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Qi Wu

Publications and source records attributed to Qi Wu.

At least 199 records · Page 11Linked to original sources

Improving Online Source-free Domain Adaptation for Object Detection by Unsupervised Data Acquisition

Effective object detection in autonomous vehicles is challenged by deployment in diverse and unfamiliar environments. Online Source-Free Domain Adaptation (O-SFDA) offers model adaptation using a stream of unlabeled data from a target domain in an online manner. However, not all captured frames contain information beneficial for adaptation, especially in the presence of redundant data and class imbalance issues. This paper introduces a novel approach to enhance O-SFDA for adaptive object detection through unsupervised data acquisition. Our methodology prioritizes the most informative unlabeled frames for inclusion in the online training process. Empirical evaluation on a real-world dataset reveals that our method outperforms existing state-of-the-art O-SFDA techniques, demonstrating the viability of unsupervised data acquisition for improving the adaptive object detector.

cs.CV↗

BotSCL: Heterophily-aware Social Bot Detection with Supervised Contrastive Learning

Detecting ever-evolving social bots has become increasingly challenging. Advanced bots tend to interact more with humans as a camouflage to evade detection. While graph-based detection methods can exploit various relations in social networks to model node behaviors, the aggregated information from neighbors largely ignore the inherent heterophily, i.e., the connections between different classes of accounts. Message passing mechanism on heterophilic edges can lead to feature mixture between bots and normal users, resulting in more false negatives. In this paper, we present BotSCL, a heterophily-aware contrastive learning framework that can adaptively differentiate neighbor representations of heterophilic relations while assimilating the representations of homophilic neighbors. Specifically, we employ two graph augmentation methods to generate different graph views and design a channel-wise and attention-free encoder to overcome the limitation of neighbor information summing. Supervised contrastive learning is used to guide the encoder to aggregate class-specific information. Extensive experiments on two social bot detection benchmarks demonstrate that BotSCL outperforms baseline approaches including the state-of-the-art bot detection approaches, partially heterophilic GNNs and self-supervised contrast learning methods.

cs.SI↗

T2VIndexer: A Generative Video Indexer for Efficient Text-Video Retrieval

Current text-video retrieval methods mainly rely on cross-modal matching between queries and videos to calculate their similarity scores, which are then sorted to obtain retrieval results. This method considers the matching between each candidate video and the query, but it incurs a significant time cost and will increase notably with the increase of candidates. Generative models are common in natural language processing and computer vision, and have been successfully applied in document retrieval, but their application in multimodal retrieval remains unexplored. To enhance retrieval efficiency, in this paper, we introduce a model-based video indexer named T2VIndexer, which is a sequence-to-sequence generative model directly generating video identifiers and retrieving candidate videos with constant time complexity. T2VIndexer aims to reduce retrieval time while maintaining high accuracy. To achieve this goal, we propose video identifier encoding and query-identifier augmentation approaches to represent videos as short sequences while preserving their semantic information. Our method consistently enhances the retrieval efficiency of current state-of-the-art models on four standard datasets. It enables baselines with only 30\%-50\% of the original retrieval time to achieve better retrieval performance on MSR-VTT (+1.0%), MSVD (+1.8%), ActivityNet (+1.5%), and DiDeMo (+0.2%). The code is available at https://github.com/Lilidamowang/T2VIndexer-generativeSearch.

cs.CV↗

Productions of bottom and bottom-strange mesons in pion and kaon induced reactions

In the present work, we propose to explore the productions of the bottom and bottom-strange mesons in the high-energy pion and kaon-induced reactions on a proton target. The cross sections are evaluated with an effective Lagrangian constructed by the heavy-quark limit and chiral symmetry. Our estimations show that at $P_π=80$ GeV, the cross sections for $B(5279)$, $B^\ast (5325)$, $B_0^\ast (5738)$, $B_1^\prime (5757)$, $B_1(5721)$ and $B_2^\ast (5747)$ production processes are estimated to be $3.19 \sim 86.26$, $1.86\sim 51.29$, $0.87 \sim 24.25$, $0.84 \sim 23.14$, $162.35 \sim 4477.66$, and $57.16 \sim 1604.43$ nb, respectively, where uncertainties arise from the model parameter. In addition, the cross sections for the corresponding bottom-strange mesons production processes are very similar. Moreover, our estimations indicate that the ratios of these cross sections are almost independent on the model parameters. In particular, the cross-section ratios related to the states in the same doublets are of order one, which is consistent with the expectation of heavy-quark limit. The cross sections related to the states in the $T$ doublets are about two orders larger than those related to the states in the $S$ doublets.

hep-ph↗

$X(4630)$ and $Y(4626)$ production in the $B^+$ and $B_s^0$ decays

In the present work, we investigate the production of $X(4630)$ and $Y(4626)$ in $B^+$ and $B_s^0$ decays, where $X(4630)$ and $Y(4626)$ are considered as the $C-$ parity pigeon pair in the $D_{s}^{\ast+} D_{s1}(2536)^-$ molecular frame. The branching fractions of $B^+ \to K^+ X(4630)/Y(4626)$ and $B_s^0 \to ηX(4630)/Y(4626)$ have been evaluated using an effective Lagrangian approach, which are of the order of $10^{-5}$ and the ratios of these branching fractions are almost independent on the model parameter. Based on the present estimations, we propose to search $Y(4626)$ in the process $B^+ \to K^+ J/ψη^{(\prime)}$, which should be accessible by the LHCb and Belle II Collaborations.

hep-ph↗

Navigating Beyond Instructions: Vision-and-Language Navigation in Obstructed Environments

Real-world navigation often involves dealing with unexpected obstructions such as closed doors, moved objects, and unpredictable entities. However, mainstream Vision-and-Language Navigation (VLN) tasks typically assume instructions perfectly align with the fixed and predefined navigation graphs without any obstructions. This assumption overlooks potential discrepancies in actual navigation graphs and given instructions, which can cause major failures for both indoor and outdoor agents. To address this issue, we integrate diverse obstructions into the R2R dataset by modifying both the navigation graphs and visual observations, introducing an innovative dataset and task, R2R with UNexpected Obstructions (R2R-UNO). R2R-UNO contains various types and numbers of path obstructions to generate instruction-reality mismatches for VLN research. Experiments on R2R-UNO reveal that state-of-the-art VLN methods inevitably encounter significant challenges when facing such mismatches, indicating that they rigidly follow instructions rather than navigate adaptively. Therefore, we propose a novel method called ObVLN (Obstructed VLN), which includes a curriculum training strategy and virtual graph construction to help agents effectively adapt to obstructed environments. Empirical results show that ObVLN not only maintains robust performance in unobstructed scenarios but also achieves a substantial performance advantage with unexpected obstructions.

cs.RO↗

Visual-Semantic Decomposition and Partial Alignment for Document-based Zero-Shot Learning

Recent work shows that documents from encyclopedias serve as helpful auxiliary information for zero-shot learning. Existing methods align the entire semantics of a document with corresponding images to transfer knowledge. However, they disregard that semantic information is not equivalent between them, resulting in a suboptimal alignment. In this work, we propose a novel network to extract multi-view semantic concepts from documents and images and align the matching rather than entire concepts. Specifically, we propose a semantic decomposition module to generate multi-view semantic embeddings from visual and textual sides, providing the basic concepts for partial alignment. To alleviate the issue of information redundancy among embeddings, we propose the local-to-semantic variance loss to capture distinct local details and multiple semantic diversity loss to enforce orthogonality among embeddings. Subsequently, two losses are introduced to partially align visual-semantic embedding pairs according to their semantic relevance at the view and word-to-patch levels. Consequently, we consistently outperform state-of-the-art methods under two document sources in three standard benchmarks for document-based zero-shot learning. Qualitatively, we show that our model learns the interpretable partial association.

cs.CV↗

Distributed Neural Representation for Reactive in situ Visualization

Implicit neural representations (INRs) have emerged as a powerful tool for compressing large-scale volume data. This opens up new possibilities for in situ visualization. However, the efficient application of INRs to distributed data remains an underexplored area. In this work, we develop a distributed volumetric neural representation and optimize it for in situ visualization. Our technique eliminates data exchanges between processes, achieving state-of-the-art compression speed, quality and ratios. Our technique also enables the implementation of an efficient strategy for caching large-scale simulation data in high temporal frequencies, further facilitating the use of reactive in situ visualization in a wider range of scientific problems. We integrate this system with the Ascent infrastructure and evaluate its performance and usability using real-world simulations.

cs.DC↗

SpecFormer: Guarding Vision Transformer Robustness via Maximum Singular Value Penalization

Vision Transformers (ViTs) are increasingly used in computer vision due to their high performance, but their vulnerability to adversarial attacks is a concern. Existing methods lack a solid theoretical basis, focusing mainly on empirical training adjustments. This study introduces SpecFormer, tailored to fortify ViTs against adversarial attacks, with theoretical underpinnings. We establish local Lipschitz bounds for the self-attention layer and propose the Maximum Singular Value Penalization (MSVP) to precisely manage these bounds By incorporating MSVP into ViTs' attention layers, we enhance the model's robustness without compromising training efficiency. SpecFormer, the resulting model, outperforms other state-of-the-art models in defending against adversarial attacks, as proven by experiments on CIFAR and ImageNet datasets. Code is released at https://github.com/microsoft/robustlearn.

cs.CV↗

NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation

Vision-and-language navigation (VLN) stands as a key research problem of Embodied AI, aiming at enabling agents to navigate in unseen environments following linguistic instructions. In this field, generalization is a long-standing challenge, either to out-of-distribution scenes or from Sim to Real. In this paper, we propose NaVid, a video-based large vision language model (VLM), to mitigate such a generalization gap. NaVid makes the first endeavor to showcase the capability of VLMs to achieve state-of-the-art level navigation performance without any maps, odometers, or depth inputs. Following human instruction, NaVid only requires an on-the-fly video stream from a monocular RGB camera equipped on the robot to output the next-step action. Our formulation mimics how humans navigate and naturally gets rid of the problems introduced by odometer noises, and the Sim2Real gaps from map or depth inputs. Moreover, our video-based approach can effectively encode the historical observations of robots as spatio-temporal contexts for decision making and instruction following. We train NaVid with 510k navigation samples collected from continuous environments, including action-planning and instruction-reasoning samples, along with 763k large-scale web data. Extensive experiments show that NaVid achieves state-of-the-art performance in simulation environments and the real world, demonstrating superior cross-dataset and Sim2Real transfer. We thus believe our proposed VLM approach plans the next step for not only the navigation agents but also this research field.

cs.CV↗

Standardized Data-Parallel Rendering Using ANARI

We propose and discuss a paradigm that allows for expressing \emph{data-parallel} rendering with the classically non-parallel ANARI API. We propose this as a new standard for data-parallel sci-vis rendering, describe two different implementations of this paradigm, and use multiple sample integrations into existing apps to show how easy it is to adopt this paradigm, and what can be gained from doing so.

cs.GR↗

HumanPlus: Humanoid Shadowing and Imitation from Humans

One of the key arguments for building robots that have similar form factors to human beings is that we can leverage the massive human data for training. Yet, doing so has remained challenging in practice due to the complexities in humanoid perception and control, lingering physical gaps between humanoids and humans in morphologies and actuation, and lack of a data pipeline for humanoids to learn autonomous skills from egocentric vision. In this paper, we introduce a full-stack system for humanoids to learn motion and autonomous skills from human data. We first train a low-level policy in simulation via reinforcement learning using existing 40-hour human motion datasets. This policy transfers to the real world and allows humanoid robots to follow human body and hand motion in real time using only a RGB camera, i.e. shadowing. Through shadowing, human operators can teleoperate humanoids to collect whole-body data for learning different tasks in the real world. Using the data collected, we then perform supervised behavior cloning to train skill policies using egocentric vision, allowing humanoids to complete different tasks autonomously by imitating human skills. We demonstrate the system on our customized 33-DoF 180cm humanoid, autonomously completing tasks such as wearing a shoe to stand up and walk, unloading objects from warehouse racks, folding a sweatshirt, rearranging objects, typing, and greeting another robot with 60-100% success rates using up to 40 demonstrations. Project website: https://humanoid-ai.github.io/

cs.RO↗

SMART: Scene-motion-aware human action recognition framework for mental disorder group

Patients with mental disorders often exhibit risky abnormal actions, such as climbing walls or hitting windows, necessitating intelligent video behavior monitoring for smart healthcare with the rising Internet of Things (IoT) technology. However, the development of vision-based Human Action Recognition (HAR) for these actions is hindered by the lack of specialized algorithms and datasets. In this paper, we innovatively propose to build a vision-based HAR dataset including abnormal actions often occurring in the mental disorder group and then introduce a novel Scene-Motion-aware Action Recognition Technology framework, named SMART, consisting of two technical modules. First, we propose a scene perception module to extract human motion trajectory and human-scene interaction features, which introduces additional scene information for a supplementary semantic representation of the above actions. Second, the multi-stage fusion module fuses the skeleton motion, motion trajectory, and human-scene interaction features, enhancing the semantic association between the skeleton motion and the above supplementary representation, thus generating a comprehensive representation with both human motion and scene information. The effectiveness of our proposed method has been validated on our self-collected HAR dataset (MentalHAD), achieving 94.9% and 93.1% accuracy in un-seen subjects and scenes and outperforming state-of-the-art approaches by 6.5% and 13.2%, respectively. The demonstrated subject- and scene- generalizability makes it possible for SMART's migration to practical deployment in smart healthcare systems for mental disorder patients in medical settings. The code and dataset will be released publicly for further research: https://github.com/Inowlzy/SMART.git.

cs.CV↗

ONCache: A Cache-Based Low-Overhead Container Overlay Network

Recent years have witnessed a widespread adoption of containers. While containers simplify and accelerate application development, existing container network technologies either incur significant overhead, which hurts performance for distributed applications, or lose flexibility or compatibility, which hinders the widespread deployment in production. We carefully analyze the kernel data path of an overlay network, quantifying the time consumed by each segment of the data path and identifying the \emph{extra overhead} in an overlay network compared to bare metal. We observe that this extra overhead generates repetitive results among packets, which inspires us to introduce caches within an overlay network. We design and implement ONCache (\textbf{O}verlay \textbf{N}etwork \textbf{Cache}), a cache-based container overlay network, to eliminate the extra overhead while maintaining flexibility and compatibility. We implement ONCache using the extended Berkeley Packet Filter (eBPF) with only 524 lines of code, and integrate it as a plugin of Antrea. With ONCache, containers attain networking performance akin to that of bare metal. Compared to the standard overlay networks, ONCache improves throughput and request-response transaction rate by 12\% and 36\% for TCP (20\% and 34\% for UDP), respectively, while significantly reducing per-packet CPU overhead. Popular distributed applications also benefit from ONCache.

cs.NI↗

Why Only Text: Empowering Vision-and-Language Navigation with Multi-modal Prompts

Current Vision-and-Language Navigation (VLN) tasks mainly employ textual instructions to guide agents. However, being inherently abstract, the same textual instruction can be associated with different visual signals, causing severe ambiguity and limiting the transfer of prior knowledge in the vision domain from the user to the agent. To fill this gap, we propose Vision-and-Language Navigation with Multi-modal Prompts (VLN-MP), a novel task augmenting traditional VLN by integrating both natural language and images in instructions. VLN-MP not only maintains backward compatibility by effectively handling text-only prompts but also consistently shows advantages with different quantities and relevance of visual prompts. Possible forms of visual prompts include both exact and similar object images, providing adaptability and versatility in diverse navigation scenarios. To evaluate VLN-MP under a unified framework, we implement a new benchmark that offers: (1) a training-free pipeline to transform textual instructions into multi-modal forms with landmark images; (2) diverse datasets with multi-modal instructions for different downstream tasks; (3) a novel module designed to process various image prompts for seamless integration with state-of-the-art VLN models. Extensive experiments on four VLN benchmarks (R2R, RxR, REVERIE, CVDN) show that incorporating visual prompts significantly boosts navigation performance. While maintaining efficiency with text-only prompts, VLN-MP enables agents to navigate in the pre-explore setting and outperform text-based models, showing its broader applicability.

cs.CV↗

Augmented Commonsense Knowledge for Remote Object Grounding

The vision-and-language navigation (VLN) task necessitates an agent to perceive the surroundings, follow natural language instructions, and act in photo-realistic unseen environments. Most of the existing methods employ the entire image or object features to represent navigable viewpoints. However, these representations are insufficient for proper action prediction, especially for the REVERIE task, which uses concise high-level instructions, such as ''Bring me the blue cushion in the master bedroom''. To address enhancing representation, we propose an augmented commonsense knowledge model (ACK) to leverage commonsense information as a spatio-temporal knowledge graph for improving agent navigation. Specifically, the proposed approach involves constructing a knowledge base by retrieving commonsense information from ConceptNet, followed by a refinement module to remove noisy and irrelevant knowledge. We further present ACK which consists of knowledge graph-aware cross-modal and concept aggregation modules to enhance visual representation and visual-textual data alignment by integrating visible objects, commonsense knowledge, and concept history, which includes object and knowledge temporal information. Moreover, we add a new pipeline for the commonsense-based decision-making process which leads to more accurate local action prediction. Experimental results demonstrate our proposed model noticeably outperforms the baseline and archives the state-of-the-art on the REVERIE benchmark.

cs.CV↗

Streaming Video Diffusion: Online Video Editing with Diffusion Models

We present a novel task called online video editing, which is designed to edit \textbf{streaming} frames while maintaining temporal consistency. Unlike existing offline video editing assuming all frames are pre-established and accessible, online video editing is tailored to real-life applications such as live streaming and online chat, requiring (1) fast continual step inference, (2) long-term temporal modeling, and (3) zero-shot video editing capability. To solve these issues, we propose Streaming Video Diffusion (SVDiff), which incorporates the compact spatial-aware temporal recurrence into off-the-shelf Stable Diffusion and is trained with the segment-level scheme on large-scale long videos. This simple yet effective setup allows us to obtain a single model that is capable of executing a broad range of videos and editing each streaming frame with temporal coherence. Our experiments indicate that our model can edit long, high-quality videos with remarkable results, achieving a real-time inference speed of 15.2 FPS at a resolution of 512x512.

cs.CV↗

Decorr: Environment Partitioning for Invariant Learning and OOD Generalization

Invariant learning methods, aimed at identifying a consistent predictor across multiple environments, are gaining prominence in out-of-distribution (OOD) generalization. Yet, when environments aren't inherent in the data, practitioners must define them manually. This environment partitioning--algorithmically segmenting the training dataset into environments--crucially affects invariant learning's efficacy but remains underdiscussed. Proper environment partitioning could broaden the applicability of invariant learning and enhance its performance. In this paper, we suggest partitioning the dataset into several environments by isolating low-correlation data subsets. Through experiments with synthetic and real data, our Decorr method demonstrates superior performance in combination with invariant learning. Decorr mitigates the issue of spurious correlations, aids in identifying stable predictors, and broadens the applicability of invariant learning methods.

cs.LG↗