity-based retrieval often fails to identify context that actually improves task performance. We introduce Evolutionary Context Search (ECS), an evolutionary method that searches context combinations using accuracy on a small development set, requiring only inference calls without weight updates. ECS moves beyond semantic similarity to discover non-obvious context pairings that significantly boost performance. Our empirical results show that ECS improves BackendBench by 27\% and $τ$-bench airline by 7\%. The evolved contexts are model-agnostic, as those evolved with Gemini-3-Flash transfer effectively to Claude Sonnet and DeepSeek. This suggests that ECS opens a path toward automated context discovery for skill acquisition -- an efficient alternative to manual prompt engineering or costly fine-tuning.

cs.NE↗

High-Dimensional Mediation Analysis for Generalized Linear Models Using Bayesian Variable Selection Guided by Mediator Correlation

High-dimensional mediation analysis aims to identify mediating pathways and to estimate indirect effects linking an exposure to an outcome. In this paper, we propose a Bayesian framework to address key challenges in these analyses, including high dimensionality, complex dependence among omics mediators, and non-continuous outcomes. Furthermore, commonly used approaches assume independent mediators or ignore correlations in the selection stage, which can reduce power when mediators are highly correlated. Addressing these challenges leads to a non-Gaussian likelihood and specialized selection priors, which in turn require efficient and adaptive posterior computation. Our proposed framework selects active pathways under generalized linear models while accounting for mediator dependence. Specifically, the mediators are modeled using a multivariate distribution, exposure-mediator selection is guided by a Markov random field prior on inclusion indicators, and mediator-outcome activation is restricted to mediators supported in the exposure-mediator model through a sequential subsetting Bernoulli prior. Simulation studies show improved operating characteristics in correlated-mediator settings, with appropriate error control under the global null and stable performance under model misspecification. We illustrate the method using real-world metabolomics data to study metabolites that mediate the association between adherence to the Alternate Mediterranean Diet score and two cardiometabolic outcomes.

stat.ME↗

HOICraft: In-Situ VLM-based Authoring Tool for Part-Level Hand-Object Interaction Design in VR

Hand-Object Interaction (HOI) is a key interaction component in Virtual Reality (VR). However, designing HOI still requires manual efforts to decide how object should be selected and manipulated, while also considering user abilities, which leads to time-consuming refinements. We present HOICraft, a VLM-based in-situ HOI authoring tool that enables part-level interaction design in VR. Here, HOICraft assists designers by recommending interactable elements from 3D objects, customizing HOI design properties, and mapping hand movement with virtual object behavior. We conducted a formative study with three expert VR designers to identify five representative HOI designs to support diverse user experiences. Building upon preference data from 20 participants, we develop an HOI mapping module with in-context learning. In a user study with 12 VR interaction designers, HOI mapping from HOICraft significantly reduced trial-and-error iterations compared to manual authoring. Finally, we assessed the usability of HOICraft, demonstrating its effectiveness for HOI design in VR.

cs.HC↗

CHAI: Command Hijacking against embodied AI

Embodied Artificial Intelligence (AI) promises to handle edge cases in robotic vehicle systems where data is scarce by using common-sense reasoning grounded in perception and action to generalize beyond training distributions and adapt to novel real-world situations. These capabilities, however, also create new security risks. In this paper, we introduce CHAI (Command Hijacking against embodied AI), a physical environment indirect prompt injection attack that exploits the multimodal language interpretation abilities of AI models. CHAI embeds deceptive natural language instructions, such as misleading signs, in visual input, systematically searches the token space, builds a dictionary of prompts, and guides an attacker model to generate Visual Attack Prompts. We evaluate CHAI on four LVLM agents: drone emergency landing, autonomous driving, aerial object tracking, and on a real robotic vehicle. Our experiments show that CHAI consistently outperforms state-of-the-art attacks. By exploiting the semantic and multimodal reasoning strengths of next-generation embodied AI systems, CHAI underscores the urgent need for defenses that extend beyond traditional adversarial robustness.

cs.CR↗

The Dawn of Agentic EDA: A Survey of Autonomous Digital Chip Design

The semiconductor industry faces a critical "Productivity Gap" where design complexity outpaces human capacity. While the "AI for EDA" revolution (L2) successfully optimized specific point problems, a paradigm shift toward Agentic EDA (L3) is emerging, evolving from passive prediction to autonomous orchestration of the RTL-to-GDSII flow. This survey presents the first systematic framework for this transition, framing Agentic EDA not merely as "Chat with Tools," but as a Constrained Neuro-Symbolic Optimization problem. We propose a novel taxonomy rooted in a Cognitive Stack--Perception (aligning multimodal semantics), Cognition (planning under strict constraints), and Action (deterministic tool execution)--to dissect how probabilistic agents navigate zero-tolerance physical laws. Through this lens, we analyze the landscape: (1) in Frontend, the shift from one-shot generation to dual-loop syntactic-semantic repair; (2) in Backend, the dichotomy between algorithm-centric solvers and agent-centric orchestrators that treat executable code as a latent space. Finally, we critically examine the Trustworthiness gap, advocating for Sim-to-Silicon benchmarks and formal grounding to transform brittle prototypes into resilient engineering systems.

eess.SY↗

IGMiRAG: Intuition-Guided Retrieval-Augmented Generation with Adaptive Mining of In-Depth Memory

Retrieval-augmented generation (RAG) equips large language models (LLMs) with reliable knowledge memory. To strengthen cross-text associations, recent research integrates graphs and hypergraphs into RAG to capture pairwise and multi-entity relations as structured links. However, their misaligned memory organization necessitates costly, disjointed retrieval. To address these limitations, we propose IGMiRAG, a framework inspired by human intuition-guided reasoning. It constructs a hierarchical heterogeneous hypergraph to align multi-granular knowledge, incorporating deductive pathways to simulate realistic memory structures. During querying, IGMiRAG distills intuitive strategies via a question parser to control mining depth and memory window, and activates instantaneous memories as anchors using dual-focus retrieval. Mirroring human intuition, the framework guides retrieval resource allocation dynamically. Furthermore, we design a bidirectional diffusion algorithm that navigates deductive paths to mine in-depth memories, emulating human reasoning processes. Extensive evaluations indicate IGMiRAG outperforms the state-of-the-art baseline by 4.8% EM and 5.0% F1 overall, with token costs adapting to task complexity (average 6.3k+, minimum 3.0k+). This work presents a cost-effective RAG paradigm that improves both efficiency and effectiveness.

cs.IR↗

Atomic Information Flow: A Network Flow Model for Tool Attributions in RAG Systems

Many tool-based Retrieval Augmented Generation (RAG) systems lack precise mechanisms for tracing final responses back to specific tool components -- a critical gap as systems scale to complex multi-agent architectures. We present \textbf{Atomic Information Flow (AIF)}, a graph-based network flow model that decomposes tool outputs and LLM calls into atoms: indivisible, self-contained units of information. By modeling LLM orchestration as a directed flow of atoms from tool and LLM nodes to a response super-sink, AIF enables granular attribution metrics for AI explainability. Motivated by the max-flow min-cut theorem in network flow theory, we train a lightweight Gemma3 (4B parameter) language model as a context compressor to approximate the minimum cut of tool atoms using flow signals computed offline by AIF. We note that the base Gemma3-4B model struggles to identify critical information with \textbf{54.7\%} accuracy on HotpotQA, barely outperforming lexical baselines (BM25). However, post-training on AIF signals boosts accuracy to \textbf{82.71\%} (+28.01 points) while achieving \textbf{87.52\%} (+1.85\%) context token compression -- bridging the gap with the Gemma3-27B variant, a model nearly $7\times$ larger.

cs.IR↗

Orchestrating Specialized Agents for Trustworthy Enterprise RAG

Retrieval-Augmented Generation (RAG) shows promise for enterprise knowledge work, yet it often underperforms in high-stakes decision settings that require deep synthesis, strict traceability, and recovery from underspecified prompts. One-pass retrieval-and-write pipelines frequently yield shallow summaries, inconsistent grounding, and weak mechanisms for completeness verification. We introduce ADORE (Adaptive Deep Orchestration for Research in Enterprise), an agentic framework that replaces linear retrieval with iterative, user-steered investigation coordinated by a central orchestrator and a set of specialized agents. ADORE's key insight is that a structured Memory Bank (a curated evidence store with explicit claim-evidence linkage and section-level admissible evidence) enables traceable report generation and systematic checks for evidence completeness. Our contributions are threefold: (1) Memory-locked synthesis - report generation is constrained to a structured Memory Bank (Claim-Evidence Graph) with section-level admissible evidence, enabling traceable claims and grounded citations; (2) Evidence-coverage-guided execution - a retrieval-reflection loop audits section-level evidence coverage to trigger targeted follow-up retrieval and terminates via an evidence-driven stopping criterion; (3) Section-packed long-context grounding - section-level packing, pruning, and citation-preserving compression make long-form synthesis feasible under context limits. Across our evaluation suite, ADORE ranks first on DeepResearch Bench (52.65) and achieves the highest head-to-head preference win rate on DeepConsult (77.2%) against commercial systems.

cs.IR↗