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Qin Yang

Publications and source records attributed to Qin Yang.

At least 37 records · Page 2Linked to original sources

Research on Splicing Image Detection Algorithms Based on Natural Image Statistical Characteristics

With the development and widespread application of digital image processing technology, image splicing has become a common method of image manipulation, raising numerous security and legal issues. This paper introduces a new splicing image detection algorithm based on the statistical characteristics of natural images, aimed at improving the accuracy and efficiency of splicing image detection. By analyzing the limitations of traditional methods, we have developed a detection framework that integrates advanced statistical analysis techniques and machine learning methods. The algorithm has been validated using multiple public datasets, showing high accuracy in detecting spliced edges and locating tampered areas, as well as good robustness. Additionally, we explore the potential applications and challenges faced by the algorithm in real-world scenarios. This research not only provides an effective technological means for the field of image tampering detection but also offers new ideas and methods for future related research.

cs.CV↗

Research on Detection of Floating Objects in River and Lake Based on AI Intelligent Image Recognition

With the rapid advancement of artificial intelligence technology, AI-enabled image recognition has emerged as a potent tool for addressing challenges in traditional environmental monitoring. This study focuses on the detection of floating objects in river and lake environments, exploring an innovative approach based on deep learning. By intricately analyzing the technical pathways for detecting static and dynamic features and considering the characteristics of river and lake debris, a comprehensive image acquisition and processing workflow has been developed. The study highlights the application and performance comparison of three mainstream deep learning models -SSD, Faster-RCNN, and YOLOv5- in debris identification. Additionally, a detection system for floating objects has been designed and implemented, encompassing both hardware platform construction and software framework development. Through rigorous experimental validation, the proposed system has demonstrated its ability to significantly enhance the accuracy and efficiency of debris detection, thus offering a new technological avenue for water quality monitoring in rivers and lakes

cs.CV↗

Nanofabrication beyond optical diffraction limit: Optical driven assembly enabled by superlubricity

The optical manipulation of nanoparticles on superlubricity surfaces is investigated. The research revealed that, due to the near-zero static friction and extremely low dynamic friction at superlubricity interfaces, the maximum intensity for controlling the optical field can be less than 100 W/cm$^2$, which is nine orders of magnitude lower than controlling nanoparticles on traditional interfaces. The controlled nanoparticle radius can be as small as 5 nm, which is more than one order of magnitude smaller than nanoparticles controlled through traditional optical manipulation. Manipulation can be achieved in sub-microsecond to microsecond timescales. Furthermore, the manipulation takes place on solid surfaces and in non-liquid environments, with minimal impact from Brownian motion. By appropriately increasing dynamic friction, controlling light intensity, or reducing pressure, the effects of Brownian motion can be eliminated, allowing for the construction of microstructures with a size as small as 1/75 of the wavelength of light. This enables the control of super-resolution optical microstructures. The optical super-resolution manipulation of nanoparticles on superlubricity surfaces will find important applications in fields such as nanofabrication, photolithography, optical metasurface, and biochemical analysis.

physics.app-ph↗

Bayesian Soft Actor-Critic: A Directed Acyclic Strategy Graph Based Deep Reinforcement Learning

Adopting reasonable strategies is challenging but crucial for an intelligent agent with limited resources working in hazardous, unstructured, and dynamic environments to improve the system's utility, decrease the overall cost, and increase mission success probability. This paper proposes a novel directed acyclic strategy graph decomposition approach based on Bayesian chaining to separate an intricate policy into several simple sub-policies and organize their relationships as Bayesian strategy networks (BSN). We integrate this approach into the state-of-the-art DRL method -- soft actor-critic (SAC), and build the corresponding Bayesian soft actor-critic (BSAC) model by organizing several sub-policies as a joint policy. We compare our method against the state-of-the-art deep reinforcement learning algorithms on the standard continuous control benchmarks in the OpenAI Gym environment. The results demonstrate that the promising potential of the BSAC method significantly improves training efficiency.

cs.AI↗

Deep Electron Cloud-activity and Field-activity Relationships

Chemists have been pursuing the general mathematical laws to explain and predict molecular properties for a long time. However, most of the traditional quantitative structure-activity relationship (QSAR) models have limited application domains, e.g., they tend to have poor generalization performance when applied to molecules with parent structures different from those of the trained molecules. This paper attempts to develop a new QSAR method that is theoretically possible to predict various properties of molecules with diverse structures. The proposed deep electron cloud-activity relationships (DECAR) and deep field-activity relationships (DFAR) methods consist of three essentials: (1) A large number of molecule entities with activity data as training objects and responses; (2) three-dimensional electron cloud density (ECD) or related field data by the accurate density functional theory methods as input descriptors; (3) a deep learning model that is sufficiently flexible and powerful to learn the large data described above. DECAR and DFAR are used to distinguish 977 sweet and 1965 non-sweet molecules (with 6-fold data augmentation) and the classification performance is demonstrated to be significantly better than the traditional least squares support vector machine (LS-SVM) models using traditional descriptors. DECAR and DFAR would provide a possible way to establish a widely applicable, cumulative, and shareable artificial intelligence-driven QSAR system. They are likely to promote the development of an interactive platform to collect and share the accurate ECD and field data of millions of molecules with annotated activities. With enough input data, we envision the appearance of several deep networks trained for various molecular activities. Finally, we could anticipate a single DECAR or DFAR network to learn and infer various properties of interest for chemical molecules.

physics.chem-ph↗

A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents

Underlying relationships among Multi-Agent Systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. This paper proposes a new hierarchical network-based model called Game-theoretic Utility Tree (GUT), which decomposes high-level strategies into executable low-level actions for cooperative MAS decisions. It combines with a new payoff measure based on agent needs for real-time strategy games. We present an Explore game domain, where we measure the performance of MAS achieving tasks from the perspective of balancing the success probability and system costs. We evaluate the GUT approach against state-of-the-art methods that greedily rely on rewards of the composite actions. Conclusive results on extensive numerical simulations indicate that GUT can organize more complex relationships among MAS cooperation, helping the group achieve challenging tasks with lower costs and higher winning rates. Furthermore, we demonstrated the applicability of the GUT using the simulator-hardware testbed - Robotarium. The performances verified the effectiveness of the GUT in the real robot application and validated that the GUT could effectively organize MAS cooperation strategies, helping the group with fewer advantages achieve higher performance.

cs.MA↗

A Strategy-Oriented Bayesian Soft Actor-Critic Model

Adopting reasonable strategies is challenging but crucial for an intelligent agent with limited resources working in hazardous, unstructured, and dynamic environments to improve the system's utility, decrease the overall cost, and increase mission success probability. This paper proposes a novel hierarchical strategy decomposition approach based on the Bayesian chain rule to separate an intricate policy into several simple sub-policies and organize their relationships as Bayesian strategy networks (BSN). We integrate this approach into the state-of-the-art DRL method -- soft actor-critic (SAC) and build the corresponding Bayesian soft actor-critic (BSAC) model by organizing several sub-policies as a joint policy. We compare the proposed BSAC method with the SAC and other state-of-the-art approaches such as TD3, DDPG, and PPO on the standard continuous control benchmarks -- Hopper-v2, Walker2d-v2, and Humanoid-v2 -- in MuJoCo with the OpenAI Gym environment. The results demonstrate that the promising potential of the BSAC method significantly improves training efficiency.

cs.AI↗

Hierarchical Needs-driven Agent Learning Systems: From Deep Reinforcement Learning To Diverse Strategies

The needs describe the necessities for a system to survive and evolve, which arouses an agent to action toward a goal, giving purpose and direction to behavior. Based on Maslow hierarchy of needs, an agent needs to satisfy a certain amount of needs at the current level as a condition to arise at the next stage -- upgrade and evolution. Especially, Deep Reinforcement Learning (DAL) can help AI agents (like robots) organize and optimize their behaviors and strategies to develop diverse Strategies based on their current state and needs (expected utilities or rewards). This paper introduces the new hierarchical needs-driven Learning systems based on DAL and investigates the implementation in the single-robot with a novel approach termed Bayesian Soft Actor-Critic (BSAC). Then, we extend this topic to the Multi-Agent systems (MAS), discussing the potential research fields and directions.

cs.AI↗

Game-theoretic Utility Tree for Multi-Robot Cooperative Pursuit Strategy

Underlying relationships among multiagent systems (MAS) in hazardous scenarios can be represented as game-theoretic models. In adversarial environments, the adversaries can be intentional or unintentional based on their needs and motivations. Agents will adopt suitable decision-making strategies to maximize their current needs and minimize their expected costs. This paper proposes and extends the new hierarchical network-based model, termed Game-theoretic Utility Tree (GUT), to arrive at a cooperative pursuit strategy to catch an evader in the Pursuit-Evasion game domain. We verify and demonstrate the performance of the proposed method using the Robotarium platform compared to the conventional constant bearing (CB) and pure pursuit (PP) strategies. The experiments demonstrated the effectiveness of the GUT, and the performances validated that the GUT could effectively organize cooperation strategies, helping the group with fewer advantages achieve higher performance.

cs.RO↗

How Can Robots Trust Each Other For Better Cooperation? A Relative Needs Entropy Based Robot-Robot Trust Assessment Model

Cooperation in multi-agent and multi-robot systems can help agents build various formations, shapes, and patterns presenting corresponding functions and purposes adapting to different situations. Relationships between agents such as their spatial proximity and functional similarities could play a crucial role in cooperation between agents. Trust level between agents is an essential factor in evaluating their relationships' reliability and stability, much as people do. This paper proposes a new model called Relative Needs Entropy (RNE) to assess trust between robotic agents. RNE measures the distance of needs distribution between individual agents or groups of agents. To exemplify its utility, we implement and demonstrate our trust model through experiments simulating a heterogeneous multi-robot grouping task in a persistent urban search and rescue mission consisting of tasks at two levels of difficulty. The results suggest that RNE trust-Based grouping of robots can achieve better performance and adaptability for diverse task execution compared to the state-of-the-art energy-based or distance-based grouping models.

cs.MA↗

Self-Adaptive Swarm System (SASS)

Distributed artificial intelligence (DAI) studies artificial intelligence entities working together to reason, plan, solve problems, organize behaviors and strategies, make collective decisions and learn. This Ph.D. research proposes a principled Multi-Agent Systems (MAS) cooperation framework -- Self-Adaptive Swarm System (SASS) -- to bridge the fourth level automation gap between perception, communication, planning, execution, decision-making, and learning.

cs.MA↗

A Game-Theoretic Utility Network for Cooperative Multi-Agent Decisions in Adversarial Environments

Underlying relationships among multi-agent systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. We measure the performance of MAS achieving tasks from the perspective of balancing success probability and system costs. This paper proposes a new network-based model called Game-theoretic Utility Tree (GUT), which decomposes high-level strategies into executable low-level actions for cooperative MAS decisions. This is combined with a new payoff measure based on agent needs for real-time strategy games. We present an Explore game domain to evaluate GUT against the state-of-the-art QMIX decision-making method. Conclusive results on extensive numerical simulations indicate that GUT can organize more complex relationships among MAS cooperation, helping the group achieve challenging tasks with lower costs and a higher winning rate.

cs.MA↗

Needs-driven Heterogeneous Multi-Robot Cooperation in Rescue Missions

This paper focuses on the teaming aspects and the role of heterogeneity in a multi-robot system applied to robot-aided urban search and rescue (USAR) missions. We propose a needs-driven multi-robot cooperation mechanism represented through a Behavior Tree structure and evaluate the system's performance in terms of the group utility and energy cost to achieve the rescue mission in a limited time. From the theoretical analysis, we prove that the needs-driven cooperation in a heterogeneous robot system enables higher group utility than a homogeneous robot system. We also perform simulation experiments to verify the proposed needs-driven collaboration and show that the heterogeneous multi-robot cooperation can achieve better performance and increase system robustness by reducing uncertainty in task execution. Finally, we discuss the application to human-robot teaming.

cs.MA↗

Hierarchical Needs Based Self-Adaptive Framework For Cooperative Multi-Robot System

Research in multi-robot and swarm systems has seen significant interest in cooperation of agents in complex and dynamic environments. To effectively adapt to unknown environments and maximize the utility of the group, robots need to cooperate, share information, and make a suitable plan according to the specific scenario. Inspired by Maslow's hierarchy of human needs and systems theory, we introduce Robot's Need Hierarchy and propose a new solution called Self-Adaptive Swarm System (SASS). It combines multi-robot perception, communication, planning, and execution with the cooperative management of conflicts through a distributed Negotiation-Agreement Mechanism that prioritizes robot's needs. We also decompose the complex tasks into simple executable behaviors through several Atomic Operations, such as selection, formation, and routing. We evaluate SASS through simulating static and dynamic tasks and comparing them with the state-of-the-art collision-aware task assignment method integrated into our framework.

cs.RO↗

Extension of causal decomposition in the mutual complex dynamic process

Causal decomposition depicts a cause-effect relationship that is not based on the concept of prediction, but based on the phase dependence of time series. It has been validated in both stochastic and deterministic systems and is now anticipated for its application in the complex dynamic process. Here, we present an extension of causal decomposition in the mutual complex dynamic process: cause and effect of time series are inherited in the decomposition of intrinsic components in a similar time scale. Furthermore, we illustrate comparative studies with predominate methods used in neuroscience, and show the applicability of the method particularly to physiological time series in brain-muscle interactions, implying the potential to the causality analysis in the complex physiological process.

eess.SP↗

Probabilistic Tile Visibility-Based Server-Side Rate Adaptation for Adaptive 360-Degree Video Streaming

In this paper, we study the server-side rate adaptation problem for streaming tile-based adaptive 360-degree videos to multiple users who are competing for transmission resources at the network bottleneck. Specifically, we develop a convolutional neural network (CNN)-based viewpoint prediction model to capture the nonlinear relationship between the future and historical viewpoints. A Laplace distribution model is utilized to characterize the probability distribution of the prediction error. Given the predicted viewpoint, we then map the viewport in the spherical space into its corresponding planar projection in the 2-D plane, and further derive the visibility probability of each tile based on the planar projection and the prediction error probability. According to the visibility probability, tiles are classified as viewport, marginal and invisible tiles. The server-side tile rate allocation problem for multiple users is then formulated as a non-linear discrete optimization problem to minimize the overall received video distortion of all users and the quality difference between the viewport and marginal tiles of each user, subject to the transmission capacity constraints and users' specific viewport requirements. We develop a steepest descent algorithm to solve this non-linear discrete optimization problem, by initializing the feasible starting point in accordance with the optimal solution of its continuous relaxation. Extensive experimental results show that the proposed algorithm can achieve a near-optimal solution, and outperforms the existing rate adaptation schemes for tile-based adaptive 360-video streaming.

cs.MM↗

Measurement and Analysis of the Bitcoin Networks: A View from Mining Pools

Mining pools, the main components of the Bitcoin network, dominate the computing resources and play essential roles in network security and performance aspects. Although many existing measurements of the Bitcoin network are available, little is known about the details of mining pool behaviors (e.g., empty blocks, mining revenue and transaction collection strategies) and their effects on the Bitcoin end users (e.g., transaction fees, transaction delay and transaction acceptance rate). This paper aims to fill this gap with a systematic study of mining pools. We traced over 1.56 hundred thousand blocks (including about 257 million historical transactions) from February 2016 to January 2019 and collected over 120.25 million unconfirmed transactions from March 2018 to January 2019. Then we conducted a board range of measurements on the pool evolutions, labeled transactions (blocks) as well as real-time network traffics, and discovered new interesting observations and features. Specifically, our measurements show the following. 1) A few mining pools entities continuously control most of the computing resources of the Bitcoin network. 2) Mining pools are caught in a prisoner's dilemma where mining pools compete to increase their computing resources even though the unit profit of the computing resource decreases. 3) Mining pools are stuck in a Malthusian trap where there is a stage at which the Bitcoin incentives are inadequate for feeding the exponential growth of the computing resources. 4) The market price and transaction fees are not sensitive to the event of halving block rewards. 5) The block interval of empty blocks is significantly lower than the block interval of non-empty blocks. 6) Feerate plays a dominating role in transaction collection strategy for the top mining pools. Our measurements and analysis help to understand and improve the Bitcoin network.

cs.CR↗

Unraveling Energetic Disorder in Organic Bulk Heterojunction Photovoltaics by Capacitance-Voltage Spectroscopy

Organic semiconductors possess an intrinsic energetic disorder characteristic, which holds an exceptionally important role for understanding organic photovoltaic (OPV) operation and future optimization. We performed illumination intensity dependence of capacitance-voltage (C-V) measurements in PIDTDTQx:PC70BM based organic bulk heterojunction (BHJ) photovoltaics in working conditions. Energetic disorder profiles for the photo-active layer, PIDTDTQx:PC70BM, changed significantly when different interfaces were involved. The effects of energetic disorder that could be reflected from C-V profiles are incorporated through an exponential or Gaussian model of density of states (DOS), or a combination of these two. Results underlie that an identical organic blend in BHJ solar cells exhibits different energetic disorder when it interacts with various interfaces. It may, thus, has a certain impact on OPV performances, such as open-circuit voltage (V_oc ). Our study provides device physicists a different perspective view for tailoring the organic energetic disorder parameter via interfaces in order to enhance photo-electron conversion efficiencies (PCE).

cond-mat.mtrl-sci↗