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Qi Tian

Publications and source records attributed to Qi Tian.

At least 109 records · Page 6Linked to original sources

ViMoE: An Empirical Study of Designing Vision Mixture-of-Experts

Mixture-of-Experts (MoE) models embody the divide-and-conquer concept and are a promising approach for increasing model capacity, demonstrating excellent scalability across multiple domains. In this paper, we integrate the MoE structure into the classic Vision Transformer (ViT), naming it ViMoE, and explore the potential of applying MoE to vision through a comprehensive study on image classification and semantic segmentation. However, we observe that the performance is sensitive to the configuration of MoE layers, making it challenging to obtain optimal results without careful design. The underlying cause is that inappropriate MoE layers lead to unreliable routing and hinder experts from effectively acquiring helpful information. To address this, we introduce a shared expert to learn and capture common knowledge, serving as an effective way to construct stable ViMoE. Furthermore, we demonstrate how to analyze expert routing behavior, revealing which MoE layers are capable of specializing in handling specific information and which are not. This provides guidance for retaining the critical layers while removing redundancies, thereby advancing ViMoE to be more efficient without sacrificing accuracy. We aspire for this work to offer new insights into the design of vision MoE models and provide valuable empirical guidance for future research.

cs.CV↗

GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting

Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain very limited 3D information, leading to two significant challenges: 1) Difficulty in building multi-view consistency as images for matching are too few; 2) Partially omitted or highly compressed object information as view coverage is insufficient. To tackle these challenges, we propose GaussianObject, a framework to represent and render the 3D object with Gaussian splatting that achieves high rendering quality with only 4 input images. We first introduce techniques of visual hull and floater elimination, which explicitly inject structure priors into the initial optimization process to help build multi-view consistency, yielding a coarse 3D Gaussian representation. Then we construct a Gaussian repair model based on diffusion models to supplement the omitted object information, where Gaussians are further refined. We design a self-generating strategy to obtain image pairs for training the repair model. We further design a COLMAP-free variant, where pre-given accurate camera poses are not required, which achieves competitive quality and facilitates wider applications. GaussianObject is evaluated on several challenging datasets, including MipNeRF360, OmniObject3D, OpenIllumination, and our-collected unposed images, achieving superior performance from only four views and significantly outperforming previous SOTA methods. Our demo is available at https://gaussianobject.github.io/, and the code has been released at https://github.com/GaussianObject/GaussianObject.

cs.CV↗

UMG-CLIP: A Unified Multi-Granularity Vision Generalist for Open-World Understanding

Vision-language foundation models, represented by Contrastive Language-Image Pre-training (CLIP), have gained increasing attention for jointly understanding both vision and textual tasks. However, existing approaches primarily focus on training models to match global image representations with textual descriptions, thereby overlooking the critical alignment between local regions and corresponding text tokens. This paper extends CLIP with multi-granularity alignment. Notably, we deliberately construct a new dataset comprising pseudo annotations at various levels of granularities, encompassing image-level, region-level as well as pixel-level captions and tags. Accordingly, we develop a Unified Multi-Granularity learning framework, termed UMG-CLIP, which simultaneously empowers the model with versatile perception abilities across different levels of detail. With parameter efficient tuning, UMG-CLIP surpasses current widely used CLIP variants and achieves state-of-the-art performance on diverse image understanding benchmarks, including open-world recognition, retrieval, semantic segmentation, and panoptic segmentation tasks. We believe that UMG-CLIP represents a valuable advancement in vision-language foundation models. The code is available at https://github.com/lygsbw/UMG-CLIP.

cs.CV↗

Time-resolved magneto-optical effects in the altermagnet candidate MnTe

$α$-MnTe is an antiferromagnetic semiconductor with above room temperature $T_N$ = 310 K, which is promising for spintronic applications. Recently, it was reported to be an altermagnet, containing bands with momentum-dependent spin splitting; time-resolved experimental probes of MnTe are therefore important both for understanding novel magnetic properties and potential device applications. We investigate ultrafast spin dynamics in epitaxial MnTe(001)/InP(111) thin films using pump-probe magneto-optical measurements in the Kerr configuration. At room temperature, we observe an oscillation mode at 55 GHz that does not appear at zero magnetic field. Combining field and polarization dependence, we identify this mode as a magnon, likely originating from inverse stimulated Raman scattering. Magnetic field-dependent oscillations persist up to at least 335 K, which could reflect coupling to known short-range magnetic order in MnTe above $T_N$. Additionally, we observe two optical phonons at 3.6 THz and 4.2 THz, which broaden and redshift with increasing temperature.

cond-mat.mtrl-sci↗

Follow-Your-Canvas: Higher-Resolution Video Outpainting with Extensive Content Generation

This paper explores higher-resolution video outpainting with extensive content generation. We point out common issues faced by existing methods when attempting to largely outpaint videos: the generation of low-quality content and limitations imposed by GPU memory. To address these challenges, we propose a diffusion-based method called \textit{Follow-Your-Canvas}. It builds upon two core designs. First, instead of employing the common practice of "single-shot" outpainting, we distribute the task across spatial windows and seamlessly merge them. It allows us to outpaint videos of any size and resolution without being constrained by GPU memory. Second, the source video and its relative positional relation are injected into the generation process of each window. It makes the generated spatial layout within each window harmonize with the source video. Coupling with these two designs enables us to generate higher-resolution outpainting videos with rich content while keeping spatial and temporal consistency. Follow-Your-Canvas excels in large-scale video outpainting, e.g., from 512X512 to 1152X2048 (9X), while producing high-quality and aesthetically pleasing results. It achieves the best quantitative results across various resolution and scale setups. The code is released on https://github.com/mayuelala/FollowYourCanvas

cs.CV↗

Cascade-Zero123: One Image to Highly Consistent 3D with Self-Prompted Nearby Views

Synthesizing multi-view 3D from one single image is a significant but challenging task. Zero-1-to-3 methods have achieved great success by lifting a 2D latent diffusion model to the 3D scope. The target view image is generated with a single-view source image and the camera pose as condition information. However, due to the high sparsity of the single input image, Zero-1-to-3 tends to produce geometry and appearance inconsistency across views, especially for complex objects. To tackle this issue, we propose to supply more condition information for the generation model but in a self-prompt way. A cascade framework is constructed with two Zero-1-to-3 models, named Cascade-Zero123, which progressively extract 3D information from the source image. Specifically, several nearby views are first generated by the first model and then fed into the second-stage model along with the source image as generation conditions. With amplified self-prompted condition images, our Cascade-Zero123 generates more consistent novel-view images than Zero-1-to-3. Experiment results demonstrate remarkable promotion, especially for various complex and challenging scenes, involving insects, humans, transparent objects, and stacked multiple objects etc. More demos and code are available at https://cascadezero123.github.io.

cs.CV↗

Preliminary Study on Incremental Learning for Large Language Model-based Recommender Systems

Adapting Large Language Models for Recommendation (LLM4Rec) has shown promising results. However, the challenges of deploying LLM4Rec in real-world scenarios remain largely unexplored. In particular, recommender models need incremental adaptation to evolving user preferences, while the suitability of traditional incremental learning methods within LLM4Rec remains ambiguous due to the unique characteristics of Large Language Models (LLMs). In this study, we empirically evaluate two commonly employed incremental learning strategies (full retraining and fine-tuning) for LLM4Rec. Surprisingly, neither approach shows significant improvements in the performance of LLM4Rec. Instead of dismissing the role of incremental learning, we attribute the lack of anticipated performance enhancement to a mismatch between the LLM4Rec architecture and incremental learning: LLM4Rec employs a single adaptation module for learning recommendations, limiting its ability to simultaneously capture long-term and short-term user preferences in the incremental learning context. To test this speculation, we introduce a Long- and Short-term Adaptation-aware Tuning (LSAT) framework for incremental learning in LLM4Rec. Unlike the single adaptation module approach, LSAT utilizes two distinct adaptation modules to independently learn long-term and short-term user preferences. Empirical results verify that LSAT enhances performance, thereby validating our speculation. We release our code at: https://github.com/TianhaoShi2001/LSAT.

cs.IR↗

Imprinting spin patterns by local strain control in a van der Waals antiferromagnet

Van der Waals magnets provide opportunities for exploring low-dimensional magnetism and spintronic phenomena. The Mermin-Wagner theorem states that long-range correlations in reduced dimensions are stabilized and controlled by magnetic anisotropy. In this study, we meticulously create and control the in-plane easy-axis magnetic anisotropy within two-dimensional (2D) van der Waals antiferromagnet MnPSe3 via a novel method involving topography and therefore strain control by using a micro-patterned substrate. By transposing the MnPSe3 thin flakes onto a substrate patterned with micro-scale grooves, we introduce local uniaxial strain pattern, which not only locks the spin direction to the strain direction but also replicates the groove pattern in the spin orientation distribution. Our approach generates spin orientations that correspond to the substrate patterns, therefore having the potential to significantly advance spintronic devices by offering a unique method for manipulating and designing spin textures in easy-plane magnets.

cond-mat.mtrl-sci↗

GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions

Recently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate images by predicting noise in the latent space, and the editing is usually applied to the whole image, which makes it challenging to perform delicate, especially localized, editing for 3D scenes. Inspired by recent 3D Gaussian splatting, we propose a systematic framework, named GaussianEditor, to edit 3D scenes delicately via 3D Gaussians with text instructions. Benefiting from the explicit property of 3D Gaussians, we design a series of techniques to achieve delicate editing. Specifically, we first extract the region of interest (RoI) corresponding to the text instruction, aligning it to 3D Gaussians. The Gaussian RoI is further used to control the editing process. Our framework can achieve more delicate and precise editing of 3D scenes than previous methods while enjoying much faster training speed, i.e. within 20 minutes on a single V100 GPU, more than twice as fast as Instruct-NeRF2NeRF (45 minutes -- 2 hours).

cs.CV↗

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency, we propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes rather than applying 3D-GS for each individual frame. In 4D-GS, a novel explicit representation containing both 3D Gaussians and 4D neural voxels is proposed. A decomposed neural voxel encoding algorithm inspired by HexPlane is proposed to efficiently build Gaussian features from 4D neural voxels and then a lightweight MLP is applied to predict Gaussian deformations at novel timestamps. Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800$\times$800 resolution on an RTX 3090 GPU while maintaining comparable or better quality than previous state-of-the-art methods. More demos and code are available at https://guanjunwu.github.io/4dgs/.

cs.CV↗

Segment Any 4D Gaussians

Modeling, understanding, and reconstructing the real world are crucial in XR/VR. Recently, 3D Gaussian Splatting (3D-GS) methods have shown remarkable success in modeling and understanding 3D scenes. Similarly, various 4D representations have demonstrated the ability to capture the dynamics of the 4D world. However, there is a dearth of research focusing on segmentation within 4D representations. In this paper, we propose Segment Any 4D Gaussians (SA4D), one of the first frameworks to segment anything in the 4D digital world based on 4D Gaussians. In SA4D, an efficient temporal identity feature field is introduced to handle Gaussian drifting, with the potential to learn precise identity features from noisy and sparse input. Additionally, a 4D segmentation refinement process is proposed to remove artifacts. Our SA4D achieves precise, high-quality segmentation within seconds in 4D Gaussians and shows the ability to remove, recolor, compose, and render high-quality anything masks. More demos are available at: https://jsxzs.github.io/sa4d/.

cs.CV↗

GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality

Recently, 3D Gaussian splatting (3D-GS) has achieved great success in reconstructing and rendering real-world scenes. To transfer the high rendering quality to generation tasks, a series of research works attempt to generate 3D-Gaussian assets from text. However, the generated assets have not achieved the same quality as those in reconstruction tasks. We observe that Gaussians tend to grow without control as the generation process may cause indeterminacy. Aiming at highly enhancing the generation quality, we propose a novel framework named GaussianDreamerPro. The main idea is to bind Gaussians to reasonable geometry, which evolves over the whole generation process. Along different stages of our framework, both the geometry and appearance can be enriched progressively. The final output asset is constructed with 3D Gaussians bound to mesh, which shows significantly enhanced details and quality compared with previous methods. Notably, the generated asset can also be seamlessly integrated into downstream manipulation pipelines, e.g. animation, composition, and simulation etc., greatly promoting its potential in wide applications. Demos are available at https://taoranyi.com/gaussiandreamerpro/.

cs.CV↗

Text-Animator: Controllable Visual Text Video Generation

Video generation is a challenging yet pivotal task in various industries, such as gaming, e-commerce, and advertising. One significant unresolved aspect within T2V is the effective visualization of text within generated videos. Despite the progress achieved in Text-to-Video~(T2V) generation, current methods still cannot effectively visualize texts in videos directly, as they mainly focus on summarizing semantic scene information, understanding, and depicting actions. While recent advances in image-level visual text generation show promise, transitioning these techniques into the video domain faces problems, notably in preserving textual fidelity and motion coherence. In this paper, we propose an innovative approach termed Text-Animator for visual text video generation. Text-Animator contains a text embedding injection module to precisely depict the structures of visual text in generated videos. Besides, we develop a camera control module and a text refinement module to improve the stability of generated visual text by controlling the camera movement as well as the motion of visualized text. Quantitative and qualitative experimental results demonstrate the superiority of our approach to the accuracy of generated visual text over state-of-the-art video generation methods. The project page can be found at https://laulampaul.github.io/text-animator.html.

cs.CV↗

OVMR: Open-Vocabulary Recognition with Multi-Modal References

The challenge of open-vocabulary recognition lies in the model has no clue of new categories it is applied to. Existing works have proposed different methods to embed category cues into the model, \eg, through few-shot fine-tuning, providing category names or textual descriptions to Vision-Language Models. Fine-tuning is time-consuming and degrades the generalization capability. Textual descriptions could be ambiguous and fail to depict visual details. This paper tackles open-vocabulary recognition from a different perspective by referring to multi-modal clues composed of textual descriptions and exemplar images. Our method, named OVMR, adopts two innovative components to pursue a more robust category cues embedding. A multi-modal classifier is first generated by dynamically complementing textual descriptions with image exemplars. A preference-based refinement module is hence applied to fuse uni-modal and multi-modal classifiers, with the aim to alleviate issues of low-quality exemplar images or textual descriptions. The proposed OVMR is a plug-and-play module, and works well with exemplar images randomly crawled from the Internet. Extensive experiments have demonstrated the promising performance of OVMR, \eg, it outperforms existing methods across various scenarios and setups. Codes are publicly available at \href{https://github.com/Zehong-Ma/OVMR}{https://github.com/Zehong-Ma/OVMR}.

cs.CV↗

Stoichiometry-induced ferromagnetism in altermagnetic candidate MnTe

The field of spintronics has seen a surge of interest in altermagnetism due to novel predictions and many possible applications. MnTe is a leading altermagnetic candidate that is of significant interest across spintronics due to its layered antiferromagnetic structure, high Neel temperature (TN ~ 310 K) and semiconducting properties. We present results on molecular beam epitaxy (MBE) grown MnTe/InP(111) films. Here, it is found that the electronic and magnetic properties are driven by the natural stoichiometry of MnTe. Electronic transport and in situ angle-resolved photoemission spectroscopy show the films are natively metallic with the Fermi level in the valence band and the band structure is in good agreement with first principles calculations for altermagnetic spin-splitting. Neutron diffraction confirms that the film is antiferromagnetic with planar anisotropy and polarized neutron reflectometry indicates weak ferromagnetism, which is linked to a slight Mn-richness that is intrinsic to the MBE grown samples. When combined with the anomalous Hall effect, this work shows that the electronic response is strongly affected by the ferromagnetic moment. Altogether, this highlights potential mechanisms for controlling altermagnetic ordering for diverse spintronic applications.

cond-mat.mtrl-sci↗

A Survey of Generative Techniques for Spatial-Temporal Data Mining

This paper focuses on the integration of generative techniques into spatial-temporal data mining, considering the significant growth and diverse nature of spatial-temporal data. With the advancements in RNNs, CNNs, and other non-generative techniques, researchers have explored their application in capturing temporal and spatial dependencies within spatial-temporal data. However, the emergence of generative techniques such as LLMs, SSL, Seq2Seq and diffusion models has opened up new possibilities for enhancing spatial-temporal data mining further. The paper provides a comprehensive analysis of generative technique-based spatial-temporal methods and introduces a standardized framework specifically designed for the spatial-temporal data mining pipeline. By offering a detailed review and a novel taxonomy of spatial-temporal methodology utilizing generative techniques, the paper enables a deeper understanding of the various techniques employed in this field. Furthermore, the paper highlights promising future research directions, urging researchers to delve deeper into spatial-temporal data mining. It emphasizes the need to explore untapped opportunities and push the boundaries of knowledge to unlock new insights and improve the effectiveness and efficiency of spatial-temporal data mining. By integrating generative techniques and providing a standardized framework, the paper contributes to advancing the field and encourages researchers to explore the vast potential of generative techniques in spatial-temporal data mining.

cs.LG↗

GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models

In recent times, the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3D diffusion models have good 3D consistency, but their quality and generalization are limited as trainable 3D data is expensive and hard to obtain. 2D diffusion models enjoy strong abilities of generalization and fine generation, but 3D consistency is hard to guarantee. This paper attempts to bridge the power from the two types of diffusion models via the recent explicit and efficient 3D Gaussian splatting representation. A fast 3D object generation framework, named as GaussianDreamer, is proposed, where the 3D diffusion model provides priors for initialization and the 2D diffusion model enriches the geometry and appearance. Operations of noisy point growing and color perturbation are introduced to enhance the initialized Gaussians. Our GaussianDreamer can generate a high-quality 3D instance or 3D avatar within 15 minutes on one GPU, much faster than previous methods, while the generated instances can be directly rendered in real time. Demos and code are available at https://taoranyi.com/gaussiandreamer/.

cs.CV↗

Segment Anything in 3D with Radiance Fields

The Segment Anything Model (SAM) emerges as a powerful vision foundation model to generate high-quality 2D segmentation results. This paper aims to generalize SAM to segment 3D objects. Rather than replicating the data acquisition and annotation procedure which is costly in 3D, we design an efficient solution, leveraging the radiance field as a cheap and off-the-shelf prior that connects multi-view 2D images to the 3D space. We refer to the proposed solution as SA3D, short for Segment Anything in 3D. With SA3D, the user is only required to provide a 2D segmentation prompt (e.g., rough points) for the target object in a single view, which is used to generate its corresponding 2D mask with SAM. Next, SA3D alternately performs mask inverse rendering and cross-view self-prompting across various views to iteratively refine the 3D mask of the target object. For one view, mask inverse rendering projects the 2D mask obtained by SAM into the 3D space with guidance of the density distribution learned by the radiance field for 3D mask refinement; Then, cross-view self-prompting extracts reliable prompts automatically as the input to SAM from the rendered 2D mask of the inaccurate 3D mask for a new view. We show in experiments that SA3D adapts to various scenes and achieves 3D segmentation within seconds. Our research reveals a potential methodology to lift the ability of a 2D segmentation model to 3D. Our code is available at https://github.com/Jumpat/SegmentAnythingin3D.

cs.CV↗