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Qiaoqiao Ren

Publications and source records attributed to Qiaoqiao Ren.

20 records · Page 2Linked to original sources

Joint Prediction of Audio Event and Annoyance Rating in an Urban Soundscape by Hierarchical Graph Representation Learning

Sound events in daily life carry rich information about the objective world. The composition of these sounds affects the mood of people in a soundscape. Most previous approaches only focus on classifying and detecting audio events and scenes, but may ignore their perceptual quality that may impact humans' listening mood for the environment, e.g. annoyance. To this end, this paper proposes a novel hierarchical graph representation learning (HGRL) approach which links objective audio events (AE) with subjective annoyance ratings (AR) of the soundscape perceived by humans. The hierarchical graph consists of fine-grained event (fAE) embeddings with single-class event semantics, coarse-grained event (cAE) embeddings with multi-class event semantics, and AR embeddings. Experiments show the proposed HGRL successfully integrates AE with AR for AEC and ARP tasks, while coordinating the relations between cAE and fAE and further aligning the two different grains of AE information with the AR.

eess.AS↗

Tactile interaction with a robot leads to increased risk-taking

Tactile interaction plays a crucial role in interactions between people. Touch can, for example, help people calm down and lower physiological stress responses. Consequently, it is believed that tactile and haptic interaction matter also in human-robot interaction. We study if the intensity of the tactile interaction has an impact on people, and do so by studying whether different intensities of tactile interaction modulate physiological measures and task performance. We use a paradigm in which a small humanoid robot is used to encourage risk-taking behaviour, relying on peer encouragement to take more risks which might lead to a higher pay-off, but potentially also to higher losses. For this, the Balloon Analogue Risk Task (BART) is used as a proxy for the propensity to take risks. We study four conditions, one control condition in which the task is completed without a robot, and three experimental conditions in which a robot is present that encourages risk-taking behaviour with different degrees of tactile interaction. The results show that both low-intensity and high-intensity tactile interaction increase people's risk-taking behaviour. However, low-intensity tactile interaction increases comfort and lowers stress, whereas high-intensity touch does not.

cs.RO↗