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Qingyun Wu

Publications and source records attributed to Qingyun Wu.

At least 19 recordsLinked to original sources

When Does Multi-Agent RL Improve LLM Workflows? Workflow, Scale, and Policy-Sharing Tradeoffs

Outcome-reward RL can train every role of a multi-agent LLM workflow. Its benefit is hard to predict because the reward assigns no credit to individual roles and a shared policy trades pooled data against specialization. We ask when this training improves a workflow over its base model and single-agent RL, and what each role learns. We train three workflows (Eval-Opt, Voting, Orch-Workers) with GRPO on math and code at three Qwen3 scales, with one policy for all roles (Shared-Policy, SP) or one per role type (Isolated-Policy, IP). Every workflow gains by adapting to its structure; this does not make a role better than training it alone. Single-agent RL in the same structure matches or beats trained Voting and Orch-Workers, and within the grid only Eval-Opt under IP exceeds it. Eval-Opt's evaluator learns when to retry and its generator learns to complete the retried attempts, a joint strategy that a single policy trained alone does not acquire. Under SP, per-output token averaging sets each role's gradient share, a hidden hyperparameter absent from single-agent RL, and the solving roles learn slowly; reweighting it gives SP the speed and peak of IP, and its decline. Under IP, a parallel role, whose instances share one adapter, takes one optimizer step per instance per training step and can drift after the peak as its entropy rises and accuracy declines. Merging those steps delays the decline. Our code is at: https://github.com/XHMY/marl-llm-workflows

cs.AI↗

DotSpace: A New Kind of Network for People and Their Agents

We introduce DotSpace, a network paradigm in which people and their agents participate as first-class members. Participants interact in persistent shared spaces, forming relationships, exchanging knowledge and taking action across ownership boundaries, while each owner retains authority over their own agents. In such a network, relationships can become channels for coordinated action: people and their agents share context, make decisions, create things and maintain ongoing commitments together, while their agents carry the work forward between people's visits. Our central proposition is that persistent networks of people and their agents can widen access to distributed capabilities and support increasingly complex collective activity. Over time, such networks may become environments in which knowledge, practices and capabilities develop, shaping both what participants can accomplish and how they organize their activity together.

cs.SI↗

EvalResearchBench: Can AI Agents Build Their Own Feedback for Recursive Self-Improvement?

Recursive self-improvement (RSI) relies on evaluation feedback to assess progress and guide further research, yet repeatedly running complex benchmarks is costly and slows iteration. Human experts reduce this cost by selecting benchmark subsets or designing compact suites. We ask whether AI agents can automate this design process and introduce EvalResearchBench (ERB), a benchmark for autonomous evaluation research. Given target materials, development references, candidate APIs, and fixed time and API budgets, an agent called the researcher selects or synthesizes tasks, implements graders, and revises them in pilot tests before freezing an executable evaluator for coding, co-work, and reasoning. We study 9 researchers and 13 candidate models and compare each frozen evaluator with 14 target benchmarks on score concordance and pairwise agreement. The best evaluators order about 75\% of candidate pairs as the targets do, below the 91\% ceiling set by disagreements among the targets. No researcher leads on every metric, and the best evaluator on development targets is not the best on sealed targets hidden from the researcher. A human-designed sample of public tasks remains a strong baseline, and the evaluator with the lowest recorded execution cost attains the highest pairwise agreement. Agents repair tasks and graders through pilot feedback, yet their evaluators can still truncate answers, exhaust the evaluation budget, or let a few questions dominate a domain score.

cs.AI↗

Verifier-Harness Co-Evolution for Training-Free Self-Improvement on Open-Ended Tasks

Training-free self-improvement lets an agent use feedback to revise the response it is about to return and to update the harness state that shapes how it handles later tasks. On open-ended tasks that feedback rarely comes from reference answers or executable tests, so the agent has to rely on a model-based verifier. When the verifier is wrong, the current response can get worse, and misleading experience can persist across the task stream. A verifier that never changes also grows stale as the agent's responses improve and task demands shift. We introduce Unified Co-Evolution (UCoE), a training-free method that evolves an executable verifier program together with the agent's harness state while all model parameters stay fixed. UCoE synthesizes candidate verifier programs and tests them on response contrasts, pairs of responses that differ in one declared property and have a known preferred side. It selects the candidate whose discrimination on its weakest contrast family is highest, a quantity we call driving capacity. The selected verifier diagnoses one weakness in each draft, guides a single repair, decides which response is served, and determines whether the accepted repair may enter the harness state. As tasks complete, their diagnostics seed new candidate verifiers, which must beat the current verifier on the same contrasts before adoption. Across six open-ended benchmarks, UCoE averages 59.00% preference against matched direct generation with Qwen3-8B and 57.19% with Qwen3.8-27B, margins of 9.00 and 7.19 percentage points. On three verifiable benchmarks, the same method raises the mean from 36.06% for direct generation to 38.48%. Code is available at https://github.com/tianyi0216/Unified-Co-Evolution.

cs.AI↗

Who&When Pro: Can LLMs Really Attribute Failures in AI Agents?

Automated failure attribution uses LLMs to identify where and why agentic systems fail. As agents become more capable, their failures become subtler, making automated attribution increasingly important. We introduce Who&When Pro, a large-scale benchmark for automated failure attribution in agentic systems. Using a strictly controlled pipeline that injects a failure only after exactly replaying a successful prefix, we construct 12,326 failed trajectories with golden labels across 3 modalities and 26 benchmarks covering various scenarios. Beyond benchmarking, we conduct extensive experiments and analyses, revealing systematic patterns in how models attribute failures across modalities, protocols, and model families, and providing empirical guidance for future automated failure attribution systems.

cs.AI↗

Beyond Binary Verifiable Rewards: Behavioral Self-Rewarding for SWE Agents

Reinforcement learning with verifiable rewards (RLVR) provides reliable supervision for software engineering agents through executable tests, but binary rewards fail to distinguish trajectories with substantially different debugging quality. We investigate whether the current policy can judge its own trajectories and use these judgments to improve task performance without a separately trained reward model. To this end, we introduce Behavioral Self-Rewarding (BSR), a reward-refinement method that reuses the policy to compare observable debugging behavior among trajectories from the same task with the same verifier outcome. BSR aggregates pairwise preferences into task-local scores and converts them into bounded auxiliary rewards, introducing reward contrast while preserving the verifier-defined pass/fail ordering. This provides additional supervision from already-collected trajectories without requiring new environment interactions. Experiments on SWE-bench Verified and SWE-bench-Live show consistent improvements across the evaluated Qwen3-14B and Qwen3-32B configurations, supporting using the policy's own comparative judgments as a complementary learning signal for training software engineering agents.

cs.AI↗

From RLVR to RLSVR: Task Transformation Induces Self-Verifiable Rewards for Open-Ended LLM Self-Improvement

Reinforcement Learning with Verifiable Rewards (RLVR) has driven recent progress in reasoning-oriented large language models (LLMs) by enabling large-scale optimization. However, its applicability remains largely limited to domains such as mathematics and coding, where correctness can be deterministically verifiable. Open-ended tasks instead often rely on human preferences, reward models, or LLM-based judges, introducing evaluation bias, judge capability bottlenecks, and additional inference costs. Drawing on the principle of self-supervised learning, which constructs pretext tasks to derive supervision from the data itself, we propose Reinforcement Learning with Self-Verifiable Rewards (RLSVR), a task-transformation-based training paradigm for extending RLVR to open-ended tasks. RLSVR transforms open-ended tasks into verifiable proxy environments whose internal rules and interaction outcomes automatically generate reward signals. We instantiate RLSVR with SpyRL, a Self-PlaY Reinforcement Learning method inspired by social deduction game Who Is the Spy?. Agents receive asymmetric information, complete the same target task, and vote to identify a designated spy. Because the spy identity is predetermined, voting outcomes provide fully verifiable rewards, while successful identification remains closely related to output quality. Experiments on text summarization, creative writing, and mathematical reasoning show that SpyRL outperforms existing self-improvement methods on non-verifiable tasks and yields consistent gains on verifiable reasoning tasks. These results demonstrate that task transformation can extend scalable RLVR-based self-improvement beyond inherently verifiable domains. Models and code have been released at https://github.com/wangqinsi1/RLSVR/tree/SpyRL.

cs.AI↗

MemCollab: Cross-Model Memory Collaboration via Contrastive Trajectory Distillation

LLM agents increasingly rely on memory mechanisms to reuse knowledge from past problem-solving experiences. However, existing methods typically construct memory for a single agent and reuse it with the same underlying model, tightly coupling stored knowledge to model-specific reasoning styles. In heterogeneous deployments, where agents may be instantiated with backbone models of different sizes, architectures, or specializations, this raises a key question: can a single memory system be shared across agents with different backbone models? We find that naive cross-model memory transfer can degrade performance, because stored memories often entangle task-relevant knowledge with model-specific biases. To address this challenge, we propose MemCollab, a collaborative memory framework that builds shared cross-model memory by contrasting reasoning trajectories generated by different model-based agents on the same task. Through this contrastive process, MemCollab distills abstract reasoning constraints that capture shared task-level invariants while suppressing model-specific artifacts. We further introduce a task-aware retrieval mechanism that conditions memory access on task category, ensuring that only relevant constraints are retrieved at inference time. Experiments on mathematical reasoning and code generation benchmarks show that MemCollab consistently improves both accuracy and inference-time efficiency across diverse agents, including settings with different model families. These results demonstrate that collaboratively constructed cross-model memory can serve as a shared reasoning resource for heterogeneous LLM-based agents.

cs.AI↗

MetaAgent-X : Breaking the Ceiling of Automatic Multi-Agent Systems via End-to-End Reinforcement Learning

Automatic multi-agent systems aim to instantiate agent workflows without relying on manually designed or fixed orchestration. However, existing automatic MAS approaches remain only partially adaptive: they either perform training-free test-time search or optimize the meta-level designer while keeping downstream execution agents frozen, which creating a frozen-executor ceiling and leaving the end-to-end training of self-designing and self-executing agentic models unexplored. To address this, we introduce MetaAgent-X, an end-to-end reinforcement learning framework that jointly optimizes automatic MAS design and execution. MetaAgent-X enables script-based MAS generation, execution rollout collection, and credit assignment for both designer and executor trajectories. To support stable and scalable optimization, we propose Executor Designer Hierarchical Rollout and Stagewise Co-evolution to improve training stability and expose the dynamics of designer-executor co-evolution. MetaAgent-X consistently outperforms existing automatic MAS baselines, achieving up to 21.7% gains. Comprehensive ablations show that both designer and executor improve throughout training, and that effective automatic MAS learning follows a stagewise co-evolution process. These results establish end-to-end trainable automatic MAS as a practical paradigm for building self-designing and self-executing agentic models.

cs.AI↗

EVOCHAMBER: Test-Time Co-evolution of Multi-Agent System at Individual, Team, and Population Scales

We argue that multi-agent test-time evolution is not single-agent evolution replicated N times. A single-agent learner can only evolve its own context and memory. A multi-agent system additionally evolves who collaborates, how they collaborate, and how knowledge flows across the population. These components have no single-agent counterpart and can produce phenomena such as emergent specialization. Yet prior test-time methods either confine experiences to individual agents, forfeiting cross-agent learning, or broadcast symmetrically to all agents, erasing the specialization that makes collaboration valuable. We present EVOCHAMBER, a training-free framework that instantiates test-time evolution at three levels over a coevolving agent pool. At its core is CODREAM (Collaborative Dreaming), a post-task protocol triggered on team failure or disagreement, in which agents collaboratively reflect, distill insights, and route them asymmetrically from strong to weak agents on the failed niche, preserving specialization while filling knowledge gaps. Team-level operators assemble niche-conditioned teams and select collaboration structures online. Population-level lifecycle operators fork, merge, prune, and seed agents under performance pressure. On three heterogeneous task streams with Qwen3-8B, EVOCHAMBER reaches 63.9% on competition math, 75.7% on code, and 87.1% on multi-domain reasoning, outperforming the best baseline by 32% relative on math and confirming asymmetric cross-agent transfer as the primary driver in ablation. Starting from several identically initialized agents, four to five stable niche specialists spontaneously emerge, a structural signature of multi-agent evolution that no single-agent learner can express. See our code at: https://github.com/Mercury7353/EvoChamber

cs.AI↗

ExCyTIn-Bench: Evaluating LLM agents on Cyber Threat Investigation

We present ExCyTIn-Bench, the first benchmark to Evaluate an LLM agent X on the task of Cyber Threat Investigation through security questions derived from investigation graphs. Real-world security analysts must sift through a large number of heterogeneous security logs, follow multi-hop chains of evidence to investigate threats. With the developments of LLMs, building LLM-based agents for automatic threat investigation is a promising direction. We construct a benchmark from a controlled Azure tenant including a SQL environment covering 57 log tables from Microsoft Sentinel and related services, and 7542 generated questions. We leverage security logs extracted with expert-crafted detection logic to build threat investigation graphs, and then generate questions with LLMs using paired nodes on the graph, taking the start node as background context and the end node as answer. Anchoring each question to these explicit nodes and edges not only provides automatic, explainable ground truth answers but also makes the pipeline reusable and readily extensible to new logs. Our comprehensive experiments on the test set with different models confirm the difficulty of the task: the best model so far can achieve a reward of 0.606, leaving much headroom for future research. The code is available at https://github.com/microsoft/SecRL

cs.CR↗

TeamFusion: Supporting Open-ended Teamwork with Multi-Agent Systems

In open-ended domains, teams must reconcile diverse viewpoints to produce strong deliverables. Answer aggregation approaches commonly used in closed domains are ill-suited to this setting, as they tend to suppress minority perspectives rather than resolve underlying disagreements. We present TeamFusion, a multi-agent system designed to support teamwork in open-ended domains by: 1. Instantiating a proxy agent for each team member conditioned on their expressed preferences; 2. Conducting a structured discussion to surface agreements and disagreements; and 3. Synthesizing more consensus-oriented deliverables that feed into new iterations of discussion and refinement. We evaluate TeamFusion on two teamwork tasks where team members can assess how well their individual views are represented in team decisions and how consensually strong the final deliverables are, finding that it outperforms direct aggregation baselines across metrics, tasks, and team configurations.

cs.MA↗

On Emotion-Sensitive Decision Making of Small Language Model Agents

Small language models (SLM) are increasingly used as interactive decision-making agents, yet most decision-oriented evaluations ignore emotion as a causal factor influencing behavior. We study emotion-sensitive decision making by combining representation-level emotion induction with a structured game-theoretic evaluation. Emotional states are induced using activation steering derived from crowd-validated, real-world emotion-eliciting texts, enabling controlled and transferable interventions beyond prompt-based methods. We introduce a benchmark built around canonical decision templates that span cooperative and competitive incentives under both complete and incomplete information. These templates are instantiated using strategic scenarios from \textsc{Diplomacy}, \textsc{StarCraft II}, and diverse real-world personas. Experiments across multiple model families in various architecture and modalities, show that emotional perturbations systematically affect strategic choices, but the resulting behaviors are often unstable and not fully aligned with human expectations. Finally, we outline an approach to improve robustness to emotion-driven perturbations.

cs.AI↗

SWAA: Sliding Window Attention Adaptation for Efficient and Quality Preserving Long Context Processing

The quadratic complexity of self attention in Transformer based LLMs renders long context inference prohibitively expensive. While Sliding Window Attention (SWA), the simplest sparse attention pattern, offers a linear complexity alternative, it suffers from catastrophic long context performance collapse, which stems from two fundamental factors: the training inference mismatch when naively applying SWA to models pretrained with Full Attention (FA), and the inherent structural inability to access distant information when applying SWA to every module at all times. To address these dual challenges, we propose Sliding Window Attention Adaptation (SWAA), a plug and play toolkit of recipes that adapts FA models to SWA without costly pretraining. SWAA systematically combines four core strategies to tackle these distinct issues: (1) Full Attention (FA) Decode and (2) Interleaving FA and SWA layers, which mitigate structural defects by selectively allowing access to distant information; alongside (3) preserving ``sink'' tokens and (4) lightweight fine tuning, which mitigate the training inference mismatch. Our experiments reveal that while isolated strategies are insufficient, specific synergistic combinations effectively recover long context performance. Despite varying computational overheads, our performance efficiency trade off analysis identifies optimal SWAA configurations for diverse scenarios, achieving 30% to 100% speedups for long context inference with acceptable quality retention. Our code, data and model weights are available at https://github.com/yuyijiong/sliding-window-attention-adaptation

cs.CL↗

Live-Evo: Online Evolution of Agentic Memory from Continuous Feedback

Large language model (LLM) agents are increasingly equipped with memory, which are stored experience and reusable guidance that can improve task-solving performance. Recent \emph{self-evolving} systems update memory based on interaction outcomes, but most existing evolution pipelines are developed for static train/test splits and only approximate online learning by folding static benchmarks, making them brittle under true distribution shift and continuous feedback. We introduce \textsc{Live-Evo}, an online self-evolving memory system that learns from a stream of incoming data over time. \textsc{Live-Evo} decouples \emph{what happened} from \emph{how to use it} via an Experience Bank and a Meta-Guideline Bank, compiling task-adaptive guidelines from retrieved experiences for each task. To manage memory online, \textsc{Live-Evo} maintains experience weights and updates them from feedback: experiences that consistently help are reinforced and retrieved more often, while misleading or stale experiences are down-weighted and gradually forgotten, analogous to reinforcement and decay in human memory. On the live \textit{Prophet Arena} benchmark over a 10-week horizon, \textsc{Live-Evo} improves Brier score by 20.8\% and increases market returns by 12.9\%, while also transferring to deep-research benchmarks with consistent gains over strong baselines. Our code is available at https://github.com/ag2ai/Live-Evo.

cs.AI↗

Do Images Speak Louder than Words? Investigating the Effect of Textual Misinformation in VLMs

Vision-Language Models (VLMs) have shown strong multimodal reasoning capabilities on Visual-Question-Answering (VQA) benchmarks. However, their robustness against textual misinformation remains under-explored. While existing research has studied the effect of misinformation in text-only domains, it is not clear how VLMs arbitrate between contradictory information from different modalities. To bridge the gap, we first propose the CONTEXT-VQA (i.e., Conflicting Text) dataset, consisting of image-question pairs together with systematically generated persuasive prompts that deliberately conflict with visual evidence. Then, a thorough evaluation framework is designed and executed to benchmark the susceptibility of various models to these conflicting multimodal inputs. Comprehensive experiments over 11 state-of-the-art VLMs reveal that these models are indeed vulnerable to misleading textual prompts, often overriding clear visual evidence in favor of the conflicting text, and show an average performance drop of over 48.2% after only one round of persuasive conversation. Our findings highlight a critical limitation in current VLMs and underscore the need for improved robustness against textual manipulation.

cs.CL↗

A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super Intelligence

Large Language Models (LLMs) have demonstrated remarkable capabilities across diverse tasks but remain fundamentally static, unable to adapt their internal parameters to novel tasks, evolving knowledge domains, or dynamic interaction contexts. As LLMs are increasingly deployed in open-ended, interactive environments, this static nature has become a critical bottleneck, necessitating agents that can adaptively reason, act, and evolve in real time. This paradigm shift -- from scaling static models to developing self-evolving agents -- has sparked growing interest in architectures and methods enabling continual learning and adaptation from data, interactions, and experiences. This survey provides the first systematic and comprehensive review of self-evolving agents, organizing the field around three foundational dimensions: what, when, and how to evolve. We examine evolutionary mechanisms across agent components (e.g., models, memory, tools, architecture), categorize adaptation methods by stages (e.g., intra-test-time, inter-test-time), and analyze the algorithmic and architectural designs that guide evolutionary adaptation (e.g., scalar rewards, textual feedback, single-agent and multi-agent systems). Additionally, we analyze evaluation metrics and benchmarks tailored for self-evolving agents, highlight applications in domains such as coding, education, and healthcare, and identify critical challenges and research directions in safety, scalability, and co-evolutionary dynamics. By providing a structured framework for understanding and designing self-evolving agents, this survey establishes a roadmap for advancing more adaptive, robust, and versatile agentic systems in both research and real-world deployments, and ultimately sheds light on the realization of Artificial Super Intelligence (ASI) where agents evolve autonomously and perform beyond human-level intelligence across tasks.

cs.AI↗

Hard Work Does Not Always Pay Off: Poisoning Attacks on Neural Architecture Search

We study the robustness of data-centric methods to find neural network architectures, known as neural architecture search (NAS), against data poisoning. To audit this robustness, we design a poisoning framework that enables the systematic evaluation of the ability of NAS to produce architectures under data corruption. Our framework examines four off-the-shelf NAS algorithms, representing different approaches to architecture discovery, against four data poisoning attacks, including one we tailor specifically for NAS. In our evaluation with the CIFAR-10 and CIFAR-100 benchmarks, we show that NAS is \emph{seemingly} robust to data poisoning, showing marginal accuracy drops even under large poisoning budgets. However, we demonstrate that when considering NAS algorithms designed to achieve a few percentage points of accuracy gain, this expected improvement can be substantially diminished under data poisoning. We also show that the reduction varies across NAS algorithms and analyze the factors contributing to their robustness. Our findings are: (1) Training-based NAS algorithms are the least robust due to their reliance on data. (2) Training-free NAS approaches are the most robust but produce architectures that perform similarly to random selections from the search space. (3) NAS algorithms can produce architectures with improved accuracy, even when using out-of-distribution data like MNIST. We lastly discuss potential countermeasures. Our code is available at: https://github.com/ztcoalson/NAS-Robustness-to-Data-Poisoning

cs.LG↗