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Qinghua Liu

Publications and source records attributed to Qinghua Liu.

At least 19 recordsLinked to original sources

Auditable agentic AI for evidence-grounded thyroid ultrasound diagnosis and reporting

Thyroid ultrasound diagnosis requires coordinated lesion localization, measurement, risk stratification and reporting, yet most AI systems address these tasks in isolation and provide limited support for clinical review. We present ThyroidXAgent, a clinician-interactive agentic AI system that coordinates specialized diagnostic tools and stores their outputs as an auditable case-level evidence record. The system was developed using OpenThyroidDB, a multicentre, multitask resource integrating approximately 0.3 million ultrasound images and 24,000 paired reports, and was evaluated on 28,458 non-overlapping test cases, including 8,721 cases from 35 centres in the private NHC-MISD-TUS cohort. Across heterogeneous datasets, ThyroidXAgent achieved a mean Dice score of 87.21 percent for nodule segmentation and a mean AUROC of 0.9466 for benign-malignant classification. The same workflow supported lymph-node metastasis prediction and follicular versus papillary thyroid carcinoma classification, with AUROCs of 0.864 and 0.805, respectively. For report generation, evidence-grounded assembly outperformed multimodal language-model baselines across three cohorts. ThyClinScore, a lesion-level clinical semantic metric introduced here, showed the strongest correlation with a location-aware language-model judge. ThyroidXAgent improved physician classification accuracy, increased report diagnostic consistency from 70.3 percent to 86.2 percent, and reduced segmentation and reporting time by 35.9 percent and 27.4 percent, respectively. These findings support auditable, clinician-correctable agentic AI for thyroid ultrasound diagnosis and reporting.

cs.AI

CritiqueCrew: Orchestrating Multi-Perspective Conversational Design Critique

UI designers face growing cognitive load and cross functional friction at the intersection of user needs, business goals, and engineering constraints. Existing automated tools often deliver static "problem lists", lacking actionable repair paths and disrupting creative flow. We introduce CritiqueCrew, a Figma tool that supports designers through conversational critique. CritiqueCrew generates multi-faceted insights by implementing a multi-perspective orchestration of distinct expert roles (UX, PM, Engineer). It translates abstract critiques into concrete actions via in context feedback and interactive remediation. Across two independent controlled studies (Total N=48), CritiqueCrew significantly improved both design quality and subjective experience compared to a traditional static checker. Furthermore, our results confirm that the structured orchestration of expert roles-rather than a unified model-is key to fostering trust and creativity support. Our work demonstrates how AI can shift from a "problem auditor" to a "solution co-creator" by integrating multi-perspective dialogue with interactive repair, offering design implications for future creative tools.

cs.HC

A Systematic Study of Model Extraction Attacks on Graph Foundation Models

Graph machine learning has advanced rapidly in tasks such as link prediction, anomaly detection, and node classification. As models scale up, pretrained graph models have become valuable intellectual assets because they encode extensive computation and domain expertise. Building on these advances, Graph Foundation Models (GFMs) mark a major step forward by jointly pretraining graph and text encoders on massive and diverse data. This unifies structural and semantic understanding, enables zero-shot inference, and supports applications such as fraud detection and biomedical analysis. However, the high pretraining cost and broad cross-domain knowledge in GFMs also make them attractive targets for model extraction attacks (MEAs). Prior work has focused only on small graph neural networks trained on a single graph, leaving the security implications for large-scale and multimodal GFMs largely unexplored. This paper presents the first systematic study of MEAs against GFMs. We formalize a black-box threat model and define six practical attack scenarios covering domain-level and graph-specific extraction goals, architectural mismatch, limited query budgets, partial node access, and training data discrepancies. To instantiate these attacks, we introduce a lightweight extraction method that trains an attacker encoder using supervised regression of graph embeddings. Even without contrastive pretraining data, this method learns an encoder that stays aligned with the victim text encoder and preserves its zero-shot inference ability on unseen graphs. Experiments on seven datasets show that the attacker can approximate the victim model using only a tiny fraction of its original training cost, with almost no loss in accuracy. These findings reveal that GFMs greatly expand the MEA surface and highlight the need for deployment-aware security defenses in large-scale graph learning systems.

cs.LG

MLLM4TS: Leveraging Vision and Multimodal Language Models for General Time-Series Analysis

Effective analysis of time series data presents significant challenges due to the complex temporal dependencies and cross-channel interactions in multivariate data. Inspired by the way human analysts visually inspect time series to uncover hidden patterns, we ask: can incorporating visual representations enhance automated time-series analysis? Recent advances in multimodal large language models have demonstrated impressive generalization and visual understanding capability, yet their application to time series remains constrained by the modality gap between continuous numerical data and discrete natural language. To bridge this gap, we introduce MLLM4TS, a novel framework that leverages multimodal large language models for general time-series analysis by integrating a dedicated vision branch. Each time-series channel is rendered as a horizontally stacked color-coded line plot in one composite image to capture spatial dependencies across channels, and a temporal-aware visual patch alignment strategy then aligns visual patches with their corresponding time segments. MLLM4TS fuses fine-grained temporal details from the numerical data with global contextual information derived from the visual representation, providing a unified foundation for multimodal time-series analysis. Extensive experiments on standard benchmarks demonstrate the effectiveness of MLLM4TS across both predictive tasks (e.g., classification) and generative tasks (e.g., anomaly detection and forecasting). These results underscore the potential of integrating visual modalities with pretrained language models to achieve robust and generalizable time-series analysis.

cs.LG

The Belief State Transformer

We introduce the "Belief State Transformer", a next-token predictor that takes both a prefix and suffix as inputs, with a novel objective of predicting both the next token for the prefix and the previous token for the suffix. The Belief State Transformer effectively learns to solve challenging problems that conventional forward-only transformers struggle with, in a domain-independent fashion. Key to this success is learning a compact belief state that captures all relevant information necessary for accurate predictions. Empirical ablations show that each component of the model is essential in difficult scenarios where standard Transformers fall short. For the task of story writing with known prefixes and suffixes, our approach outperforms the Fill-in-the-Middle method for reaching known goals and demonstrates improved performance even when the goals are unknown. Altogether, the Belief State Transformer enables more efficient goal-conditioned decoding, better test-time inference, and high-quality text representations on small scale problems. Website: https://edwhu.github.io/bst-website

cs.LG

Triple-S: A Collaborative Multi-LLM Framework for Solving Long-Horizon Implicative Tasks in Robotics

Leveraging Large Language Models (LLMs) to write policy code for controlling robots has gained significant attention. However, in long-horizon implicative tasks, this approach often results in API parameter, comments and sequencing errors, leading to task failure. To address this problem, we propose a collaborative Triple-S framework that involves multiple LLMs. Through In-Context Learning, different LLMs assume specific roles in a closed-loop Simplification-Solution-Summary process, effectively improving success rates and robustness in long-horizon implicative tasks. Additionally, a novel demonstration library update mechanism which learned from success allows it to generalize to previously failed tasks. We validate the framework in the Long-horizon Desktop Implicative Placement (LDIP) dataset across various baseline models, where Triple-S successfully executes 89% of tasks in both observable and partially observable scenarios. Experiments in both simulation and real-world robot settings further validated the effectiveness of Triple-S. Our code and dataset is available at: https://github.com/Ghbbbbb/Triple-S.

cs.RO

Is Best-of-N the Best of Them? Coverage, Scaling, and Optimality in Inference-Time Alignment

Inference-time computation offers a powerful axis for scaling the performance of language models. However, naively increasing computation in techniques like Best-of-N sampling can lead to performance degradation due to reward hacking. Toward a theoretical understanding of how to best leverage additional computation, we focus on inference-time alignment, which we formalize as the problem of improving the quality of responses drawn from a pre-trained policy, given a prompt of interest and access to an imperfect reward model. We analyze the performance of inference-time alignment algorithms in terms of (i) response quality, and (ii) compute, and provide new results that highlight the importance of the pre-trained policy's coverage over high-quality responses for performance and compute scaling: 1. We show that Best-of-$N$ alignment with an ideal choice for $N$ can achieve optimal performance under stringent notions of coverage, but provably suffers from reward hacking when $N$ is large, and fails to achieve tight guarantees under more realistic coverage conditions. 2. We introduce $\texttt{InferenceTimePessimism}$, a new algorithm which mitigates reward hacking through deliberate use of inference-time compute, implementing the principle of pessimism in the face of uncertainty via rejection sampling; we prove that its performance is optimal and does not degrade with $N$, meaning it is scaling-monotonic. We complement our theoretical results with an experimental evaluation that demonstrate the benefits of $\texttt{InferenceTimePessimism}$ across a variety of tasks and models.

cs.AI

VUS: Effective and Efficient Accuracy Measures for Time-Series Anomaly Detection

Anomaly detection (AD) is a fundamental task for time-series analytics with important implications for the downstream performance of many applications. In contrast to other domains where AD mainly focuses on point-based anomalies (i.e., outliers in standalone observations), AD for time series is also concerned with range-based anomalies (i.e., outliers spanning multiple observations). Nevertheless, it is common to use traditional point-based information retrieval measures, such as Precision, Recall, and F-score, to assess the quality of methods by thresholding the anomaly score to mark each point as an anomaly or not. However, mapping discrete labels into continuous data introduces unavoidable shortcomings, complicating the evaluation of range-based anomalies. Notably, the choice of evaluation measure may significantly bias the experimental outcome. Despite over six decades of attention, there has never been a large-scale systematic quantitative and qualitative analysis of time-series AD evaluation measures. This paper extensively evaluates quality measures for time-series AD to assess their robustness under noise, misalignments, and different anomaly cardinality ratios. Our results indicate that measures producing quality values independently of a threshold (i.e., AUC-ROC and AUC-PR) are more suitable for time-series AD. Motivated by this observation, we first extend the AUC-based measures to account for range-based anomalies. Then, we introduce a new family of parameter-free and threshold-independent measures, Volume Under the Surface (VUS), to evaluate methods while varying parameters. We also introduce two optimized implementations for VUS that reduce significantly the execution time of the initial implementation. Our findings demonstrate that our four measures are significantly more robust in assessing the quality of time-series AD methods.

cs.LG

Dive into Time-Series Anomaly Detection: A Decade Review

Recent advances in data collection technology, accompanied by the ever-rising volume and velocity of streaming data, underscore the vital need for time series analytics. In this regard, time-series anomaly detection has been an important activity, entailing various applications in fields such as cyber security, financial markets, law enforcement, and health care. While traditional literature on anomaly detection is centered on statistical measures, the increasing number of machine learning algorithms in recent years call for a structured, general characterization of the research methods for time-series anomaly detection. This survey groups and summarizes anomaly detection existing solutions under a process-centric taxonomy in the time series context. In addition to giving an original categorization of anomaly detection methods, we also perform a meta-analysis of the literature and outline general trends in time-series anomaly detection research.

cs.LG

On Limitation of Transformer for Learning HMMs

Despite the remarkable success of Transformer-based architectures in various sequential modeling tasks, such as natural language processing, computer vision, and robotics, their ability to learn basic sequential models, like Hidden Markov Models (HMMs), is still unclear. This paper investigates the performance of Transformers in learning HMMs and their variants through extensive experimentation and compares them to Recurrent Neural Networks (RNNs). We show that Transformers consistently underperform RNNs in both training speed and testing accuracy across all tested HMM models. There are even challenging HMM instances where Transformers struggle to learn, while RNNs can successfully do so. Our experiments further reveal the relation between the depth of Transformers and the longest sequence length it can effectively learn, based on the types and the complexity of HMMs. To address the limitation of transformers in modeling HMMs, we demonstrate that a variant of the Chain-of-Thought (CoT), called $\textit{block CoT}$ in the training phase, can help transformers to reduce the evaluation error and to learn longer sequences at a cost of increasing the training time. Finally, we complement our empirical findings by theoretical results proving the expressiveness of transformers in approximating HMMs with logarithmic depth.

cs.LG

Optimistic Natural Policy Gradient: a Simple Efficient Policy Optimization Framework for Online RL

While policy optimization algorithms have played an important role in recent empirical success of Reinforcement Learning (RL), the existing theoretical understanding of policy optimization remains rather limited -- they are either restricted to tabular MDPs or suffer from highly suboptimal sample complexity, especial in online RL where exploration is necessary. This paper proposes a simple efficient policy optimization framework -- Optimistic NPG for online RL. Optimistic NPG can be viewed as a simple combination of the classic natural policy gradient (NPG) algorithm [Kakade, 2001] with optimistic policy evaluation subroutines to encourage exploration. For $d$-dimensional linear MDPs, Optimistic NPG is computationally efficient, and learns an $\varepsilon$-optimal policy within $\tilde{O}(d^2/\varepsilon^3)$ samples, which is the first computationally efficient algorithm whose sample complexity has the optimal dimension dependence $\tildeΘ(d^2)$. It also improves over state-of-the-art results of policy optimization algorithms [Zanette et al., 2021] by a factor of $d$. In the realm of general function approximation, which subsumes linear MDPs, Optimistic NPG, to our best knowledge, stands as the first policy optimization algorithm that achieves polynomial sample complexity for learning near-optimal policies.

cs.LG

Context-lumpable stochastic bandits

We consider a contextual bandit problem with $S$ contexts and $K$ actions. In each round $t=1,2,\dots$, the learner observes a random context and chooses an action based on its past experience. The learner then observes a random reward whose mean is a function of the context and the action for the round. Under the assumption that the contexts can be lumped into $r\le \min\{S,K\}$ groups such that the mean reward for the various actions is the same for any two contexts that are in the same group, we give an algorithm that outputs an $ε$-optimal policy after using at most $\widetilde O(r (S +K )/ε^2)$ samples with high probability and provide a matching $Ω(r(S+K)/ε^2)$ lower bound. In the regret minimization setting, we give an algorithm whose cumulative regret up to time $T$ is bounded by $\widetilde O(\sqrt{r^3(S+K)T})$. To the best of our knowledge, we are the first to show the near-optimal sample complexity in the PAC setting and $\widetilde O(\sqrt{{poly}(r)(S+K)T})$ minimax regret in the online setting for this problem. We also show our algorithms can be applied to more general low-rank bandits and get improved regret bounds in some scenarios.

cs.LG

Is RLHF More Difficult than Standard RL?

Reinforcement learning from Human Feedback (RLHF) learns from preference signals, while standard Reinforcement Learning (RL) directly learns from reward signals. Preferences arguably contain less information than rewards, which makes preference-based RL seemingly more difficult. This paper theoretically proves that, for a wide range of preference models, we can solve preference-based RL directly using existing algorithms and techniques for reward-based RL, with small or no extra costs. Specifically, (1) for preferences that are drawn from reward-based probabilistic models, we reduce the problem to robust reward-based RL that can tolerate small errors in rewards; (2) for general arbitrary preferences where the objective is to find the von Neumann winner, we reduce the problem to multiagent reward-based RL which finds Nash equilibria for factored Markov games with a restricted set of policies. The latter case can be further reduced to adversarial MDP when preferences only depend on the final state. We instantiate all reward-based RL subroutines by concrete provable algorithms, and apply our theory to a large class of models including tabular MDPs and MDPs with generic function approximation. We further provide guarantees when K-wise comparisons are available.

cs.LG

PIAVE: A Pose-Invariant Audio-Visual Speaker Extraction Network

It is common in everyday spoken communication that we look at the turning head of a talker to listen to his/her voice. Humans see the talker to listen better, so do machines. However, previous studies on audio-visual speaker extraction have not effectively handled the varying talking face. This paper studies how to take full advantage of the varying talking face. We propose a Pose-Invariant Audio-Visual Speaker Extraction Network (PIAVE) that incorporates an additional pose-invariant view to improve audio-visual speaker extraction. Specifically, we generate the pose-invariant view from each original pose orientation, which enables the model to receive a consistent frontal view of the talker regardless of his/her head pose, therefore, forming a multi-view visual input for the speaker. Experiments on the multi-view MEAD and in-the-wild LRS3 dataset demonstrate that PIAVE outperforms the state-of-the-art and is more robust to pose variations.

cs.SD

A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Games

This paper proposes new, end-to-end deep reinforcement learning algorithms for learning two-player zero-sum Markov games. Different from prior efforts on training agents to beat a fixed set of opponents, our objective is to find the Nash equilibrium policies that are free from exploitation by even the adversarial opponents. We propose (a) Nash-DQN algorithm, which integrates the deep learning techniques from single DQN into the classic Nash Q-learning algorithm for solving tabular Markov games; (b) Nash-DQN-Exploiter algorithm, which additionally adopts an exploiter to guide the exploration of the main agent. We conduct experimental evaluation on tabular examples as well as various two-player Atari games. Our empirical results demonstrate that (i) the policies found by many existing methods including Neural Fictitious Self Play and Policy Space Response Oracle can be prone to exploitation by adversarial opponents; (ii) the output policies of our algorithms are robust to exploitation, and thus outperform existing methods.

cs.LG

Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation

A unique challenge in Multi-Agent Reinforcement Learning (MARL) is the curse of multiagency, where the description length of the game as well as the complexity of many existing learning algorithms scale exponentially with the number of agents. While recent works successfully address this challenge under the model of tabular Markov Games, their mechanisms critically rely on the number of states being finite and small, and do not extend to practical scenarios with enormous state spaces where function approximation must be used to approximate value functions or policies. This paper presents the first line of MARL algorithms that provably resolve the curse of multiagency under function approximation. We design a new decentralized algorithm -- V-Learning with Policy Replay, which gives the first polynomial sample complexity results for learning approximate Coarse Correlated Equilibria (CCEs) of Markov Games under decentralized linear function approximation. Our algorithm always outputs Markov CCEs, and achieves an optimal rate of $\widetilde{\mathcal{O}}(ε^{-2})$ for finding $ε$-optimal solutions. Also, when restricted to the tabular case, our result improves over the current best decentralized result $\widetilde{\mathcal{O}}(ε^{-3})$ for finding Markov CCEs. We further present an alternative algorithm -- Decentralized Optimistic Policy Mirror Descent, which finds policy-class-restricted CCEs using a polynomial number of samples. In exchange for learning a weaker version of CCEs, this algorithm applies to a wider range of problems under generic function approximation, such as linear quadratic games and MARL problems with low ''marginal'' Eluder dimension.

cs.LG

Optimistic MLE -- A Generic Model-based Algorithm for Partially Observable Sequential Decision Making

This paper introduces a simple efficient learning algorithms for general sequential decision making. The algorithm combines Optimism for exploration with Maximum Likelihood Estimation for model estimation, which is thus named OMLE. We prove that OMLE learns the near-optimal policies of an enormously rich class of sequential decision making problems in a polynomial number of samples. This rich class includes not only a majority of known tractable model-based Reinforcement Learning (RL) problems (such as tabular MDPs, factored MDPs, low witness rank problems, tabular weakly-revealing/observable POMDPs and multi-step decodable POMDPs), but also many new challenging RL problems especially in the partially observable setting that were not previously known to be tractable. Notably, the new problems addressed by this paper include (1) observable POMDPs with continuous observation and function approximation, where we achieve the first sample complexity that is completely independent of the size of observation space; (2) well-conditioned low-rank sequential decision making problems (also known as Predictive State Representations (PSRs)), which include and generalize all known tractable POMDP examples under a more intrinsic representation; (3) general sequential decision making problems under SAIL condition, which unifies our existing understandings of model-based RL in both fully observable and partially observable settings. SAIL condition is identified by this paper, which can be viewed as a natural generalization of Bellman/witness rank to address partial observability. This paper also presents a reward-free variant of OMLE algorithm, which learns approximate dynamic models that enable the computation of near-optimal policies for all reward functions simultaneously.

cs.LG

Sample-Efficient Reinforcement Learning of Partially Observable Markov Games

This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the underlying state of system. This paper studies these tasks under the general model of multiplayer general-sum Partially Observable Markov Games (POMGs), which is significantly larger than the standard model of Imperfect Information Extensive-Form Games (IIEFGs). We identify a rich subclass of POMGs -- weakly revealing POMGs -- in which sample-efficient learning is tractable. In the self-play setting, we prove that a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to find approximate Nash equilibria, correlated equilibria, as well as coarse correlated equilibria of weakly revealing POMGs, in a polynomial number of samples when the number of agents is small. In the setting of playing against adversarial opponents, we show that a variant of our optimistic MLE algorithm is capable of achieving sublinear regret when being compared against the optimal maximin policies. To our best knowledge, this work provides the first line of sample-efficient results for learning POMGs.

cs.LG