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Qing Li

Publications and source records attributed to Qing Li.

At least 271 records · Page 15Linked to original sources

Utilizing Effective Dynamic Graph Learning to Shield Financial Stability from Risk Propagation

Financial risks can propagate across both tightly coupled temporal and spatial dimensions, posing significant threats to financial stability. Moreover, risks embedded in unlabeled data are often difficult to detect. To address these challenges, we introduce GraphShield, a novel approach with three key innovations: Enhanced Cross-Domain Infor mation Learning: We propose a dynamic graph learning module to improve information learning across temporal and spatial domains. Advanced Risk Recognition: By leveraging the clustering characteristics of risks, we construct a risk recognizing module to enhance the identification of hidden threats. Risk Propagation Visualization: We provide a visualization tool for quantifying and validating nodes that trigger widespread cascading risks. Extensive experiments on two real-world and two open-source datasets demonstrate the robust performance of our framework. Our approach represents a significant advancement in leveraging artificial intelligence to enhance financial stability, offering a powerful solution to mitigate the spread of risks within financial networks.

q-fin.RM↗

Generating on Generated: An Approach Towards Self-Evolving Diffusion Models

Recursive Self-Improvement (RSI) enables intelligence systems to autonomously refine their capabilities. This paper explores the application of RSI in text-to-image diffusion models, addressing the challenge of training collapse caused by synthetic data. We identify two key factors contributing to this collapse: the lack of perceptual alignment and the accumulation of generative hallucinations. To mitigate these issues, we propose three strategies: (1) a prompt construction and filtering pipeline designed to facilitate the generation of perceptual aligned data, (2) a preference sampling method to identify human-preferred samples and filter out generative hallucinations, and (3) a distribution-based weighting scheme to penalize selected samples with hallucinatory errors. Our extensive experiments validate the effectiveness of these approaches.

cs.CV↗

Randomness of Low-Layer Parameters Determines Confusing Samples in Terms of Interaction Representations of a DNN

In this paper, we find that the complexity of interactions encoded by a deep neural network (DNN) can explain its generalization power. We also discover that the confusing samples of a DNN, which are represented by non-generalizable interactions, are determined by its low-layer parameters. In comparison, other factors, such as high-layer parameters and network architecture, have much less impact on the composition of confusing samples. Two DNNs with different low-layer parameters usually have fully different sets of confusing samples, even though they have similar performance. This finding extends the understanding of the lottery ticket hypothesis, and well explains distinctive representation power of different DNNs.

cs.LG↗

Optimizing electro-optic modulators for interfacing color centers in an integrated silicon carbide platform

Silicon carbide is a promising material platform for hosting various color centers suitable for quantum information processing. Here, we report the design and demonstration of an integrated electro-optic modulator that can directly interface the silicon vacancy centers in the 4H-silicon-carbide-on-insulator platform. Despite a relatively low electro-optic coefficient ($0.22$ pm/V), the optimized silicon carbide modulator is able to work in the 920 nm range with a propagation loss of less than $0.5$ dB/cm, featuring a 3-dB bandwidth around 500 MHz, an extinction ratio of 8-12 dB for an operating peak-to-peak voltage of 10 V, and a footprint of less than $0.1\ \text{mm}^2$. With such modulation performance, our work provides a cost-effective solution for the chip-scale implementation of the electro-optic modulation technology for interfacing color centers in the silicon carbide platform.

physics.optics↗

TF-DCon: Leveraging Large Language Models (LLMs) to Empower Training-Free Dataset Condensation for Content-Based Recommendation

Modern techniques in Content-based Recommendation (CBR) leverage item content information to provide personalized services to users, but suffer from resource-intensive training on large datasets. To address this issue, we explore the dataset condensation for textual CBR in this paper. The goal of dataset condensation is to synthesize a small yet informative dataset, upon which models can achieve performance comparable to those trained on large datasets. While existing condensation approaches are tailored to classification tasks for continuous data like images or embeddings, direct application of them to CBR has limitations. To bridge this gap, we investigate efficient dataset condensation for content-based recommendation. Inspired by the remarkable abilities of large language models (LLMs) in text comprehension and generation, we leverage LLMs to empower the generation of textual content during condensation. To handle the interaction data involving both users and items, we devise a dual-level condensation method: content-level and user-level. At content-level, we utilize LLMs to condense all contents of an item into a new informative title. At user-level, we design a clustering-based synthesis module, where we first utilize LLMs to extract user interests. Then, the user interests and user embeddings are incorporated to condense users and generate interactions for condensed users. Notably, the condensation paradigm of this method is forward and free from iterative optimization on the synthesized dataset. Extensive empirical findings from our study, conducted on three authentic datasets, substantiate the efficacy of the proposed method. Particularly, we are able to approximate up to 97% of the original performance while reducing the dataset size by 95% (i.e., on dataset MIND).

cs.IR↗

Can You Move These Over There? An LLM-based VR Mover for Supporting Object Manipulation

In our daily lives, we can naturally convey instructions for the spatial manipulation of objects using words and gestures. Transposing this form of interaction into virtual reality (VR) object manipulation can be beneficial. We propose VR Mover, an LLM-empowered solution that can understand and interpret the user's vocal instruction to support object manipulation. By simply pointing and speaking, the LLM can manipulate objects without structured input. Our user study demonstrates that VR Mover enhances user usability, overall experience and performance on multi-object manipulation, while also reducing workload and arm fatigue. Users prefer the proposed natural interface for broad movements and may complementarily switch to gizmos or virtual hands for finer adjustments. These findings are believed to contribute to design implications for future LLM-based object manipulation interfaces, highlighting the potential for more intuitive and efficient user interactions in VR environments.

cs.HC↗

Multi-modal Agent Tuning: Building a VLM-Driven Agent for Efficient Tool Usage

The advancement of large language models (LLMs) prompts the development of multi-modal agents, which are used as a controller to call external tools, providing a feasible way to solve practical tasks. In this paper, we propose a multi-modal agent tuning method that automatically generates multi-modal tool-usage data and tunes a vision-language model (VLM) as the controller for powerful tool-usage reasoning. To preserve the data quality, we prompt the GPT-4o mini model to generate queries, files, and trajectories, followed by query-file and trajectory verifiers. Based on the data synthesis pipeline, we collect the MM-Traj dataset that contains 20K tasks with trajectories of tool usage. Then, we develop the T3-Agent via \underline{T}rajectory \underline{T}uning on VLMs for \underline{T}ool usage using MM-Traj. Evaluations on the GTA and GAIA benchmarks show that the T3-Agent consistently achieves improvements on two popular VLMs: MiniCPM-V-8.5B and {Qwen2-VL-7B}, which outperforms untrained VLMs by $20\%$, showing the effectiveness of the proposed data synthesis pipeline, leading to high-quality data for tool-usage capabilities.

cs.AI↗

Synthetic User Behavior Sequence Generation with Large Language Models for Smart Homes

In recent years, as smart home systems have become more widespread, security concerns within these environments have become a growing threat. Currently, most smart home security solutions, such as anomaly detection and behavior prediction models, are trained using fixed datasets that are precollected. However, the process of dataset collection is time-consuming and lacks the flexibility needed to adapt to the constantly evolving smart home environment. Additionally, the collection of personal data raises significant privacy concerns for users. Lately, large language models (LLMs) have emerged as a powerful tool for a wide range of tasks across diverse application domains, thanks to their strong capabilities in natural language processing, reasoning, and problem-solving. In this paper, we propose an LLM-based synthetic dataset generation IoTGen framework to enhance the generalization of downstream smart home intelligent models. By generating new synthetic datasets that reflect changes in the environment, smart home intelligent models can be retrained to overcome the limitations of fixed and outdated data, allowing them to better align with the dynamic nature of real-world home environments. Specifically, we first propose a Structure Pattern Perception Compression (SPPC) method tailored for IoT behavior data, which preserves the most informative content in the data while significantly reducing token consumption. Then, we propose a systematic approach to create prompts and implement data generation to automatically generate IoT synthetic data with normative and reasonable properties, assisting task models in adaptive training to improve generalization and real-world performance.

cs.AI↗

Mean of Means: A 10-dollar Solution for Human Localization with Calibration-free and Unconstrained Camera Settings

Accurate human localization is crucial for various applications, especially in the Metaverse era. Existing high precision solutions rely on expensive, tag-dependent hardware, while vision-based methods offer a cheaper, tag-free alternative. However, current vision solutions based on stereo vision face limitations due to rigid perspective transformation principles and error propagation in multi-stage SVD solvers. These solutions also require multiple high-resolution cameras with strict setup constraints. To address these limitations, we propose a probabilistic approach that considers all points on the human body as observations generated by a distribution centered around the body's geometric center. This enables us to improve sampling significantly, increasing the number of samples for each point of interest from hundreds to billions. By modeling the relation between the means of the distributions of world coordinates and pixel coordinates, leveraging the Central Limit Theorem, we ensure normality and facilitate the learning process. Experimental results demonstrate human localization accuracy of 95% within a 0.3m range and nearly 100% accuracy within a 0.5m range, achieved at a low cost of only 10 USD using two web cameras with a resolution of 640x480 pixels.

cs.CV↗

PolySmart @ TRECVid 2024 Video Captioning (VTT)

In this paper, we present our methods and results for the Video-To-Text (VTT) task at TRECVid 2024, exploring the capabilities of Vision-Language Models (VLMs) like LLaVA and LLaVA-NeXT-Video in generating natural language descriptions for video content. We investigate the impact of fine-tuning VLMs on VTT datasets to enhance description accuracy, contextual relevance, and linguistic consistency. Our analysis reveals that fine-tuning substantially improves the model's ability to produce more detailed and domain-aligned text, bridging the gap between generic VLM tasks and the specialized needs of VTT. Experimental results demonstrate that our fine-tuned model outperforms baseline VLMs across various evaluation metrics, underscoring the importance of domain-specific tuning for complex VTT tasks.

cs.CV↗

Computational Protein Science in the Era of Large Language Models (LLMs)

Considering the significance of proteins, computational protein science has always been a critical scientific field, dedicated to revealing knowledge and developing applications within the protein sequence-structure-function paradigm. In the last few decades, Artificial Intelligence (AI) has made significant impacts in computational protein science, leading to notable successes in specific protein modeling tasks. However, those previous AI models still meet limitations, such as the difficulty in comprehending the semantics of protein sequences, and the inability to generalize across a wide range of protein modeling tasks. Recently, LLMs have emerged as a milestone in AI due to their unprecedented language processing & generalization capability. They can promote comprehensive progress in fields rather than solving individual tasks. As a result, researchers have actively introduced LLM techniques in computational protein science, developing protein Language Models (pLMs) that skillfully grasp the foundational knowledge of proteins and can be effectively generalized to solve a diversity of sequence-structure-function reasoning problems. While witnessing prosperous developments, it's necessary to present a systematic overview of computational protein science empowered by LLM techniques. First, we summarize existing pLMs into categories based on their mastered protein knowledge, i.e., underlying sequence patterns, explicit structural and functional information, and external scientific languages. Second, we introduce the utilization and adaptation of pLMs, highlighting their remarkable achievements in promoting protein structure prediction, protein function prediction, and protein design studies. Then, we describe the practical application of pLMs in antibody design, enzyme design, and drug discovery. Finally, we specifically discuss the promising future directions in this fast-growing field.

cs.CE↗

Internal Activation Revision: Safeguarding Vision Language Models Without Parameter Update

Vision-language models (VLMs) demonstrate strong multimodal capabilities but have been found to be more susceptible to generating harmful content compared to their backbone large language models (LLMs). Our investigation reveals that the integration of images significantly shifts the model's internal activations during the forward pass, diverging from those triggered by textual input. Moreover, the safety alignments of LLMs embedded within VLMs are not sufficiently robust to handle the activations discrepancies, making the models vulnerable to even the simplest jailbreaking attacks. To address this issue, we propose an \textbf{internal activation revision} approach that efficiently revises activations during generation, steering the model toward safer outputs. Our framework incorporates revisions at both the layer and head levels, offering control over the model's generation at varying levels of granularity. In addition, we explore three strategies for constructing positive and negative samples and two approaches for extracting revision vectors, resulting in different variants of our method. Comprehensive experiments demonstrate that the internal activation revision method significantly improves the safety of widely used VLMs, reducing attack success rates by an average of 48.94\%, 34.34\%, 43.92\%, and 52.98\% on SafeBench, Safe-Unsafe, Unsafe, and MM-SafetyBench, respectively, while minimally impacting model helpfulness.

cs.LG↗

SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition

3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussian, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks.

cs.CV↗

SSD4Rec: A Structured State Space Duality Model for Efficient Sequential Recommendation

Sequential recommendation methods are crucial in modern recommender systems for their remarkable capability to understand a user's changing interests based on past interactions. However, a significant challenge faced by current methods (e.g., RNN- or Transformer-based models) is to effectively and efficiently capture users' preferences by modeling long behavior sequences, which impedes their various applications like short video platforms where user interactions are numerous. Recently, an emerging architecture named Mamba, built on state space models (SSM) with efficient hardware-aware designs, has showcased the tremendous potential for sequence modeling, presenting a compelling avenue for addressing the challenge effectively. Inspired by this, we propose a novel generic and efficient sequential recommendation backbone, SSD4Rec, which explores the seamless adaptation of Mamba for sequential recommendations. Specifically, SSD4Rec marks the variable- and long-length item sequences with sequence registers and processes the item representations with bidirectional Structured State Space Duality (SSD) blocks. This not only allows for hardware-aware matrix multiplication but also empowers outstanding capabilities in variable-length and long-range sequence modeling. Extensive evaluations on four benchmark datasets demonstrate that the proposed model achieves state-of-the-art performance while maintaining near-linear scalability with user sequence length. Our code is publicly available at https://github.com/ZhangYifeng1995/SSD4Rec.

cs.IR↗

Diatomic and Polyatomic Heteronuclear Ultralong-Range Rydberg Molecules

Ultra-long-range Rydberg molecules (ULRMs) have attracted significant interest due to their unique electronic properties and potential applications in quantum technologies. We theoretically investigate the formation and characteristics of heteronuclear ULRMs, focusing on Rb-Cs systems. We explore the vibrational energy levels of heteronuclear nD ULRMs and compare them with homonuclear counterparts. We also predict the formation of polyatomic heteronuclear ULRMs, discussing how the binding energy and spectral features evolve as the number of ground-state atoms increases. Our theoretical predictions are presented in terms of molecular spectra and provide insight into the formation dynamics of these systems. The study further explores the potential applications of heteronuclear ULRMs in quantum information processing, quantum simulation, and precision measurements, offering new avenues for future research in many-body physics and quantum technologies.

quant-ph↗

Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding

This paper investigates the problem of understanding dynamic 3D scenes from egocentric observations, a key challenge in robotics and embodied AI. Unlike prior studies that explored this as long-form video understanding and utilized egocentric video only, we instead propose an LLM-based agent, Embodied VideoAgent, which constructs scene memory from both egocentric video and embodied sensory inputs (e.g. depth and pose sensing). We further introduce a VLM-based approach to automatically update the memory when actions or activities over objects are perceived. Embodied VideoAgent attains significant advantages over counterparts in challenging reasoning and planning tasks in 3D scenes, achieving gains of 4.9% on Ego4D-VQ3D, 5.8% on OpenEQA, and 11.7% on EnvQA. We have also demonstrated its potential in various embodied AI tasks including generating embodied interactions and perception for robot manipulation. The code and demo will be made public.

cs.CV↗

Bongard-OpenWorld: Few-Shot Reasoning for Free-form Visual Concepts in the Real World

We introduce Bongard-OpenWorld, a new benchmark for evaluating real-world few-shot reasoning for machine vision. It originates from the classical Bongard Problems (BPs): Given two sets of images (positive and negative), the model needs to identify the set that query images belong to by inducing the visual concepts, which is exclusively depicted by images from the positive set. Our benchmark inherits the few-shot concept induction of the original BPs while adding the two novel layers of challenge: 1) open-world free-form concepts, as the visual concepts in Bongard-OpenWorld are unique compositions of terms from an open vocabulary, ranging from object categories to abstract visual attributes and commonsense factual knowledge; 2) real-world images, as opposed to the synthetic diagrams used by many counterparts. In our exploration, Bongard-OpenWorld already imposes a significant challenge to current few-shot reasoning algorithms. We further investigate to which extent the recently introduced Large Language Models (LLMs) and Vision-Language Models (VLMs) can solve our task, by directly probing VLMs, and combining VLMs and LLMs in an interactive reasoning scheme. We even conceived a neuro-symbolic reasoning approach that reconciles LLMs & VLMs with logical reasoning to emulate the human problem-solving process for Bongard Problems. However, none of these approaches manage to close the human-machine gap, as the best learner achieves 64% accuracy while human participants easily reach 91%. We hope Bongard-OpenWorld can help us better understand the limitations of current visual intelligence and facilitate future research on visual agents with stronger few-shot visual reasoning capabilities.

cs.LG↗

Photo-luminescence properties of ion implanted Er3+-defects in 4H-SiCOI towards integrated quantum photonics

Colour centres hosted in solid-state materials such as silicon carbide and diamond are promising candidates for integration into chip-scale quantum systems. Specifically, the incorporation of these colour centres within photonic integrated circuits may enable precise control over their inherent photo-physical properties through strong light-matter interaction. Here, we investigate ion-implanted erbium ($\text{Er}^{3+}$) defects embedded in thin-film 4H-silicon-carbide-on-insulator (4H-SiCOI). Optimized implantation conditions and thermal annealing processes designed to enhance the emission characteristics of the $\text{Er}^{3+}$-defect are reported. By examining key properties such as photoluminescence intensity, optical lifetime, and polarization, we present an analysis of ensemble $\text{Er}^{3+}$-defects within 4H-SiCOI, providing insights into their potential for future quantum applications.

physics.optics↗