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Qianchuan Zhao

Publications and source records attributed to Qianchuan Zhao.

At least 37 records · Page 2Linked to original sources

Robust Quantum Control using Reinforcement Learning from Demonstration

Quantum control requires high-precision and robust control pulses to ensure optimal system performance. However, control sequences generated with a system model may suffer from model bias, leading to low fidelity. While model-free reinforcement learning (RL) methods have been developed to avoid such biases, training an RL agent from scratch can be time-consuming, often taking hours to gather enough samples for convergence. This challenge has hindered the broad application of RL techniques to larger and more complex quantum control issues, limiting their adaptability. In this work, we use Reinforcement Learning from Demonstration (RLfD) to leverage the control sequences generated with system models and further optimize them with RL to avoid model bias. By avoiding learning from scratch and starting with reasonable control pulse shapes, this approach can increase sample efficiency by reducing the number of samples, which can significantly reduce the training time. Thus, this method can effectively handle pulse shapes that are discretized into more than 1000 pieces without compromising final fidelity. We have simulated the preparation of several high-fidelity non-classical states using the RLfD method. We also find that the training process is more stable when using RLfD. In addition, this method is suitable for fast gate calibration using reinforcement learning.

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Fewer May Be Better: Enhancing Offline Reinforcement Learning with Reduced Dataset

Offline reinforcement learning (RL) represents a significant shift in RL research, allowing agents to learn from pre-collected datasets without further interaction with the environment. A key, yet underexplored, challenge in offline RL is selecting an optimal subset of the offline dataset that enhances both algorithm performance and training efficiency. Reducing dataset size can also reveal the minimal data requirements necessary for solving similar problems. In response to this challenge, we introduce ReDOR (Reduced Datasets for Offline RL), a method that frames dataset selection as a gradient approximation optimization problem. We demonstrate that the widely used actor-critic framework in RL can be reformulated as a submodular optimization objective, enabling efficient subset selection. To achieve this, we adapt orthogonal matching pursuit (OMP), incorporating several novel modifications tailored for offline RL. Our experimental results show that the data subsets identified by ReDOR not only boost algorithm performance but also do so with significantly lower computational complexity.

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Episodic Novelty Through Temporal Distance

Exploration in sparse reward environments remains a significant challenge in reinforcement learning, particularly in Contextual Markov Decision Processes (CMDPs), where environments differ across episodes. Existing episodic intrinsic motivation methods for CMDPs primarily rely on count-based approaches, which are ineffective in large state spaces, or on similarity-based methods that lack appropriate metrics for state comparison. To address these shortcomings, we propose Episodic Novelty Through Temporal Distance (ETD), a novel approach that introduces temporal distance as a robust metric for state similarity and intrinsic reward computation. By employing contrastive learning, ETD accurately estimates temporal distances and derives intrinsic rewards based on the novelty of states within the current episode. Extensive experiments on various benchmark tasks demonstrate that ETD significantly outperforms state-of-the-art methods, highlighting its effectiveness in enhancing exploration in sparse reward CMDPs.

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Exploring Critical Testing Scenarios for Decision-Making Policies: An LLM Approach

Recent advances in decision-making policies have led to significant progress in fields such as autonomous driving and robotics. However, testing these policies remains crucial with the existence of critical scenarios that may threaten their reliability. Despite ongoing research, challenges such as low testing efficiency and limited diversity persist due to the complexity of the decision-making policies and their environments. To address these challenges, this paper proposes an adaptable Large Language Model (LLM)-driven online testing framework to explore critical and diverse testing scenarios for decision-making policies. Specifically, we design a "generate-test-feedback" pipeline with templated prompt engineering to harness the world knowledge and reasoning abilities of LLMs. Additionally, a multi-scale scenario generation strategy is proposed to address the limitations of LLMs in making fine-grained adjustments, further enhancing testing efficiency. Finally, the proposed LLM-driven method is evaluated on five widely recognized benchmarks, and the experimental results demonstrate that our method significantly outperforms baseline methods in uncovering both critical and diverse scenarios. These findings suggest that LLM-driven methods hold significant promise for advancing the testing of decision-making policies.

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Priority-based Energy Allocation in Buildings through Distributed Model Predictive Control

Many countries are facing energy shortage today and most of the global energy is consumed by HVAC systems in buildings. For the scenarios where the energy system is not sufficiently supplied to HVAC systems, a priority-based allocation scheme based on distributed model predictive control is proposed in this paper, which distributes the energy rationally based on priority order. According to the scenarios, two distributed allocation strategies, i.e., one-to-one priority strategy and multi-to-one priority strategy, are developed in this paper and validated by simulation in a building containing three zones and a building containing 36 rooms, respectively. Both priority-based strategies fully exploit the potential of predictive control solutions. The experiment shows that our scheme has good scalability and achieve the performance of centralized strategy while making the calculation tractable.

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A Two-Stage Masked Autoencoder Based Network for Indoor Depth Completion

Depth images have a wide range of applications, such as 3D reconstruction, autonomous driving, augmented reality, robot navigation, and scene understanding. Commodity-grade depth cameras are hard to sense depth for bright, glossy, transparent, and distant surfaces. Although existing depth completion methods have achieved remarkable progress, their performance is limited when applied to complex indoor scenarios. To address these problems, we propose a two-step Transformer-based network for indoor depth completion. Unlike existing depth completion approaches, we adopt a self-supervision pre-training encoder based on the masked autoencoder to learn an effective latent representation for the missing depth value; then we propose a decoder based on a token fusion mechanism to complete (i.e., reconstruct) the full depth from the jointly RGB and incomplete depth image. Compared to the existing methods, our proposed network, achieves the state-of-the-art performance on the Matterport3D dataset. In addition, to validate the importance of the depth completion task, we apply our methods to indoor 3D reconstruction. The code, dataset, and demo are available at https://github.com/kailaisun/Indoor-Depth-Completion.

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Bayesian Design Principles for Offline-to-Online Reinforcement Learning

Offline reinforcement learning (RL) is crucial for real-world applications where exploration can be costly or unsafe. However, offline learned policies are often suboptimal, and further online fine-tuning is required. In this paper, we tackle the fundamental dilemma of offline-to-online fine-tuning: if the agent remains pessimistic, it may fail to learn a better policy, while if it becomes optimistic directly, performance may suffer from a sudden drop. We show that Bayesian design principles are crucial in solving such a dilemma. Instead of adopting optimistic or pessimistic policies, the agent should act in a way that matches its belief in optimal policies. Such a probability-matching agent can avoid a sudden performance drop while still being guaranteed to find the optimal policy. Based on our theoretical findings, we introduce a novel algorithm that outperforms existing methods on various benchmarks, demonstrating the efficacy of our approach. Overall, the proposed approach provides a new perspective on offline-to-online RL that has the potential to enable more effective learning from offline data.

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Tunable coupling of a quantum phononic resonator to a transmon qubit with flip-chip architecture

A hybrid system with tunable coupling between phonons and qubits shows great potential for advancing quantum information processing. In this work, we demonstrate strong and tunable coupling between a surface acoustic wave (SAW) resonator and a transmon qubit based on galvanic-contact flip-chip technique. The coupling strength varies from $2π\times$7.0 MHz to -$2π\times$20.6 MHz, which is extracted from different vacuum Rabi oscillation frequencies. The phonon-induced ac Stark shift of the qubit at different coupling strengths is also shown. Our approach offers a good experimental platform for exploring quantum acoustics and hybrid systems.

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Dynamics and Resonance Fluorescence from a Superconducting Artificial Atom Doubly Driven by Quantized and Classical Fields

We report an experimental demonstration of resonance fluorescence in a two-level superconducting artificial atom under two driving fields coupled to a detuned cavity. One of the fields is classical and the other is varied from quantum (vacuum fluctuations) to classical one by controlling the photon number inside the cavity. The device consists of a transmon qubit strongly coupled to a one-dimensional transmission line and a coplanar waveguide resonator. We observe a sideband anti-crossing and asymmetry in the emission spectra of the system through a one-dimensional transmission line, which is fundamentally different from the weak coupling case. By changing the photon number inside the cavity, the emission spectrum of our doubly driven system approaches to the case when the atom is driven by two classical bichromatic fields. We also measure the dynamical evolution of the system through the transmission line and study the properties of the first-order correlation function, Rabi oscillations and energy relaxation in the system. The study of resonance fluorescence from an atom driven by two fields promotes understanding decoherence in superconducting quantum circuits and may find applications in superconducting quantum computing and quantum networks.

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Learning Diverse Risk Preferences in Population-based Self-play

Among the great successes of Reinforcement Learning (RL), self-play algorithms play an essential role in solving competitive games. Current self-play algorithms optimize the agent to maximize expected win-rates against its current or historical copies, making it often stuck in the local optimum and its strategy style simple and homogeneous. A possible solution is to improve the diversity of policies, which helps the agent break the stalemate and enhances its robustness when facing different opponents. However, enhancing diversity in the self-play algorithms is not trivial. In this paper, we aim to introduce diversity from the perspective that agents could have diverse risk preferences in the face of uncertainty. Specifically, we design a novel reinforcement learning algorithm called Risk-sensitive Proximal Policy Optimization (RPPO), which smoothly interpolates between worst-case and best-case policy learning and allows for policy learning with desired risk preferences. Seamlessly integrating RPPO with population-based self-play, agents in the population optimize dynamic risk-sensitive objectives with experiences from playing against diverse opponents. Empirical results show that our method achieves comparable or superior performance in competitive games and that diverse modes of behaviors emerge. Our code is public online at \url{https://github.com/Jackory/RPBT}.

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No Prior Mask: Eliminate Redundant Action for Deep Reinforcement Learning

The large action space is one fundamental obstacle to deploying Reinforcement Learning methods in the real world. The numerous redundant actions will cause the agents to make repeated or invalid attempts, even leading to task failure. Although current algorithms conduct some initial explorations for this issue, they either suffer from rule-based systems or depend on expert demonstrations, which significantly limits their applicability in many real-world settings. In this work, we examine the theoretical analysis of what action can be eliminated in policy optimization and propose a novel redundant action filtering mechanism. Unlike other works, our method constructs the similarity factor by estimating the distance between the state distributions, which requires no prior knowledge. In addition, we combine the modified inverse model to avoid extensive computation in high-dimensional state space. We reveal the underlying structure of action spaces and propose a simple yet efficient redundant action filtering mechanism named No Prior Mask (NPM) based on the above techniques. We show the superior performance of our method by conducting extensive experiments on high-dimensional, pixel-input, and stochastic problems with various action redundancy. Our code is public online at https://github.com/zhongdy15/npm.

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Never Explore Repeatedly in Multi-Agent Reinforcement Learning

In the realm of multi-agent reinforcement learning, intrinsic motivations have emerged as a pivotal tool for exploration. While the computation of many intrinsic rewards relies on estimating variational posteriors using neural network approximators, a notable challenge has surfaced due to the limited expressive capability of these neural statistics approximators. We pinpoint this challenge as the "revisitation" issue, where agents recurrently explore confined areas of the task space. To combat this, we propose a dynamic reward scaling approach. This method is crafted to stabilize the significant fluctuations in intrinsic rewards in previously explored areas and promote broader exploration, effectively curbing the revisitation phenomenon. Our experimental findings underscore the efficacy of our approach, showcasing enhanced performance in demanding environments like Google Research Football and StarCraft II micromanagement tasks, especially in sparse reward settings.

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Mean-Semivariance Policy Optimization via Risk-Averse Reinforcement Learning

Keeping risk under control is often more crucial than maximizing expected rewards in real-world decision-making situations, such as finance, robotics, autonomous driving, etc. The most natural choice of risk measures is variance, which penalizes the upside volatility as much as the downside part. Instead, the (downside) semivariance, which captures the negative deviation of a random variable under its mean, is more suitable for risk-averse proposes. This paper aims at optimizing the mean-semivariance (MSV) criterion in reinforcement learning w.r.t. steady reward distribution. Since semivariance is time-inconsistent and does not satisfy the standard Bellman equation, the traditional dynamic programming methods are inapplicable to MSV problems directly. To tackle this challenge, we resort to Perturbation Analysis (PA) theory and establish the performance difference formula for MSV. We reveal that the MSV problem can be solved by iteratively solving a sequence of RL problems with a policy-dependent reward function. Further, we propose two on-policy algorithms based on the policy gradient theory and the trust region method. Finally, we conduct diverse experiments from simple bandit problems to continuous control tasks in MuJoCo, which demonstrate the effectiveness of our proposed methods.

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The Provable Benefits of Unsupervised Data Sharing for Offline Reinforcement Learning

Self-supervised methods have become crucial for advancing deep learning by leveraging data itself to reduce the need for expensive annotations. However, the question of how to conduct self-supervised offline reinforcement learning (RL) in a principled way remains unclear. In this paper, we address this issue by investigating the theoretical benefits of utilizing reward-free data in linear Markov Decision Processes (MDPs) within a semi-supervised setting. Further, we propose a novel, Provable Data Sharing algorithm (PDS) to utilize such reward-free data for offline RL. PDS uses additional penalties on the reward function learned from labeled data to prevent overestimation, ensuring a conservative algorithm. Our results on various offline RL tasks demonstrate that PDS significantly improves the performance of offline RL algorithms with reward-free data. Overall, our work provides a promising approach to leveraging the benefits of unlabeled data in offline RL while maintaining theoretical guarantees. We believe our findings will contribute to developing more robust self-supervised RL methods.

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Distributionally Robust Offline Reinforcement Learning with Linear Function Approximation

Among the reasons hindering reinforcement learning (RL) applications to real-world problems, two factors are critical: limited data and the mismatch between the testing environment (real environment in which the policy is deployed) and the training environment (e.g., a simulator). This paper attempts to address these issues simultaneously with distributionally robust offline RL, where we learn a distributionally robust policy using historical data obtained from the source environment by optimizing against a worst-case perturbation thereof. In particular, we move beyond tabular settings and consider linear function approximation. More specifically, we consider two settings, one where the dataset is well-explored and the other where the dataset has sufficient coverage of the optimal policy. We propose two algorithms~-- one for each of the two settings~-- that achieve error bounds $\tilde{O}(d^{1/2}/N^{1/2})$ and $\tilde{O}(d^{3/2}/N^{1/2})$ respectively, where $d$ is the dimension in the linear function approximation and $N$ is the number of trajectories in the dataset. To the best of our knowledge, they provide the first non-asymptotic results of the sample complexity in this setting. Diverse experiments are conducted to demonstrate our theoretical findings, showing the superiority of our algorithm against the non-robust one.

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MPSN: Motion-aware Pseudo Siamese Network for Indoor Video Head Detection in Buildings

Head detection in the indoor video is an essential component of building occupancy detection. While deep models have achieved remarkable progress in general object detection, they are not satisfying enough in complex indoor scenes. The indoor surveillance video often includes cluttered background objects, among which heads have small scales and diverse poses. In this paper, we propose Motion-aware Pseudo Siamese Network (MPSN), an end-to-end approach that leverages head motion information to guide the deep model to extract effective head features in indoor scenarios. By taking the pixel-wise difference of adjacent frames as the auxiliary input, MPSN effectively enhances human head motion information and removes the irrelevant objects in the background. Compared with prior methods, it achieves superior performance on the two indoor video datasets. Our experiments show that MPSN successfully suppresses static background objects and highlights the moving instances, especially human heads in indoor videos. We also compare different methods to capture head motion, which demonstrates the simplicity and flexibility of MPSN. To validate the robustness of MPSN, we conduct adversarial experiments with a mathematical solution of small perturbations for robust model selection. Finally, for confirming its potential in building control systems, we apply MPSN to occupancy counting. Code is available at https://github.com/pl-share/MPSN.

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Flow to Control: Offline Reinforcement Learning with Lossless Primitive Discovery

Offline reinforcement learning (RL) enables the agent to effectively learn from logged data, which significantly extends the applicability of RL algorithms in real-world scenarios where exploration can be expensive or unsafe. Previous works have shown that extracting primitive skills from the recurring and temporally extended structures in the logged data yields better learning. However, these methods suffer greatly when the primitives have limited representation ability to recover the original policy space, especially in offline settings. In this paper, we give a quantitative characterization of the performance of offline hierarchical learning and highlight the importance of learning lossless primitives. To this end, we propose to use a \emph{flow}-based structure as the representation for low-level policies. This allows us to represent the behaviors in the dataset faithfully while keeping the expression ability to recover the whole policy space. We show that such lossless primitives can drastically improve the performance of hierarchical policies. The experimental results and extensive ablation studies on the standard D4RL benchmark show that our method has a good representation ability for policies and achieves superior performance in most tasks.

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On the Role of Discount Factor in Offline Reinforcement Learning

Offline reinforcement learning (RL) enables effective learning from previously collected data without exploration, which shows great promise in real-world applications when exploration is expensive or even infeasible. The discount factor, $γ$, plays a vital role in improving online RL sample efficiency and estimation accuracy, but the role of the discount factor in offline RL is not well explored. This paper examines two distinct effects of $γ$ in offline RL with theoretical analysis, namely the regularization effect and the pessimism effect. On the one hand, $γ$ is a regulator to trade-off optimality with sample efficiency upon existing offline techniques. On the other hand, lower guidance $γ$ can also be seen as a way of pessimism where we optimize the policy's performance in the worst possible models. We empirically verify the above theoretical observation with tabular MDPs and standard D4RL tasks. The results show that the discount factor plays an essential role in the performance of offline RL algorithms, both under small data regimes upon existing offline methods and in large data regimes without other conservative methods.

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