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Qingyi Si

Publications and source records attributed to Qingyi Si.

53 records · Page 3Linked to original sources

Are Large Language Models Table-based Fact-Checkers?

Table-based Fact Verification (TFV) aims to extract the entailment relation between statements and structured tables. Existing TFV methods based on small-scaled models suffer from insufficient labeled data and weak zero-shot ability. Recently, the appearance of Large Language Models (LLMs) has gained lots of attraction in research fields. They have shown powerful zero-shot and in-context learning abilities on several NLP tasks, but their potential on TFV is still unknown. In this work, we implement a preliminary study about whether LLMs are table-based fact-checkers. In detail, we design diverse prompts to explore how the in-context learning can help LLMs in TFV, i.e., zero-shot and few-shot TFV capability. Besides, we carefully design and construct TFV instructions to study the performance gain brought by the instruction tuning of LLMs. Experimental results demonstrate that LLMs can achieve acceptable results on zero-shot and few-shot TFV with prompt engineering, while instruction-tuning can stimulate the TFV capability significantly. We also make some valuable findings about the format of zero-shot prompts and the number of in-context examples. Finally, we analyze some possible directions to promote the accuracy of TFV via LLMs, which is beneficial to further research of table reasoning.

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A Multi-Task Role-Playing Agent Capable of Imitating Character Linguistic Styles

The advent of large language models (LLMs) has significantly propelled the advancement of Role-Playing Agents (RPAs). However, current Role-Playing Agents predominantly focus on mimicking a character's fundamental attributes while neglecting the replication of linguistic style, and they are incapable of effectively replicating characters when performing tasks beyond multi-turn dialogues, which results in generated responses that lack authenticity. The reason current RPAs lack this capability is due to the nature of existing character datasets, which lack collections of character quotations and are limited to multi-turn dialogue tasks, constraining the RPA's performance across other task domains and failing to mimic a character's linguistic style. To address this gap, we developed a multi-task role-playing dataset named MRstyle, which encompasses a substantial number of real individuals along with their quotations and covers seven different tasks. On this basis, we develop StyleRPA, a Multi-Task Role-Playing Agent (MRPA) that significantly outperforms recent open-source LLMs and RPAs baselines on 7 tasks including Dialogue, Dictionary, Composition, Story Generation, Product Description, Music Commentary, and Open Question Answering. The code and data will be released.

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Towards Flexible Evaluation for Generative Visual Question Answering

Throughout rapid development of multimodal large language models, a crucial ingredient is a fair and accurate evaluation of their multimodal comprehension abilities. Although Visual Question Answering (VQA) could serve as a developed test field, limitations of VQA evaluation, like the inflexible pattern of Exact Match, have hindered MLLMs from demonstrating their real capability and discourage rich responses. Therefore, this paper proposes the use of semantics-based evaluators for assessing unconstrained open-ended responses on VQA datasets. As characteristics of VQA have made such evaluation significantly different than the traditional Semantic Textual Similarity (STS) task, to systematically analyze the behaviour and compare the performance of various evaluators including LLM-based ones, we proposes three key properties, i.e., Alignment, Consistency and Generalization, and a corresponding dataset Assessing VQA Evaluators (AVE) to facilitate analysis. In addition, this paper proposes a Semantically Flexible VQA Evaluator (SFVE) with meticulous design based on the unique features of VQA evaluation. Experimental results verify the feasibility of model-based VQA evaluation and effectiveness of the proposed evaluator that surpasses existing semantic evaluators by a large margin. The proposed training scheme generalizes to both the BERT-like encoders and decoder-only LLM.

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Multimodal Table Understanding

Although great progress has been made by previous table understanding methods including recent approaches based on large language models (LLMs), they rely heavily on the premise that given tables must be converted into a certain text sequence (such as Markdown or HTML) to serve as model input. However, it is difficult to access such high-quality textual table representations in some real-world scenarios, and table images are much more accessible. Therefore, how to directly understand tables using intuitive visual information is a crucial and urgent challenge for developing more practical applications. In this paper, we propose a new problem, multimodal table understanding, where the model needs to generate correct responses to various table-related requests based on the given table image. To facilitate both the model training and evaluation, we construct a large-scale dataset named MMTab, which covers a wide spectrum of table images, instructions and tasks. On this basis, we develop Table-LLaVA, a generalist tabular multimodal large language model (MLLM), which significantly outperforms recent open-source MLLM baselines on 23 benchmarks under held-in and held-out settings. The code and data is available at this https://github.com/SpursGoZmy/Table-LLaVA

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Think out Loud: Emotion Deducing Explanation in Dialogues

Humans convey emotions through daily dialogues, making emotion understanding a crucial step of affective intelligence. To understand emotions in dialogues, machines are asked to recognize the emotion for an utterance (Emotion Recognition in Dialogues, ERD); based on the emotion, then find causal utterances for the emotion (Emotion Cause Extraction in Dialogues, ECED). The setting of the two tasks requires first ERD and then ECED, ignoring the mutual complement between emotion and cause. To fix this, some new tasks are proposed to extract them simultaneously. Although the current research on these tasks has excellent achievements, simply identifying emotion-related factors by classification modeling lacks realizing the specific thinking process of causes stimulating the emotion in an explainable way. This thinking process especially reflected in the reasoning ability of Large Language Models (LLMs) is under-explored. To this end, we propose a new task "Emotion Deducing Explanation in Dialogues" (EDEN). EDEN recognizes emotion and causes in an explicitly thinking way. That is, models need to generate an explanation text, which first summarizes the causes; analyzes the inner activities of the speakers triggered by the causes using common sense; then guesses the emotion accordingly. To support the study of EDEN, based on the existing resources in ECED, we construct two EDEN datasets by human effort. We further evaluate different models on EDEN and find that LLMs are more competent than conventional PLMs. Besides, EDEN can help LLMs achieve better recognition of emotions and causes, which explores a new research direction of explainable emotion understanding in dialogues.

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Towards Unified Interactive Visual Grounding in The Wild

Interactive visual grounding in Human-Robot Interaction (HRI) is challenging yet practical due to the inevitable ambiguity in natural languages. It requires robots to disambiguate the user input by active information gathering. Previous approaches often rely on predefined templates to ask disambiguation questions, resulting in performance reduction in realistic interactive scenarios. In this paper, we propose TiO, an end-to-end system for interactive visual grounding in human-robot interaction. Benefiting from a unified formulation of visual dialogue and grounding, our method can be trained on a joint of extensive public data, and show superior generality to diversified and challenging open-world scenarios. In the experiments, we validate TiO on GuessWhat?! and InViG benchmarks, setting new state-of-the-art performance by a clear margin. Moreover, we conduct HRI experiments on the carefully selected 150 challenging scenes as well as real-robot platforms. Results show that our method demonstrates superior generality to diversified visual and language inputs with a high success rate. Codes and demos are available at https://github.com/jxu124/TiO.

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Object Attribute Matters in Visual Question Answering

Visual question answering is a multimodal task that requires the joint comprehension of visual and textual information. However, integrating visual and textual semantics solely through attention layers is insufficient to comprehensively understand and align information from both modalities. Intuitively, object attributes can naturally serve as a bridge to unify them, which has been overlooked in previous research. In this paper, we propose a novel VQA approach from the perspective of utilizing object attribute, aiming to achieve better object-level visual-language alignment and multimodal scene understanding. Specifically, we design an attribute fusion module and a contrastive knowledge distillation module. The attribute fusion module constructs a multimodal graph neural network to fuse attributes and visual features through message passing. The enhanced object-level visual features contribute to solving fine-grained problem like counting-question. The better object-level visual-language alignment aids in understanding multimodal scenes, thereby improving the model's robustness. Furthermore, to augment scene understanding and the out-of-distribution performance, the contrastive knowledge distillation module introduces a series of implicit knowledge. We distill knowledge into attributes through contrastive loss, which further strengthens the representation learning of attribute features and facilitates visual-linguistic alignment. Intensive experiments on six datasets, COCO-QA, VQAv2, VQA-CPv2, VQA-CPv1, VQAvs and TDIUC, show the superiority of the proposed method.

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An Empirical Study of Instruction-tuning Large Language Models in Chinese

The success of ChatGPT validates the potential of large language models (LLMs) in artificial general intelligence (AGI). Subsequently, the release of LLMs has sparked the open-source community's interest in instruction-tuning, which is deemed to accelerate ChatGPT's replication process. However, research on instruction-tuning LLMs in Chinese, the world's most spoken language, is still in its early stages. Therefore, this paper makes an in-depth empirical study of instruction-tuning LLMs in Chinese, which can serve as a cookbook that provides valuable findings for effectively customizing LLMs that can better respond to Chinese instructions. Specifically, we systematically explore the impact of LLM bases, parameter-efficient methods, instruction data types, which are the three most important elements for instruction-tuning. Besides, we also conduct experiment to study the impact of other factors, e.g., chain-of-thought data and human-value alignment. We hope that this empirical study can make a modest contribution to the open Chinese version of ChatGPT. This paper will release a powerful Chinese LLMs that is comparable to ChatGLM. The code and data are available at https://github.com/PhoebusSi/Alpaca-CoT.

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Compressing And Debiasing Vision-Language Pre-Trained Models for Visual Question Answering

Despite the excellent performance of vision-language pre-trained models (VLPs) on conventional VQA task, they still suffer from two problems: First, VLPs tend to rely on language biases in datasets and fail to generalize to out-of-distribution (OOD) data. Second, they are inefficient in terms of memory footprint and computation. Although promising progress has been made in both problems, most existing works tackle them independently. To facilitate the application of VLP to VQA tasks, it is imperative to jointly study VLP compression and OOD robustness, which, however, has not yet been explored. This paper investigates whether a VLP can be compressed and debiased simultaneously by searching sparse and robust subnetworks. To this end, we systematically study the design of a training and compression pipeline to search the subnetworks, as well as the assignment of sparsity to different modality-specific modules. Our experiments involve 3 VLPs, 2 compression methods, 4 training methods, 2 datasets and a range of sparsity levels and random seeds. Our results show that there indeed exist sparse and robust subnetworks, which are competitive with the debiased full VLP and clearly outperform the debiasing SoTAs with fewer parameters on OOD datasets VQA-CP v2 and VQA-VS. The codes can be found at https://github.com/PhoebusSi/Compress-Robust-VQA.

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Combo of Thinking and Observing for Outside-Knowledge VQA

Outside-knowledge visual question answering is a challenging task that requires both the acquisition and the use of open-ended real-world knowledge. Some existing solutions draw external knowledge into the cross-modality space which overlooks the much vaster textual knowledge in natural-language space, while others transform the image into a text that further fuses with the textual knowledge into the natural-language space and completely abandons the use of visual features. In this paper, we are inspired to constrain the cross-modality space into the same space of natural-language space which makes the visual features preserved directly, and the model still benefits from the vast knowledge in natural-language space. To this end, we propose a novel framework consisting of a multimodal encoder, a textual encoder and an answer decoder. Such structure allows us to introduce more types of knowledge including explicit and implicit multimodal and textual knowledge. Extensive experiments validate the superiority of the proposed method which outperforms the state-of-the-art by 6.17% accuracy. We also conduct comprehensive ablations of each component, and systematically study the roles of varying types of knowledge. Codes and knowledge data can be found at https://github.com/PhoebusSi/Thinking-while-Observing.

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Towards Robust Visual Question Answering: Making the Most of Biased Samples via Contrastive Learning

Models for Visual Question Answering (VQA) often rely on the spurious correlations, i.e., the language priors, that appear in the biased samples of training set, which make them brittle against the out-of-distribution (OOD) test data. Recent methods have achieved promising progress in overcoming this problem by reducing the impact of biased samples on model training. However, these models reveal a trade-off that the improvements on OOD data severely sacrifice the performance on the in-distribution (ID) data (which is dominated by the biased samples). Therefore, we propose a novel contrastive learning approach, MMBS, for building robust VQA models by Making the Most of Biased Samples. Specifically, we construct positive samples for contrastive learning by eliminating the information related to spurious correlation from the original training samples and explore several strategies to use the constructed positive samples for training. Instead of undermining the importance of biased samples in model training, our approach precisely exploits the biased samples for unbiased information that contributes to reasoning. The proposed method is compatible with various VQA backbones. We validate our contributions by achieving competitive performance on the OOD dataset VQA-CP v2 while preserving robust performance on the ID dataset VQA v2.

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Language Prior Is Not the Only Shortcut: A Benchmark for Shortcut Learning in VQA

Visual Question Answering (VQA) models are prone to learn the shortcut solution formed by dataset biases rather than the intended solution. To evaluate the VQA models' reasoning ability beyond shortcut learning, the VQA-CP v2 dataset introduces a distribution shift between the training and test set given a question type. In this way, the model cannot use the training set shortcut (from question type to answer) to perform well on the test set. However, VQA-CP v2 only considers one type of shortcut and thus still cannot guarantee that the model relies on the intended solution rather than a solution specific to this shortcut. To overcome this limitation, we propose a new dataset that considers varying types of shortcuts by constructing different distribution shifts in multiple OOD test sets. In addition, we overcome the three troubling practices in the use of VQA-CP v2, e.g., selecting models using OOD test sets, and further standardize OOD evaluation procedure. Our benchmark provides a more rigorous and comprehensive testbed for shortcut learning in VQA. We benchmark recent methods and find that methods specifically designed for particular shortcuts fail to simultaneously generalize to our varying OOD test sets. We also systematically study the varying shortcuts and provide several valuable findings, which may promote the exploration of shortcut learning in VQA.

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Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable Scene

Visual dialog has witnessed great progress after introducing various vision-oriented goals into the conversation, especially such as GuessWhich and GuessWhat, where the only image is visible by either and both of the questioner and the answerer, respectively. Researchers explore more on visual dialog tasks in such kind of single- or perfectly co-observable visual scene, while somewhat neglect the exploration on tasks of non perfectly co-observable visual scene, where the images accessed by two agents may not be exactly the same, often occurred in practice. Although building common ground in non-perfectly co-observable visual scene through conversation is significant for advanced dialog agents, the lack of such dialog task and corresponding large-scale dataset makes it impossible to carry out in-depth research. To break this limitation, we propose an object-referring game in non-perfectly co-observable visual scene, where the goal is to spot the difference between the similar visual scenes through conversing in natural language. The task addresses challenges of the dialog strategy in non-perfectly co-observable visual scene and the ability of categorizing objects. Correspondingly, we construct a large-scale multimodal dataset, named SpotDiff, which contains 87k Virtual Reality images and 97k dialogs generated by self-play. Finally, we give benchmark models for this task, and conduct extensive experiments to evaluate its performance as well as analyze its main challenges.

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Learning Class-Transductive Intent Representations for Zero-shot Intent Detection

Zero-shot intent detection (ZSID) aims to deal with the continuously emerging intents without annotated training data. However, existing ZSID systems suffer from two limitations: 1) They are not good at modeling the relationship between seen and unseen intents. 2) They cannot effectively recognize unseen intents under the generalized intent detection (GZSID) setting. A critical problem behind these limitations is that the representations of unseen intents cannot be learned in the training stage. To address this problem, we propose a novel framework that utilizes unseen class labels to learn Class-Transductive Intent Representations (CTIR). Specifically, we allow the model to predict unseen intents during training, with the corresponding label names serving as input utterances. On this basis, we introduce a multi-task learning objective, which encourages the model to learn the distinctions among intents, and a similarity scorer, which estimates the connections among intents more accurately. CTIR is easy to implement and can be integrated with existing methods. Experiments on two real-world datasets show that CTIR brings considerable improvement to the baseline systems.

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Check It Again: Progressive Visual Question Answering via Visual Entailment

While sophisticated Visual Question Answering models have achieved remarkable success, they tend to answer questions only according to superficial correlations between question and answer. Several recent approaches have been developed to address this language priors problem. However, most of them predict the correct answer according to one best output without checking the authenticity of answers. Besides, they only explore the interaction between image and question, ignoring the semantics of candidate answers. In this paper, we propose a select-and-rerank (SAR) progressive framework based on Visual Entailment. Specifically, we first select the candidate answers relevant to the question or the image, then we rerank the candidate answers by a visual entailment task, which verifies whether the image semantically entails the synthetic statement of the question and each candidate answer. Experimental results show the effectiveness of our proposed framework, which establishes a new state-of-the-art accuracy on VQA-CP v2 with a 7.55% improvement.

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A Hierarchical Transformer with Speaker Modeling for Emotion Recognition in Conversation

Emotion Recognition in Conversation (ERC) is a more challenging task than conventional text emotion recognition. It can be regarded as a personalized and interactive emotion recognition task, which is supposed to consider not only the semantic information of text but also the influences from speakers. The current method models speakers' interactions by building a relation between every two speakers. However, this fine-grained but complicated modeling is computationally expensive, hard to extend, and can only consider local context. To address this problem, we simplify the complicated modeling to a binary version: Intra-Speaker and Inter-Speaker dependencies, without identifying every unique speaker for the targeted speaker. To better achieve the simplified interaction modeling of speakers in Transformer, which shows excellent ability to settle long-distance dependency, we design three types of masks and respectively utilize them in three independent Transformer blocks. The designed masks respectively model the conventional context modeling, Intra-Speaker dependency, and Inter-Speaker dependency. Furthermore, different speaker-aware information extracted by Transformer blocks diversely contributes to the prediction, and therefore we utilize the attention mechanism to automatically weight them. Experiments on two ERC datasets indicate that our model is efficacious to achieve better performance.

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Multi-Perspective Fusion Network for Commonsense Reading Comprehension

Commonsense Reading Comprehension (CRC) is a significantly challenging task, aiming at choosing the right answer for the question referring to a narrative passage, which may require commonsense knowledge inference. Most of the existing approaches only fuse the interaction information of choice, passage, and question in a simple combination manner from a \emph{union} perspective, which lacks the comparison information on a deeper level. Instead, we propose a Multi-Perspective Fusion Network (MPFN), extending the single fusion method with multiple perspectives by introducing the \emph{difference} and \emph{similarity} fusion\deleted{along with the \emph{union}}. More comprehensive and accurate information can be captured through the three types of fusion. We design several groups of experiments on MCScript dataset \cite{Ostermann:LREC18:MCScript} to evaluate the effectiveness of the three types of fusion respectively. From the experimental results, we can conclude that the difference fusion is comparable with union fusion, and the similarity fusion needs to be activated by the union fusion. The experimental result also shows that our MPFN model achieves the state-of-the-art with an accuracy of 83.52\% on the official test set.

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