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Qibin Hou

Publications and source records attributed to Qibin Hou.

At least 19 recordsLinked to original sources

OPUS-V2: Bridging the Gap between Sparse Points and Dense Voxels

The point-based occupancy prediction paradigm has achieved an attractive trade-off between accuracy and efficiency by modeling 3D space sparsely. However, its predictions inherently mismatch the dense voxel-based occupancy required by self-driving systems, necessitating hand-crafted heuristics during training and inference that limit final performance. To overcome these limitations, we propose OPUS-V2, a novel framework built upon the pioneering OPUS (occupancy prediction using a sparse set) point-based approach. OPUS-V2 incorporates a lightweight point-voxel transformation (PVT) module behind the decoder to adaptively map sparse predictions into the dense voxel space, eliminating the need for suboptimal operations and improving model accuracy. Furthermore, our architecture decouples feature and occupancy generation processes, allowing OPUS-V2 to adapt to arbitrary occupancy resolutions. OPUS-V2 achieves a state-of-the-art rayIoU of 44.0 on the Occ3D dataset. On the more challenging OpenOccupancy dataset, it attains a competitive 16.4 mIoU while running in real time at 20.6 FPS.

cs.CV

Annotations as Rollouts: Efficient and Scalable Reinforcement Learning for Video MLLMs

Multimodal large language models (MLLMs) have become a prevailing paradigm for unified video perception. However, post-training on large multi-task datasets remains challenging, as existing reinforcement learning methods sample on-policy groups with few high-quality rollouts even with costly chain-of-thought (CoT) generation. In this paper, we study the sample efficiency and scalability of RL post-training for video MLLMs and introduce OraRL. We identify an overlooked role for annotations: Beyond scoring rollouts, each can enter its on-policy group as an oracle rollout, a direct positive optimization target. Direct oracle integration, however, is nontrivial: a high-reward oracle raises the group baseline and inverts otherwise positive policy advantages, a failure we term advantage inversion. At the core of OraRL is a decoupled advantage estimator: policy rollouts determine an oracle-free baseline, while the oracle-policy gap modulates both a directional gain and a separate detached oracle advantage. Sign-balanced pruning improves efficiency: by retaining only the oracle and the strongest rollouts of each sign, OraRL requires just 2.2x the step time of SFT, less than half the 4.9x required by GRPO with CoT. OraRL scales with model size and data, surpassing its backbone from 0.8B to 9B and GRPO up to 100k prompts. Without chain-of-thought, Video-ORA-9B decodes in 130 ms instead of 4,780 ms. Compared with the respective prior best models, it raises temporal mIoU from 62.5 to 66.0, tracking AO from 73.0 to 78.2, segmentation from 64.3 to 70.4, and the three-benchmark spatial-intelligence macro average from 51.0 to 56.1; on VSI-Bench, it scores 73.1 against 55.0 for GPT-5 and 55.1 for Gemini-3-Pro.

cs.CV

DreamStyle3D: Efficient 3D Stylized Asset Generation via Dual-Attention Disentanglement

With the growth of gaming, animation, and virtual reality industries, the demand for efficient generation of stylized 3D assets is rapidly increasing. However, existing approaches still struggle to jointly preserve style fidelity, geometric consistency, and generation efficiency, as most of them still rely on indirect 2D-to-3D stylization pipelines. This motivates a native 3D stylization framework that can explicitly disentangle style from geometry while remaining efficient. To this end, we propose DreamStyle3D, an efficient framework for stylized 3D asset generation built on a Decoupled Dual Cross-Attention mechanism. Our method explicitly separates geometric and stylistic features to enable efficient style injection while preserving structural consistency, and further adopts a lightweight training strategy to enhance style consistency and model generalization. In addition, we build an automated data pipeline and construct a dataset of about 15K content-style-stylized triplets for training and evaluation. Extensive experiments demonstrate that our DreamStyle3D can generate high-fidelity, geometrically consistent stylized 3D assets within 10 seconds, substantially improving efficiency while maintaining superior style quality and offering a new solution for 3D content creation. The project is available at https://github.com/NK-JittorCV/nk-3D/tree/main/models/DreamStyle3D.

cs.CV

RecoReward: Recommender-Guided Multimodal Description Generation for Recommendation

Multimodal large language models (MLLMs) can convert multimodal item content into structured descriptions used as semantic features for recommendation. Conventional content-only generation, however, cannot use downstream user signals to determine which semantics should be emphasized. Recent user-conditioned methods incorporate these signals through user histories or profiles, but they require user information at inference and make generation user-dependent. In this paper, we introduce RecoReward, which instead uses behavior-derived rewards during training and preserves content-only inference. To instantiate this idea in live-stream recommendation, we treat historically engaged users as a proxy for future target users and use observational non-target users to estimate affinity shared broadly across users. The Recommender Affinity Score (RAS) contrasts these signals to provide user-selective feedback for reinforcement learning, allowing the learned policy to generate a single shared description without user inputs. In our offline benchmark, RecoReward-9B outperforms its Qwen3.5-9B baseline and all other evaluated models across seven recall metrics. Online A/B testing also shows performance gains. These results show that RecoReward trains the MLLM to produce item features that benefit downstream recommendation while retaining content-only serving.

cs.IR

GeoWorld: Providing Full-frame Geometry Features to Facilitate 3D Scene Generation

Previous works that leverage video models for image-to-3D scene generation often suffer from geometric distortions and blurry content. Using video generation models to implicitly maintain geometric consistency according to a single-frame input is ineffective. In this paper, we present a two-stage method, named $\textbf{GeoWorld}$, that renovates the image-to-3D scene generation pipeline by providing full-frame geometry features. The first-stage video generation model, followed by a multi-view geometry model, produces $\textbf{full-frame}$ geometry features, which are then used as a mental draft of geometric conditions to aid the second-stage video-generation model. A geometric loss is proposed to impose real-world geometric constraints, and a geometry adaptation module is introduced to ensure the effective utilization of geometry features. Thanks to full-frame geometric modeling, the two smaller video models in our two-stage method can generate higher-fidelity 3D scenes than SOTA methods, while being even faster, e.g. 7.5$\times$ faster than Hunyuan-Voyager. Project page: https://peaes.github.io/GeoWorld.

cs.CV

Direct 3D-Aware Object Insertion via Decomposed Visual Proxies

Object insertion aims to seamlessly composite a reference object into a specified region of a background image. Recent diffusion-based methods achieve high visual quality but formulate insertion as a simple 2D inpainting task, providing no explicit control over the object's 3D pose and limiting their practical applicability. We propose DIRECT (Decomposed Injection for Reference Composition and Target-integration), a novel framework that integrates interactive pose manipulation with high-fidelity 2D image synthesis to enable pose-controllable object insertion. Our method decomposes the insertion conditions into three complementary components: appearance guidance capturing visual details from the reference object, geometry guidance derived from the user-adjusted 3D proxy, and context guidance from the target background. By injecting them through separate pathways, DIRECT avoids feature entanglement and simultaneously preserves reference appearance, follows the user-specified pose, and adapts the object to the target scene. We also introduce an automated data construction pipeline to improve the diversity and quality of training data. Experiments show that DIRECT outperforms previous methods in both geometric controllability and visual quality.

cs.CV

Plan Before Search: Search Agents Need Plan

Training large language models as retrieval-augmented reasoning agents typically combines reinforcement learning with an SFT cold start distilled from a stronger model. However, this paradigm overlooks two fundamental factors: the dependency structure among sub-skills, and the possibility that distillation is not the only route to capability acquisition. We study this through Plan, a structured agentic behavior for multi-hop retrieval that decomposes a question into ordered sub-questions before any retrieval is performed, so that each search step can be anchored to a pre-designed sub-question instead of drifting under the influence of partially relevant documents retrieved earlier. However, across three model families spanning 3B to 14B parameters, we find that an identical reward signal induces qualitatively different RL failure modes. This phenomenon indicates that successful training hinges not only on reward design but also on model-specific feasibility conditions: sufficient initial entropy, training stability, and prerequisite sub-skills. Motivated by this, we propose a self-bootstrapping paradigm in which a small-scale seed model generates filtered trajectories that activate Plan in any target model, eliminating the need for distillation from an external stronger model. Our pipeline activates Plan across every tested model and consistently outperforms competitive baselines on multi-hop QA benchmarks.

cs.AI

SLIP-RS: Structured-Attribute Language-Image Pre-Training for Remote Sensing Object Detection

Existing language-image pre-training for remote sensing object detection is constrained by Monolithic Label Learning, which relies on exhaustively enumerating open-set categories via black-box data to acquire fine-grained representations, creating a dependency incompatible with the domain's inherent data scarcity. To transcend this bottleneck, we propose SLIP-RS, establishing a Structured-Attribute Decoupling Paradigm that maps the open-ended category space into a finite, physically meaningful attribute space, unlocking fine-grained discriminability via explicit structural logic. This paradigm is realized via two technical pillars: (1) Structured-Attribute Contrastive Learning, which enforces the learning of decoupled intrinsic visual logic via combinatorial attribute augmentation; and (2) Conformal Attribute Reliability Engine, which leverages conformal prediction theory to rigorously distill high-fidelity supervision from noisy sources, yielding RS-Attribute-15M, the largest dataset with over 15 million attribute annotations. Extensive experiments demonstrate that SLIP-RS establishes unprecedented performance in fine-grained detection and cross-domain generalization, validating structured attributes as a vital foundation for remote sensing. Code: https://github.com/facias914/SLIP-RS.

cs.CV

See What I Mean: Aligning Vision and Language Representations for Video Fine-grained Object Understanding

We present SWIM (See What I Mean), a novel training strategy that aligns vision and language representations to enable fine-grained object understanding solely from textual prompts. Unlike existing approaches that require explicit visual prompts, such as masks or points, SWIM leverages mask supervision only during training to guide cross-modal attention, allowing the model to automatically attend to the user-specified object at inference. Our cross-attention analysis of pretrained multimodal large languagemodels (MLLMs) reveals a systematic discrepancy: Attribute words produce sharp, localized activations in the visual modality, whereas object nouns yield diffuse and scattered patterns due to semantic reference bias and distributed high-level representations. To address this misalignment, we construct NL-Refer, an enriched dataset, in which each object mask is paired with a precise natural language referring expression. SWIM extracts multi-layer cross-attention maps from object nouns and enforces spatial consistency with ground-truth masks. Experimental results demonstrate that SWIM substantially improves text-visual alignment and achieves superior performance over visual-prompt-based methods on fine-grained object understanding benchmarks. The code and data are available at \href{https://github.com/HumanMLLM/SWIM}{https://github.com/HumanMLLM/SWIM}.

cs.CV

StableVLA: Towards Robust Vision-Language-Action Models without Extra Data

It is infeasible to encompass all possible disturbances within the training dataset. This raises a critical question regarding the robustness of Vision-Language-Action (VLA) models when encountering unseen real-world visual disturbances, particularly under imperfect visual conditions. In this work, we conduct a systematic study based on recent state-of-the-art VLA models and reveal a significant performance drop when visual disturbances absent from the training data are introduced. To mitigate this issue, we propose a lightweight adapter module grounded in information theory, termed the Information Bottleneck Adapter (IB-Adapter), which selectively filters potential noise from visual inputs. Without requiring any extra data or augmentation strategies, IB-Adapter consistently improves over the baseline by an average of 30%, while adding fewer than 10M parameters, demonstrating notable efficiency and effectiveness. Furthermore, even with a 14x smaller backbone (0.5B parameters) and no pre-training on the Open X-Embodiment dataset, our model StableVLA achieves robustness competitive with 7B-scale state-of-the-art VLAs. With negligible parameter overhead (<10M), our approach maintains accuracy on long-horizon tasks and surpasses OpenPi under both synthetic and physical visual corruptions.

cs.CV

Degradation Frequency Curve: An Explicit Frequency-Quantified Representation for All-in-One Image Restoration

A fundamental difficulty in all-in-one blind image restoration is that degradation is usually treated as an implicit factor hidden in degraded-to-clean mapping, rather than as an explicit object that can be measured and manipulated. This limitation becomes more pronounced under mixed, compound, or unseen degradation conditions, where degradation effects are hard to assign to predefined labels or task-specific parameters. We propose the Degradation Frequency Curve (DFC), a structured spectral representation that quantifies degradation responses by measuring band-wise residual-to-degraded energy ratios in the frequency domain. DFC converts visually entangled and hard-to-describe degradation effects into a measurable degradation coordinate space. Moreover, DFC can be adaptively decomposed into band-wise spectral tokens, allowing local degradation responses to be represented as reusable restoration priors. Based on this representation, we develop the DFC-guided Image Restorer (DFC-IR), a token-conditioned multi-scale framework that progressively estimates DFCs from intermediate restorations and uses the resulting spectral tokens to guide degradation-aware restoration in a coarse-to-fine manner. Extensive experiments on standard, composite, unseen, and real-world degradation benchmarks show that DFC provides an effective representation basis for all-in-one restoration, leading to state-of-the-art performance and improved generalization under complex degradation profiles.

cs.CV

Mutual Forcing: Dual-Mode Self-Evolution for Fast Autoregressive Audio-Video Character Generation

In this work, we propose Mutual Forcing, a framework for fast autoregressive audio-video generation with long-horizon audio-video synchronization. Our approach addresses two key challenges: joint audio-video modeling and fast autoregressive generation. To ease joint audio-video optimization, we adopt a two-stage training strategy: we first train uni-modal generators and then couple them into a unified audio-video model for joint training on paired data. For streaming generation, we ask whether a native fast causal audio-video model can be trained directly, instead of following existing streaming distillation pipelines that typically train a bidirectional model first and then convert it into a causal generator through multiple distillation stages. Our answer is Mutual Forcing, which builds directly on native autoregressive model and integrates few-step and multi-step generation within a single weight-shared model, enabling self-distillation and improved training-inference consistency. The multi-step mode improves the few-step mode via self-distillation, while the few-step mode generates historical context during training to improve training-inference consistency; because the two modes share parameters, these two effects reinforce each other within a single model. Compared with prior approaches such as Self-Forcing, Mutual Forcing removes the need for an additional bidirectional teacher model, supports more flexible training sequence lengths, reduces training overhead, and allows the model to improve directly from real paired data rather than a fixed teacher. Experiments show that Mutual Forcing matches or surpasses strong baselines that require around 50 sampling steps while using only 4 to 8 steps, demonstrating substantial advantages in both efficiency and quality. The project page is available at https://mutualforcing.github.io.

cs.CV

TS-Attn: Temporal-wise Separable Attention for Multi-Event Video Generation

Generating high-quality videos from complex temporal descriptions that contain multiple sequential actions is a key unsolved problem. Existing methods are constrained by an inherent trade-off: using multiple short prompts fed sequentially into the model improves action fidelity but compromises temporal consistency, while a single complex prompt preserves consistency at the cost of prompt-following capability. We attribute this problem to two primary causes: 1) temporal misalignment between video content and the prompt, and 2) conflicting attention coupling between motion-related visual objects and their associated text conditions. To address these challenges, we propose a novel, training-free attention mechanism, Temporal-wise Separable Attention (TS-Attn), which dynamically rearranges attention distribution to ensure temporal awareness and global coherence in multi-event scenarios. TS-Attn can be seamlessly integrated into various pre-trained text-to-video models, boosting StoryEval-Bench scores by 33.5% and 16.4% on Wan2.1-T2V-14B and Wan2.2-T2V-A14B with only a 2% increase in inference time. It also supports plug-and-play usage across models for multi-event image-to-video generation. The source code and project page are available at https://github.com/Hong-yu-Zhang/TS-Attn.

cs.CV

LLaVA-Octopus: Unlocking Instruction-Driven Adaptive Projector Fusion for Video Understanding

In this paper, we introduce LLaVA-Octopus, a novel video multimodal large language model. LLaVA-Octopus adaptively weights features from different visual projectors based on user instructions, enabling us to leverage the complementary strengths of each projector. We observe that different visual projectors exhibit distinct characteristics when handling specific tasks. For instance, some projectors excel at capturing static details, while others are more effective at processing temporal information, and some are better suited for tasks requiring temporal coherence. By dynamically adjusting feature weights according to user instructions, LLaVA-Octopus dynamically selects and combines the most suitable features, significantly enhancing the model's performance in multimodal tasks. Experimental results demonstrate that LLaVA-Octopus achieves excellent performance across multiple benchmarks, especially in tasks such as video question answering, long video understanding, and comprehensive multi-choices benchmarks, highlighting its broad application potential.

cs.CV

Easy Samples Are All You Need: Self-Evolving LLMs via Data-Efficient Reinforcement Learning

Previous LLMs-based RL studies typically follow either supervised learning with high annotation costs, or unsupervised paradigms using voting or entropy-based rewards. However, their performance remains far from satisfactory due to the substantial annotation cost and issues such as model collapse or reward hacking. To address these issues, we introduce a new perspective inspired by cognitive learning theory and propose a novel approach called EasyRL. The core of EasyRL is to simulate the human cognitive acquisition curve by integrating reliable knowledge transfer from easy labeled data with a progressive divide-and-conquer strategy that tackles increasingly difficult unlabeled data. Specifically, we initialize a warm-up model using supervised RL with few-shot labeled data. This is followed by a divide-and-conquer pseudo-labeling strategy on difficult unlabeled data, combining consistency-based selection for low-uncertainty cases and reflection-based resolution for medium-uncertainty cases. Finally, difficulty-progressive self-training with iterative pseudo-labeling and RL further strengthens the model's reasoning capability. EasyRL provides a unified self-evolving framework that facilitates data-efficient post-training of LLMs. Experimental results on mathematical and scientific benchmarks demonstrate that EasyRL, using only 10% of easy labeled data, consistently outperforms state-of-the-art baselines.

cs.LG

Mixture of Style Experts for Diverse Image Stylization

Diffusion-based stylization has advanced significantly, yet existing methods are limited to color-driven transformations, neglecting complex semantics and material details. We introduce StyleExpert, a semantic-aware framework based on the Mixture of Experts (MoE). Our framework employs a unified style encoder, trained on our large-scale dataset of content-style-stylized triplets, to embed diverse styles into a consistent latent space. This embedding is then used to condition a similarity-aware gating mechanism, which dynamically routes styles to specialized experts within the MoE architecture. Leveraging this MoE architecture, our method adeptly handles diverse styles spanning multiple semantic levels, from shallow textures to deep semantics. Extensive experiments show that StyleExpert outperforms existing approaches in preserving semantics and material details, while generalizing to unseen styles. Our code and collected images are available at the project page: https://hh-lg.github.io/StyleExpert-Page/.

cs.CV

Rethinking Token-Level Policy Optimization for Multimodal Chain-of-Thought

Multimodal Chain-of-Thought (CoT) reasoning requires large vision-language models to construct reasoning trajectories that interleave perceptual grounding with multi-step inference. However, existing Reinforcement Learning with Verifiable Rewards (RLVR) methods typically optimize reasoning at a coarse granularity, treating CoT uniformly without distinguishing their varying degrees of visual grounding. In this work, we conduct a token-level analysis of multimodal reasoning trajectories and show that successful reasoning is characterized by structured token dynamics reflecting both perceptual grounding and exploratory inference. Building upon this analysis, we propose Perception-Exploration Policy Optimization (PEPO), which derives a perception prior from hidden state similarity and integrates it with token entropy through a smooth gating mechanism to produce token-level advantages. PEPO integrates seamlessly with existing RLVR frameworks such as GRPO and DAPO, requiring neither additional supervision nor auxiliary branches. Extensive experiments across diverse multimodal benchmarks demonstrate consistent and robust improvements over strong RL baselines, spanning geometry reasoning, visual grounding, visual puzzle solving, and few-shot classification, while maintaining stable training dynamics. Code: https://github.com/xzxxntxdy/PEPO

cs.CV

GeoAgent: Learning to Geolocate Everywhere with Reinforced Geographic Characteristics

This paper presents GeoAgent, a model capable of reasoning closely with humans and deriving fine-grained address conclusions. Previous RL-based methods have achieved breakthroughs in performance and interpretability but still remain concerns because of their reliance on AI-generated chain-of-thought (CoT) data and training strategies, which conflict with geographic characteristics. To address these issues, we first introduce GeoSeek, a new geolocation dataset comprising CoT data annotated by geographic experts and professional players. We further thoroughly explore the inherent characteristics of geographic tasks and propose a geo-similarity reward and a consistency reward assessed by a consistency agent to assist training. This encourages the model to converge towards correct answers from a geographic perspective while ensuring the integrity and consistency of its reasoning process. Experimental results show that GeoAgent outperforms existing methods and a series of general VLLMs across multiple grains, while generating reasoning that closely aligns with humans.

cs.AI