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Qihao Yuan

Publications and source records attributed to Qihao Yuan.

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JEPLO: Joint-Embedding Predictive Learning for LiDAR-Based Legged Locomotion

Light detection and ranging (LiDAR) remains less explored than RGB-D sensing for perceptive legged locomotion, and existing LiDAR-based approaches often rely on explicit mapping. We present JEPLO (Joint-Embedding Predictive learning for legged LOcomotion), a single-stage learning framework for mapping-free, LiDAR-based perceptive locomotion for legged robots. We introduce a proprio-exteroceptive JEPA (PE-JEPA) world model to learn predictive egocentric terrain representations from onboard observations, including raw LiDAR scans. A concurrent JEPA-teacher-student (CJTS) pipeline is further proposed to train a locomotion policy informed by JEPA latent representations in simulation using deep reinforcement learning with a simple reward formulation. The framework achieves successful sim-to-real transfer, enabling omnidirectional traversal of diverse terrains, including long staircases and high boxes, with lightweight onboard computation. Evaluations demonstrate greater robustness than existing perceptive locomotion frameworks, particularly under degraded perception caused by occlusion, sparsity and noise. Further analysis validates JEPLO's ability to retain task-relevant information under these challenging conditions. We open-source our implementation, experimental datasets, and hardware setup designs https://github.com/ASIG-X/JEPLO.

cs.RO

Deposon: An Auditable, Conservation-Guaranteed, Game-Theoretically Tested Scattering Layer over LLM Reasoning Paths

Multi-step LLM reasoning lacks a machine-recheckable ledger: discarded reasoning paths leave no auditable record. We propose the Deposon scattering layer, which binds each node of an LLM-generated concept-decomposition graph to a two-parameter Deposon state; paths undergo three-channel scattering -- transmission, reflection, irreversible dissipation -- obeying T+R+A=1 for arbitrary parameters, with a maximum per-path energy-audit deviation of 2.2E-16 (machine epsilon). We report all three evidence tiers honestly. On synthetic trap benchmarks the path-filtering gain is closed (pre-registered): unified reaches 100% versus a decoy-capture baseline at 7%/10%. On real benchmarks the layer is indistinguishable from a trivial six-keyword rule filter (GSM8K 0.87 >= 0.85, McNemar p=0.5; StrategyQA 0.899 = 0.899); no difference is detected here, so we sharpen the claim to "the differential value lies solely in machine verifiability." Fusion yields a second negative result: convex combinations with a semantic prior never improve (physics 0.484 -> 0.452), and the apparent lambda=2 gain is an anti-field artifact; any fusion gain must be nonlinear. Modeling the reverse dynamics as a potential game on the graph, we evidence an auditable scalar's monotonicity and near-gradientness and quantify the empirical coordination ratio (ECR). The three formalized dynamical-equivalence propositions (P1a/P1b/T-P1c) are falsified under the pre-registered kill protocol, and the potential-game claim is downgraded to approximate (cyclic-graph median residual 0.669): only consistency-level evidence survives at the dynamical level. Code: github.com/zeroandcat/Deposon.

cs.AI

REASAN: Learning Reactive Safe Navigation for Legged Robots

We present a novel modularized end-to-end framework for legged reactive navigation in complex dynamic environments using a single light detection and ranging (LiDAR) sensor. The system comprises four simulation-trained modules: three reinforcement-learning (RL) policies for locomotion, safety shielding, and navigation, and a transformer-based exteroceptive estimator that processes raw point-cloud inputs. This modular decomposition of complex legged motor-control tasks enables lightweight neural networks with simple architectures, trained using standard RL practices with targeted reward shaping and curriculum design, without reliance on heuristics or sophisticated policy-switching mechanisms. We conduct comprehensive ablations to validate our design choices and demonstrate improved robustness compared to existing approaches in challenging navigation tasks. The resulting reactive safe navigation (REASAN) system achieves fully onboard and real-time reactive navigation across both single- and multi-robot settings in complex environments. We release our training and deployment code at https://github.com/ASIG-X/REASAN.

cs.RO

IRIS: An Immersive Robot Interaction System

This paper introduces IRIS, an Immersive Robot Interaction System leveraging Extended Reality (XR). Existing XR-based systems enable efficient data collection but are often challenging to reproduce and reuse due to their specificity to particular robots, objects, simulators, and environments. IRIS addresses these issues by supporting immersive interaction and data collection across diverse simulators and real-world scenarios. It visualizes arbitrary rigid and deformable objects, robots from simulation, and integrates real-time sensor-generated point clouds for real-world applications. Additionally, IRIS enhances collaborative capabilities by enabling multiple users to simultaneously interact within the same virtual scene. Extensive experiments demonstrate that IRIS offers efficient and intuitive data collection in both simulated and real-world settings.

cs.RO

Solving Zero-Shot 3D Visual Grounding as Constraint Satisfaction Problems

3D visual grounding (3DVG) aims to locate objects in a 3D scene with natural language descriptions. Supervised methods have achieved decent accuracy, but have a closed vocabulary and limited language understanding ability. Zero-shot methods utilize large language models (LLMs) to handle natural language descriptions, where the LLM either produces grounding results directly or generates programs that compute results (symbolically). In this work, we propose a zero-shot method that reformulates the 3DVG task as a Constraint Satisfaction Problem (CSP), where the variables and constraints represent objects and their spatial relations, respectively. This allows a global symbolic reasoning of all relevant objects, producing grounding results of both the target and anchor objects. Moreover, we demonstrate the flexibility of our framework by handling negation- and counting-based queries with only minor extra coding efforts. Our system, Constraint Satisfaction Visual Grounding (CSVG), has been extensively evaluated on the public datasets ScanRefer and Nr3D datasets using only open-source LLMs. Results show the effectiveness of CSVG and superior grounding accuracy over current state-of-the-art zero-shot 3DVG methods with improvements of $+7.0\%$ (Acc@0.5 score) and $+11.2\%$ on the ScanRefer and Nr3D datasets, respectively. The code of our system is available at https://asig-x.github.io/csvg_web.

cs.CV

Co-NavGPT: Multi-Robot Cooperative Visual Semantic Navigation Using Vision Language Models

Visual target navigation is a critical capability for autonomous robots operating in unknown environments, particularly in human-robot interaction scenarios. While classical and learning-based methods have shown promise, most existing approaches lack common-sense reasoning and are typically designed for single-robot settings, leading to reduced efficiency and robustness in complex environments. To address these limitations, we introduce Co-NavGPT, a novel framework that integrates a Vision Language Model (VLM) as a global planner to enable common-sense multi-robot visual target navigation. Co-NavGPT aggregates sub-maps from multiple robots with diverse viewpoints into a unified global map, encoding robot states and frontier regions. The VLM uses this information to assign frontiers across the robots, facilitating coordinated and efficient exploration. Experiments on the Habitat-Matterport 3D (HM3D) demonstrate that Co-NavGPT outperforms existing baselines in terms of success rate and navigation efficiency, without requiring task-specific training. Ablation studies further confirm the importance of semantic priors from the VLM. We also validate the framework in real-world scenarios using quadrupedal robots. Supplementary video and code are available at: https://sites.google.com/view/co-navgpt2.

cs.RO