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Qi Yi

Publications and source records attributed to Qi Yi.

23 records · Page 2Linked to original sources

ImageNet Pre-training also Transfers Non-Robustness

ImageNet pre-training has enabled state-of-the-art results on many tasks. In spite of its recognized contribution to generalization, we observed in this study that ImageNet pre-training also transfers adversarial non-robustness from pre-trained model into fine-tuned model in the downstream classification tasks. We first conducted experiments on various datasets and network backbones to uncover the adversarial non-robustness in fine-tuned model. Further analysis was conducted on examining the learned knowledge of fine-tuned model and standard model, and revealed that the reason leading to the non-robustness is the non-robust features transferred from ImageNet pre-trained model. Finally, we analyzed the preference for feature learning of the pre-trained model, explored the factors influencing robustness, and introduced a simple robust ImageNet pre-training solution. Our code is available at \url{https://github.com/jiamingzhang94/ImageNet-Pretraining-transfers-non-robustness}.

cs.CV↗

Towards Adversarial Attack on Vision-Language Pre-training Models

While vision-language pre-training model (VLP) has shown revolutionary improvements on various vision-language (V+L) tasks, the studies regarding its adversarial robustness remain largely unexplored. This paper studied the adversarial attack on popular VLP models and V+L tasks. First, we analyzed the performance of adversarial attacks under different settings. By examining the influence of different perturbed objects and attack targets, we concluded some key observations as guidance on both designing strong multimodal adversarial attack and constructing robust VLP models. Second, we proposed a novel multimodal attack method on the VLP models called Collaborative Multimodal Adversarial Attack (Co-Attack), which collectively carries out the attacks on the image modality and the text modality. Experimental results demonstrated that the proposed method achieves improved attack performances on different V+L downstream tasks and VLP models. The analysis observations and novel attack method hopefully provide new understanding into the adversarial robustness of VLP models, so as to contribute their safe and reliable deployment in more real-world scenarios. Code is available at https://github.com/adversarial-for-goodness/Co-Attack.

cs.LG↗

Causality-driven Hierarchical Structure Discovery for Reinforcement Learning

Hierarchical reinforcement learning (HRL) effectively improves agents' exploration efficiency on tasks with sparse reward, with the guide of high-quality hierarchical structures (e.g., subgoals or options). However, how to automatically discover high-quality hierarchical structures is still a great challenge. Previous HRL methods can hardly discover the hierarchical structures in complex environments due to the low exploration efficiency by exploiting the randomness-driven exploration paradigm. To address this issue, we propose CDHRL, a causality-driven hierarchical reinforcement learning framework, leveraging a causality-driven discovery instead of a randomness-driven exploration to effectively build high-quality hierarchical structures in complicated environments. The key insight is that the causalities among environment variables are naturally fit for modeling reachable subgoals and their dependencies and can perfectly guide to build high-quality hierarchical structures. The results in two complex environments, 2D-Minecraft and Eden, show that CDHRL significantly boosts exploration efficiency with the causality-driven paradigm.

cs.LG↗

Object-Category Aware Reinforcement Learning

Object-oriented reinforcement learning (OORL) is a promising way to improve the sample efficiency and generalization ability over standard RL. Recent works that try to solve OORL tasks without additional feature engineering mainly focus on learning the object representations and then solving tasks via reasoning based on these object representations. However, none of these works tries to explicitly model the inherent similarity between different object instances of the same category. Objects of the same category should share similar functionalities; therefore, the category is the most critical property of an object. Following this insight, we propose a novel framework named Object-Category Aware Reinforcement Learning (OCARL), which utilizes the category information of objects to facilitate both perception and reasoning. OCARL consists of three parts: (1) Category-Aware Unsupervised Object Discovery (UOD), which discovers the objects as well as their corresponding categories; (2) Object-Category Aware Perception, which encodes the category information and is also robust to the incompleteness of (1) at the same time; (3) Object-Centric Modular Reasoning, which adopts multiple independent and object-category-specific networks when reasoning based on objects. Our experiments show that OCARL can improve both the sample efficiency and generalization in the OORL domain.

cs.LG↗

Hindsight Value Function for Variance Reduction in Stochastic Dynamic Environment

Policy gradient methods are appealing in deep reinforcement learning but suffer from high variance of gradient estimate. To reduce the variance, the state value function is applied commonly. However, the effect of the state value function becomes limited in stochastic dynamic environments, where the unexpected state dynamics and rewards will increase the variance. In this paper, we propose to replace the state value function with a novel hindsight value function, which leverages the information from the future to reduce the variance of the gradient estimate for stochastic dynamic environments. Particularly, to obtain an ideally unbiased gradient estimate, we propose an information-theoretic approach, which optimizes the embeddings of the future to be independent of previous actions. In our experiments, we apply the proposed hindsight value function in stochastic dynamic environments, including discrete-action environments and continuous-action environments. Compared with the standard state value function, the proposed hindsight value function consistently reduces the variance, stabilizes the training, and improves the eventual policy.

cs.LG↗