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Qian Zhu

Publications and source records attributed to Qian Zhu.

At least 19 recordsLinked to original sources

Multi-AUV Ad-hoc network-based Target Tracking: A Value Gradient Guidance Multi-Agent Diffusion Reinforcement Learning Approach

Multi-AUV ad-hoc network-based target tracking requires networked autonomous underwater vehicles (AUVs) to cooperatively track maneuvering targets under constrained acoustic communication, dynamic topology, and uncertain ocean disturbances. Although multi-agent reinforcement learning (MARL) enables decentralized coordination through centralized training, existing methods suffer from high-dimensional joint state-action modeling, noise-sensitive policy generation, leading to unstable training and degraded tracking. To address these issues, we propose VGG-MADiffRL, a value-gradient-guided multi-agent diffusion RL algorithm, and MDCA, a diffusion?based hierarchical control architecture. Leveraging underwater mission characteristics, we model sonar detection mechanisms and ocean current disturbances, formulating cooperative tracking for multi-AUV ad-hoc networks as an MDP. The proposed MDCA constitutes a three-tier closed-loop control framework: a global intelligent control layer, a local online training layer, and a physical action execution layer. This structure enables synergistic optimization across task allocation, local decision processes, and execution feedback. Within MDCA, the local online training layer is the policy learning framework; VGG-MADiffRL builds on diffusion policies and incorporates value gradients to guide action generation in the reverse denoising process, steering the generated actions towards higher expected returns. It employs twin value networks with joint optimization and soft target updates to mitigate overestimation and training oscillations, promoting more stable convergence. Experimental results show that VGG-MADiffRL consistently achieves faster convergence, higher tracking accuracy, and smoother training dynamics in cooperative tracking scenarios, validating its effectiveness and practical engineering value in dynamic underwater settings.

cs.LG

Multi-AUV Ad-hoc Networks-Based Multi-Target Tracking Based on Scene-Adaptive Embodied Intelligence

With the rapid advancement of underwater net-working and multi-agent coordination technologies, autonomous underwater vehicle (AUV) ad-hoc networks have emerged as a pivotal framework for executing complex maritime missions, such as multi-target tracking. However, traditional data-centricarchitectures struggle to maintain operational consistency under highly dynamic topological fluctuations and severely constrained acoustic communication bandwidth. This article proposes a scene-adaptive embodied intelligence (EI) architecture for multi-AUV ad-hoc networks, which re-envisions AUVs as embodied entities by integrating perception, decision-making, and physical execution into a unified cognitive loop. To materialize the functional interaction between these layers, we define a beacon-based communication and control model that treats the communication link as a dynamic constraint-aware channel, effectively bridging the gap between high-level policy inference and decentralized physical actuation. Specifically, the proposed architecture employs a three-layer functional framework and introduces a Scene-Adaptive MARL (SA-MARL) algorithm featuring a dual-path critic mechanism. By integrating a scene critic network and a general critic network through a weight-based dynamic fusion process, SA-MARL effectively decouples specialized tracking tasks from global safety constraints, facilitating autonomous policy evolution. Evaluation results demonstrate that the proposedscheme significantly accelerates policy convergence and achieves superior tracking accuracy compared to mainstream MARL approaches, maintaining robust performance even under intense environmental interference and fluid topological shifts.

cs.RO

An Industrial-Scale Insurance LLM Achieving Verifiable Domain Mastery and Hallucination Control without Competence Trade-offs

Adapting Large Language Models (LLMs) to high-stakes vertical domains like insurance presents a significant challenge: scenarios demand strict adherence to complex regulations and business logic with zero tolerance for hallucinations. Existing approaches often suffer from a Competency Trade-off - sacrificing general intelligence for domain expertise - or rely heavily on RAG without intrinsic reasoning. To bridge this gap, we present INS-S1, an insurance-specific LLM family trained via a novel end-to-end alignment paradigm. Our approach features two methodological innovations: (1) A Verifiable Data Synthesis System that constructs hierarchical datasets for actuarial reasoning and compliance; and (2) A Progressive SFT-RL Curriculum Framework that integrates dynamic data annealing with a synergistic mix of Verified Reasoning (RLVR) and AI Feedback (RLAIF). By optimizing data ratios and reward signals, this framework enforces domain constraints while preventing catastrophic forgetting. Additionally, we release INSEva, the most comprehensive insurance benchmark to date (39k+ samples). Extensive experiments show that INS-S1 achieves SOTA performance on domain tasks, significantly outperforming DeepSeek-R1 and Gemini-2.5-Pro. Crucially, it maintains top-tier general capabilities and achieves a record-low 0.6% hallucination rate (HHEM). Our results demonstrate that rigorous domain specialization can be achieved without compromising general intelligence.

cs.CL

DHEA-MECD: An Embodied Intelligence-Powered DRL Algorithm for AUV Tracking in Underwater Environments with High-Dimensional Features

In recent years, autonomous underwater vehicle (AUV) systems have demonstrated significant potential in complex marine exploration. However, effective AUV-based tracking remains challenging in realistic underwater environments characterized by high-dimensional features, including coupled kinematic states, spatial constraints, time-varying environmental disturbances, etc. To address these challenges, this paper proposes a hierarchical embodied-intelligence (EI) architecture for underwater multi-target tracking with AUVs in complex underwater environments. Built upon this architecture, we introduce the Double-Head Encoder-Attention-based Multi-Expert Collaborative Decision (DHEA-MECD), a novel Deep Reinforcement Learning (DRL) algorithm designed to support efficient and robust multi-target tracking. Specifically, in DHEA-MECD, a Double-Head Encoder-Attention-based information extraction framework is designed to semantically decompose raw sensory observations and explicitly model complex dependencies among heterogeneous features, including spatial configurations, kinematic states, structural constraints, and stochastic perturbations. On this basis, a motion-stage-aware multi-expert collaborative decision mechanism with Top-k expert selection strategy is introduced to support stage-adaptive decision-making. Furthermore, we propose the DHEA-MECD-based underwater multitarget tracking algorithm to enable AUV smart, stable, and anti-interference multi-target tracking. Extensive experimental results demonstrate that the proposed approach achieves superior tracking success rates, faster convergence, and improved motion optimality compared with mainstream DRL-based methods, particularly in complex and disturbance-rich marine environments.

cs.NI

A Pragmatic VLA Foundation Model

Offering great potential in robotic manipulation, a capable Vision-Language-Action (VLA) foundation model is expected to faithfully generalize across tasks and platforms while ensuring cost efficiency (e.g., data and GPU hours required for adaptation). To this end, we develop LingBot-VLA with around 20,000 hours of real-world data from 9 popular dual-arm robot configurations. Through a systematic assessment on 4 robotic platforms, each completing 100 tasks with 130 post-training episodes per task, our model achieves clear superiority over competitors, showcasing its strong performance and broad generalizability. We have also built an efficient codebase, which delivers a throughput of 261 samples per second with an 8-GPU training setup, representing a 1.5~2.8$\times$ (depending on the relied VLM base model) speedup over existing VLA-oriented codebases. The above features ensure that our model is well-suited for real-world deployment. To advance the field of robot learning, we provide open access to the code, base model, and benchmark data, with a focus on enabling more challenging tasks and promoting sound evaluation standards.

cs.RO

The Great March 100: 100 Detail-oriented Tasks for Evaluating Embodied AI Agents

Recently, with the rapid development of robot learning and imitation learning, numerous datasets and methods have emerged. However, these datasets and their task designs often lack systematic consideration and principles. This raises important questions: Do the current datasets and task designs truly advance the capabilities of robotic agents? Do evaluations on a few common tasks accurately reflect the differentiated performance of various methods proposed by different teams and evaluated on different tasks? To address these issues, we introduce the Great March 100 (\textbf{GM-100}) as the first step towards a robot learning Olympics. GM-100 consists of 100 carefully designed tasks that cover a wide range of interactions and long-tail behaviors, aiming to provide a diverse and challenging set of tasks to comprehensively evaluate the capabilities of robotic agents and promote diversity and complexity in robot dataset task designs. These tasks are developed through systematic analysis and expansion of existing task designs, combined with insights from human-object interaction primitives and object affordances. We collect a large amount of trajectory data on different robotic platforms and evaluate several baseline models. Experimental results demonstrate that the GM-100 tasks are 1) feasible to execute and 2) sufficiently challenging to effectively differentiate the performance of current VLA models. Our data and code are available at https://rhos.ai/research/gm-100.

cs.RO

Ego vs. Exo and Active vs. Passive: Investigating the Individual and Combined Effects of Viewpoint and Navigation on Spatial Immersion and Understanding in Immersive Storytelling

Visual storytelling combines visuals and narratives to communicate important insights. While web-based visual storytelling is well-established, leveraging the next generation of digital technologies for visual storytelling, specifically immersive technologies, remains underexplored. We investigated the impact of the story viewpoint (from the audience's perspective) and navigation (when progressing through the story) on spatial immersion and understanding. First, we collected web-based 3D stories and elicited design considerations from three VR developers. We then adapted four selected web-based stories to an immersive format. Finally, we conducted a user study (N=24) to examine egocentric and exocentric viewpoints, active and passive navigation, and the combinations they form. Our results indicated significantly higher preferences for egocentric+active (higher agency and engagement) and exocentric+passive (higher focus on content). We also found a marginal significance of viewpoints on story understanding and a strong significance of navigation on spatial immersion.

cs.HC

EPSO: A Caching-Based Efficient Superoptimizer for BPF Bytecode

Extended Berkeley Packet Filter (eBPF) allows developers to extend Linux kernel functionality without modifying its source code. To ensure system safety, an in-kernel safety checker, the verifier, enforces strict safety constraints (for example, a limited program size) on eBPF programs loaded into the kernel. These constraints, combined with eBPF's performance-critical use cases, make effective optimization essential. However, existing compilers (such as Clang) offer limited optimization support, and many semantics-preserving transformations are rejected by the verifier, which makes handcrafted optimization rule design both challenging and limited in effectiveness. Superoptimization overcomes the limitations of rule-based methods by automatically discovering optimal transformations, but its high computational cost limits scalability. To address this, we propose EPSO, a caching-based superoptimizer that discovers rewrite rules via offline superoptimization and reuses them to achieve high-quality optimizations with minimal runtime overhead. We evaluate EPSO on benchmarks from the Linux kernel and several eBPF-based projects, including Cilium, Katran, hXDP, Sysdig, Tetragon, and Tracee. EPSO discovers 795 rewrite rules and achieves up to 68.87 percent (average 24.37 percent) reduction in program size compared to Clang's output, outperforming the state-of-the-art BPF optimizer K2 on all benchmarks and Merlin on 92.68 percent of them. Additionally, EPSO reduces program runtime by an average of 6.60 percent, improving throughput and lowering latency in network applications.

cs.SE

When Person Re-Identification Meets Event Camera: A Benchmark Dataset and An Attribute-guided Re-Identification Framework

Recent researchers have proposed using event cameras for person re-identification (ReID) due to their promising performance and better balance in terms of privacy protection, event camera-based person ReID has attracted significant attention. Currently, mainstream event-based person ReID algorithms primarily focus on fusing visible light and event stream, as well as preserving privacy. Although significant progress has been made, these methods are typically trained and evaluated on small-scale or simulated event camera datasets, making it difficult to assess their real identification performance and generalization ability. To address the issue of data scarcity, this paper introduces a large-scale RGB-event based person ReID dataset, called EvReID. The dataset contains 118,988 image pairs and covers 1200 pedestrian identities, with data collected across multiple seasons, scenes, and lighting conditions. We also evaluate 15 state-of-the-art person ReID algorithms, laying a solid foundation for future research in terms of both data and benchmarking. Based on our newly constructed dataset, this paper further proposes a pedestrian attribute-guided contrastive learning framework to enhance feature learning for person re-identification, termed TriPro-ReID. This framework not only effectively explores the visual features from both RGB frames and event streams, but also fully utilizes pedestrian attributes as mid-level semantic features. Extensive experiments on the EvReID dataset and MARS datasets fully validated the effectiveness of our proposed RGB-Event person ReID framework. The benchmark dataset and source code will be released on https://github.com/Event-AHU/Neuromorphic_ReID

cs.CV

INSEva: A Comprehensive Chinese Benchmark for Large Language Models in Insurance

Insurance, as a critical component of the global financial system, demands high standards of accuracy and reliability in AI applications. While existing benchmarks evaluate AI capabilities across various domains, they often fail to capture the unique characteristics and requirements of the insurance domain. To address this gap, we present INSEva, a comprehensive Chinese benchmark specifically designed for evaluating AI systems' knowledge and capabilities in insurance. INSEva features a multi-dimensional evaluation taxonomy covering business areas, task formats, difficulty levels, and cognitive-knowledge dimension, comprising 38,704 high-quality evaluation examples sourced from authoritative materials. Our benchmark implements tailored evaluation methods for assessing both faithfulness and completeness in open-ended responses. Through extensive evaluation of 8 state-of-the-art Large Language Models (LLMs), we identify significant performance variations across different dimensions. While general LLMs demonstrate basic insurance domain competency with average scores above 80, substantial gaps remain in handling complex, real-world insurance scenarios. The benchmark will be public soon.

cs.CL

AudioSet-R: A Refined AudioSet with Multi-Stage LLM Label Reannotation

AudioSet is a widely used benchmark in the audio research community and has significantly advanced various audio-related tasks. However, persistent issues with label accuracy and completeness remain critical bottlenecks that limit performance in downstream applications.To address the aforementioned challenges, we propose a three-stage reannotation framework that harnesses general-purpose audio-language foundation models to systematically improve the label quality of AudioSet. The framework employs a cross-modal prompting strategy, inspired by the concept of prompt chaining, wherein prompts are sequentially composed to execute subtasks (audio comprehension, label synthesis, and semantic alignment). Leveraging this framework, we construct a high-quality, structured relabeled version of AudioSet-R. Extensive experiments conducted on representative audio classification models--including AST, PANNs, SSAST, and AudioMAE--consistently demonstrate substantial performance improvements, thereby validating the generalizability and effectiveness of the proposed approach in enhancing label reliability.The code is publicly available at: https://github.com/colaudiolab/AudioSet-R.

cs.SD

Signaling Human Intentions to Service Robots: Understanding the Use of Social Cues during In-Person Conversations

As social service robots become commonplace, it is essential for them to effectively interpret human signals, such as verbal, gesture, and eye gaze, when people need to focus on their primary tasks to minimize interruptions and distractions. Toward such a socially acceptable Human-Robot Interaction, we conducted a study ($N=24$) in an AR-simulated context of a coffee chat. Participants elicited social cues to signal intentions to an anthropomorphic, zoomorphic, grounded technical, or aerial technical robot waiter when they were speakers or listeners. Our findings reveal common patterns of social cues over intentions, the effects of robot morphology on social cue position and conversational role on social cue complexity, and users' rationale in choosing social cues. We offer insights into understanding social cues concerning perceptions of robots, cognitive load, and social context. Additionally, we discuss design considerations on approaching, social cue recognition, and response strategies for future service robots.

cs.HC

AudioCIL: A Python Toolbox for Audio Class-Incremental Learning with Multiple Scenes

Deep learning, with its robust aotomatic feature extraction capabilities, has demonstrated significant success in audio signal processing. Typically, these methods rely on static, pre-collected large-scale datasets for training, performing well on a fixed number of classes. However, the real world is characterized by constant change, with new audio classes emerging from streaming or temporary availability due to privacy. This dynamic nature of audio environments necessitates models that can incrementally learn new knowledge for new classes without discarding existing information. Introducing incremental learning to the field of audio signal processing, i.e., Audio Class-Incremental Learning (AuCIL), is a meaningful endeavor. We propose such a toolbox named AudioCIL to align audio signal processing algorithms with real-world scenarios and strengthen research in audio class-incremental learning. Code is available at https://github.com/colaudiolab/AudioCIL.

cs.SD

SNN-PAR: Energy Efficient Pedestrian Attribute Recognition via Spiking Neural Networks

Artificial neural network based Pedestrian Attribute Recognition (PAR) has been widely studied in recent years, despite many progresses, however, the energy consumption is still high. To address this issue, in this paper, we propose a Spiking Neural Network (SNN) based framework for energy-efficient attribute recognition. Specifically, we first adopt a spiking tokenizer module to transform the given pedestrian image into spiking feature representations. Then, the output will be fed into the spiking Transformer backbone networks for energy-efficient feature extraction. We feed the enhanced spiking features into a set of feed-forward networks for pedestrian attribute recognition. In addition to the widely used binary cross-entropy loss function, we also exploit knowledge distillation from the artificial neural network to the spiking Transformer network for more accurate attribute recognition. Extensive experiments on three widely used PAR benchmark datasets fully validated the effectiveness of our proposed SNN-PAR framework. The source code of this paper is released on \url{https://github.com/Event-AHU/OpenPAR}.

cs.CV

AnomalyCD: A benchmark for Earth anomaly change detection with high-resolution and time-series observations

Various Earth anomalies have destroyed the stable, balanced state, resulting in fatalities and serious destruction of property. With the advantages of large-scale and precise observation, high-resolution remote sensing images have been widely used for anomaly monitoring and localization. Powered by the deep representation, the existing methods have achieved remarkable advances, primarily in classification and change detection techniques. However, labeled samples are difficult to acquire due to the low probability of anomaly occurrence, and the trained models are limited to fixed anomaly categories, which hinders the application for anomalies with few samples or unknown anomalies. In this paper, to tackle this problem, we propose the anomaly change detection (AnomalyCD) technique, which accepts time-series observations and learns to identify anomalous changes by learning from the historical normal change pattern. Compared to the existing techniques, AnomalyCD processes an unfixed number of time steps and can localize the various anomalies in a unified manner, without human supervision. To benchmark AnomalyCD, we constructed a high-resolution dataset with time-series images dedicated to various Earth anomalies (the AnomalyCDD dataset). AnomalyCDD contains high-resolution (from 0.15 to 2.39 m/pixel), time-series (from 3 to 7 time steps), and large-scale images (1927.93 km2 in total) collected globally Furthermore, we developed a zero-shot baseline model (AnomalyCDM), which implements the AnomalyCD technique by extracting a general representation from the segment anything model (SAM) and conducting temporal comparison to distinguish the anomalous changes from normal changes. AnomalyCDM is designed as a two-stage workflow to enhance the efficiency, and has the ability to process the unseen images directly, without retraining for each scene.

cs.CV

Pedestrian Attribute Recognition: A New Benchmark Dataset and A Large Language Model Augmented Framework

Pedestrian Attribute Recognition (PAR) is one of the indispensable tasks in human-centered research. However, existing datasets neglect different domains (e.g., environments, times, populations, and data sources), only conducting simple random splits, and the performance of these datasets has already approached saturation. In the past five years, no large-scale dataset has been opened to the public. To address this issue, this paper proposes a new large-scale, cross-domain pedestrian attribute recognition dataset to fill the data gap, termed MSP60K. It consists of 60,122 images and 57 attribute annotations across eight scenarios. Synthetic degradation is also conducted to further narrow the gap between the dataset and real-world challenging scenarios. To establish a more rigorous benchmark, we evaluate 17 representative PAR models under both random and cross-domain split protocols on our dataset. Additionally, we propose an innovative Large Language Model (LLM) augmented PAR framework, named LLM-PAR. This framework processes pedestrian images through a Vision Transformer (ViT) backbone to extract features and introduces a multi-embedding query Transformer to learn partial-aware features for attribute classification. Significantly, we enhance this framework with LLM for ensemble learning and visual feature augmentation. Comprehensive experiments across multiple PAR benchmark datasets have thoroughly validated the efficacy of our proposed framework. The dataset and source code accompanying this paper will be made publicly available at \url{https://github.com/Event-AHU/OpenPAR}.

cs.CV

CompositingVis: Exploring Interactions for Creating Composite Visualizations in Immersive Environments

Composite visualization represents a widely embraced design that combines multiple visual representations to create an integrated view. However, the traditional approach of creating composite visualizations in immersive environments typically occurs asynchronously outside of the immersive space and is carried out by experienced experts. In this work, we aim to empower users to participate in the creation of composite visualization within immersive environments through embodied interactions. This could provide a flexible and fluid experience with immersive visualization and has the potential to facilitate understanding of the relationship between visualization views. We begin with developing a design space of embodied interactions to create various types of composite visualizations with the consideration of data relationships. Drawing inspiration from people's natural experience of manipulating physical objects, we design interactions based on the combination of 3D manipulations in immersive environments. Building upon the design space, we present a series of case studies showcasing the interaction to create different kinds of composite visualizations in virtual reality. Subsequently, we conduct a user study to evaluate the usability of the derived interaction techniques and user experience of creating composite visualizations through embodied interactions. We find that empowering users to participate in composite visualizations through embodied interactions enables them to flexibly leverage different visualization views for understanding and communicating the relationships between different views, which underscores the potential of several future application scenarios.

cs.HC

Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments

Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments faces challenges posed by user acceptance and contextual constraints. To explore appropriate interaction design, we first conduct a formative study to identify user needs for data and interaction. Informed by the findings, we summarize appropriate interaction modalities with eye-based, hand-based and spatially-aware object interaction for situated visualization in public environments. Then, through an iterative design process with six users, we explore and implement interactive techniques for activating and analyzing with situated visualization. To assess the effectiveness and acceptance of these interactions, we integrate them into an AR prototype and conduct a within-subjects study in public scenarios using conventional hand-only interactions as the baseline. The results show that participants preferred our prototype over the baseline, attributing their preference to the interactions being more acceptable, flexible, and practical in public.

cs.HC