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Qifeng Chen

Publications and source records attributed to Qifeng Chen.

At least 19 recordsLinked to original sources

LLM-based Agents for Forecasting and Prediction: Methods, Training, Evaluation, and Applications

Large language models (LLMs) now support forecasting systems that combine language-based reasoning with temporal data, evidence retrieval, external tools, and iterative prediction. We investigate LLM-based forecasting agents, meaning systems in which a language model contributes to a scored prediction about a future or currently unobserved target. We organize architectures into three groups. Standalone LLM workflows operate on encoded time series or event context. Tool- and retrieval-augmented agents incorporate external evidence. Hybrid systems pair LLMs with statistical or foundation models. We then review training methods and evaluation protocols. We examine negative as well as positive evidence, including sensitivity to small input perturbations, ablations in which the LLM component does not improve accuracy, and benchmark gains that may reflect contamination instead of temporal reasoning. We cover applications in finance, weather, health, energy, and operations, and we summarize the benchmarks and datasets used for evaluation. The evidence indicates that measurement is a central limitation. Future work requires calibration under distribution shift, contamination-resistant live evaluation, explicit reporting of cost and accuracy together, and methods for handling feedback between deployed forecasts and the outcomes being forecast.

cs.AI

USR-Drive: Unified Driving Scene Representation via Joint Denoising of 3D Gaussians and Boxes

Spatial representation learning for autonomous driving aims to map raw visual signals into structured 3D scene representations, where object-centric bounding boxes and rendering-oriented 3D primitives (\eg, 3D Gaussians) serve as two distinct yet highly complementary levels for scene understanding. Existing methods typically treat dynamic reconstruction and instance-level perception as separate tasks, despite their shared goal of estimating the underlying 3D world state. As a result, dynamic reconstruction is under-constrained while 3D detection lacks geometric grounding. To address this gap, we propose USR-Drive, a unified conditional generative framework that, given only posed multi-view driving videos, jointly recovers dense dynamic geometry and instance-level object layouts within a shared scene representation. Specifically, USR-Drive represents dense Gaussian primitives and sparse 3D bounding boxes as two aligned latent token streams and jointly denoises them with a unified multi-modal diffusion Transformer. Unlike prior paradigms that use boxes as external conditions or predict them with detached modules, USR-Drive treats them as mutually constrained state variables with a Unified Positional Encoding (UPE) that aligns heterogeneous tokens within a shared metric spatiotemporal coordinate. Via such unified representation and generative framework, the two modalities reinforce each other: geometry supplies dense metric evidence for box prediction, while boxes provide instance-level structural priors that help preserve spatial consistency and reduce ambiguity in sequential 3D geometric representation. Our approach successfully delivers state-of-the-art results for both dynamic reconstruction and 3D detection on the nuScenes and VKitti datasets.

cs.CV

MSEditor: Toward Consistent Multi-Shot Video Editing

In this paper, we tackle the problem of performing consistent, unified modifications to a multi-shot video sequence. This task is particularly challenging because multi-shot videos consist of discontinuous temporal segments that vary significantly in viewpoint, camera scale, and subject pose, leading to severe identity drift and cumulative error propagation. Achieving coherent edits requires establishing reliable cross-shot semantic awareness to maintain stable subject appearance and visual continuity across these disjointed boundaries. To address this, we propose MSEditor, the first framework designed specifically for consistent multi-shot video editing. To overcome the scarcity of high-quality multi-shot training data, we repurpose existing multi-view video datasets to provide robust cross-shot supervision. Architecturally, we introduce a Supervisory Adapter that injects this cross-shot information into the diffusion backbone, enabling the model to learn identity-consistent representations. Furthermore, to effectively mitigate cumulative errors and ensure long-range temporal coherence, we design a Cross-Shot Packing strategy that dynamically aggregates information from semantically related shots within the self-attention window. Extensive experiments demonstrate that MSEditor significantly outperforms existing methods on our curated multi-shot video editing benchmark in terms of identity preservation, temporal stability, and overall visual quality.

cs.CV

From Dense Prediction to Visual Editing: Structured Supervision for Unified Image and Video Creation

Unified image and video creation requires a model to follow diverse instructions while preserving identity, geometry, and temporal structure from visual context. However, semantic-only conditioning and creation-only training do not explicitly supervise the local structure needed for precise, temporally consistent editing. We therefore formulate depth and surface-normal prediction as image-form denoising targets, using these dense tasks as structured visual supervision within the same creation interface. Our framework decouples semantic interpretation from spatially aligned visual injection while sharing one multimodal diffusion transformer (MMDiT) backbone across all tasks. Mutual Context Attention (MCA), a paired-video data-construction procedure, and a progressive training curriculum then connect the learned structural cues to temporally localized editing and reference-conditioned creation. A single checkpoint obtains the highest overall score in the reported comparison of unified systems (4.15); adding dense supervision improves OpenVE Overall from 3.98 to 4.06 and Local Add from 3.92 to 4.18. These results support a deliberately bounded conclusion: perception-oriented dense supervision transfers useful structural knowledge to downstream creation, especially editing locality and preservation; we do not claim superiority as a standalone dense predictor.

cs.CV

LiveLight: Real-time Streaming Video Relighting with Interactive Control

We present LiveLight, the first diffusion-based framework for real-time streaming video relighting with interactive 3D lighting control. Achieving this is non-trivial, as it requires overcoming three critical challenges: effectively injecting dynamic 3D lighting into a diffusion model, maintaining high-fidelity generation under an extremely low NFE (Number of Function Evaluations) budget for real-time speed, and facilitating continuous streaming for interactive control. To address these pain points, we propose three key designs. First, for accurate lighting injection, we propose a lightweight adapter that feeds Multi-Plane Light Irradiance (MPLI) conditions-depth-aware irradiance maps encoding 3D lighting geometry-directly into the diffusion backbone. Second, to prevent rendering quality degradation at low NFEs towards real-time distillation, we introduce a geometry-guided feedback branch. This training-time constraint leverages a frozen geometry estimator to enforce depth- and normal-consistent relighting, ensuring geometrically plausible shading without adding inference overhead. Finally, to enable streaming interaction, we develop a progressive rolling-window strategy that maintains a denoising ladder of latent chunks at varying noise levels. By propagating intermediate states, this strategy guarantees temporal coherence and supports arbitrarily long video relighting with per-frame reference refresh. Extensive experiments on real-world and synthetic benchmarks demonstrate that LiveLight achieves state-of-the-art relighting quality while running at real-time speed, significantly outperforming offline baselines in temporal stability, lighting controllability, and user preference. To foster real-time interactive relighting research, we will publicly release our models, training data, and synthetic data generator.

cs.CV

Remember-R1: Mitigating Long-Context Visual Forgetting through Reinforcement Learning

Multimodal large language models (MLLMs) increasingly rely on long chain-of-thought reasoning for complex tasks. However, as reasoning sequences lengthen, models may gradually rely less on visual evidence and more on accumulated textual context, leading to visual forgetting. Existing approaches do not directly constrain how visual evidence is used and maintained along the original reasoning trajectory, leaving long-context visual forgetting insufficiently addressed. To address this issue, we propose Remember-R1, a reinforcement learning framework that mitigates long-context visual forgetting by applying process-level supervision directly on the original reasoning trajectory. Specifically, Remember-R1 introduces rewards that encourage broader coverage of matched visual keywords, stronger persistence of visual dependence in later reasoning steps, and greater focus on question-relevant image regions. Experiments across multiple model scales and diverse multimodal benchmarks demonstrate that Remember-R1 consistently improves reasoning performance. Additional analyses further show that it slows the decline of visual attention during generation, supporting its effectiveness in mitigating long-context visual forgetting.

cs.CV

LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments

World Action Models (WAMs) have emerged as a powerful paradigm for embodied intelligence, yet the prevailing reliance on pixel-level video generation creates a fundamental bottleneck. Forcing models to reconstruct task-irrelevant visual details dissipates representational capacity and renders policies vulnerable to visual distractors. In this paper, we propose LeapBot-WA, which establishes a novel Predictive-Latent paradigm for WAMs by operationalizing the Joint-Embedding Predictive Architecture (JEPA) as a World-Anchor. Departing from the traditional reliance on visual synthesis, LeapBot-WA shifts the core of world modeling to Predictive Semantic Alignment, extracting abstract physical dynamics directly within a latent foundation space. To bridge the modality gap between non-Gaussian predictive features and diffusion priors, we introduce the Isotropic Semantic Autoencoder (ISAE), which reshapes the anchor's latent space into a diffusion-friendly manifold to prevent off-manifold drift. Furthermore, we design an Asymmetric Mixture-of-Transformers (MoT) architecture. During training, an Anchor Diffusion Transformer acts as a privileged dynamics expert to guide the Action Diffusion Transformer; at inference, this heavy dynamics branch is pruned, enabling zero-overhead execution. LeapBot-WA achieves state-of-the-art performance among predictive models on LIBERO and matches top-tier generative WAMs on RoboTwin 2.0 without requiring large-scale trajectory pre-training. It further demonstrates superior zero-shot robustness to unseen environments and successful real-world transfer, establishing a highly efficient and robust latent-centric paradigm for scalable robotic control. Code: https://github.com/LeapWM/leapbot-wa.

cs.RO

Data Pyramid for Embodied Manipulation: A Survey

Multimodal foundation models learned to see and to speak by consuming the whole internet. Embodied agents admit no such shortcut, since they require data that couple observations with physical states and actions. These signals can be provided, to varying degrees, by multiple data sources. In this work, we organize the embodied data ecosystem as a "pyramid" spanning five complementary sources: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data. We organize the pyramid around the tension between scalability and robot alignment, and further characterize each source in terms of data quality, diversity, reusability, and physical fidelity. We then analyze recent embodied foundation models through the lens of their data recipes, examining how different sources are selected, aligned, and mixed during pretraining. For embodied brain models, vision-language-action models, and world-action models alike, we relate data composition to capabilities in perception, reasoning, planning, action generation, and world prediction. We close by discussing six open challenges: building large-scale tactile datasets, collecting failure and recovery data, developing scalable data-collection pipelines, aligning actions across embodiments, leveraging egocentric data for dexterous manipulation, and designing principled data recipes for robot learning. We hope this work paves the foundation for the design of next-generation embodied systems.

cs.RO

IQA-T1: Tool-based Visual Evidence Reasoning for Image Quality Assessment

Image Quality Assessment (IQA) in open-world environments remains challenging due to limited generalization and interpretability. Recent approaches based on multimodal large language models (MLLMs) introduce textual reasoning for quality prediction, yet their judgments rely heavily on semantically biased internal representations, making them insensitive to low-level perceptual degradations. We propose IQA-T1, a tool-based visual evidence reasoning framework that augments MLLM reasoning with explicit perceptual observations. During inference, the model autonomously invokes specialized analysis tools to generate structured visual evidence, such as noise residual maps, gradient statistics, and frequency spectra, which are progressively integrated into the reasoning process. To support this paradigm, we construct Q-Tool, a dataset containing 11k multimodal reasoning chains grounded in tool-generated evidence. Extensive experiments on seven IQA benchmarks show that IQA-T1 achieves the best overall performance across datasets while producing interpretable and evidence-grounded quality assessments. Code and dataset are available at https://github.com/zibuyu-02/IQA-T1.

cs.CV

Boogu-Image-0.1: Boosting Open Agentic Multimodal Generation via Understanding under a Minimal Budget

We introduce Boogu-Image-0.1, an open-source unified multimodal understanding and generation model family, comprising Base, Turbo, Edit, and Edit-Turbo variants. It delivers competitive performance in high-quality text-to-image generation, fast inference, instruction-based editing, and bilingual (Chinese-English) text rendering. Closed-source multimodal systems like Nano-Banana-Pro and GPT-Image-2 achieve strong performance through system-level integration rather than a single model, yet their internal practices remain largely undisclosed. In this work, we demonstrate that strengthening the understanding capability of the system, through a stronger multimodal encoder, agentic prompt rewriting, and related techniques, together with improvements in data quality, training pipelines, and agentic inference-time scaling, can substantially enhance generation and editing performance even under highly constrained compute budgets. Comprehensive evaluations show that Boogu-Image-0.1 consistently matches or surpasses other open-source models across standard benchmarks, and achieves results approaching leading closed-source systems. Notably, this is accomplished with only 208.62 million unique images. The base model's theoretical training cost is only approximately \$400K. We share practical discussions that we believe are valuable to the broader research community, and release weights, code, and recipes under Apache 2.0 to advance the open ecosystem for unified multimodal understanding and generation. Our code is available here: https://github.com/Boogu-Project/Boogu-Image.

cs.CV

OPSD-V: On-Policy Self-Distillation for Post-Training Few-Step Autoregressive Video Generators

We propose OPSD-V, an on-policy self-distillation paradigm for post-training few-step autoregressive (AR) video diffusion models. Existing few-step AR video generators can produce long videos with low latency, but still suffer from error accumulation and weakened motion dynamics during long autoregressive rollout. OPSD-V reduces long-horizon degradation while preserving the original few-step inference path. The key idea is to introduce real long-video data as temporal context during training and use it to provide dense trajectory-level supervision. Specifically, the student follows the exact inference-time rollout, generating each chunk conditioned on its own previously generated KV cache. In parallel, the teacher is evaluated at the same student-visited denoising states, but uses a cleaner AR-consistent temporal cache in which older history can be replaced by real-video context. This provides dense denoising-level corrective targets under on-policy AR cache dynamics, without changing the sampler, number of denoising steps, or inference-time cache mechanism. We apply OPSD-V to representative few-step AR video models, including Self-Forcing and LongLive. Experiments show consistent improvements in visual quality, motion dynamics, and VBenchLong scores. A user study with 10 participants comparing 20 video pairs shows that OPSD-V is preferred over the base models in 66.0% of overall-preference judgments (82.5% excluding ties).

cs.CV

ICDepth: Taming Video Diffusion Models for Video Depth Estimation via In-Context Conditioning

Monocular video depth estimation requires temporal consistency, geometric accuracy, and generalization across diverse scenarios, yet existing methods struggle to achieve all three simultaneously. Discriminative models excel at per-frame accuracy but suffer from temporal drift due to limited context windows, while generative methods improve consistency and generalization at the cost of extensive training data (10M+ samples) and lack of geometric precision. In response to these issues, we introduce \textbf{ICDepth}, a framework that adapts pre-trained text-to-video diffusion transformers for video depth estimation via In-Context Conditioning (ICC), leveraging their rich spatial-temporal priors. To address key challenges in transferring ICC from generation to dense prediction, we propose: (1)~\textbf{SAND-Attention}, which ensures precise spatial-temporal alignment via shared RoPE and enforces unidirectional attention to prevent noise contamination; (2)~\textbf{SRFM}, which injects DINOv2 semantic and resolution priors to enhance geometric precision. ICDepth achieves state-of-the-art results on multiple benchmarks with remarkable data efficiency, trained on only 0.8M frames ($6$--$13\times$ less than competing generative methods), while demonstrating strong zero-shot generalization to diverse domains.

cs.CV

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

We present WorldDirector, a highly controllable video world model framework designed for persistent dynamic object memory and unrestricted viewpoint exploration. Unlike existing world models that entangle physical dynamics with pixel rendering and rely on continuous visual observation to sustain motion, our framework explicitly decouples semantic motion orchestration from visual generation. By leveraging an LLM to coordinate 3D trajectories with camera movements and subsequently employing these orchestrated trajectories as control signals for video generation, our approach ensures strict physical logic and appearance stability, successfully preserving the exact visual identities of dynamic entities even when they re-enter the scene after prolonged periods out of view. Experimental results demonstrate that our method supports the synthesis of complex and extended events with unprecedented controllability and persistent dynamic object memory. Project Page: https://worlddirector.github.io/

cs.CV

AVTok: 1D Unified Tokenization for Holistic Audio-Video Generation

Audio-video generation has recently gained unprecedented research attention, aiming to synthesize high-quality sounding video content with fine-grained synchronization and semantic alignment between the auditory and visual components. The preceding methods predominantly adopt a dual-branch design with separate tokenization and generation modules per modality, neglecting the representation gap while necessitating intensive computational resources for proper training. Inspired by recent advancements in one-dimensional visual tokenization, we present \textbf{AVTok}, a novel unified tokenizer designated for holistic audio-video generation. AVTok features a dual-stream transformer-based architecture with shared encoder-decoder and modal-specific learnable queries to efficiently and effectively encode an audio-video pair into a compact one-dimensional latent representation with a unified codebook. To cope with the heterogeneous information imbalance that hinders AVTok from exploiting aligned audio-visual information, we devise a hierarchical training strategy to progressively realize reconstruction capabilities for each modality. Extensive experiments demonstrate that AVTok excels both in audio-video reconstruction and when integrated into downstream pipelines for audio-to-video, video-to-audio, and class-conditional joint audio-video generation. AVTok paves the way for the challenge of joint audio-video tokenization and provides a potential direction to build unified large multimodal models for audio-video generation.

cs.CV

OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation

Learning long-horizon humanoid loco-manipulation poses a dual challenge: it requires not only the robust execution of meta-skills but also their seamless, closed-loop chaining equipped with autonomous recovery. Existing approaches remain limited: explicit humanoid-object interaction representations offer precision but are notoriously difficult for high-level planning, whereas implicit skill embeddings are compact but lack the interpretability required for reliable composition. We propose \ours, a hierarchical framework centered on \textbf{contact flow (CF)}, a compact representation consisting of key body trajectories and time-series binary contact signals. Leveraging this shared interface, our low-level policy \textbf{CF-Track} learns a unified library of loco-manipulation skills, while our high-level module \textbf{CF-Gen} heuristically synthesizes future contact-flow sequences. To support this setting, we additionally collect the OmniContact dataset, a MoCap-based HOI corpus for humanoid loco-manipulation (Appendix~\ref{sec:dataset}). Together, they enable robust execution, autonomous failure recovery, and flexible composition of meta-skills for long-horizon tasks. Experiments show that OmniContact achieves \(98.7\%\) success on \textit{Carry Box} and \(76.5\%\) on \textit{Push-Stack Boxes}, outperforming prior baselines by average margins of \(40.9\%\) in meta-skill and \(66.5\%\) in skill chaining. Besides, our framework naturally integrates with VLMs for semantic task decomposition, enabling complex, semantically grounded loco-manipulation behaviors, such as arranging scattered boxes into a heart shape.

cs.RO

AudioX-Turbo: A Unified Framework for Efficient Anything-to-Audio Generation

Audio and music generation based on flexible multimodal control signals is a widely applicable topic, with the following key challenges: 1) a unified multimodal modeling framework, 2) large-scale, high-quality training data, and 3) the prohibitive inference cost of multi-step diffusion sampling. As such, we propose AudioX-Turbo, a unified and efficient framework for anything-to-audio generation that integrates varied multimodal conditions (i.e., text, video, and audio signals) in this work. AudioX-Turbo follows a teacher-student paradigm. The teacher AudioX-Base is built on a Multimodal Diffusion Transformer with a Multimodal Adaptive Fusion module that aligns diverse multimodal inputs for high-fidelity synthesis, and is then distilled into the few-step student AudioX-Turbo via Distribution Matching Distillation adapted to flow matching, complemented by a diffusion-based discriminator for high-quality few-step generation. To support the training of AudioX-Turbo, we construct a large-scale, high-quality dataset, IF-caps-Pro, comprising approximately 9.2M samples curated through a two-stage data collection and annotation pipeline. We benchmark AudioX-Turbo across a wide range of tasks, finding that our model achieves superior performance, especially on text-to-audio and text-to-music generation, while operating at only 4 sampling steps and requiring approximately 25x fewer function evaluations (NFE) than multi-step baselines. These results demonstrate that our method is capable of audio generation under flexible multimodal control, showing efficient and powerful instruction-following capabilities. The code and datasets will be available at https://zeyuet.github.io/AudioX-Turbo/.

cs.SD

Robust-U1: Can MLLMs Self-Recover Corrupted Visual Content for Robust Understanding?

Multimodal Large Language Models (MLLMs) have demonstrated remarkable success in visual understanding, yet their performance degrades significantly under real-world visual corruptions. While existing robustness enhancement approaches exist, they are limited: black-box feature alignment lacks interpretability, and white-box text-based reasoning cannot restore lost pixel-level details. This work investigates a fundamental research question: Can MLLMs recover corrupted visual content by themselves? To address this, we propose Robust-U1, a novel framework that equips MLLMs with explicit visual self-recovery capability for robust understanding. The approach comprises three core stages: supervised fine-tuning for initial reconstruction, reinforcement learning with dual rewards (pixel-level SSIM and semantic-level CLIP similarity) for aligning high visual quality, and multimodal reasoning that jointly considers both the corrupted input and the recovered image. Extensive experiments demonstrate that Robust-U1 achieves state-of-the-art robustness on the real-world corruption benchmark and maintains superior performance under adversarial corruptions on general VQA benchmarks. Analysis confirms that high-quality visual recovery directly enhances reasoning performance, establishing self-recovery as a critical mechanism for robust visual understanding. The source code is available at https://github.com/jqtangust/Robust-U1.

cs.CV

EasyVFX: Frequency-Driven Decoupling for Resource-Efficient VFX Generation

Generating high-fidelity visual effects (VFX) typically demands massive datasets and prohibitive computational power due to the intricate coupling of spatial textures and temporal dynamics. In this paper, we introduce EasyVFX, a resource-efficient framework that achieves realistic VFX synthesis under stringent constraints. Our core philosophy lies in frequency-domain decomposition: we observe that the complexity of VFX can be significantly mitigated by decoupling high-frequency components, which represent intricate spatial appearances, from low-frequency components that encapsulate global motion dynamics. This spectral disentanglement transforms a high-dimensional learning problem into manageable sub-tasks, thereby lowering the optimization barrier and reducing data dependency. Building upon this insight, we propose a two-stage training paradigm. First, we design a Frequency-aware Mixture-of-Experts (Freq-MoE) architecture. By utilizing a soft routing mechanism, our model assigns specialized experts to distinct spectral bands, enabling them to cultivate robust priors for appearance and motion dynamics. This specialization allows the model to acquire foundational VFX knowledge with fewer GPU resources. Second, we introduce a Test-Time Training strategy powered by a novel Frequency-constraint Loss. This allows the pre-trained model to swiftly adapt to specific, unseen effects through localized optimizations, requiring only about 100 steps on a single GPU. Experimental results demonstrate that EasyVFX produces structurally consistent and visually stunning effects, proving that frequency-aware learning is a key catalyst for democratizing professional-grade VFX.

cs.CV