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Qi Wu

Publications and source records attributed to Qi Wu.

At least 37 records · Page 2Linked to original sources

Embodied Agents Take Control: Minimal-Interface Zero-Shot Agents Rival Industrial-Scale Policies in Vision-and-Language Navigation

Autonomous embodied agents must sustain a long decision-making loop that involves perceiving, acting, verifying, and self-correcting over many steps. Current systems sustain this loop through task-specific workflows or embodied policies. However, these fixed workflows and policies offer limited flexibility across environments and often lack effective recovery strategies when execution goes wrong. We find that a general-purpose agent can instead sustain the loop on its own. We term this organization agentic embodied control: the reasoning model directly steers every action, keeping reasoning and control aligned. Using zero-shot navigation as a controlled testbed, we equip three coding-agent harnesses with only a monocular RGB camera and discrete actions. At default effort, replicated opus-5 runs average $70.7\pm3.5$% success, while fable-5 reaches 78% at maximum effort. When a trained waypoint tool is offered alongside primitives, the hybrid fable-5 agent reaches $76.7\pm0.6$% at default effort, using half the environment steps and under a quarter of the wall time. Across the ablations, model choice dominates performance variation. Observed harness differences are modest, and forced waypoints help weaker models but can hinder stronger ones. Although longer horizons, latency, and context growth remain barriers to sustained autonomy, these results show that a general-purpose model can already achieve competitive embodied control without a navigation policy.

cs.RO↗

How Far Can GPT-6-Astra Go? Evaluating Capabilities in Zero-Shot Vision-and-Language Navigation

We study GPT-6-Astra in a zero-shot Vision-and-Language Navigation in Continuous Environments (VLN-CE) system, where it interprets instructions, assesses its surroundings, and proposes actions. The system uses a common observation--decision--execution workflow with direct model API calls, without a packaged agent harness or navigation-specific fine-tuning. In this workflow, each request receives selected observations, execution feedback, and retained progress records. Evaluation covers the complete system, including context management and action control. We evaluate the system on 50 of the 100 R2R-CE val-unseen episodes used by Open-Nav. It achieves a success rate of 52.0\%, an SPL of 48.9\%, and an nDTW of 70.8\%. Our analysis highlights three findings. First, recorded responses link landmarks and earlier actions to instructions using observations and supplied history. Second, reviews include requests for additional views and revisions of uncertain judgments. Third, the results suggest a gap between task understanding and autonomous completion: an unfinished crossing is recognized while rotation continues. At termination, 36.0\% of episodes succeed with a workflow-accepted STOP, while another 16.0\% meet the distance criterion at the step limit. These results highlight a central challenge: translating correct local judgments into sustained progress and appropriate stopping.

cs.RO↗

Radiative decays of the predicted P-wave $D\bar{D}^*$ molecular state: the $0^{-+}$ case

In the present work, we study the radiative decays of the P-wave $D\bar{D}^*$ molecular state $G_0$ with $I^G(J^{PC})=0^+(0^{-+})$ using a phenomenological Lagrangian approach. The molecular coupling is fixed by the compositeness condition with a Gaussian form factor. The partial widths for $G_0\to γγ$, $γJ/ψ$, $γψ(2S)$, $γh_c$, $γρ$, and $γω$ are evaluated. Our results show that the two-photon and $γh_c$ channels are highly suppressed, while $γJ/ψ$, $γψ(2S)$, and $γρ$ are of the order of a few keV, and $γω$ reaches several tens of keV, making it the dominant radiative mode. The ratios $Γ(G_0 \to γψ(2S))/Γ(G_0 \to γJ/ψ)$ and $Γ(G_0 \to γω)/Γ(G_0 \to γρ)$ are predicted to be 1-2.6 and 3.4-5.4, respectively, with mild parameter dependence. We also compare with hadronic decays and find that the total radiative decay width is lower than the hadronic decay widths by about one order of magnitude. We propose searching for $G_0$ in the sequential decay $Y(4230)\to γG_0 \to γωJ/ψ$, which is accessible to further experimental measurements by the BESIII, Belle II and LHCb Collaborations.

hep-ph↗

FlashVector: Agent for Hierarchical Model Serving Stack Optimization

Model serving is one of the largest cost drivers in production recommender systems. Maximizing its throughput requires navigating a deeply layered hierarchy: GPU kernels, the ML framework computation graph, the model server, and on-demand feature processing -- each demanding specialized domain expertise. Such cross-layer expertise is inherently difficult to acquire, and does not scale with a workload that continuously grows and evolves, leaving significant cost efficiency gains unrealized. While recent AI agents have demonstrated human expert level efficiency in standalone GPU kernel optimization, automated tuning and optimization for the rest of the serving stack remain largely unexplored. We present FlashVector, an agentic system that optimizes performance across all layers of the model serving stack. The key contribution is an extensible framework to generalize the single kernel optimization agent paradigm to heterogeneous technical stacks, and to deliver performance improvements holistically. After deployment in Unity's Vector advertising platform, FlashVector achieved up to 2x throughput increase and up to 1.98x latency speedup on model server, and up to 1.6x throughput increase on feature store. These optimizations were discovered not only at the GPU kernel and computation graph levels, but also across the other components of the model serving stack, such as the model server (NVIDIA Triton's C++ codebase) and the on-demand feature transformation service (Python codebase), demonstrating the extensibility of the framework to more complex system architectures.

cs.AI↗

CLSP-REQA: A Real-Time Quality-Aware Closed-Loop Seizure Prediction Framework with Mamba-BiLSTM and Confidence-Gated Intervention

Reliable seizure prediction is a prerequisite for closed-loop neurostimulation therapy, yet existing methods rarely account for the variability in EEG signal quality encountered in real-world deployment, and the overwhelming majority adopt non-strict evaluation protocols that overestimate generalisation performance. We propose CLSP-REQA (Closed-Loop Seizure Prediction with Real-time EEG Quality Assessment), a unified framework that embeds a lightweight signal quality estimator directly within the prediction pipeline. A Real-time EEG Quality Assessment (REQA) module runs in parallel with a Mamba-BiLSTM backbone, producing a scalar quality score q in [0,1] that modulates output confidence through a tiered non-linear fusion function (ECLO). Under strict cross-patient evaluation on the CHB-MIT Scalp EEG Database (n = 23 subjects, 198 seizures), CLSP-REQA achieves an AUC-ROC of 0.7426 +- 0.0199, outperforming the unadapted cross-patient baseline of 0.69 reported by Jemal et al., using only 16 EEG channels compared to 23 in prior work, and without requiring any target-patient data or domain adaptation. On the SIENA Scalp EEG Database (n = 14 subjects, 47 seizures), CLSP-REQA achieves AUC 0.7012 +- 0.0249, substantially surpassing the best domain-adapted cross-patient result of 0.61 on the same dataset, demonstrating strong cross-dataset generalisation. The framework outputs a structured four-tuple (p, q, c, Phi_SHAP) directly compatible with closed-loop neurostimulator interfaces.

eess.SP↗

FrameCrafter: Novel View Synthesis as Video Completion

We tackle the problem of sparse novel view synthesis (NVS) using video diffusion models; given $K$ ($\approx 5$) multi-view images of a scene and their camera poses, we predict the view from a target camera pose. Many prior approaches leverage generative image priors encoded via diffusion models. However, models trained on single images lack multi-view knowledge. We instead argue that video models already contain implicit multi-view knowledge and so should be easier to adapt for NVS. Our key insight is to formulate sparse NVS as a low frame-rate video completion task. However, one challenge is that sparse NVS is defined over an unordered set of inputs, often too sparse to admit a meaningful order, so the models should be $\textit{invariant}$ to permutations of that input set. To this end, we present FrameCrafter, which adapts video models (naturally trained with coherent frame orderings) to permutation-invariant NVS through several architectural modifications, including per-frame latent encodings and removal of temporal positional embeddings. Our results suggest that video models can be easily trained to "forget" about time with minimal supervision, producing competitive performance on sparse-view NVS benchmarks. Project page: https://frame-crafter.github.io/

cs.CV↗

Scaffolding Foundation Models into Physical-World Agents Pushes the Frontier of Long-Horizon Navigation

Long-horizon physical-world agents must reason over distant goals while grounding decisions in reliable closed-loop behavior. Today's foundation models split these capabilities: vision-language models (VLMs) infer missing information and adapt high-level plans but remain brittle and inefficient at repeated navigation grounding, while navigation foundation models (NFMs) robustly execute semantic goals but operate as bounded episodes without persistent task-level reasoning. We introduce NavMCP, an agentic scaffolding framework that couples a VLM reasoning agent with an NFM executor for long-horizon exploration. The VLM decides what evidence to seek, where to search, and when to stop, while the NFM grounds each semantic sub-goal into closed-loop navigation. Three channels structure their collaboration: intent translates evidence needs into navigation calls, observation converts rollouts into source-grounded trajectory evidence, and memory accumulates findings, negative evidence, and unresolved goals across calls. This design turns isolated navigation rollouts into persistent embodied interaction without retraining either model. On Embodied Question Answering, NavMCP achieves state-of-the-art results on HM-EQA, MT-HM3D, and EXPRESS-Bench. Under matched agent and executor backbones, it outperforms an episodic interface by 14.9 percentage points on HM-EQA. On a Unitree Go2, NavMCP reaches 78.3% success, with its margin over the strongest baseline growing from 10 to 45 points as the task horizon increases. These results demonstrate the potential of scaffolding complementary foundation models into long-horizon physical-world agents.

cs.AI↗

Embodied Scene Rearrangement Planning

This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenes to match a target configuration using only egocentric observations and a top-down target layout. Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object occlusions, reflecting the practical constraints of real-world robotic deployment. These factors make aligning partial egocentric observations with the global target layout particularly challenging for long-horizon planning. To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson featuring over 5,400 scene pairs and 8,200 objects. We define three multi-level metrics to evaluate rearrangement quality and provide four baselines: a hierarchical task-and-motion planning method, a vision-language-model-based method, and two learning-based approaches (IL and RL). Experimental results demonstrate that current methods struggle to complete the task efficiently, highlighting ESRP as a challenging frontier for embodied agents in scene understanding and long-horizon task planning. This work serves as a stepping stone toward deploying intelligent agents in real-world scenarios. Project page: https://pie-lab.cn/ESRP/.

cs.RO↗

A cardinal trichotomy for topological equivalence classes of countable trees

For a tree $T$, let $[T]$ be the set of isomorphism classes of trees that are mutually topological minors of $T$. Bruno and Szeptycki proved that every locally finite tree satisfies $|[T]|\in\{1,2^{\aleph_0}\}$ and that every tree with a ray containing infinitely many vertices of degree at least $3$ has at least $2^{\aleph_0}$ topological twins. Hence equality holds in the latter case when the tree is countable. We treat the complementary countable case, without any bound on the degrees. For every such tree $T$, we prove that $|[T]|\in\{1,\aleph_0,2^{\aleph_0}\}$ and give a well-founded recursive description based on Schmidt rank. The proof uses a finite canonical subtree extracted from the subtree generated by the branching vertices and a counting theorem for countable multisets over a well-quasi-order. The same trichotomy follows for every countable tree and hence for every tree all of whose vertices have countable degree.

math.LO↗

Bounded-Defect Proper Orientations and Graphs on Surfaces

Chen, Mohar and Wu [J. Combin. Theory Ser. B 161 (2023)] conjectured that every graph of orientable genus $g$ has proper orientation number $O(\sqrt g)$. We prove this conjecture. Our main result extends the potential-outdegree method from independent color classes to three parts of bounded internal degree. Let $k,D\in\mathbb Z_{\ge0}$. If $G$ has maximum average degree at most $2k$ and $V(G)=V_1\cup V_2\cup V_3$, where each $V_i$ induces a subgraph of maximum degree at most $D$, then $$\pchi(G)\le k+9D+6+\floor{\frac32\ceil{\frac{2D+2}{5}}}\le k+\floor{\frac{48D}{5}}+8.$$ When the partition is given, we construct such an orientation in polynomial time. For every $D\ge1$, we also construct a graph with a partition into three parts of internal maximum degree at most $D$ for which $\pchi(G)-\ceil{\mad(G)/2}\ge6D+5$; hence the linear dependence on $D$ is unavoidable. Finally, Woodall's defective-coloring theorem yields $\pchi(G)=O(\sqrt{γ+1})$ for every graph of Euler genus $γ$.

math.CO↗

Exact random covers of metric trees: balanced rounding, duality, and sharp thresholds

Norin and Turcotte's asymptotically sharp bound for graph burning [J. Combin. Theory Ser. B 168 (2024), 208--235] led them to an exact random-cover conjecture for finite metric trees. Let $U[0,r]$ be the uniform probability measure on $[0,r]$. They conjectured that every finite metric tree $T$ of length $L\ge2r$ admits a probability measure on $0$-good ball covers whose expected radius measure is at most $(L/r)U[0,r]$. We prove the conjecture for every finite metric tree. We recast the bootstrapping calculation of Norin and Turcotte as a zero-error replacement certificate. The resulting local scale reduction, together with a three-piece decomposition and a macro-recursion, produces a fractional marked-ball cover with the exact radius budget. We then pass from the fractional cover to random finite covers by a compact rounding argument. For metric-tree balls, Tamir's balancedness theorem and standard balanced-matrix ideality provide the finite-dimensional integrality input. We also prove an arbitrary-budget duality criterion. If $0<R\le L$ and $β$ is a finite positive Borel measure on $[0,R]$, then $β$ dominates the expected radius measure of a random $0$-good cover if and only if $σ(T)\le\int_{[0,R]}\max_{v\in T}σ(B_T(v,s))\,dβ(s)$ for every finite positive Borel measure $σ$ on $T$; it is enough to test finite atomic measures. We use this criterion to extend the uniform range to every $r\le L-\operatorname{diam}(T)/2$, determine the exact range for equal-arm metric stars, and derive deterministic bounds, interval rigidity, and a diameter-defect stability estimate.

math.CO↗

A Proof of the Chen--Raspaud Conjecture

For every integer $k\ge2$, Chen and Raspaud conjectured that each graph $G$ with odd girth $\og(G)\ge2k+1$ and maximum average degree $\mad(G)<2+1/k$ has a $(2k+1:k)$-coloring. In this paper, we prove the conjecture.

math.CO↗

Every fork-free graph is perfectly weight divisible

A graph $G$ is \emph{perfectly weight divisible} if, for every positive integral weight function on $V(G)$ and every induced subgraph $H$ of $G$ with at least one edge, the vertex set $V(H)$ can be partitioned into two sets $A$ and $B$ such that $H[A]$ is perfect and the maximum weight of a clique in $H[B]$ is smaller than the maximum weight of a clique in $H$. Perfect divisibility and its weighted form provide a natural approach to polynomial $χ$-boundedness. A \emph{fork}, also known as a \emph{chair}, is the graph obtained from a claw by subdividing one of its edges once. In this paper, we prove that every fork-free graph is perfectly weight divisible. As a consequence, we confirm a conjecture of Sivaraman that every fork-free graph is perfectly divisible.

math.CO↗

Enhanced and robust superconductivity in La0.8Sr0.2NiO2 membranes compressed up to 210 GPa

The discovery of superconductivity in infinite-layer nickelate thin films has opened a new frontier for exploring unconventional oxide superconductors beyond the copper oxide family. However, the presence of substrate hampers investigations under very high pressure. Recently, this problem was circumvented by a study of freestanding Nd0.85Sr0.15NiO2 membranes, which revealed that superconducting transition temperature kept increasing as the pressure was ramped up to 91 GPa, without showing signs of saturation. Naturally, one wonders what would happen at even higher pressures. Here, we report that superconductivity in a freestanding La0.8Sr0.2NiO2 membrane persists under applied ultrahigh pressures up to 210 GPa. The superconducting transition onset temperature exhibits a continuous dome-like evolution, increasing from 16 K at ambient pressure to a peak of 74.5 K at 146 GPa, and then gradually decreasing to 57.4 K at 210 GPa. Such robustness of superconductivity against ultrahigh pressure has not been observed in high-Tc oxide superconductors before.

cond-mat.supr-con↗

Hamiltonian cycles in 7-tough $(P_4\cup P_1)$-free graphs

Shan~[J. Graph Theory (2026)] proved that every 23-tough $(P_4\cup P_1)$-free graph on at least three vertices is Hamiltonian. We improve this bound to 7 by replacing the final cut analysis in Shan's framework with an asymmetric separation criterion and a cograph covering lemma.

math.CO↗

$T_{\bar{c}\bar{s}1}^f(2750)$ production in the $B^+$ decays processes

In the present work, we studied the \tcs state production through the meson loop mechanism in the $B^+$ meson decays, where \tcs is considered as a $\bar{D}K^*$ molecular state with $J^P=1^+$. By employing the effective Lagrangian approach, we estimated the branching ratio of the $B^+ \to D^+ T_{\bar{c}\bar{s}1}^0 $ and $B^+ \to D^{*+} T_{\bar{c}\bar{s}1}^0$ processes and found them to be on the order of $10^{-5}\sim 10^{-4}$. The fit fraction of \tcs in different processes was also estimated. We propose to search for \tcs in the $B^+ \to D^{*+}\bar{D}^{*-}K^+$ process, which should be accessible to the Belle II and LHCb Collaborations.

hep-ph↗

Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation

3D simulation platforms are critical for autonomous driving because they enable end-to-end policy evaluation, thereby reducing development costs and improving safety. In recent years, neural simulation has become predominant, with methods such as NuRec playing a central role; however, these methods remain relatively slow and typically require per-scene tuning. In this work, we present Instant NuRec, a feed-forward neural reconstruction model that turns a short multi-view driving log into a fully simulatable 3D Gaussian Splatting (3DGS) world in a single forward pass. The model accepts multi-view input from a calibrated camera rig and emits a layered output consisting of static and dynamic 3DGS layers, a sky cubemap, and per-camera ISP corrections, while providing native support for non-pinhole camera models via 3DGUT. It reconstructs a 10-20-second multi-camera scene in roughly 1.5 seconds and achieves a PSNR on the Waymo Open Dataset that is 2.01 dB above the strongest evaluated baseline. Instant NuRec is deeply integrated into NuRec and is compatible with AlpaSim for closed-loop simulation.

cs.GR↗