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Qiaoyu Tan

Publications and source records attributed to Qiaoyu Tan.

At least 19 recordsLinked to original sources

Adaptive Memory Index Evolution for Agents

Long-horizon agents continually accumulate experience, yet retaining a memory does not guarantee access when it is needed. Existing systems can adapt both memory content and access; we isolate persistent access updates as a separately controlled adaptation layer. We formulate this target as Memory Index Evolution and instantiate it with Adaptive Memory Index Evolution (AMIE), a lightweight plug-in layer that evolves per-memory access state from deployment retrievals without modifying stored content or retraining the host memory system. AMIE distils a semantic teacher's keep/suppress judgments into a retrieval-conditioned policy and accumulates its selective actions into bounded state that reweights subsequent host retrievals. Surprisingly, even a zero-call policy that simply accumulates retrieval frequency can match or outperform semantic policies in several settings, revealing retrieval traffic itself as a strong signal for access adaptation, while learned selectivity improves robustness when frequently retrieved memories remain useful. Across five retrieval-based hosts and three benchmarks, trained AMIE improves downstream F1 or accuracy in all 15 comparisons, by 0.70--3.37 percentage points (up to 25% relative), and improves retrieval in all 10 comparisons. Controlled analyses show that persistent competitor suppression can expose previously unseen evidence, while suppressing repeatedly useful memories creates the complementary failure mode. Together, these results establish persistent memory access as a practical adaptation layer, distinct from the content it serves, in retrieval-based agent memory systems.

cs.LG↗

DiffuPlan: Editable Planning State for Diffusion Language Model Agents

Diffusion language models (dLLMs) are emerging as an alternative to autoregressive (AR) language models, yet dLLM agents largely inherit an interaction protocol designed for AR generation: once intermediate state is written, later observations can only be incorporated by appending more text. This is a poor match to a defining capability of dLLMs -- reconstructing earlier text conditioned on context that appears both before and after it. We ask whether this capability can support a different agent-state paradigm in which intermediate planning state is directly revisable as evidence arrives. We introduce DiffuPlan, a diffusion search agent that maintains a single editable planning state and reconstructs only the affected steps when later evidence resolves an entity or changes the search route. To support variable-length revisions, we introduce Expansion-Partition Marginalization (EPM), which marginalizes over equivalent expansion paths. We further adapt diffusion trajectory RL to multi-turn search. Across four multi-hop QA benchmarks, DiffuPlan achieves 50.24 average F1, outperforming strong AR search agents. More importantly, under identical data and training, editable planning state improves the diffusion agent by 2.44 F1 versus only 0.47 for its AR source model. These results show that dLLMs need not imitate append-only AR agents: revising committed state is a distinct agentic advantage.

cs.CL↗

GraphVerse: A Comprehensive Visual Graph Reasoning Benchmark for Multimodal Large Language Models

Recent Multimodal Large Language Models (MLLMs) have achieved remarkable progress across diverse vision-language tasks, creating an urgent need for more challenging benchmarks. Yet existing evaluations still provide limited insight into whether these models can truly reason over structured visual information. Visual Graph Reasoning (VGR) offers a compelling testbed for this challenge, requiring models to integrate perception, structural understanding, and multi-step reasoning over graph-based visual inputs. However, prior VGR benchmarks often reduce the task to visual perception followed by text-based reasoning, restrict evaluation to single-image settings, rely on answer-only metrics, and underrepresent realistic graph-centric scenarios. To bridge the gap, we introduce GraphVerse, a unified benchmark that jointly evaluates perception, visual reasoning, and text-based graph reasoning in MLLMs under both single-image and paired-image settings. At its core is a suite of Graph-centric Image Editing (GIE) strategies that modify graph images while preserving their semantics, turning them into active tests of visual reasoning. We further propose VGR-Score, a process-sensitive metric that evaluates reasoning quality beyond final-answer accuracy. Extensive experiments reveal several key limitations of current MLLMs in VGR, while also validating the effectiveness of GIE strategies and the transferability of GraphVerse to broader multimodal reasoning capabilities. The code is available at https://github.com/sunyuanfu/GraphVerse.

cs.CV↗

SEEDS: Preview-Guided Evidence Admission for Search Agents

Search agents extend large reasoning models with multi-round access to external knowledge, yet most existing systems largely conflate retrieving evidence with consuming it. Retrieved documents are commonly incorporated according to fixed or rank-based policies, despite the fact that evidence utility is conditioned on the agent's current reasoning state. Consequently, a lower-ranked candidate may be critical for the current step, while a higher-ranked candidate may provide redundant, irrelevant, or misleading information. We formulate this overlooked problem as evidence admission, which asks, at each search step, which retrieved candidates should be allowed to enter the agent's evolving reasoning context. To enable such selective control, we introduce SEEDS (Selective Evidence Entry During Search), a preview-guided evidence admission framework for search agents. SEEDS first exposes lightweight previews of retrieved candidates and then lets the agent jointly determine which candidates and how many should be fully inspected, conditioned on its current reasoning state. Unlike fixed or adaptive prefix policies, SEEDS can select arbitrary subsets with flexible cardinality, and it can be instantiated directly with an existing reasoning agent or further optimized through learning. Across nine knowledge-intensive QA benchmarks under both local corpus and live web search, SEEDS consistently improves search effectiveness while substantially reducing full-evidence consumption. Experimental analyses show that SEEDS more effectively selects useful candidates beyond the corresponding retrieval prefix. These results establish evidence admission as a complementary dimension of agentic search, separating what information is retrieved from what information is ultimately allowed to shape reasoning.

cs.CL↗

DAGent: Evaluate-then-Grow Planning for Deep Research Agents

Deep research tasks require agents to navigate large knowledge spaces, synthesize evidence across many sources, and adapt their plans as findings emerge. Directed acyclic graph (DAG)-based multi-agent systems suit this setting because they support parallel execution and isolate each sub-task within a focused dependency context. Yet existing DAG-based agents instantiate a task-level plan before execution and repair the graph only after failures or missing evidence are observed. This Plan-then-Patch strategy is brittle for deep research: the system commits most strongly when its evidence is weakest, and later revisions waste computation on branches that should not have been planned. We propose DAGent, a DAG-based multi-agent framework with Evaluate-then-Grow incremental planning: an Orchestrator grows the task graph one batch at a time, conditioning each expansion on confidence and uncertainty signals from completed nodes. A hierarchical context layer propagates compact QueryDocs by default while preserving full execution traces for on-demand recall. The recorded DAG topology admits structural RL signals that outcome-only recipes cannot define; DAGRPO, a GRPO adaptation, injects topology-conditioned credit on Executor rollouts and a structural compliance regularization on Orchestrator plans. Across BrowseComp-Plus, GAIA, and xbench-DeepSearch, DAGent surpasses the strongest open-source baseline by 5.3 / 5.8 / 2.0 points at the Qwen3-235B-A22B scale, and the lead replicates across four open-source backbones and extends to GPT-5 at 327K context. At the Qwen3-8B scale, DAGRPO improves over a same-budget outcome-only GRPO baseline by 3.0 average Pass@1 points. A same-architecture comparison shows that evidence-conditioned planning reaches higher accuracy at lower per-task token, tool-call, and step footprints than its Plan-then-Patch counterpart. Code: https://github.com/hanwenliu6825/DAGent

cs.CL↗

GraphMAS: A Systematic Benchmark of Multi-Agent Coordination for Graph Learning

LLM-based multi-agent systems coordinate specialized reasoning through aggregation, interaction, and adaptive control, yet their potential for graph learning remains unexplored. Graph learning is a natural setting for such systems because useful evidence may arise from heterogeneous local, long-range, global structural, and semantic perspectives whose relevance varies across instances. Existing LLM-based graph learning approaches primarily rely on single-agent reasoning, while multi-agent coordination has been studied mainly in general reasoning settings. Consequently, it remains unclear whether multiple specialized agents can improve graph learning and how coordination strategies should be designed and evaluated. To address this gap, we introduce GraphMAS, a systematic benchmark of multi-agent coordination for graph learning. GraphMAS builds a shared pool of graph reasoning specialists and organizes coordination along two dimensions, inter-agent interaction and runtime adaptivity, yielding four paradigms and seven representative coordination methods. Under a unified protocol, we evaluate these methods across seven text-attributed graphs, three domains, and two graph learning tasks. We find that heterogeneous graph perspectives are complementary, and that coordinating specialists improves over individual specialists and single-agent graph reasoning, with gains from decomposing reasoning across specialists rather than from broader evidence access alone. However, richer inter-agent interaction does not reliably help, whereas instance-adaptive specialist selection yields the strongest accuracy-efficiency trade-off. We further show that coordination can be learned over a fixed specialist pool and transfers to held-out graphs. GraphMAS therefore provides a controlled evaluation framework and empirical principles for understanding when and how multi-agent coordination benefits graph learning.

cs.LG↗

TRACE: Trajectory Selection for Parallel Scaling of Search Agents

Parallel search may generate a correct answer that final-answer voting fails to select. We formulate this consolidation stage as trajectory selection and introduce TRACE (Trajectory Ranking with Aggregated Cross-Rollout Evidence), a lightweight learned selector that ranks completed trajectories using the search evidence behind their answers. TRACE preserves individual query and evidence occurrences, connects rollouts through shared content or document identity, and propagates information across these relations. Each candidate answer then reads the updated states of its own trajectory, preserving retrieval provenance while incorporating evidence from related rollouts. Trained with answer-level supervision over frozen text embeddings, TRACE returns an existing answer without additional search or autoregressive aggregation. One selector per search setting transfers across rollout policies and agent backbones without agent-specific fine-tuning, improving over voting across six WebQA policies and six long-horizon dataset-backbone combinations at $K=16$. On Qwen2.5-14B Base/SFT WebQA pools, TRACE achieves 45.2/49.2% EM, compared with 43.9/48.0% for the strongest Qwen3-32B generative aggregators. On long-horizon FRAMES, GAIA, and BrowseComp, it reaches 78.6% average accuracy, exceeding majority voting by 3.1 percentage points. On Base WebQA pools, TRACE with only 8 rollouts comes within 0.4 points of majority voting over 64. TRACE also achieves at least $10\times$ higher processing throughput than SolAgg, SummAgg, and AggAgent across all seven WebQA benchmarks. These results show that reusing cross-rollout search evidence provides an effective and efficient alternative to heavyweight generative aggregation for parallel search. Code is available at https://github.com/Jaasssoooonnnnn/TRACE.

cs.LG↗

EASE: Behavior-Adaptive Skill Curation for Self-Evolving Agents

Agent skills provide a lightweight mechanism for self-evolving agents to accumulate reusable procedural knowledge without updating model parameters. However, existing learned skill curators typically optimize curation without explicitly modeling downstream executor behavior. We show that this can cause systematic cross-executor degradation: curators trained with different executors perform best when paired with their own training executor, indicating that effective skill curation is executor-dependent. We formulate behavior-adaptive skill curation and introduce EASE, a framework that learns a single curator that adapts its decisions to different executor behaviors. EASE maintains an online behavioral profile of recent execution patterns and conditions the curator on this profile, the current trajectory, and retrieved skills to add, modify, or remove skills from an evolving repository. We train the shared curator jointly across multiple frozen executors with reinforcement learning, using retrieval-aware and behavior-aware temporal attribution to focus optimization on curation actions with observable downstream influence. Across ALFWorld, ScienceWorld, and WebShop, with executors ranging from Qwen3-8B/32B and GPT-OSS-120B to unseen Kimi K2.6, DeepSeek V4 Flash, and Gemini 3.5 Flash, EASE outperforms strong skill- and memory-based baselines without per-executor finetuning. EASE also maintains 34.5--41.0% fewer skills, improves skill retrieval by 36.3--38.7% and measured edit utility by 51.8--60.0%, and reduces deployment-time inference tokens by 9.1--14.5%. These results establish behavior-adaptive skill curation as an effective principle for building self-evolving agents.

cs.AI↗

SinoGlyphBench: A Diagnostic Benchmark for Chinese Glyph-Level Obfuscation in Language-Model Moderation

Glyph-level obfuscation can leave harmful Chinese content readable to humans while degrading automated moderation. We introduce SinoGlyphBench, a diagnostic benchmark that identifies label-critical semantic anchors and creates matched original and glyph-obfuscated inputs in text and image modalities. By perturbing anchors, background context, or both, this design distinguishes corruption of moderation-relevant evidence from general surface variation. Across 176,916 paired evaluations of 12 LLMs and MLLMs, obfuscation increases harmful false-negative and false-positive rates by 6.1 and 4.7 percentage points, respectively, and reduces four-way accuracy by 5.0 points. Models retain 75.7% of the decisions that were correct on the matched original inputs. Full-scope perturbations cause the largest degradation, anchor-only perturbations are more damaging than background-only perturbations, and cross-script substitution is particularly difficult in the text modality. Analysis of structured outputs identifies observable mismatches in visible-form reading, intended-message recovery, and final safety judgment. The evaluated models, therefore, remain brittle to Chinese content written with non-canonical glyphs. Resources are available at https://github.com/fengshun124/SinoGlyphBench.

cs.CL↗

One Model, Many Graphs: Learning over Attributed Graphs across Heterogeneous Modalities with Vision-Language Models

Vision-language models (VLMs) provide a unified representation space for textual and visual information, yet their potential as general-purpose backbones for graph-structured data remains largely unexplored. In practice, attributed graphs exhibit substantial modality heterogeneity: some graphs contain only textual node attributes, others only visual attributes, while still others provide both. Existing graph learning approaches are typically designed for fixed modality schemas, requiring separate models for different settings and limiting scalability and cross-graph generalization. To bridge this gap, we present OMG-VLM (One Model, Many Graphs with Vision-Language Models), a unified framework for learning over attributed graphs across heterogeneous modality schemas. OMG-VLM leverages a pretrained VLM as a shared backbone and introduces structure-aware graph adapters that integrate neighborhood information while remaining compatible with the VLM's native embedding space. This design enables effective learning over text-attributed, image-attributed, and multimodal-attributed graphs within a single model. Extensive experiments across diverse domains show that OMG-VLM consistently outperforms state-of-the-art GNN- and LLM-based baselines on attributed graph learning tasks such as node classification and link prediction, while exhibiting strong generalization to unseen graphs and varying modality schemas. The source code is available at https://github.com/Jo-eyang/OMG-VLM.

cs.LG↗

MLaGA: Multimodal Large Language and Graph Assistant

Large Language Models (LLMs) have demonstrated substantial efficacy in advancing graph-structured data analysis. Prevailing LLM-based graph methods excel in adapting LLMs to text-rich graphs, wherein node attributes are text descriptions. However, their applications to multimodal graphs--where nodes are associated with diverse attribute types, such as texts and images--remain underexplored, despite their ubiquity in real-world scenarios. To bridge the gap, we introduce the Multimodal Large Language and Graph Assistant (MLaGA), an innovative model that adeptly extends LLM capabilities to facilitate reasoning over complex graph structures and multimodal attributes. We first design a structure-aware multimodal encoder to align textual and visual attributes within a unified space through a joint graph pre-training objective. Subsequently, we implement a multimodal instruction-tuning approach to seamlessly integrate multimodal features and graph structures into the LLM through lightweight projectors. Extensive experiments across multiple datasets demonstrate the effectiveness of MLaGA compared to leading baseline methods, achieving superior performance in diverse graph learning tasks under both supervised and transfer learning scenarios.

cs.AI↗

Online Skill Learning for Web Agents via State-Grounded Dynamic Retrieval

Language agents increasingly rely on reusable skills to improve multi-step web automation across related tasks. A growing line of work studies online skill learning, where agents continually induce skills from previous task trajectories and reuse them in future tasks on the fly. However, existing methods mainly reuse skills at the task-level: a fixed set of skills is retrieved based on the initial task instruction and then held fixed throughout execution. This static strategy is misaligned with web execution, where the appropriate next action depends not only on the task goal but also on the current webpage state, which often transitions into situations that the initial skills fail to cover. To address this gap, we propose State-Grounded Dynamic Retrieval (SGDR), an online skill learning method that enables stepwise skill reuse for web agents. SGDR consists of three components: a sliding-window extraction process that turns completed trajectories into reusable sub-procedures invokable at intermediate execution states, a dual text-code representation that connects skill retrieval with executable action, and a state-grounded dynamic retrieval mechanism that matches skills to both the task goal and the current webpage state. Experiments on WebArena across five domains show that SGDR consistently outperforms strong baselines, achieving average success rates of 37.5% with GPT-4.1 and 24.3% with Qwen3-4B, corresponding to relative gains of 10.6% and 10.0% over the strongest baseline, respectively. The code is available at https://github.com/plusnli/skill-dynamic-retrieval.

cs.AI↗

AgentGL: Towards Agentic Graph Learning with LLMs via Reinforcement Learning

Large Language Models (LLMs) increasingly rely on agentic capabilities-iterative retrieval, tool use, and decision-making-to overcome the limits of static, parametric knowledge. Yet existing agentic frameworks treat external information as unstructured text and fail to leverage the topological dependencies inherent in real-world data. To bridge this gap, we introduce Agentic Graph Learning (AGL), a paradigm that reframes graph learning as an interleaved process of topology-aware navigation and LLM-based inference. Specifically, we propose AgentGL, the first reinforcement learning (RL)-driven framework for AGL. AgentGL equips an LLM agent with graph-native tools for multi-scale exploration, regulates tool usage via search-constrained thinking to balance accuracy and efficiency, and employs a graph-conditioned curriculum RL strategy to stabilize long-horizon policy learning without step-wise supervision. Across diverse Text-Attributed Graph (TAG) benchmarks and multiple LLM backbones, AgentGL substantially outperforms strong GraphLLMs and GraphRAG baselines, achieving absolute improvements of up to 17.5% in node classification and 28.4% in link prediction. These results demonstrate that AGL is a promising frontier for enabling LLMs to autonomously navigate and reason over complex relational environments. The code is publicly available at https://github.com/sunyuanfu/AgentGL.

cs.CL↗

Do We Still Need GraphRAG? Benchmarking RAG and GraphRAG for Agentic Search Systems

Retrieval-augmented generation (RAG) and its graph-based extensions (GraphRAG) are effective paradigms for improving large language model (LLM) reasoning by grounding generation in external knowledge. However, most existing RAG and GraphRAG systems operate under static or one-shot retrieval, where a fixed set of documents is provided to the LLM in a single pass. In contrast, recent agentic search systems enable dynamic, multi-round retrieval and sequential decision-making during inference, and have shown strong gains when combined with vanilla RAG by introducing implicit structure through interaction. This progress raises a fundamental question: can agentic search compensate for the absence of explicit graph structure, reducing the need for costly GraphRAG pipelines? To answer this question, we introduce RAGSearch, a unified benchmark that evaluates dense RAG and representative GraphRAG methods as retrieval infrastructures under agentic search. RAGSearch covers both training-free and training-based agentic inference across multiple question answering benchmarks. To ensure fair and reproducible comparison, we standardize the LLM backbone, retrieval budgets, and inference protocols, and report results on full test sets. Beyond answer accuracy, we report offline preprocessing cost, online inference efficiency, and stability. Our results show that agentic search substantially improves dense RAG and narrows the performance gap to GraphRAG, particularly in RL-based settings. Nevertheless, GraphRAG remains advantageous for complex multi-hop reasoning, exhibiting more stable agentic search behavior when its offline cost is amortized. Together, these findings clarify the complementary roles of explicit graph structure and agentic search, and provide practical guidance on retrieval design for modern agentic RAG systems.

cs.IR↗

GraphRAG-Router: Learning Cost-Efficient Routing over GraphRAGs and LLMs with Reinforcement Learning

Graph-based retrieval-augmented generation (GraphRAG) has recently emerged as a powerful paradigm for knowledge-intensive question answering, especially for tasks that require structured evidence organization and multi-hop reasoning. However, existing GraphRAG systems are typically built in a one-size-fits-all manner, relying on a fixed retrieval framework and a single, often large and costly, generator LLM for all queries. This static design limits their ability to adapt to the complexity of varying questions and often incurs unnecessary computational cost. To fill in the gap, we propose GraphRAG-Router, a cost-efficient framework that adopts a hierarchical routing strategy to coordinate heterogeneous GraphRAGs and generator LLMs. Specifically, GraphRAG-Router is first warmed up through supervised fine-tuning and then optimized with a two-stage reinforcement learning procedure, whose second stage introduces a curriculum cost-aware reward to encourage difficulty-aware and economical generator allocation. Extensive experiments on six general-domain and multi-hop QA benchmarks show that GraphRAG-Router consistently outperforms state-of-the-art baselines, reducing the overuse of large LLMs by nearly 30% while maintaining strong generalization capability.

cs.IR↗

Mario: Multimodal Graph Reasoning with Large Language Models

Recent advances in large language models (LLMs) have opened new avenues for multimodal reasoning. Yet, most existing methods still rely on pretrained vision-language models (VLMs) to encode image-text pairs in isolation, ignoring the relational structure that real-world multimodal data naturally form. This motivates reasoning on multimodal graphs (MMGs), where each node has textual and visual attributes and edges provide structural cues. Enabling LLM-based reasoning on such heterogeneous multimodal signals while preserving graph topology introduces two key challenges: resolving weak cross-modal consistency and handling heterogeneous modality preference. To address this, we propose Mario, a unified framework that simultaneously resolves the two above challenges and enables effective LLM-based reasoning over MMGs. Mario consists of two innovative stages. Firstly, a graph-conditioned VLM design that jointly refines textual and visual features through fine-grained cross-modal contrastive learning guided by graph topology. Secondly, a modality-adaptive graph instruction tuning mechanism that organizes aligned multimodal features into graph-aware instruction views and employs a learnable router to surface, for each node and its neighborhood, the most informative modality configuration to the LLM. Extensive experiments across diverse MMG benchmarks demonstrate that Mario consistently outperforms state-of-the-art graph models in both supervised and zero-shot scenarios for node classification and link prediction. The code will be made available at https://github.com/sunyuanfu/Mario.

cs.CV↗

GraphVLM: Benchmarking Vision Language Models for Multimodal Graph Learning

Vision-Language Models (VLMs) have demonstrated remarkable capabilities in aligning and understanding multimodal signals, yet their potential to reason over structured data, where multimodal entities are connected through explicit relational graphs, remains largely underexplored. Unlocking this capability is crucial for real-world applications such as social networks, recommendation systems, and scientific discovery, where multimodal information is inherently structured. To bridge this gap, we present GraphVLM, a systematic benchmark designed to evaluate and harness the capabilities of VLMs for multimodal graph learning (MMGL). GraphVLM investigates three complementary paradigms for integrating VLMs with graph reasoning: (1) VLM-as-Encoder, which enriches graph neural networks through multimodal feature fusion; (2) VLM-as-Aligner, which bridges modalities in latent or linguistic space to facilitate LLM-based structured reasoning; and (3) VLM-as-Predictor, which directly employs VLMs as multimodal backbones for graph learning tasks. Extensive experiments across six datasets from diverse domains demonstrate that VLMs enhance multimodal graph learning via all three roles. Among these paradigms, VLM-as-Predictor achieves the most substantial and consistent performance gains, revealing the untapped potential of vision-language models as a new foundation for multimodal graph learning. The benchmark code is publicly available at https://github.com/oamyjin/GraphVLM.

cs.CV↗

Coarse-to-Fine Learning of Dynamic Causal Structures

Learning the dynamic causal structure of time series is a challenging problem. Most existing approaches rely on distributional or structural invariance to uncover underlying causal dynamics, assuming stationary or partially stationary causality. However, these assumptions often conflict with the complex, time-varying causal relationships observed in real-world systems. This motivates the need for methods that address fully dynamic causality, where both instantaneous and lagged dependencies evolve over time. Such a setting poses significant challenges for the efficiency and stability of causal discovery. To address these challenges, we introduce DyCausal, a dynamic causal structure learning framework. DyCausal leverages convolutional networks to capture causal patterns within coarse-grained time windows, and then applies linear interpolation to refine causal structures at each time step, thereby recovering fine-grained and time-varying causal graphs. In addition, we propose an acyclic constraint based on matrix norm scaling, which improves efficiency while effectively constraining loops in evolving causal structures. Comprehensive evaluations on both synthetic and real-world datasets demonstrate that DyCausal achieves superior performance compared to existing methods, offering a stable and efficient approach for identifying fully dynamic causal structures from coarse to fine.

cs.LG↗