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Qian Ming Jia

Publications and source records attributed to Qian Ming Jia.

2 recordsLinked to original sources

Big World, Little Me: Comparing a First-Person VR Walkthrough Video and Static Slides for Communicating Height-Related Accessibility Barriers

People with dwarfism and other forms of short stature may encounter barriers created by fixed-height environments and discriminatory social assumptions. This paper evaluates Big World, Little Me, a 10 min 52 s first-person walkthrough recorded from a Unity-based VR environment. The narrative depicts domestic reachability, public-transport, and employment barriers. In a non-randomised between-subjects study, 100 participants aged 15--48 years viewed either the fixed-duration audiovisual walkthrough or a silent, self-paced 27-slide presentation representing the same principal events. Narrative engagement was higher for the walkthrough ($M=5.54$, $SD=0.51$) than for the slides ($M=4.24$, $SD=0.73$), mean difference $=1.30$, 95% CI [1.05, 1.55], Hedges' $g=2.05$, $p<.001$. State empathy was also higher for the walkthrough ($M=3.15$, $SD=0.33$) than for the slides ($M=2.21$, $SD=0.60$), mean difference $=0.94$, 95% CI [0.74, 1.13], Hedges' $g=1.91$, $p<.001$. Exploratory supportive-intention ratings increased more in the walkthrough condition than in the slide condition. Participants also rated the walkthrough as more dynamic, continuous, spatially clear, and information-rich. The findings indicate stronger immediate responses to the complete walkthrough format, but do not isolate the effects of motion, continuity, pacing, information quantity, or participant control. The walkthrough should be understood as screen-based VR-authored media rather than immersive VR or a reproduction of lived experience.

cs.HC↗

Do We Need to "Be There" to Say Goodbye? Comparing Participatory Agency and Spatial Presence Across Digital Farewell Formats

Digitally mediated attachment is increasingly common, yet the mechanisms of symbolic closure in hybrid physical--digital relationships remain underexplored. We address an XR design question: how different mediated farewell formats relate to perceived symbolic closure, spatial presence, and bereavement-related emotional intensity. Using "cloud petting" as a controlled proxy of digitally mediated attachment, we compare three farewell formats: (1) lightweight social messaging, (2) a revisitable web memorial, and (3) immersive VR ritual participation. These formats differ in symbolic participation, spatial presence, and sensorimotor ritual enactment. In a mixed-methods study ($N=45$), Website and VR showed significantly higher perceived symbolic closure than Messaging, while the present sample did not detect a significant closure advantage for VR over Website. VR was also associated with significantly stronger grief-related responses on the Pet Bereavement Questionnaire, whereas negative-affect change measured by the Positive and Negative Affect Schedule did not differ significantly across modalities. This pattern motivates a preliminary, exploratory, mechanism-level Agency-Amplification account: formats supporting structured farewell participation were associated with higher perceived closure, whereas the VR format, combining technical immersion, spatial presence, and sensorimotor ritual enactment, was associated with stronger loss-oriented emotional processing. Because the formats also bundled differences in participation, revisitation, technical immersion, and spatial presence, the study provides preliminary design guidance without isolating the causal contribution of any single feature.

cs.HC↗