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Qin Sun

Publications and source records attributed to Qin Sun.

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YesTrack: Referring Multi-Object Tracking via MLLM-based Yes/No Verification

Referring multi-object tracking (RMOT) aims to track every instance in a video that matches a given language expression. Despite the recent integration of multimodal large language models (MLLMs) to enhance generalization, existing methods predominantly relegate them to the role of caption generators, necessitating external modules for final decision-making. This paradigm not only introduces extra latency but also severely underutilizes the inherent vision-language alignment capabilities of MLLMs. To address these limitations, we propose YesTrack, a novel two-stage RMOT method that reformulates referring as a discriminative task, directly leveraging MLLMs for Yes/No verification without explicit text generation. To further enhance the reliability and efficiency of this MLLM-based verification, we introduce two lightweight temporal consistency constraints: Temporal Confidence Prior (TCP) and Temporal Reference Propagation (TRP). We further validate the generality of this discriminative paradigm by proposing YesTrack-MOT, a straightforward yet highly effective instantiation for generic multi-object tracking (MOT). Experiments on Refer-KITTI and Refer-KITTI-V2 show that YesTrack significantly outperforms existing state-of-the-art methods while maintaining high efficiency, even when implemented with the smallest variant of Qwen3-VL. Code is released at https://github.com/ggbondrighthere24/YesTrack.

cs.CV

SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance

Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality, precise motion analysis in sports, and natural collaborative behavior in human-robot tasks. Reliable reconstruction in these contexts significantly enhances the realism and effectiveness of AI-driven interactive applications. However, human reconstruction from monocular videos in close-interaction scenarios remains challenging due to severe mutual occlusions, leading local motion ambiguity, disrupted temporal continuity and spatial relationship error. In this paper, we propose SocialMirror, a diffusion-based framework that integrates semantic and geometric cues to effectively address these issues. Specifically, we first leverage high-level interaction descriptions generated by a vision-language model to guide a semantic-guided motion infiller, hallucinating occluded bodies and resolving local pose ambiguities. Next, we propose a sequence-level temporal refiner that enforces smooth, jitter-free motions, while incorporating geometric constraints during sampling to ensure plausible contact and spatial relationships. Evaluations on multiple interaction benchmarks show that SocialMirror achieves state-of-the-art performance in reconstructing interactive human meshes, demonstrating strong generalization across unseen datasets and in-the-wild scenarios. The code will be released upon publication.

cs.CV

ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and human-robot collaboration. We target real-time human interaction-to-reaction generation, which generates the ego's future motion from dynamic multi-source cues, including others' actions, scene geometry, and optional high-level semantic inputs. This task is fundamentally challenging due to (i) limited and fragmented interaction data distributed across heterogeneous single-person, human-human, and human-scene domains, and (ii) the need to produce low-latency yet high-fidelity motion responses during continuous online interaction. To address these challenges, we propose ReMoGen (Reaction Motion Generation), a modular learning framework for real-time interaction-to-reaction generation. ReMoGen leverages a universal motion prior learned from large-scale single-person motion datasets and adapts it to target interaction domains through independently trained Meta-Interaction modules, enabling robust generalization under data-scarce and heterogeneous supervision. To support responsive online interaction, ReMoGen performs segment-level generation together with a lightweight Frame-wise Segment Refinement module that incorporates newly observed cues at the frame level, improving both responsiveness and temporal coherence without expensive full-sequence inference. Extensive experiments across human-human, human-scene, and mixed-modality interaction settings show that ReMoGen produces high-quality, coherent, and responsive reactions, while generalizing effectively across diverse interaction scenarios.

cs.CV

Design and Implementation Considerations for a Virtual File System Using an Inode Data Structure

Virtual file systems are a tool to centralize and mobilize a file system that could otherwise be complex and consist of multiple hierarchies, hard disks, and more. In this paper, we discuss the design of Unix-based file systems and how this type of file system layout using inode data structures and a disk emulator can be implemented as a single-file virtual file system in Linux. We explore the ways that virtual file systems are vulnerable to security attacks and introduce straightforward solutions that can be implemented to help prevent or mitigate the consequences of such attacks.

cs.OS