Searcharxiv⌕ Search

arXiv subjects

Qifeng Chen

Publications and source records attributed to Qifeng Chen.

At least 181 records · Page 10Linked to original sources

Real-time 6K Image Rescaling with Rate-distortion Optimization

Contemporary image rescaling aims at embedding a high-resolution (HR) image into a low-resolution (LR) thumbnail image that contains embedded information for HR image reconstruction. Unlike traditional image super-resolution, this enables high-fidelity HR image restoration faithful to the original one, given the embedded information in the LR thumbnail. However, state-of-the-art image rescaling methods do not optimize the LR image file size for efficient sharing and fall short of real-time performance for ultra-high-resolution (e.g., 6K) image reconstruction. To address these two challenges, we propose a novel framework (HyperThumbnail) for real-time 6K rate-distortion-aware image rescaling. Our framework first embeds an HR image into a JPEG LR thumbnail by an encoder with our proposed quantization prediction module, which minimizes the file size of the embedding LR JPEG thumbnail while maximizing HR reconstruction quality. Then, an efficient frequency-aware decoder reconstructs a high-fidelity HR image from the LR one in real time. Extensive experiments demonstrate that our framework outperforms previous image rescaling baselines in rate-distortion performance and can perform 6K image reconstruction in real time.

cs.CV↗

ERRA: An Embodied Representation and Reasoning Architecture for Long-horizon Language-conditioned Manipulation Tasks

This letter introduces ERRA, an embodied learning architecture that enables robots to jointly obtain three fundamental capabilities (reasoning, planning, and interaction) for solving long-horizon language-conditioned manipulation tasks. ERRA is based on tightly-coupled probabilistic inferences at two granularity levels. Coarse-resolution inference is formulated as sequence generation through a large language model, which infers action language from natural language instruction and environment state. The robot then zooms to the fine-resolution inference part to perform the concrete action corresponding to the action language. Fine-resolution inference is constructed as a Markov decision process, which takes action language and environmental sensing as observations and outputs the action. The results of action execution in environments provide feedback for subsequent coarse-resolution reasoning. Such coarse-to-fine inference allows the robot to decompose and achieve long-horizon tasks interactively. In extensive experiments, we show that ERRA can complete various long-horizon manipulation tasks specified by abstract language instructions. We also demonstrate successful generalization to the novel but similar natural language instructions.

cs.RO↗

Flipbot: Learning Continuous Paper Flipping via Coarse-to-Fine Exteroceptive-Proprioceptive Exploration

This paper tackles the task of singulating and grasping paper-like deformable objects. We refer to such tasks as paper-flipping. In contrast to manipulating deformable objects that lack compression strength (such as shirts and ropes), minor variations in the physical properties of the paper-like deformable objects significantly impact the results, making manipulation highly challenging. Here, we present Flipbot, a novel solution for flipping paper-like deformable objects. Flipbot allows the robot to capture object physical properties by integrating exteroceptive and proprioceptive perceptions that are indispensable for manipulating deformable objects. Furthermore, by incorporating a proposed coarse-to-fine exploration process, the system is capable of learning the optimal control parameters for effective paper-flipping through proprioceptive and exteroceptive inputs. We deploy our method on a real-world robot with a soft gripper and learn in a self-supervised manner. The resulting policy demonstrates the effectiveness of Flipbot on paper-flipping tasks with various settings beyond the reach of prior studies, including but not limited to flipping pages throughout a book and emptying paper sheets in a box.

cs.RO↗

Learn to Grasp via Intention Discovery and its Application to Challenging Clutter

Humans excel in grasping objects through diverse and robust policies, many of which are so probabilistically rare that exploration-based learning methods hardly observe and learn. Inspired by the human learning process, we propose a method to extract and exploit latent intents from demonstrations, and then learn diverse and robust grasping policies through self-exploration. The resulting policy can grasp challenging objects in various environments with an off-the-shelf parallel gripper. The key component is a learned intention estimator, which maps gripper pose and visual sensory to a set of sub-intents covering important phases of the grasping movement. Sub-intents can be used to build an intrinsic reward to guide policy learning. The learned policy demonstrates remarkable zero-shot generalization from simulation to the real world while retaining its robustness against states that have never been encountered during training, novel objects such as protractors and user manuals, and environments such as the cluttered conveyor.

cs.RO↗

MetaPortrait: Identity-Preserving Talking Head Generation with Fast Personalized Adaptation

In this work, we propose an ID-preserving talking head generation framework, which advances previous methods in two aspects. First, as opposed to interpolating from sparse flow, we claim that dense landmarks are crucial to achieving accurate geometry-aware flow fields. Second, inspired by face-swapping methods, we adaptively fuse the source identity during synthesis, so that the network better preserves the key characteristics of the image portrait. Although the proposed model surpasses prior generation fidelity on established benchmarks, to further make the talking head generation qualified for real usage, personalized fine-tuning is usually needed. However, this process is rather computationally demanding that is unaffordable to standard users. To solve this, we propose a fast adaptation model using a meta-learning approach. The learned model can be adapted to a high-quality personalized model as fast as 30 seconds. Last but not the least, a spatial-temporal enhancement module is proposed to improve the fine details while ensuring temporal coherency. Extensive experiments prove the significant superiority of our approach over the state of the arts in both one-shot and personalized settings.

cs.CV↗

Rotating without Seeing: Towards In-hand Dexterity through Touch

Tactile information plays a critical role in human dexterity. It reveals useful contact information that may not be inferred directly from vision. In fact, humans can even perform in-hand dexterous manipulation without using vision. Can we enable the same ability for the multi-finger robot hand? In this paper, we present Touch Dexterity, a new system that can perform in-hand object rotation using only touching without seeing the object. Instead of relying on precise tactile sensing in a small region, we introduce a new system design using dense binary force sensors (touch or no touch) overlaying one side of the whole robot hand (palm, finger links, fingertips). Such a design is low-cost, giving a larger coverage of the object, and minimizing the Sim2Real gap at the same time. We train an in-hand rotation policy using Reinforcement Learning on diverse objects in simulation. Relying on touch-only sensing, we can directly deploy the policy in a real robot hand and rotate novel objects that are not presented in training. Extensive ablations are performed on how tactile information help in-hand manipulation.Our project is available at https://touchdexterity.github.io.

cs.RO↗

Delving StyleGAN Inversion for Image Editing: A Foundation Latent Space Viewpoint

GAN inversion and editing via StyleGAN maps an input image into the embedding spaces ($\mathcal{W}$, $\mathcal{W^+}$, and $\mathcal{F}$) to simultaneously maintain image fidelity and meaningful manipulation. From latent space $\mathcal{W}$ to extended latent space $\mathcal{W^+}$ to feature space $\mathcal{F}$ in StyleGAN, the editability of GAN inversion decreases while its reconstruction quality increases. Recent GAN inversion methods typically explore $\mathcal{W^+}$ and $\mathcal{F}$ rather than $\mathcal{W}$ to improve reconstruction fidelity while maintaining editability. As $\mathcal{W^+}$ and $\mathcal{F}$ are derived from $\mathcal{W}$ that is essentially the foundation latent space of StyleGAN, these GAN inversion methods focusing on $\mathcal{W^+}$ and $\mathcal{F}$ spaces could be improved by stepping back to $\mathcal{W}$. In this work, we propose to first obtain the precise latent code in foundation latent space $\mathcal{W}$. We introduce contrastive learning to align $\mathcal{W}$ and the image space for precise latent code discovery. %The obtaining process is by using contrastive learning to align $\mathcal{W}$ and the image space. Then, we leverage a cross-attention encoder to transform the obtained latent code in $\mathcal{W}$ into $\mathcal{W^+}$ and $\mathcal{F}$, accordingly. Our experiments show that our exploration of the foundation latent space $\mathcal{W}$ improves the representation ability of latent codes in $\mathcal{W^+}$ and features in $\mathcal{F}$, which yields state-of-the-art reconstruction fidelity and editability results on the standard benchmarks. Project page: https://kumapowerliu.github.io/CLCAE.

cs.CV↗

Enlarging Instance-specific and Class-specific Information for Open-set Action Recognition

Open-set action recognition is to reject unknown human action cases which are out of the distribution of the training set. Existing methods mainly focus on learning better uncertainty scores but dismiss the importance of feature representations. We find that features with richer semantic diversity can significantly improve the open-set performance under the same uncertainty scores. In this paper, we begin with analyzing the feature representation behavior in the open-set action recognition (OSAR) problem based on the information bottleneck (IB) theory, and propose to enlarge the instance-specific (IS) and class-specific (CS) information contained in the feature for better performance. To this end, a novel Prototypical Similarity Learning (PSL) framework is proposed to keep the instance variance within the same class to retain more IS information. Besides, we notice that unknown samples sharing similar appearances to known samples are easily misclassified as known classes. To alleviate this issue, video shuffling is further introduced in our PSL to learn distinct temporal information between original and shuffled samples, which we find enlarges the CS information. Extensive experiments demonstrate that the proposed PSL can significantly boost both the open-set and closed-set performance and achieves state-of-the-art results on multiple benchmarks. Code is available at https://github.com/Jun-CEN/PSL.

cs.CV↗

Learning 3D-aware Image Synthesis with Unknown Pose Distribution

Existing methods for 3D-aware image synthesis largely depend on the 3D pose distribution pre-estimated on the training set. An inaccurate estimation may mislead the model into learning faulty geometry. This work proposes PoF3D that frees generative radiance fields from the requirements of 3D pose priors. We first equip the generator with an efficient pose learner, which is able to infer a pose from a latent code, to approximate the underlying true pose distribution automatically. We then assign the discriminator a task to learn pose distribution under the supervision of the generator and to differentiate real and synthesized images with the predicted pose as the condition. The pose-free generator and the pose-aware discriminator are jointly trained in an adversarial manner. Extensive results on a couple of datasets confirm that the performance of our approach, regarding both image quality and geometry quality, is on par with state of the art. To our best knowledge, PoF3D demonstrates the feasibility of learning high-quality 3D-aware image synthesis without using 3D pose priors for the first time.

cs.CV↗

Latent Video Diffusion Models for High-Fidelity Long Video Generation

AI-generated content has attracted lots of attention recently, but photo-realistic video synthesis is still challenging. Although many attempts using GANs and autoregressive models have been made in this area, the visual quality and length of generated videos are far from satisfactory. Diffusion models have shown remarkable results recently but require significant computational resources. To address this, we introduce lightweight video diffusion models by leveraging a low-dimensional 3D latent space, significantly outperforming previous pixel-space video diffusion models under a limited computational budget. In addition, we propose hierarchical diffusion in the latent space such that longer videos with more than one thousand frames can be produced. To further overcome the performance degradation issue for long video generation, we propose conditional latent perturbation and unconditional guidance that effectively mitigate the accumulated errors during the extension of video length. Extensive experiments on small domain datasets of different categories suggest that our framework generates more realistic and longer videos than previous strong baselines. We additionally provide an extension to large-scale text-to-video generation to demonstrate the superiority of our work. Our code and models will be made publicly available.

cs.CV↗

Blind Video Deflickering by Neural Filtering with a Flawed Atlas

Many videos contain flickering artifacts. Common causes of flicker include video processing algorithms, video generation algorithms, and capturing videos under specific situations. Prior work usually requires specific guidance such as the flickering frequency, manual annotations, or extra consistent videos to remove the flicker. In this work, we propose a general flicker removal framework that only receives a single flickering video as input without additional guidance. Since it is blind to a specific flickering type or guidance, we name this "blind deflickering." The core of our approach is utilizing the neural atlas in cooperation with a neural filtering strategy. The neural atlas is a unified representation for all frames in a video that provides temporal consistency guidance but is flawed in many cases. To this end, a neural network is trained to mimic a filter to learn the consistent features (e.g., color, brightness) and avoid introducing the artifacts in the atlas. To validate our method, we construct a dataset that contains diverse real-world flickering videos. Extensive experiments show that our method achieves satisfying deflickering performance and even outperforms baselines that use extra guidance on a public benchmark.

cs.CV↗

Human MotionFormer: Transferring Human Motions with Vision Transformers

Human motion transfer aims to transfer motions from a target dynamic person to a source static one for motion synthesis. An accurate matching between the source person and the target motion in both large and subtle motion changes is vital for improving the transferred motion quality. In this paper, we propose Human MotionFormer, a hierarchical ViT framework that leverages global and local perceptions to capture large and subtle motion matching, respectively. It consists of two ViT encoders to extract input features (i.e., a target motion image and a source human image) and a ViT decoder with several cascaded blocks for feature matching and motion transfer. In each block, we set the target motion feature as Query and the source person as Key and Value, calculating the cross-attention maps to conduct a global feature matching. Further, we introduce a convolutional layer to improve the local perception after the global cross-attention computations. This matching process is implemented in both warping and generation branches to guide the motion transfer. During training, we propose a mutual learning loss to enable the co-supervision between warping and generation branches for better motion representations. Experiments show that our Human MotionFormer sets the new state-of-the-art performance both qualitatively and quantitatively. Project page: \url{https://github.com/KumapowerLIU/Human-MotionFormer}

cs.CV↗

Video Waterdrop Removal via Spatio-Temporal Fusion in Driving Scenes

The waterdrops on windshields during driving can cause severe visual obstructions, which may lead to car accidents. Meanwhile, the waterdrops can also degrade the performance of a computer vision system in autonomous driving. To address these issues, we propose an attention-based framework that fuses the spatio-temporal representations from multiple frames to restore visual information occluded by waterdrops. Due to the lack of training data for video waterdrop removal, we propose a large-scale synthetic dataset with simulated waterdrops in complex driving scenes on rainy days. To improve the generality of our proposed method, we adopt a cross-modality training strategy that combines synthetic videos and real-world images. Extensive experiments show that our proposed method can generalize well and achieve the best waterdrop removal performance in complex real-world driving scenes.

cs.CV↗

The Devil is in the Wrongly-classified Samples: Towards Unified Open-set Recognition

Open-set Recognition (OSR) aims to identify test samples whose classes are not seen during the training process. Recently, Unified Open-set Recognition (UOSR) has been proposed to reject not only unknown samples but also known but wrongly classified samples, which tends to be more practical in real-world applications. The UOSR draws little attention since it is proposed, but we find sometimes it is even more practical than OSR in the real world applications, as evaluation results of known but wrongly classified samples are also wrong like unknown samples. In this paper, we deeply analyze the UOSR task under different training and evaluation settings to shed light on this promising research direction. For this purpose, we first evaluate the UOSR performance of several OSR methods and show a significant finding that the UOSR performance consistently surpasses the OSR performance by a large margin for the same method. We show that the reason lies in the known but wrongly classified samples, as their uncertainty distribution is extremely close to unknown samples rather than known and correctly classified samples. Second, we analyze how the two training settings of OSR (i.e., pre-training and outlier exposure) influence the UOSR. We find although they are both beneficial for distinguishing known and correctly classified samples from unknown samples, pre-training is also helpful for identifying known but wrongly classified samples while outlier exposure is not. In addition to different training settings, we also formulate a new evaluation setting for UOSR which is called few-shot UOSR, where only one or five samples per unknown class are available during evaluation to help identify unknown samples. We propose FS-KNNS for the few-shot UOSR to achieve state-of-the-art performance under all settings.

cs.CV↗

Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion

This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in generating such avatars is that the memory and processing costs in 3D are prohibitive for producing the rich details required for high-quality avatars. To tackle this problem we propose the roll-out diffusion network (Rodin), which represents a neural radiance field as multiple 2D feature maps and rolls out these maps into a single 2D feature plane within which we perform 3D-aware diffusion. The Rodin model brings the much-needed computational efficiency while preserving the integrity of diffusion in 3D by using 3D-aware convolution that attends to projected features in the 2D feature plane according to their original relationship in 3D. We also use latent conditioning to orchestrate the feature generation for global coherence, leading to high-fidelity avatars and enabling their semantic editing based on text prompts. Finally, we use hierarchical synthesis to further enhance details. The 3D avatars generated by our model compare favorably with those produced by existing generative techniques. We can generate highly detailed avatars with realistic hairstyles and facial hair like beards. We also demonstrate 3D avatar generation from image or text as well as text-guided editability.

cs.CV↗

High-fidelity 3D GAN Inversion by Pseudo-multi-view Optimization

We present a high-fidelity 3D generative adversarial network (GAN) inversion framework that can synthesize photo-realistic novel views while preserving specific details of the input image. High-fidelity 3D GAN inversion is inherently challenging due to the geometry-texture trade-off in 3D inversion, where overfitting to a single view input image often damages the estimated geometry during the latent optimization. To solve this challenge, we propose a novel pipeline that builds on the pseudo-multi-view estimation with visibility analysis. We keep the original textures for the visible parts and utilize generative priors for the occluded parts. Extensive experiments show that our approach achieves advantageous reconstruction and novel view synthesis quality over state-of-the-art methods, even for images with out-of-distribution textures. The proposed pipeline also enables image attribute editing with the inverted latent code and 3D-aware texture modification. Our approach enables high-fidelity 3D rendering from a single image, which is promising for various applications of AI-generated 3D content.

cs.CV↗

Robust Federated Learning against both Data Heterogeneity and Poisoning Attack via Aggregation Optimization

Non-IID data distribution across clients and poisoning attacks are two main challenges in real-world federated learning (FL) systems. While both of them have attracted great research interest with specific strategies developed, no known solution manages to address them in a unified framework. To universally overcome both challenges, we propose SmartFL, a generic approach that optimizes the server-side aggregation process with a small amount of proxy data collected by the service provider itself via a subspace training technique. Specifically, the aggregation weight of each participating client at each round is optimized using the server-collected proxy data, which is essentially the optimization of the global model in the convex hull spanned by client models. Since at each round, the number of tunable parameters optimized on the server side equals the number of participating clients (thus independent of the model size), we are able to train a global model with massive parameters using only a small amount of proxy data (e.g., around one hundred samples). With optimized aggregation, SmartFL ensures robustness against both heterogeneous and malicious clients, which is desirable in real-world FL where either or both problems may occur. We provide theoretical analyses of the convergence and generalization capacity for SmartFL. Empirically, SmartFL achieves state-of-the-art performance on both FL with non-IID data distribution and FL with malicious clients. The source code will be released.

cs.LG↗

DYNAFED: Tackling Client Data Heterogeneity with Global Dynamics

The Federated Learning (FL) paradigm is known to face challenges under heterogeneous client data. Local training on non-iid distributed data results in deflected local optimum, which causes the client models drift further away from each other and degrades the aggregated global model's performance. A natural solution is to gather all client data onto the server, such that the server has a global view of the entire data distribution. Unfortunately, this reduces to regular training, which compromises clients' privacy and conflicts with the purpose of FL. In this paper, we put forth an idea to collect and leverage global knowledge on the server without hindering data privacy. We unearth such knowledge from the dynamics of the global model's trajectory. Specifically, we first reserve a short trajectory of global model snapshots on the server. Then, we synthesize a small pseudo dataset such that the model trained on it mimics the dynamics of the reserved global model trajectory. Afterward, the synthesized data is used to help aggregate the deflected clients into the global model. We name our method Dynafed, which enjoys the following advantages: 1) we do not rely on any external on-server dataset, which requires no additional cost for data collection; 2) the pseudo data can be synthesized in early communication rounds, which enables Dynafed to take effect early for boosting the convergence and stabilizing training; 3) the pseudo data only needs to be synthesized once and can be directly utilized on the server to help aggregation in subsequent rounds. Experiments across extensive benchmarks are conducted to showcase the effectiveness of Dynafed. We also provide insights and understanding of the underlying mechanism of our method.

cs.LG↗