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Qingyun Sun

Publications and source records attributed to Qingyun Sun.

75 records · Page 5Linked to original sources

Bayesian Opponent Exploitation in Imperfect-Information Games

Two fundamental problems in computational game theory are computing a Nash equilibrium and learning to exploit opponents given observations of their play (opponent exploitation). The latter is perhaps even more important than the former: Nash equilibrium does not have a compelling theoretical justification in game classes other than two-player zero-sum, and for all games one can potentially do better by exploiting perceived weaknesses of the opponent than by following a static equilibrium strategy throughout the match. The natural setting for opponent exploitation is the Bayesian setting where we have a prior model that is integrated with observations to create a posterior opponent model that we respond to. The most natural, and a well-studied prior distribution is the Dirichlet distribution. An exact polynomial-time algorithm is known for best-responding to the posterior distribution for an opponent assuming a Dirichlet prior with multinomial sampling in normal-form games; however, for imperfect-information games the best known algorithm is based on approximating an infinite integral without theoretical guarantees. We present the first exact algorithm for a natural class of imperfect-information games. We demonstrate that our algorithm runs quickly in practice and outperforms the best prior approaches. We also present an algorithm for the uniform prior setting.

cs.GT↗

Convolutional Imputation of Matrix Networks

A matrix network is a family of matrices, with relatedness modeled by a weighted graph. We consider the task of completing a partially observed matrix network. We assume a novel sampling scheme where a fraction of matrices might be completely unobserved. How can we recover the entire matrix network from incomplete observations? This mathematical problem arises in many applications including medical imaging and social networks. To recover the matrix network, we propose a structural assumption that the matrices have a graph Fourier transform which is low-rank. We formulate a convex optimization problem and prove an exact recovery guarantee for the optimization problem. Furthermore, we numerically characterize the exact recovery regime for varying rank and sampling rate and discover a new phase transition phenomenon. Then we give an iterative imputation algorithm to efficiently solve the optimization problem and complete large scale matrix networks. We demonstrate the algorithm with a variety of applications such as MRI and Facebook user network.

cs.LG↗

Neural Proximal Gradient Descent for Compressive Imaging

Recovering high-resolution images from limited sensory data typically leads to a serious ill-posed inverse problem, demanding inversion algorithms that effectively capture the prior information. Learning a good inverse mapping from training data faces severe challenges, including: (i) scarcity of training data; (ii) need for plausible reconstructions that are physically feasible; (iii) need for fast reconstruction, especially in real-time applications. We develop a successful system solving all these challenges, using as basic architecture the recurrent application of proximal gradient algorithm. We learn a proximal map that works well with real images based on residual networks. Contraction of the resulting map is analyzed, and incoherence conditions are investigated that drive the convergence of the iterates. Extensive experiments are carried out under different settings: (a) reconstructing abdominal MRI of pediatric patients from highly undersampled Fourier-space data and (b) superresolving natural face images. Our key findings include: 1. a recurrent ResNet with a single residual block unrolled from an iterative algorithm yields an effective proximal which accurately reveals MR image details. 2. Our architecture significantly outperforms conventional non-recurrent deep ResNets by 2dB SNR; it is also trained much more rapidly. 3. It outperforms state-of-the-art compressed-sensing Wavelet-based methods by 4dB SNR, with 100x speedups in reconstruction time.

cs.CV↗