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Qin Jin

Publications and source records attributed to Qin Jin.

At least 37 records · Page 2Linked to original sources

SingMOS-Pro: An Comprehensive Benchmark for Singing Quality Assessment

Singing voice generation progresses rapidly, yet evaluating singing quality remains a critical challenge. Human subjective assessment, typically in the form of listening tests, is costly and time consuming, while existing objective metrics capture only limited perceptual aspects. In this work, we introduce SingMOS-Pro, a dataset for automatic singing quality assessment. Building on our preview version SingMOS, which provides only overall ratings, SingMOS-Pro extends the annotations of the additional data to include lyrics, melody, and overall quality, offering broader coverage and greater diversity. The dataset contains 7,981 singing clips generated by 41 models across 12 datasets, spanning from early systems to recent state-of-the-art approaches. Each clip is rated by at least five experienced annotators to ensure reliability and consistency. Furthermore, we investigate strategies for effectively utilizing MOS data annotated under heterogeneous standards and benchmark several widely used evaluation methods from related tasks on SingMOS-Pro, establishing strong baselines and practical references for future research. The dataset is publicly available at https://huggingface.co/datasets/TangRain/SingMOS-Pro.

cs.SD↗

POLYCHARTQA: Benchmarking Large Vision-Language Models with Multilingual Chart Question Answering

Charts are a universally adopted medium for data communication, yet existing chart understanding benchmarks are overwhelmingly English-centric, limiting their accessibility and relevance to global audiences. To address this limitation, we introduce PolyChartQA, the first large-scale multilingual benchmark for chart question answering, comprising 22,606 charts and 26,151 QA pairs across 10 diverse languages. PolyChartQA is constructed through a scalable pipeline that enables efficient multilingual chart generation via data translation and code reuse, supported by LLM-based translation and rigorous quality control. We systematically evaluate multilingual chart understanding with PolyChartQA on state-of-the-art LVLMs and reveal a significant performance gap between English and other languages, particularly low-resource ones. Additionally, we introduce a companion multilingual chart question answering training set, PolyChartQA-Train, on which fine-tuning LVLMs yields substantial gains in multilingual chart understanding across diverse model sizes and architectures. Together, our benchmark provides a foundation for developing globally inclusive vision-language models capable of understanding charts across diverse linguistic contexts.

cs.CL↗

What Matters in Evaluating Book-Length Stories? A Systematic Study of Long Story Evaluation

In this work, we conduct systematic research in a challenging area: the automatic evaluation of book-length stories (>100K tokens). Our study focuses on two key questions: (1) understanding which evaluation aspects matter most to readers, and (2) exploring effective methods for evaluating lengthy stories. We introduce the first large-scale benchmark, LongStoryEval, comprising 600 newly published books with an average length of 121K tokens (maximum 397K). Each book includes its average rating and multiple reader reviews, presented as critiques organized by evaluation aspects. By analyzing all user-mentioned aspects, we propose an evaluation criteria structure and conduct experiments to identify the most significant aspects among the 8 top-level criteria. For evaluation methods, we compare the effectiveness of three types: aggregation-based, incremental-updated, and summary-based evaluations. Our findings reveal that aggregation- and summary-based evaluations perform better, with the former excelling in detail assessment and the latter offering greater efficiency. Building on these insights, we further propose NovelCritique, an 8B model that leverages the efficient summary-based framework to review and score stories across specified aspects. NovelCritique outperforms commercial models like GPT-4o in aligning with human evaluations. Our datasets and codes are available at https://github.com/DingyiYang/LongStoryEval.

cs.CL↗

EmoDiffTalk:Emotion-aware Diffusion for Editable 3D Gaussian Talking Head

Recent photo-realistic 3D talking head via 3D Gaussian Splatting still has significant shortcoming in emotional expression manipulation, especially for fine-grained and expansive dynamics emotional editing using multi-modal control. This paper introduces a new editable 3D Gaussian talking head, i.e. EmoDiffTalk. Our key idea is a novel Emotion-aware Gaussian Diffusion, which includes an action unit (AU) prompt Gaussian diffusion process for fine-grained facial animator, and moreover an accurate text-to-AU emotion controller to provide accurate and expansive dynamic emotional editing using text input. Experiments on public EmoTalk3D and RenderMe-360 datasets demonstrate superior emotional subtlety, lip-sync fidelity, and controllability of our EmoDiffTalk over previous works, establishing a principled pathway toward high-quality, diffusion-driven, multimodal editable 3D talking-head synthesis. To our best knowledge, our EmoDiffTalk is one of the first few 3D Gaussian Splatting talking-head generation framework, especially supporting continuous, multimodal emotional editing within the AU-based expression space.

cs.CV↗

EgoDTM: Towards 3D-Aware Egocentric Video-Language Pretraining

Egocentric video-language pretraining has significantly advanced video representation learning. Humans perceive and interact with a fully 3D world, developing spatial awareness that extends beyond text-based understanding. However, most previous works learn from 1D text or 2D visual cues, such as bounding boxes, which inherently lack 3D understanding. To bridge this gap, we introduce EgoDTM, an Egocentric Depth- and Text-aware Model, jointly trained through large-scale 3D-aware video pretraining and video-text contrastive learning. EgoDTM incorporates a lightweight 3D-aware decoder to efficiently learn 3D-awareness from pseudo depth maps generated by depth estimation models. To further facilitate 3D-aware video pretraining, we enrich the original brief captions with hand-object visual cues by organically combining several foundation models. Extensive experiments demonstrate EgoDTM's superior performance across diverse downstream tasks, highlighting its superior 3D-aware visual understanding. Code: https://github.com/xuboshen/EgoDTM.

cs.CV↗

WritingBench: A Comprehensive Benchmark for Generative Writing

Recent advancements in large language models (LLMs) have significantly enhanced text generation capabilities, yet evaluating their performance in generative writing remains a challenge. Existing benchmarks primarily focus on generic text generation or limited in writing tasks, failing to capture the diverse requirements of high-quality written contents across various domains. To bridge this gap, we present WritingBench, a comprehensive benchmark designed to evaluate LLMs across 6 core writing domains and 100 subdomains. We further propose a query-dependent evaluation framework that empowers LLMs to dynamically generate instance-specific assessment criteria. This framework is complemented by a fine-tuned critic model for criteria-aware scoring, enabling evaluations in style, format and length. The framework's validity is further demonstrated by its data curation capability, which enables a 7B-parameter model to outperform the performance of GPT-4o in writing. We open-source the benchmark, along with evaluation tools and modular framework components, to advance the development of LLMs in writing.

cs.AI↗

Mem-PAL: Towards Memory-based Personalized Dialogue Assistants for Long-term User-Agent Interaction

With the rise of smart personal devices, service-oriented human-agent interactions have become increasingly prevalent. This trend highlights the need for personalized dialogue assistants that can understand user-specific traits to accurately interpret requirements and tailor responses to individual preferences. However, existing approaches often overlook the complexities of long-term interactions and fail to capture users' subjective characteristics. To address these gaps, we present PAL-Bench, a new benchmark designed to evaluate the personalization capabilities of service-oriented assistants in long-term user-agent interactions. In the absence of available real-world data, we develop a multi-step LLM-based synthesis pipeline, which is further verified and refined by human annotators. This process yields PAL-Set, the first Chinese dataset comprising multi-session user logs and dialogue histories, which serves as the foundation for PAL-Bench. Furthermore, to improve personalized service-oriented interactions, we propose H$^2$Memory, a hierarchical and heterogeneous memory framework that incorporates retrieval-augmented generation to improve personalized response generation. Comprehensive experiments on both our PAL-Bench and an external dataset demonstrate the effectiveness of the proposed memory framework.

cs.CL↗

TimeViper: A Hybrid Mamba-Transformer Vision-Language Model for Efficient Long Video Understanding

We introduce TimeViper, a hybrid vision-language model designed to tackle challenges of long video understanding. Processing long videos demands both an efficient model architecture and an effective mechanism for handling extended temporal contexts. To this end, TimeViper adopts a hybrid Mamba-Transformer backbone that combines the efficiency of state-space models with the expressivity of attention mechanisms. Through this hybrid design, we reveal the vision-to-text information aggregation phenomenon, where information progressively flows from vision tokens to text tokens across increasing LLM depth, resulting in severe vision token redundancy. Motivated by this observation, we propose TransV, a token information transfer module that transfers and compresses vision tokens into instruction tokens while maintaining multimodal understanding capabilities. This design enables TimeViper to process hour-long videos exceeding 10,000 frames. Extensive experiments across multiple benchmarks demonstrate that TimeViper competes with state-of-the-art models while extending frame numbers. We further analyze attention behaviors of both Mamba and Transformer layers, offering new insights into hybrid model interpretability. This work represents an initial step towards developing, interpreting, and compressing hybrid Mamba-Transformer architectures.

cs.CV↗

ChartEditor: A Reinforcement Learning Framework for Robust Chart Editing

Chart editing reduces manual effort in visualization design. Typical benchmarks limited in data diversity and assume access to complete chart code, which is seldom in real-world scenarios. To address this gap, we present ChartEditVista, a comprehensive benchmark consisting of 7,964 samples spanning 31 chart categories. It encompasses diverse editing instructions and covers nearly all editable chart elements. The inputs in ChartEditVista include only the original chart image and natural language editing instructions, without the original chart codes. ChartEditVista is generated through a fully automated pipeline that produces, edits, and verifies charts, ensuring high-quality chart editing data. Besides, we introduce two novel fine-grained, rule-based evaluation metrics: the layout metric, which evaluates the position, size and color of graphical components; and the text metric, which jointly assesses textual content and font styling. Building on top of ChartEditVista, we present ChartEditor, a model trained using a reinforcement learning framework that incorporates a novel rendering reward to simultaneously enforce code executability and visual fidelity. Through extensive experiments and human evaluations, we demonstrate that ChartEditVista provides a robust evaluation, while ChartEditor consistently outperforms models with similar-scale and larger-scale on chart editing tasks.

cs.MM↗

VC4VG: Optimizing Video Captions for Text-to-Video Generation

Recent advances in text-to-video (T2V) generation highlight the critical role of high-quality video-text pairs in training models capable of producing coherent and instruction-aligned videos. However, strategies for optimizing video captions specifically for T2V training remain underexplored. In this paper, we introduce VC4VG (Video Captioning for Video Generation), a comprehensive caption optimization framework tailored to the needs of T2V models. We begin by analyzing caption content from a T2V perspective, decomposing the essential elements required for video reconstruction into multiple dimensions, and proposing a principled caption design methodology. To support evaluation, we construct VC4VG-Bench, a new benchmark featuring fine-grained, multi-dimensional, and necessity-graded metrics aligned with T2V-specific requirements. Extensive T2V fine-tuning experiments demonstrate a strong correlation between improved caption quality and video generation performance, validating the effectiveness of our approach. We release all benchmark tools and code at https://github.com/alimama-creative/VC4VG to support further research.

cs.CV↗

UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-Reasoning

GUI grounding, which maps natural-language instructions to actionable UI elements, is a core capability of GUI agents. Prior works largely treats instructions as a static proxy for user intent, overlooking the impact of instruction diversity and quality on grounding performance. Through a careful investigation of existing grounding datasets, we find a 23.3% flaw rate in their instructions and show that inference-time exploitation of instruction diversity yields up to a substantial 76% relative performance improvement. In this paper, we introduce the Instruction-as-Reasoning paradigm, treating instructions as dynamic analytical pathways that offer distinct perspectives and enabling the model to select the most effective pathway during reasoning. To achieve this, we propose a two-stage training framework: supervised fine-tuning (SFT) on synthesized, diverse instructions to instill multi-perspective reasoning, followed by reinforcement learning (RL) to optimize pathway selection and composition. Our resulting models, UI-Ins-7B and UI-Ins-32B, achieve state-of-the-art results on five challenging grounding benchmarks and exhibit emergent reasoning, selectively composing and synthesizing novel instruction pathways at inference. In particular, UI-Ins-32B attains the best grounding accuracy, scoring 87.3% on UI-I2E-Bench, 57.0% on ScreenSpot-Pro, and 84.9% on MMBench-GUI L2. Furthermore, our model demonstrates strong agentic potential, achieving a 74.1% success rate on AndroidWorld using UI-Ins-7B as the executor. Our in-depth analysis reveals additional insights such as how reasoning can be formulated to enhance rather than hinder grounding performance, and how our method mitigates policy collapse in the SFT+RL framework. All code and model checkpoints will be publicly released in https://github.com/alibaba/UI-Ins.

cs.CV↗

Reversed in Time: A Novel Temporal-Emphasized Benchmark for Cross-Modal Video-Text Retrieval

Cross-modal (e.g. image-text, video-text) retrieval is an important task in information retrieval and multimodal vision-language understanding field. Temporal understanding makes video-text retrieval more challenging than image-text retrieval. However, we find that the widely used video-text benchmarks have shortcomings in comprehensively assessing abilities of models, especially in temporal understanding, causing large-scale image-text pre-trained models can already achieve comparable zero-shot performance with video-text pre-trained models. In this paper, we introduce RTime, a novel temporal-emphasized video-text retrieval dataset. We first obtain videos of actions or events with significant temporality, and then reverse these videos to create harder negative samples. We then recruit annotators to judge the significance and reversibility of candidate videos, and write captions for qualified videos. We further adopt GPT-4 to extend more captions based on human-written captions. Our RTime dataset currently consists of 21k videos with 10 captions per video, totalling about 122 hours. Based on RTime, we propose three retrieval benchmark tasks: RTime-Origin, RTime-Hard, and RTime-Binary. We further enhance the use of harder-negatives in model training, and benchmark a variety of video-text models on RTime. Extensive experiment analysis proves that RTime indeed poses new and higher challenges to video-text retrieval. We release our RTime dataset https://github.com/qyr0403/Reversed-in-Time to further advance video-text retrieval and multimodal understanding research.

cs.CV↗

Being-M0.5: A Real-Time Controllable Vision-Language-Motion Model

Human motion generation has emerged as a critical technology with transformative potential for real-world applications. However, existing vision-language-motion models (VLMMs) face significant limitations that hinder their practical deployment. We identify controllability as a main bottleneck, manifesting in five key aspects: inadequate response to diverse human commands, limited pose initialization capabilities, poor performance on long-term sequences, insufficient handling of unseen scenarios, and lack of fine-grained control over individual body parts. To overcome these limitations, we present Being-M0.5, the first real-time, controllable VLMM that achieves state-of-the-art performance across multiple motion generation tasks. Our approach is built upon HuMo100M, the largest and most comprehensive human motion dataset to date, comprising over 5 million self-collected motion sequences, 100 million multi-task instructional instances, and detailed part-level annotations that address a critical gap in existing datasets. We introduce a novel part-aware residual quantization technique for motion tokenization that enables precise, granular control over individual body parts during generation. Extensive experimental validation demonstrates Being-M0.5's superior performance across diverse motion benchmarks, while comprehensive efficiency analysis confirms its real-time capabilities. Our contributions include design insights and detailed computational analysis to guide future development of practical motion generators. We believe that HuMo100M and Being-M0.5 represent significant advances that will accelerate the adoption of motion generation technologies in real-world applications. The project page is available at https://beingbeyond.github.io/Being-M0.5.

cs.CV↗

ChartM$^3$: Benchmarking Chart Editing with Multimodal Instructions

Charts are a fundamental visualization format widely used in data analysis across research and industry. While enabling users to edit charts based on high-level intentions is of great practical value, existing methods primarily rely on natural language instructions, which are often too ambiguous to support fine-grained editing. In this work, we introduce a novel paradigm for multimodal chart editing, where user intent is expressed through a combination of natural language and visual indicators that explicitly highlight the elements to be modified. To support this paradigm, we present Chart$\text{M}^3$, a new benchmark for Multimodal chart editing with Multi-level complexity and Multi-perspective evaluation. Chart$\text{M}^3$ contains 1,000 samples spanning four levels of editing difficulty. Each sample includes triplets in the form of (chart, code, multimodal instructions). To comprehensively evaluate chart editing models, Chart$\text{M}^3$ provides metrics that assess both visual appearance and code correctness. Our benchmark reveals significant limitations in current multimodal large language models (MLLMs), including GPT-4o, particularly in their ability to interpret and act on visual indicators. To address this, we construct Chart$\text{M}^3$-Train, a large-scale training set with 24,000 multimodal chart editing samples. Fine-tuning MLLMs on this dataset leads to substantial improvements, demonstrating the importance of multimodal supervision in building practical chart editing systems. Our datasets, codes, and evaluation tools are available at https://github.com/MLrollIT/ChartM3. %https://github.com/MLrollIT/ChartM3Our datasets, codes, and evaluation tools are available at https://github.com/yaolinli/VCE.

cs.CV↗

Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos

We introduce Being-H0, a dexterous Vision-Language-Action model (VLA) trained on large-scale human videos. Existing VLAs struggle with complex manipulation tasks requiring high dexterity and generalize poorly to novel scenarios and tasks, primarily due to their reliance on synthetic data with significant sim-to-real gaps or teleoperated demonstrations lacking scale and diversity. To address this data bottleneck, we propose leveraging human hands as a foundation manipulator, capitalizing on the rich dexterity and scalability present in web data. Our approach centers on physical instruction tuning, a novel training paradigm that combines large-scale VLA pretraining from human videos, physical space alignment for 3D reasoning, and post-training adaptation for robotic tasks. Additionally, we introduce a part-level motion tokenization method which achieves millimeter-level reconstruction accuracy to model precise hand trajectories for action learning. To support our proposed paradigm, we further develop a comprehensive data curation pipeline that integrates heterogeneous sources -- including motion capture, VR, and RGB-only videos -- into a large-scale dataset with millions of motion-based instructional instances. We empirically show the excellence of Being-H0 in hand motion generation and instruction following, and it also scales well with model and data sizes. Importantly, we observe the expected gains of Being-H0 in real-world robotic manipulation as physical instruction tuning is applied. More details are available at https://beingbeyond.github.io/Being-H0.

cs.CV↗

Time-R1: Post-Training Large Vision Language Model for Temporal Video Grounding

Temporal Video Grounding (TVG), the task of locating specific video segments based on language queries, is a core challenge in long-form video understanding. While recent Large Vision-Language Models (LVLMs) have shown early promise in tackling TVG through supervised fine-tuning (SFT), their abilities to generalize remain limited. To address this, we propose a novel post-training framework that enhances the generalization capabilities of LVLMs via reinforcement learning (RL). Specifically, our contributions span three key directions: (1) Time-R1: we introduce a reasoning-guided post-training framework via RL with verifiable reward to enhance the capabilities of LVLMs on the TVG task. (2) TimeRFT: we explore data-efficient post-training strategies on our curated RL-friendly dataset, which trains the model to progressively comprehend difficult samples, leading to better generalization. (3) TVGBench: we carefully construct a small yet comprehensive benchmark for LVLM evaluation, assessing 11 types of queries and featuring balanced distributions across both videos and queries. Extensive experiments demonstrate that Time-R1 achieves state-of-the-art performance across multiple downstream datasets using only 2.5K training data, while improving its general video understanding capabilities.

cs.CV↗

IntentionESC: An Intention-Centered Framework for Enhancing Emotional Support in Dialogue Systems

In emotional support conversations, unclear intentions can lead supporters to employ inappropriate strategies, inadvertently imposing their expectations or solutions on the seeker. Clearly defined intentions are essential for guiding both the supporter's motivations and the overall emotional support process. In this paper, we propose the Intention-centered Emotional Support Conversation (IntentionESC) framework, which defines the possible intentions of supporters in emotional support conversations, identifies key emotional state aspects for inferring these intentions, and maps them to appropriate support strategies. While Large Language Models (LLMs) excel in text generating, they fundamentally operate as probabilistic models trained on extensive datasets, lacking a true understanding of human thought processes and intentions. To address this limitation, we introduce the Intention Centric Chain-of-Thought (ICECoT) mechanism. ICECoT enables LLMs to mimic human reasoning by analyzing emotional states, inferring intentions, and selecting suitable support strategies, thereby generating more effective emotional support responses. To train the model with ICECoT and integrate expert knowledge, we design an automated annotation pipeline that produces high-quality training data. Furthermore, we develop a comprehensive evaluation scheme to assess emotional support efficacy and conduct extensive experiments to validate our framework. Our data and code are available at https://github.com/43zxj/IntentionESC_ICECoT.

cs.CL↗

Scaling Large Motion Models with Million-Level Human Motions

Inspired by the recent success of LLMs, the field of human motion understanding has increasingly shifted toward developing large motion models. Despite some progress, current efforts remain far from achieving truly generalist models, primarily due to the lack of massive high-quality data. To address this gap, we present MotionLib, the first million-level dataset for motion generation, which is at least 15$\times$ larger than existing counterparts and enriched with hierarchical text descriptions. Using MotionLib, we train a large motion model named \projname, demonstrating robust performance across a wide range of human activities, including unseen ones. Through systematic investigation, for the first time, we highlight the importance of scaling both data and model size for advancing motion generation, along with key insights to achieve this goal. To better integrate the motion modality, we propose Motionbook, an innovative motion encoding approach including (1) a compact yet lossless feature to represent motions; (2) a novel 2D lookup-free motion tokenizer that preserves fine-grained motion details while expanding codebook capacity, significantly enhancing the representational power of motion tokens. We believe this work lays the groundwork for developing more versatile and powerful motion generation models in the future. For further details, visit https://beingbeyond.github.io/Being-M0/.

cs.CV↗