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Qiang Liu

Publications and source records attributed to Qiang Liu.

At least 145 records · Page 8Linked to original sources

Lion Secretly Solves Constrained Optimization: As Lyapunov Predicts

Lion (Evolved Sign Momentum), a new optimizer discovered through program search, has shown promising results in training large AI models. It performs comparably or favorably to AdamW but with greater memory efficiency. As we can expect from the results of a random search program, Lion incorporates elements from several existing algorithms, including signed momentum, decoupled weight decay, Polak, and Nesterov momentum, but does not fit into any existing category of theoretically grounded optimizers. Thus, even though Lion appears to perform well as a general-purpose optimizer for a wide range of tasks, its theoretical basis remains uncertain. This lack of theoretical clarity limits opportunities to further enhance and expand Lion's efficacy. This work aims to demystify Lion. Based on both continuous-time and discrete-time analysis, we demonstrate that Lion is a theoretically novel and principled approach for minimizing a general loss function $f(x)$ while enforcing a bound constraint $\|x\|_\infty \leq 1/λ$. Lion achieves this through the incorporation of decoupled weight decay, where $λ$ represents the weight decay coefficient. Our analysis is made possible by the development of a new Lyapunov function for the Lion updates. It applies to a broader family of Lion-$κ$ algorithms, where the $\text{sign}(\cdot)$ operator in Lion is replaced by the subgradient of a convex function $κ$, leading to the solution of a general composite optimization problem of $\min_x f(x) + κ^*(x)$. Our findings provide valuable insights into the dynamics of Lion and pave the way for further improvements and extensions of Lion-related algorithms.

cs.LG↗

Reinforcing Spatial Reasoning in Vision-Language Models with Interwoven Thinking and Visual Drawing

As textual reasoning with large language models (LLMs) has advanced significantly, there has been growing interest in enhancing the multimodal reasoning capabilities of large vision-language models (LVLMs). However, existing methods primarily approach multimodal reasoning in a straightforward, text-centric manner, where both reasoning and answer derivation are conducted purely through text, with the only difference being the presence of multimodal input. As a result, these methods often encounter fundamental limitations in spatial reasoning tasks that demand precise geometric understanding and continuous spatial tracking-capabilities that humans achieve through mental visualization and manipulation. To address the limitations, we propose drawing to reason in space, a novel paradigm that enables LVLMs to reason through elementary drawing operations in the visual space. By equipping models with basic drawing operations, including annotating bounding boxes and drawing auxiliary lines, we empower them to express and analyze spatial relationships through direct visual manipulation, meanwhile avoiding the performance ceiling imposed by specialized perception tools in previous tool-integrated reasoning approaches. To cultivate this capability, we develop a three-stage training framework: cold-start training with synthetic data to establish basic drawing abilities, reflective rejection sampling to enhance self-reflection behaviors, and reinforcement learning to directly optimize for target rewards. Extensive experiments demonstrate that our model, named VILASR, consistently outperforms existing methods across diverse spatial reasoning benchmarks, involving maze navigation, static spatial reasoning, video-based reasoning, and multi-view-based reasoning tasks, with an average improvement of 18.4%.

cs.CV↗

Uncovering Overfitting in Large Language Model Editing

Knowledge editing has been proposed as an effective method for updating and correcting the internal knowledge of Large Language Models (LLMs). However, existing editing methods often struggle with complex tasks, such as multi-hop reasoning. In this paper, we identify and investigate the phenomenon of Editing Overfit, where edited models assign disproportionately high probabilities to the edit target, hindering the generalization of new knowledge in complex scenarios. We attribute this issue to the current editing paradigm, which places excessive emphasis on the direct correspondence between the input prompt and the edit target for each edit sample. To further explore this issue, we introduce a new benchmark, EVOKE (EValuation of Editing Overfit in Knowledge Editing), along with fine-grained evaluation metrics. Through comprehensive experiments and analysis, we demonstrate that Editing Overfit is prevalent in current editing methods and that common overfitting mitigation strategies are ineffective in knowledge editing. To overcome this, inspired by LLMs' knowledge recall mechanisms, we propose a new plug-and-play strategy called Learn the Inference (LTI), which introduce a Multi-stage Inference Constraint module to guide the edited models in recalling new knowledge similarly to how unedited LLMs leverage knowledge through in-context learning. Extensive experimental results across a wide range of tasks validate the effectiveness of LTI in mitigating Editing Overfit.

cs.CL↗

Mixture of Decoding: An Attention-Inspired Adaptive Decoding Strategy to Mitigate Hallucinations in Large Vision-Language Models

Large Vision-Language Models (LVLMs) have exhibited impressive capabilities across various visual tasks, yet they remain hindered by the persistent challenge of hallucinations. To address this critical issue, we propose Mixture of Decoding (MoD), a novel approach for hallucination mitigation that dynamically adapts decoding strategies by evaluating the correctness of the model's attention on image tokens. Specifically, MoD measures the consistency between outputs generated from the original image tokens and those derived from the model's attended image tokens, to distinguish the correctness aforementioned. If the outputs are consistent, indicating correct attention, MoD employs a complementary strategy to amplify critical information. Conversely, if the outputs are inconsistent, suggesting erroneous attention, MoD utilizes a contrastive strategy to suppress misleading information. Extensive experiments demonstrate that MoD significantly outperforms existing decoding methods across multiple mainstream benchmarks, effectively mitigating hallucinations in LVLMs. The code is available at https://github.com/xlchen0205/MoD.

cs.CL↗

DaDu-Corki: Algorithm-Architecture Co-Design for Embodied AI-powered Robotic Manipulation

Embodied AI robots have the potential to fundamentally improve the way human beings live and manufacture. Continued progress in the burgeoning field of using large language models to control robots depends critically on an efficient computing substrate, and this trend is strongly evident in manipulation tasks. In particular, today's computing systems for embodied AI robots for manipulation tasks are designed purely based on the interest of algorithm developers, where robot actions are divided into a discrete frame basis. Such an execution pipeline creates high latency and energy consumption. This paper proposes \textsc{Corki}\xspace, an algorithm-architecture co-design framework for real-time embodied AI-powered robotic manipulation applications. We aim to decouple LLM inference, robotic control, and data communication in the embodied AI robots' compute pipeline. Instead of predicting action for one single frame, \textsc{Corki}\xspace predicts the trajectory for the near future to reduce the frequency of LLM inference. The algorithm is coupled with a hardware that accelerates transforming trajectory into actual torque signals used to control robots and an execution pipeline that parallels data communication with computation. \textsc{Corki}\xspace largely reduces LLM inference frequency by up to $5.1\times$, resulting in up to $5.9\times$ speed up. The success rate improvement can be up to 13.9\%.

cs.AR↗

Using In-Context Learning for Automatic Defect Labelling of Display Manufacturing Data

This paper presents an AI-assisted auto-labeling system for display panel defect detection that leverages in-context learning capabilities. We adopt and enhance the SegGPT architecture with several domain-specific training techniques and introduce a scribble-based annotation mechanism to streamline the labeling process. Our two-stage training approach, validated on industrial display panel datasets, demonstrates significant improvements over the baseline model, achieving an average IoU increase of 0.22 and a 14% improvement in recall across multiple product types, while maintaining approximately 60% auto-labeling coverage. Experimental results show that models trained on our auto-labeled data match the performance of those trained on human-labeled data, offering a practical solution for reducing manual annotation efforts in industrial inspection systems.

cs.CV↗

A$^2$ATS: Retrieval-Based KV Cache Reduction via Windowed Rotary Position Embedding and Query-Aware Vector Quantization

Long context large language models (LLMs) pose significant challenges for efficient serving due to the large memory footprint and high access overhead of KV cache. Retrieval-based KV cache reduction methods can mitigate these challenges, typically by offloading the complete KV cache to CPU and retrieving necessary tokens on demand during inference. However, these methods still suffer from unsatisfactory accuracy degradation and extra retrieval overhead. To address these limitations, this paper proposes A$^2$ATS, a novel retrieval-based KV cache reduction method. A$^2$ATS aims to obtain an accurate approximation of attention scores by applying the vector quantization technique to key states, thereby enabling efficient and precise retrieval of the top-K tokens. First, we propose Windowed Rotary Position Embedding, which decouples the positional dependency from query and key states after position embedding. Then, we propose query-aware vector quantization that optimizes the objective of attention score approximation directly. Finally, we design the heterogeneous inference architecture for KV cache offloading, enabling long context serving with larger batch sizes. Experimental results demonstrate that A$^2$ATS can achieve a lower performance degradation with similar or lower overhead compared to existing methods, thereby increasing long context serving throughput by up to $2.7 \times$.

cs.CL↗

PDE-Transformer: Efficient and Versatile Transformers for Physics Simulations

We introduce PDE-Transformer, an improved transformer-based architecture for surrogate modeling of physics simulations on regular grids. We combine recent architectural improvements of diffusion transformers with adjustments specific for large-scale simulations to yield a more scalable and versatile general-purpose transformer architecture, which can be used as the backbone for building large-scale foundation models in physical sciences. We demonstrate that our proposed architecture outperforms state-of-the-art transformer architectures for computer vision on a large dataset of 16 different types of PDEs. We propose to embed different physical channels individually as spatio-temporal tokens, which interact via channel-wise self-attention. This helps to maintain a consistent information density of tokens when learning multiple types of PDEs simultaneously. We demonstrate that our pre-trained models achieve improved performance on several challenging downstream tasks compared to training from scratch and also beat other foundation model architectures for physics simulations.

cs.LG↗

Divide-Then-Align: Honest Alignment based on the Knowledge Boundary of RAG

Large language models (LLMs) augmented with retrieval systems have significantly advanced natural language processing tasks by integrating external knowledge sources, enabling more accurate and contextually rich responses. To improve the robustness of such systems against noisy retrievals, Retrieval-Augmented Fine-Tuning (RAFT) has emerged as a widely adopted method. However, RAFT conditions models to generate answers even in the absence of reliable knowledge. This behavior undermines their reliability in high-stakes domains, where acknowledging uncertainty is critical. To address this issue, we propose Divide-Then-Align (DTA), a post-training approach designed to endow RAG systems with the ability to respond with "I don't know" when the query is out of the knowledge boundary of both the retrieved passages and the model's internal knowledge. DTA divides data samples into four knowledge quadrants and constructs tailored preference data for each quadrant, resulting in a curated dataset for Direct Preference Optimization (DPO). Experimental results on three benchmark datasets demonstrate that DTA effectively balances accuracy with appropriate abstention, enhancing the reliability and trustworthiness of retrieval-augmented systems.

cs.CL↗

REACT: Representation Extraction And Controllable Tuning to Overcome Overfitting in LLM Knowledge Editing

Large language model editing methods frequently suffer from overfitting, wherein factual updates can propagate beyond their intended scope, overemphasizing the edited target even when it's contextually inappropriate. To address this challenge, we introduce REACT (Representation Extraction And Controllable Tuning), a unified two-phase framework designed for precise and controllable knowledge editing. In the initial phase, we utilize tailored stimuli to extract latent factual representations and apply Principal Component Analysis with a simple learnbale linear transformation to compute a directional "belief shift" vector for each instance. In the second phase, we apply controllable perturbations to hidden states using the obtained vector with a magnitude scalar, gated by a pre-trained classifier that permits edits only when contextually necessary. Relevant experiments on EVOKE benchmarks demonstrate that REACT significantly reduces overfitting across nearly all evaluation metrics, and experiments on COUNTERFACT and MQuAKE shows that our method preserves balanced basic editing performance (reliability, locality, and generality) under diverse editing scenarios.

cs.AI↗

Rapid Whole Brain Motion-robust Mesoscale In-vivo MR Imaging using Multi-scale Implicit Neural Representation

High-resolution whole-brain in vivo MR imaging at mesoscale resolutions remains challenging due to long scan durations, motion artifacts, and limited signal-to-noise ratio (SNR). This study proposes Rotating-view super-resolution (ROVER)-MRI, an unsupervised framework based on multi-scale implicit neural representations (INR), enabling efficient recovery of fine anatomical details from multi-view thick-slice acquisitions. ROVER-MRI employs coordinate-based neural networks to implicitly and continuously encode image structures at multiple spatial scales, simultaneously modeling anatomical continuity and correcting inter-view motion through an integrated registration mechanism. Validation on ex-vivo monkey brain data and multiple in-vivo human datasets demonstrates substantially improved reconstruction performance compared to bicubic interpolation and state-of-the-art regularized least-squares super-resolution reconstruction (LS-SRR) with 2-fold reduction in scan time. Notably, ROVER-MRI achieves an unprecedented whole-brain in-vivo T2-weighted imaging at 180 micron isotropic resolution in only 17 minutes of scan time on a 7T scanner with 22.4% lower relative error compared to LS-SRR. We also demonstrate improved SNR using ROVER-MRI compared to a time-matched 3D GRE acquisition. Quantitative results on several datasets demonstrate better sharpness of the reconstructed images with ROVER-MRI for different super-resolution factors (5 to 11). These findings highlight ROVER-MRI's potential as a rapid, accurate, and motion-resilient mesoscale imaging solution, promising substantial advantages for neuroimaging studies.

eess.IV↗

Materials Generation in the Era of Artificial Intelligence: A Comprehensive Survey

Materials are the foundation of modern society, underpinning advancements in energy, electronics, healthcare, transportation, and infrastructure. The ability to discover and design new materials with tailored properties is critical to solving some of the most pressing global challenges. In recent years, the growing availability of high-quality materials data combined with rapid advances in Artificial Intelligence (AI) has opened new opportunities for accelerating materials discovery. Data-driven generative models provide a powerful tool for materials design by directly create novel materials that satisfy predefined property requirements. Despite the proliferation of related work, there remains a notable lack of up-to-date and systematic surveys in this area. To fill this gap, this paper provides a comprehensive overview of recent progress in AI-driven materials generation. We first organize various types of materials and illustrate multiple representations of crystalline materials. We then provide a detailed summary and taxonomy of current AI-driven materials generation approaches. Furthermore, we discuss the common evaluation metrics and summarize open-source codes and benchmark datasets. Finally, we conclude with potential future directions and challenges in this fast-growing field. The related sources can be found at https://github.com/ZhixunLEE/Awesome-AI-for-Materials-Generation.

cond-mat.mtrl-sci↗

VidCapBench: A Comprehensive Benchmark of Video Captioning for Controllable Text-to-Video Generation

The training of controllable text-to-video (T2V) models relies heavily on the alignment between videos and captions, yet little existing research connects video caption evaluation with T2V generation assessment. This paper introduces VidCapBench, a video caption evaluation scheme specifically designed for T2V generation, agnostic to any particular caption format. VidCapBench employs a data annotation pipeline, combining expert model labeling and human refinement, to associate each collected video with key information spanning video aesthetics, content, motion, and physical laws. VidCapBench then partitions these key information attributes into automatically assessable and manually assessable subsets, catering to both the rapid evaluation needs of agile development and the accuracy requirements of thorough validation. By evaluating numerous state-of-the-art captioning models, we demonstrate the superior stability and comprehensiveness of VidCapBench compared to existing video captioning evaluation approaches. Verification with off-the-shelf T2V models reveals a significant positive correlation between scores on VidCapBench and the T2V quality evaluation metrics, indicating that VidCapBench can provide valuable guidance for training T2V models. The project is available at https://github.com/VidCapBench/VidCapBench.

cs.AI↗

Fair-PP: A Synthetic Dataset for Aligning LLM with Personalized Preferences of Social Equity

Human preference plays a crucial role in the refinement of large language models (LLMs). However, collecting human preference feedback is costly and most existing datasets neglect the correlation between personalization and preferences. To address this issue, we introduce Fair-PP, a synthetic dataset of personalized preferences targeting social equity, derived from real-world social survey data, which includes 28 social groups, 98 equity topics, and 5 personal preference dimensions. Leveraging GPT-4o-mini, we engage in role-playing based on seven representative persona portrayals guided by existing social survey data, yielding a total of 238,623 preference records. Through Fair-PP, we also contribute (i) An automated framework for generating preference data, along with a more fine-grained dataset of personalized preferences; (ii) analysis of the positioning of the existing mainstream LLMs across five major global regions within the personalized preference space; and (iii) a sample reweighting method for personalized preference alignment, enabling alignment with a target persona while maximizing the divergence from other personas. Empirical experiments show our method outperforms the baselines.

cs.AI↗

Graffe: Graph Representation Learning via Diffusion Probabilistic Models

Diffusion probabilistic models (DPMs), widely recognized for their potential to generate high-quality samples, tend to go unnoticed in representation learning. While recent progress has highlighted their potential for capturing visual semantics, adapting DPMs to graph representation learning remains in its infancy. In this paper, we introduce Graffe, a self-supervised diffusion model proposed for graph representation learning. It features a graph encoder that distills a source graph into a compact representation, which, in turn, serves as the condition to guide the denoising process of the diffusion decoder. To evaluate the effectiveness of our model, we first explore the theoretical foundations of applying diffusion models to representation learning, proving that the denoising objective implicitly maximizes the conditional mutual information between data and its representation. Specifically, we prove that the negative logarithm of the denoising score matching loss is a tractable lower bound for the conditional mutual information. Empirically, we conduct a series of case studies to validate our theoretical insights. In addition, Graffe delivers competitive results under the linear probing setting on node and graph classification tasks, achieving state-of-the-art performance on 9 of the 11 real-world datasets. These findings indicate that powerful generative models, especially diffusion models, serve as an effective tool for graph representation learning.

cs.LG↗

Steepest Descent Density Control for Compact 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a ~50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.

cs.CV↗

AMO Sampler: Enhancing Text Rendering with Overshooting

Achieving precise alignment between textual instructions and generated images in text-to-image generation is a significant challenge, particularly in rendering written text within images. Sate-of-the-art models like Stable Diffusion 3 (SD3), Flux, and AuraFlow still struggle with accurate text depiction, resulting in misspelled or inconsistent text. We introduce a training-free method with minimal computational overhead that significantly enhances text rendering quality. Specifically, we introduce an overshooting sampler for pretrained rectified flow (RF) models, by alternating between over-simulating the learned ordinary differential equation (ODE) and reintroducing noise. Compared to the Euler sampler, the overshooting sampler effectively introduces an extra Langevin dynamics term that can help correct the compounding error from successive Euler steps and therefore improve the text rendering. However, when the overshooting strength is high, we observe over-smoothing artifacts on the generated images. To address this issue, we propose an Attention Modulated Overshooting sampler (AMO), which adaptively controls the strength of overshooting for each image patch according to their attention score with the text content. AMO demonstrates a 32.3% and 35.9% improvement in text rendering accuracy on SD3 and Flux without compromising overall image quality or increasing inference cost. Code available at: https://github.com/hxixixh/amo-release.

cs.CV↗

GOT4Rec: Graph of Thoughts for Sequential Recommendation

With their vast open-world knowledge and reasoning abilities, large language models (LLMs) have become a promising tool for sequential recommendation. Researchers have explored various methods to harness these capabilities, but most existing approaches rely on simple input-output prompting, failing to effectively bridge the gap between LLMs' general knowledge and the specific needs of recommendation tasks. While reasoning strategies like chain-of-thought (CoT) have been introduced to enhance performance, they often produce inaccurate recommendations due to underutilized user preference information and insufficient reasoning depth. To address these challenges, we propose GOT4Rec, a novel sequential recommendation method leveraging the graph of thoughts (GoT) reasoning strategy. Our method focuses on three key types of information in user histories: short-term interests, long-term interests and collaborative information from other users. It enables LLMs to reason independently and generate recommendations, subsequently aggregating results to derive final items. This method allows LLMs, with enhanced reasoning capabilities, to better utilize the user sequence information, producing more accurate recommendations and comprehensive explanations. Extensive experiments on real-world datasets demonstrate the effectiveness of GOT4Rec, outperforming existing state-of-the-art baselines with an average improvement of 37.11%. Our code is available at https://anonymous.4open.science/r/GOT4Rec.

cs.IR↗