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Qiang Qu

Publications and source records attributed to Qiang Qu.

At least 19 recordsLinked to original sources

EvLIR: Learning Illumination Residuals from Ordered Events for Low-Light Image Enhancement

Low-light image enhancement is severely ill-posed when the input frame contains missing structure, saturated noise, and weak local contrast. Event cameras provide asynchronous brightness-change observations with high temporal resolution, but prior works often treat voxel channels as an unordered or static feature stack before fusion, rather than explicitly modeling their within-window temporal evolution, weakening the temporal evidence that makes events useful. We propose EvLIR, a temporal-residual enhancement framework that learns illumination residuals from ordered events for low-light image enhancement. Given a low-light frame and its aligned event voxel, EvLIR preserves the ordered temporal bins of the event stream and introduces a Temporal Event Residual Module (TERM) to encode short-window event dynamics with a lightweight ConvGRU. The resulting temporal state is converted into a bounded illumination correction, which provides spatially adaptive photometric guidance for Retinex-style illumination estimation and subsequent reliability-aware image-event restoration. On SDE and SDSD indoor/outdoor benchmarks, EvLIR achieves the best result on eleven of twelve dataset-metric pairs, with average scores of 25.63~dB PSNR, 28.30~dB PSNR*, and 0.827 SSIM across the four benchmarks.

cs.CV

FracEvent: Event-Camera Simulation via Fractional-Relaxation Pixel Dynamics

Event cameras asynchronously report brightness changes with microsecond-level temporal resolution, but real event data remain difficult to collect at scale because specialized sensors, careful synchronization, and task-specific annotations are required. Event-camera simulation is therefore important to event-based vision tasks. Most practical simulators build on contrast-threshold event generation, some with additional filtering, stochastic noise, or hand-tuned sensor parameters. While effective, such formulations often simplify the temporal structure produced by the lifecycle of each pixel, which can distort event timing and weaken downstream transfer. We introduce FracEvent, an event simulator that models this pixel-level lifecycle with fractional-relaxation voltage dynamics. Given a log-intensity trajectory, FracEvent drives a compact stack of relaxation modes, combines their responses into a voltage state, emits ON/OFF events by localizing threshold crossings on the continuous voltage trajectory, and updates the reference while retaining the underlying memory modes. This retained state links residual voltage response to later event timing. We evaluate FracEvent through event-stream comparison and downstream transfer on image reconstruction and optical flow estimation. Across multiple datasets, FracEvent improves the temporal structure of generated events and achieves stronger downstream-transfer results than competing simulator baselines, showing its practical value for event-camera simulation.

cs.CV

An expressivity analysis of hierarchical modelling in deep transformers via bounded-depth grammars

Deep neural networks are widely believed to derive their expressive power from their ability to form \textbf{hierarchical representations}, capturing progressively more abstract and compositional features across layers. In language modeling, \textbf{transformers} have emerged as the dominant architecture, with early layers capturing local syntactic patterns and later layers encoding more complex clause-level dependencies. While this intuition has shaped model design, there remains a lack of rigorous theoretical work demonstrating \textbf{how} deep transformers represent such hierarchical structures. In this work, we analyze the expressiveness of deep transformer models through the formal lens of bounded-depth, non-recursive context-free grammars. For this class of grammars, we explicitly construct transformers with positional attention whose depth grows linearly with grammar depth, while the neuron count scales with the number of derivation-tree shapes and quadratically with the number of production rules. Our theoretical results support the linear representation hypothesis by demonstrating that these architectures possess the structural capacity to encode abstract grammatical states into low-dimensional, linearly separable subspaces within the residual stream.

cs.CL

DrawVideo: Generating Long Video from Storyboard Keyframe Sketches

Long video generation requires high-fidelity synthesis, coherent narrative structure, and user control over extended time spans. Existing text-to-video methods often rely on a single long prompt, limiting control over pose, composition, layout, and motion. We propose DrawVideo, a sketch-guided, storyboard-driven framework for controllable long-video generation. DrawVideo decomposes long videos into independently controllable shots, each defined by a black-and-white sketch, an appearance prompt, and a motion prompt. The sketch controls pose and layout, the appearance prompt defines identity, scene, and style, and the motion prompt guides temporal dynamics. DrawVideo follows a hierarchical 'global multi-shot, local single-sketch' strategy: it first generates a structure-aligned reference keyframe, then expands the motion prompt into derivative keyframes representing action states, and finally synthesizes clips between adjacent keyframes to build each shot. We also introduce SketchLongVideo, the first dataset for sketch-guided text-to-long-video generation, constructed from animation videos via shot detection, keyframe extraction, vision-language recognition, prompt decomposition, and sketch conversion. Experiments show that DrawVideo achieves strong structural controllability, appearance consistency, visual stability, and coherent long-video generation.

cs.GR

Aes3D: Aesthetic Assessment in 3D Gaussian Splatting

As 3D Gaussian Splatting (3DGS) gains attention in immersive media and digital content creation, assessing the aesthetics of 3D scenes becomes important in helping creators build more visually compelling 3D content. However, existing evaluation methods for 3D scenes primarily emphasize reconstruction fidelity and perceptual realism, largely overlooking higher-level aesthetic attributes such as composition, harmony, and visual appeal. This limitation comes from two key challenges: (1) the absence of general 3DGS datasets with aesthetic annotations, and (2) the intrinsic nature of 3DGS as a low-level primitive representation, which makes it difficult to capture high-level aesthetic features. To address these challenges, we propose Aes3D, the first systematic framework for assessing the aesthetics of 3D neural rendering scenes. Aes3D includes Aesthetic3D, the first dataset dedicated to 3D scene aesthetic assessment, built on our proposed annotation strategy for 3D scene aesthetics. In addition, we present Aes3DGSNet, a lightweight model that directly predicts scene-level aesthetic scores from 3DGS representations. Notably, our model operates solely on 3D Gaussian primitives, eliminating the need for rendering multi-view images and thus reducing computational cost and hardware requirements. Through aesthetics-supervised learning on multi-view 3DGS scene representations, Aes3DGSNet effectively captures high-level aesthetic cues and accurately regresses aesthetic scores. Experimental results demonstrate that our approach achieves strong performance while maintaining a lightweight design, establishing a new benchmark for 3D scene aesthetic assessment. Code and datasets will be made available in a future version.

cs.CV

DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics (FOA) from video therefore remains an important but challenging problem. In complex scenes, sound perception depends not only on sound source locations but also on scene geometry, materials, and dynamic interactions with the environment. However, existing approaches only rely on visual cues and fail to model dynamic sources and acoustic effects such as occlusion, reflections, and reverberation. To address these challenges, we propose DynFOA, a generative framework that synthesizes FOA from 360-degree videos by integrating dynamic scene reconstruction with conditional diffusion modeling. DynFOA analyzes the input video to detect and localize dynamic sound sources, estimate depth and semantics, and reconstruct scene geometry and materials using 3D Gaussian Splatting (3DGS). The reconstructed scene representation provides physically grounded features that capture acoustic interactions between sources, environment, and listener viewpoint. Conditioned on these features, a diffusion model generates spatial audio consistent with the scene dynamics and acoustic context. We introduce M2G-360, a dataset of 600 real-world clips divided into MoveSources, Multi-Source, and Geometry subsets for evaluating robustness under diverse conditions. Experiments show that DynFOA consistently outperforms existing methods in spatial accuracy, acoustic fidelity, distribution matching, and perceived immersive experience.

cs.SD

RuCL: Stratified Rubric-Based Curriculum Learning for Multimodal Large Language Model Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a prevailing paradigm for enhancing reasoning in Multimodal Large Language Models (MLLMs). However, relying solely on outcome supervision risks reward hacking, where models learn spurious reasoning patterns to satisfy final answer checks. While recent rubric-based approaches offer fine-grained supervision signals, they suffer from high computational costs of instance-level generation and inefficient training dynamics caused by treating all rubrics as equally learnable. In this paper, we propose Stratified Rubric-based Curriculum Learning (RuCL), a novel framework that reformulates curriculum learning by shifting the focus from data selection to reward design. RuCL generates generalized rubrics for broad applicability and stratifies them based on the model's competence. By dynamically adjusting rubric weights during training, RuCL guides the model from mastering foundational perception to tackling advanced logical reasoning. Extensive experiments on various visual reasoning benchmarks show that RuCL yields a remarkable +7.83% average improvement over the Qwen2.5-VL-7B model, achieving a state-of-the-art accuracy of 60.06%.

cs.CL

Unifying Stable Optimization and Reference Regularization in RLHF

Reinforcement Learning from Human Feedback (RLHF) has advanced alignment capabilities significantly but remains hindered by two core challenges: \textbf{reward hacking} and \textbf{stable optimization}. Current solutions independently address these issues through separate regularization strategies, specifically a KL-divergence penalty against a supervised fine-tuned model ($\pi_0$) to mitigate reward hacking, and policy ratio clipping towards the current policy ($\pi_t$) to promote stable alignment. However, the implicit trade-off arising from simultaneously regularizing towards both $\pi_0$ and $\pi_t$ remains under-explored. In this paper, we introduce a unified regularization approach that explicitly balances the objectives of preventing reward hacking and maintaining stable policy updates. Our simple yet principled alignment objective yields a weighted supervised fine-tuning loss with a superior trade-off, which demonstrably improves both alignment results and implementation complexity. Extensive experiments across diverse benchmarks validate that our method consistently outperforms RLHF and online preference learning methods, achieving enhanced alignment performance and stability.

cs.LG

DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics (FOA) from video therefore remains an important but challenging problem. In complex scenes, sound perception depends not only on sound source locations but also on scene geometry, materials, and dynamic interactions with the environment. However, existing approaches only rely on visual cues and fail to model dynamic sources and acoustic effects such as occlusion, reflections, and reverberation. To address these challenges, we propose DynFOA, a generative framework that synthesizes FOA from 360-degree videos by integrating dynamic scene reconstruction with conditional diffusion modeling. DynFOA analyzes the input video to detect and localize dynamic sound sources, estimate depth and semantics, and reconstruct scene geometry and materials using 3D Gaussian Splatting (3DGS). The reconstructed scene representation provides physically grounded features that capture acoustic interactions between sources, environment, and listener viewpoint. Conditioned on these features, a diffusion model generates spatial audio consistent with the scene dynamics and acoustic context. We introduce M2G-360, a dataset of 600 real-world clips divided into MoveSources, Multi-Source, and Geometry subsets for evaluating robustness under diverse conditions. Experiments show that DynFOA consistently outperforms existing methods in spatial accuracy, acoustic fidelity, distribution matching, and perceived immersive experience.

cs.SD

Beyond Quantity: Trajectory Diversity Scaling for Code Agents

As code large language models (LLMs) evolve into tool-interactive agents via the Model Context Protocol (MCP), their generalization is increasingly limited by low-quality synthetic data and the diminishing returns of quantity scaling. Moreover, quantity-centric scaling exhibits an early bottleneck that underutilizes trajectory data. We propose TDScaling, a Trajectory Diversity Scaling-based data synthesis framework for code agents that scales performance through diversity rather than raw volume. Under a fixed training budget, increasing trajectory diversity yields larger gains than adding more trajectories, improving the performance-cost trade-off for agent training. TDScaling integrates four innovations: (1) a Business Cluster mechanism that captures real-service logical dependencies; (2) a blueprint-driven multi-agent paradigm that enforces trajectory coherence; (3) an adaptive evolution mechanism that steers synthesis toward long-tail scenarios using Domain Entropy, Reasoning Mode Entropy, and Cumulative Action Complexity to prevent mode collapse; and (4) a sandboxed code tool that mitigates catastrophic forgetting of intrinsic coding capabilities. Experiments on general tool-use benchmarks (BFCL, tau^2-Bench) and code agent tasks (RebenchT, CodeCI, BIRD) demonstrate a win-win outcome: TDScaling improves both tool-use generalization and inherent coding proficiency. We plan to release the full codebase and the synthesized dataset (including 30,000+ tool clusters) upon publication.

cs.AI

Exploiting Spatiotemporal Properties for Efficient Event-Driven Human Pose Estimation

Human pose estimation focuses on predicting body keypoints to analyze human motion. Currently, most pose estimation tasks rely on conventional RGB cameras. In contrast, event cameras provide high temporal resolution and low latency, enabling robust estimation under challenging conditions and opening up new possibilities for pose estimation. However, most existing methods convert event streams into dense event frames, which adds extra computation and sacrifices the high temporal resolution of the event signal. In this work, we aim to exploit the spatiotemporal properties of event streams based on point cloud-based framework, designed to enhance human pose estimation performance while maintaining computational efficiency. We design Event Temporal Slicing Convolution module to capture short-term dependencies across event slices, and combine it with Event Slice Sequencing module for structured temporal modeling. We further propose an edge-enhanced point cloud-based event representation to enhance spatial edge information under sparse event conditions to further improve performance. Experiments on the DHP19 dataset show our proposed method consistently improves performance across three representative point cloud backbones: PointNet, DGCNN, and Point Transformer, with an average MPJPE reduction of 4%.

cs.CV

FinCast: A Foundation Model for Financial Time-Series Forecasting

Financial time-series forecasting is critical for maintaining economic stability, guiding informed policymaking, and promoting sustainable investment practices. However, it remains challenging due to various underlying pattern shifts. These shifts arise primarily from three sources: temporal non-stationarity (distribution changes over time), multi-domain diversity (distinct patterns across financial domains such as stocks, commodities, and futures), and varying temporal resolutions (patterns differing across per-second, hourly, daily, or weekly indicators). While recent deep learning methods attempt to address these complexities, they frequently suffer from overfitting and typically require extensive domain-specific fine-tuning. To overcome these limitations, we introduce FinCast, the first foundation model specifically designed for financial time-series forecasting, trained on large-scale financial datasets. Remarkably, FinCast exhibits robust zero-shot performance, effectively capturing diverse patterns without domain-specific fine-tuning. Comprehensive empirical and qualitative evaluations demonstrate that FinCast surpasses existing state-of-the-art methods, highlighting its strong generalization capabilities.

cs.LG

Ultralight Polarity-Split Neuromorphic SNN for Event-Stream Super-Resolution

Event cameras offer unparalleled advantages such as high temporal resolution, low latency, and high dynamic range. However, their limited spatial resolution poses challenges for fine-grained perception tasks. In this work, we propose an ultra-lightweight, stream-based event-to-event super-resolution method based on Spiking Neural Networks (SNNs), designed for real-time deployment on resource-constrained devices. To further reduce model size, we introduce a novel Dual-Forward Polarity-Split Event Encoding strategy that decouples positive and negative events into separate forward paths through a shared SNN. Furthermore, we propose a Learnable Spatio-temporal Polarity-aware Loss (LearnSTPLoss) that adaptively balances temporal, spatial, and polarity consistency using learnable uncertainty-based weights. Experimental results demonstrate that our method achieves competitive super-resolution performance on multiple datasets while significantly reducing model size and inference time. The lightweight design enables embedding the module into event cameras or using it as an efficient front-end preprocessing for downstream vision tasks.

cs.CV

Towards Conditional Feature Alignment for Cross-Domain Counting

Object counting models often degrade under cross-domain deployment because density composition varies across domains and is itself task-relevant. Standard feature alignment methods tend to suppress such variation by encouraging global domain invariance, which can be harmful when source and target domains contain different proportions of background, sparse foreground, and dense foreground. We propose Conditional Feature Alignment (CFA), a cross-domain counting framework that aligns representations within label-induced conditions rather than across full marginal feature distributions. Given density annotations or pseudo-density predictions, CFA constructs foreground/background or density-level conditions and aligns only features belonging to matching conditions. We formalise this idea through a conditional divergence perspective, characterising an ideal conditionally aligned state with no within-condition discrepancy while preserving condition-marginal density shift. For unsupervised domain adaptation, CFA estimates source conditions from annotations and target conditions from detached pseudo-density maps, then performs condition-wise adversarial alignment with full-image consistency regularisation. For source-domain generalisation, we instantiate the same principle with MPCount by enforcing condition-wise memory-consistency between generated source-domain views. Experiments on crowd and cell counting benchmarks show competitive or improved performance across diverse UDA and DG settings. For example, on JHU-CROWD++ FH->SN, CFA-DG reduces MAE/RMSE from MPCount's 216.3/421.4 to 90.5/169.9, showing a marked improvement on this large weather- and density-induced shift. These results suggest that condition-wise alignment is a promising design principle for domain-adaptive counting.

cs.CV

OmniCharacter: Towards Immersive Role-Playing Agents with Seamless Speech-Language Personality Interaction

Role-Playing Agents (RPAs), benefiting from large language models, is an emerging interactive AI system that simulates roles or characters with diverse personalities. However, existing methods primarily focus on mimicking dialogues among roles in textual form, neglecting the role's voice traits (e.g., voice style and emotions) as playing a crucial effect in interaction, which tends to be more immersive experiences in realistic scenarios. Towards this goal, we propose OmniCharacter, a first seamless speech-language personality interaction model to achieve immersive RPAs with low latency. Specifically, OmniCharacter enables agents to consistently exhibit role-specific personality traits and vocal traits throughout the interaction, enabling a mixture of speech and language responses. To align the model with speech-language scenarios, we construct a dataset named OmniCharacter-10K, which involves more distinctive characters (20), richly contextualized multi-round dialogue (10K), and dynamic speech response (135K). Experimental results showcase that our method yields better responses in terms of both content and style compared to existing RPAs and mainstream speech-language models, with a response latency as low as 289ms. Code and dataset are available at https://github.com/AlibabaResearch/DAMO-ConvAI/tree/main/OmniCharacter.

cs.CL

A Survey of 3D Reconstruction with Event Cameras

Event cameras are rapidly emerging as powerful vision sensors for 3D reconstruction, uniquely capable of asynchronously capturing per-pixel brightness changes. Compared to traditional frame-based cameras, event cameras produce sparse yet temporally dense data streams, enabling robust and accurate 3D reconstruction even under challenging conditions such as high-speed motion, low illumination, and extreme dynamic range scenarios. These capabilities offer substantial promise for transformative applications across various fields, including autonomous driving, robotics, aerial navigation, and immersive virtual reality. In this survey, we present the first comprehensive review exclusively dedicated to event-based 3D reconstruction. Existing approaches are systematically categorised based on input modality into stereo, monocular, and multimodal systems, and further classified according to reconstruction methodologies, including geometry-based techniques, deep learning approaches, and neural rendering techniques such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). Within each category, methods are chronologically organised to highlight the evolution of key concepts and advancements. Furthermore, we provide a detailed summary of publicly available datasets specifically suited to event-based reconstruction tasks. Finally, we discuss significant open challenges in dataset availability, standardised evaluation, effective representation, and dynamic scene reconstruction, outlining insightful directions for future research. This survey aims to serve as an essential reference and provides a clear and motivating roadmap toward advancing the state of the art in event-driven 3D reconstruction.

cs.CV

Tokenizing Stock Prices for Enhanced Multi-Step Forecast and Prediction

Effective stock price forecasting (estimating future prices) and prediction (estimating future price changes) are pivotal for investors, regulatory agencies, and policymakers. These tasks enable informed decision-making, risk management, strategic planning, and superior portfolio returns. Despite their importance, forecasting and prediction are challenging due to the dynamic nature of stock price data, which exhibit significant temporal variations in distribution and statistical properties. Additionally, while both forecasting and prediction targets are derived from the same dataset, their statistical characteristics differ significantly. Forecasting targets typically follow a log-normal distribution, characterized by significant shifts in mean and variance over time, whereas prediction targets adhere to a normal distribution. Furthermore, although multi-step forecasting and prediction offer a broader perspective and richer information compared to single-step approaches, it is much more challenging due to factors such as cumulative errors and long-term temporal variance. As a result, many previous works have tackled either single-step stock price forecasting or prediction instead. To address these issues, we introduce a novel model, termed Patched Channel Integration Encoder (PCIE), to tackle both stock price forecasting and prediction. In this model, we utilize multiple stock channels that cover both historical prices and price changes, and design a novel tokenization method to effectively embed these channels in a cross-channel and temporally efficient manner. Specifically, the tokenization process involves univariate patching and temporal learning with a channel-mixing encoder to reduce cumulative errors. Comprehensive experiments validate that PCIE outperforms current state-of-the-art models in forecast and prediction tasks.

cs.CE

AccidentSim: Generating Vehicle Collision Videos with Physically Realistic Collision Trajectories from Real-World Accident Reports

Collecting real-world vehicle accident videos for autonomous driving research is challenging due to their rarity and complexity. While existing driving video generation methods may produce visually realistic videos, they often fail to deliver physically realistic simulations because they lack the capability to generate accurate post-collision trajectories. In this paper, we introduce AccidentSim, a novel framework that generates physically realistic vehicle collision videos by extracting and utilizing the physical clues and contextual information available in real-world vehicle accident reports. Specifically, AccidentSim leverages a reliable physical simulator to replicate post-collision vehicle trajectories from the physical and contextual information in the accident reports and to build a vehicle collision trajectory dataset. This dataset is then used to fine-tune a language model, enabling it to respond to user prompts and predict physically consistent post-collision trajectories across various driving scenarios based on user descriptions. Finally, we employ Neural Radiance Fields (NeRF) to render high-quality backgrounds, merging them with the foreground vehicles that exhibit physically realistic trajectories to generate vehicle collision videos. Experimental results demonstrate that the videos produced by AccidentSim excel in both visual and physical authenticity.

cs.CV