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Qingtao Liu

Publications and source records attributed to Qingtao Liu.

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DexRepNet++: Learning Dexterous Robotic Manipulation with Geometric and Spatial Hand-Object Representations

Robotic dexterous manipulation is a challenging problem due to high degrees of freedom (DoFs) and complex contacts of multi-fingered robotic hands. Many existing deep reinforcement learning (DRL) based methods aim at improving sample efficiency in high-dimensional output action spaces. However, existing works often overlook the role of representations in achieving generalization of a manipulation policy in the complex input space during the hand-object interaction. In this paper, we propose DexRep, a novel hand-object interaction representation to capture object surface features and spatial relations between hands and objects for dexterous manipulation skill learning. Based on DexRep, policies are learned for three dexterous manipulation tasks, i.e. grasping, in-hand reorientation, bimanual handover, and extensive experiments are conducted to verify the effectiveness. In simulation, for grasping, the policy learned with 40 objects achieves a success rate of 87.9% on more than 5000 unseen objects of diverse categories, significantly surpassing existing work trained with thousands of objects; for the in-hand reorientation and handover tasks, the policies also boost the success rates and other metrics of existing hand-object representations by 20% to 40%. The grasp policies with DexRep are deployed to the real world under multi-camera and single-camera setups and demonstrate a small sim-to-real gap.

cs.RO

Collision-Free Humanoid Traversal in Cluttered Indoor Scenes

We study the problem of collision-free humanoid traversal in cluttered indoor scenes, such as hurdling over objects scattered on the floor, crouching under low-hanging obstacles, or squeezing through narrow passages. To achieve this goal, the humanoid needs to map its perception of surrounding obstacles with diverse spatial layouts and geometries to the corresponding traversal skills. However, the lack of an effective representation that captures humanoid-obstacle relationships during collision avoidance makes directly learning such mappings difficult. We therefore propose Humanoid Potential Field (HumanoidPF), which encodes these relationships as collision-free motion directions, significantly facilitating RL-based traversal skill learning. We also find that HumanoidPF exhibits a surprisingly negligible sim-to-real gap as a perceptual representation. To further enable generalizable traversal skills through diverse and challenging cluttered indoor scenes, we further propose a hybrid scene generation method, incorporating crops of realistic 3D indoor scenes and procedurally synthesized obstacles. We successfully transfer our policy to the real world and develop a teleoperation system where users could command the humanoid to traverse in cluttered indoor scenes with just a single click. Extensive experiments are conducted in both simulation and the real world to validate the effectiveness of our method. Demos and code can be found in our website: https://axian12138.github.io/CAT/.

cs.RO

VTAO-BiManip: Masked Visual-Tactile-Action Pre-training with Object Understanding for Bimanual Dexterous Manipulation

Bimanual dexterous manipulation remains significant challenges in robotics due to the high DoFs of each hand and their coordination. Existing single-hand manipulation techniques often leverage human demonstrations to guide RL methods but fail to generalize to complex bimanual tasks involving multiple sub-skills. In this paper, we introduce VTAO-BiManip, a novel framework that combines visual-tactile-action pretraining with object understanding to facilitate curriculum RL to enable human-like bimanual manipulation. We improve prior learning by incorporating hand motion data, providing more effective guidance for dual-hand coordination than binary tactile feedback. Our pretraining model predicts future actions as well as object pose and size using masked multimodal inputs, facilitating cross-modal regularization. To address the multi-skill learning challenge, we introduce a two-stage curriculum RL approach to stabilize training. We evaluate our method on a bottle-cap unscrewing task, demonstrating its effectiveness in both simulated and real-world environments. Our approach achieves a success rate that surpasses existing visual-tactile pretraining methods by over 20%.

cs.RO

A multi parallel mixed-model disassembly line and its balancing optimization for fuel vehicles and pure electric vehicles

With the continuous growth of the number of end-of-life vehicles and the rapid increase in the ownership of pure electric vehicles, the automobile disassembly industry is facing the challenge of transitioning from the traditional fuel vehicles to the mixed disassembly of fuel vehicles and pure electric vehicles. In order to cope with the uncertainty of recycling quantity and the demand of mixed-model disassembly of multiple vehicle types, this paper designs a multi-parallel mixed-model disassembly line (MPMDL), and constructs a corresponding mixed-integer planning model for the equilibrium optimization problem of this disassembly line with the optimization objectives of the minimum number of workstations, the minimum fatigue level of workers and the minimum energy consumption. Combining the differences in disassembly processes between fuel vehicles and pure electric vehicles, an improved non-dominated sorting multi-objective genetic algorithm (INSGA-III) based on the distribution of feasible solutions and dynamic search resource allocation is designed to solve this multi-objective dynamic balance optimization problem, and the two-stage dynamic adjustment strategy is adopted to realize the adaptive adjustment of the disassembly line under the uncertainty of the recycling quantity, and, recently, arithmetic validation is carried out. The results show that the proposed method can effectively improve the resource utilization efficiency, reduce energy consumption, alleviate the workers' load, and provide multiple high-quality disassembly solutions under the multi-objective trade-off. Compared with mainstream multi-objective optimization algorithms, the INSGA-III algorithm shows significant advantages in terms of solution quality, convergence and stability. This study provides a green, efficient and flexible solution for hybrid disassembly of fuel and pure electric vehicles.

cs.NE

DexRepNet: Learning Dexterous Robotic Grasping Network with Geometric and Spatial Hand-Object Representations

Robotic dexterous grasping is a challenging problem due to the high degree of freedom (DoF) and complex contacts of multi-fingered robotic hands. Existing deep reinforcement learning (DRL) based methods leverage human demonstrations to reduce sample complexity due to the high dimensional action space with dexterous grasping. However, less attention has been paid to hand-object interaction representations for high-level generalization. In this paper, we propose a novel geometric and spatial hand-object interaction representation, named DexRep, to capture dynamic object shape features and the spatial relations between hands and objects during grasping. DexRep comprises Occupancy Feature for rough shapes within sensing range by moving hands, Surface Feature for changing hand-object surface distances, and Local-Geo Feature for local geometric surface features most related to potential contacts. Based on the new representation, we propose a dexterous deep reinforcement learning method to learn a generalizable grasping policy DexRepNet. Experimental results show that our method outperforms baselines using existing representations for robotic grasping dramatically both in grasp success rate and convergence speed. It achieves a 93% grasping success rate on seen objects and higher than 80% grasping success rates on diverse objects of unseen categories in both simulation and real-world experiments.

cs.RO