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Qining Zhang

Publications and source records attributed to Qining Zhang.

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SP3O: Reinforcement Learning from Segment Preferences without Reward Modeling

Preference-based reinforcement learning (PbRL) for general stochastic MDPs often requires training a reward model. Existing reward-model-free methods are either restricted to bandits or deterministic MDPs, such as DPO or P3O, or use zeroth-order, gradient-free optimization, which in general exhibits a slower convergence rate than gradient-based algorithms. Furthermore, existing reward-model-free preference-based RL algorithms almost exclusively use trajectory-level feedback, which can require significant effort from a human evaluator when trajectories are long. On the other hand, segments are much shorter, so they are easier to compare and evaluate. In this paper, we introduce a novel reward-model-free, critic-free, and gradient-based PbRL algorithm compatible with segment preferences named Segment Pairwise Proximal Policy Optimization (SP3O). SP3O utilizes segment-level preference feedback to construct an accurate policy value difference estimator via off-policy importance sampling, and then uses the estimator to compute the policy gradient via a PPO-type loss function. We provide a theoretical basis for the algorithm and analyze the tradeoff in choosing the segment length. We also evaluate it experimentally against other PbRL/RLHF algorithms in robotic control and LLM finetuning settings to show its improved performance, especially in long-horizon tasks.

cs.LG

Efficient Federated RLHF via Zeroth-Order Policy Optimization

This paper considers reinforcement learning from human feedback in a federated learning setting with resource-constrained agents, such as edge devices. We propose an efficient federated RLHF algorithm, named Partitioned, Sign-based Stochastic Zeroth-order Policy Optimization (Par-S$^2$ZPO). The algorithm is built on zeroth-order optimization with binary perturbation, resulting in low communication, computation, and memory complexity by design. Our theoretical analysis establishes an upper bound on the convergence rate of Par-S$^2$ZPO, revealing that it is as efficient as its centralized counterpart in terms of sample complexity but converges faster in terms of policy update iterations. Our experimental results show that it outperforms a FedAvg-based RLHF on four MuJoCo RL tasks.

cs.LG

Early Lung Cancer Diagnosis from Virtual Follow-up LDCT Generation via Correlational Autoencoder and Latent Flow Matching

Lung cancer is one of the most commonly diagnosed cancers, and early diagnosis is critical because the survival rate declines sharply once the disease progresses to advanced stages. However, achieving an early diagnosis remains challenging, particularly in distinguishing subtle early signals of malignancy from those of benign conditions. In clinical practice, a patient with a high risk may need to undergo an initial baseline and several annual follow-up examinations (e.g., CT scans) before receiving a definitive diagnosis, which can result in missing the optimal treatment. Recently, Artificial Intelligence (AI) methods have been increasingly used for early diagnosis of lung cancer, but most existing algorithms focus on radiomic features extraction from single early-stage CT scans. Inspired by recent advances in diffusion models for image generation, this paper proposes a generative method, named CorrFlowNet, which creates a virtual, one-year follow-up CT scan after the initial baseline scan. This virtual follow-up would allow for an early detection of malignant/benign nodules, reducing the need to wait for clinical follow-ups. During training, our approach employs a correlational autoencoder to encode both early baseline and follow-up CT images into a latent space that captures the dynamics of nodule progression as well as the correlations between them, followed by a flow matching algorithm on the latent space with a neural ordinary differential equation. An auxiliary classifier is used to further enhance the diagnostic accuracy. Evaluations on a real clinical dataset show our method can significantly improve downstream lung nodule risk assessment compared with existing baseline models. Moreover, its diagnostic accuracy is comparable with real clinical CT follow-ups, highlighting its potential to improve cancer diagnosis.

cs.CV

Multi-Metric Adaptive Experimental Design Under a Fixed Budget with Validation

A/B tests in online experiments face statistical power challenges when testing multiple candidates simultaneously, while adaptive experimental designs (AED) alone fall short in inferring experiment statistics such as the average treatment effect, especially with many metrics (e.g., revenue, safety) and heterogeneous variances. This paper proposes a fixed-budget multi-metric AED framework with a two-phase structure: an adaptive exploration phase to identify the best treatment, and a validation phase with an A/B test to verify the treatment's quality and infer statistics. We propose SHRVar, which generalizes sequential halving (SH) with a novel relative-variance-based sampling and an elimination strategy built on reward z values. It achieves a provable error probability that decreases exponentially, where the exponent H3 generalizes the complexity measure for SH and SHVar with homogeneous and heterogeneous variances, respectively. Numerical experiments demonstrate its performance and robustness.

cs.LG

Sign-SZPO: Provable Preference-based Reinforcement Learning with an Unknown Link Function

The link function, which characterizes the relationship between the preference for two trajectories and their returns, is a crucial component in designing RL algorithms that learn from preference feedback. Most existing methods, both theoretical and empirical, assume that the link function is known (often a logistic function based on the Bradley-Terry model), which is arguably restrictive given the complex nature of preferences, especially those of humans. To avoid mis-specification, this paper studies preference-based RL with an unknown link function and proposes a novel zeroth-order policy optimization algorithm called Sign-SZPO. Unlike typical zeroth-order methods, which rely on the known link function to estimate the value function differences and form a gradient estimator, Sign-SZPO only estimates the sign of the value function difference. It then constructs a parameter update direction that is positively correlated with the true policy gradient, eliminating the need to know the link function exactly. Under mild conditions, Sign-SZPO provably converges to a stationary policy with a polynomial rate in the number of policy iterations and trajectories per iteration. Empirical evaluations further demonstrate the robustness of Sign-SZPO under link function mis-specifications.

cs.LG

Zeroth-Order Policy Gradient for Reinforcement Learning from Human Feedback without Reward Inference

Reward inference (learning a reward model from human preferences) is a critical intermediate step in the Reinforcement Learning from Human Feedback (RLHF) pipeline for fine-tuning Large Language Models (LLMs). In practice, RLHF faces fundamental challenges such as distribution shift, reward model overfitting, and problem misspecification. An alternative approach is direct policy optimization without reward inference, such as Direct Preference Optimization (DPO), which provides a much simpler pipeline and has shown empirical success in LLM applications. However, DPO utilizes the closed-form expression between the optimal policy and the reward function, which is only suitable under the bandit setting or deterministic MDPs. This paper develops two RLHF algorithms without reward inference for general RL problems beyond bandits and deterministic MDPs, and general preference models beyond the Bradley-Terry model. The key idea is to estimate the local value function difference from human preferences and then approximate the policy gradient with a zeroth-order gradient approximator. For both algorithms, we establish polynomial convergence rates in terms of the number of policy gradient iterations, the number of trajectory samples, and human preference queries per iteration. Numerical experiments in stochastic environments validate the performance of our proposed algorithms, outperforming popular RLHF baselines such as DPO and PPO. Our paper shows there exist provably efficient methods to solve general RLHF problems without reward inference.

cs.LG

Reinforcement Learning from Human Feedback without Reward Inference: Model-Free Algorithm and Instance-Dependent Analysis

In this paper, we study reinforcement learning from human feedback (RLHF) under an episodic Markov decision process with a general trajectory-wise reward model. We developed a model-free RLHF best policy identification algorithm, called $\mathsf{BSAD}$, without explicit reward model inference, which is a critical intermediate step in the contemporary RLHF paradigms for training large language models (LLM). The algorithm identifies the optimal policy directly from human preference information in a backward manner, employing a dueling bandit sub-routine that constantly duels actions to identify the superior one. $\mathsf{BSAD}$ adopts a reward-free exploration and best-arm-identification-like adaptive stopping criteria to equalize the visitation among all states in the same decision step while moving to the previous step as soon as the optimal action is identifiable, leading to a provable, instance-dependent sample complexity $\tilde{\mathcal{O}}(c_{\mathcal{M}}SA^3H^3M\log\frac{1}{\delta})$ which resembles the result in classic RL, where $c_{\mathcal{M}}$ is the instance-dependent constant and $M$ is the batch size. Moreover, $\mathsf{BSAD}$ can be transformed into an explore-then-commit algorithm with logarithmic regret and generalized to discounted MDPs using a frame-based approach. Our results show: (i) sample-complexity-wise, RLHF is not significantly harder than classic RL and (ii) end-to-end RLHF may deliver improved performance by avoiding pitfalls in reward inferring such as overfit and distribution shift.

cs.LG

Cost Aware Best Arm Identification

In this paper, we study a best arm identification problem with dual objects. In addition to the classic reward, each arm is associated with a cost distribution and the goal is to identify the largest reward arm using the minimum expected cost. We call it \emph{Cost Aware Best Arm Identification} (CABAI), which captures the separation of testing and implementation phases in product development pipelines and models the objective shift between phases, i.e., cost for testing and reward for implementation. We first derive a theoretical lower bound for CABAI and propose an algorithm called $\mathsf{CTAS}$ to match it asymptotically. To reduce the computation of $\mathsf{CTAS}$, we further propose a simple algorithm called \emph{Chernoff Overlap} (CO), based on a square-root rule, which we prove is optimal in simplified two-armed models and generalizes well in numerical experiments. Our results show that (i) ignoring the heterogeneous action cost results in sub-optimality in practice, and (ii) simple algorithms can deliver near-optimal performance over a wide range of problems.

cs.LG

Fast and Regret Optimal Best Arm Identification: Fundamental Limits and Low-Complexity Algorithms

This paper considers a stochastic Multi-Armed Bandit (MAB) problem with dual objectives: (i) quick identification and commitment to the optimal arm, and (ii) reward maximization throughout a sequence of $T$ consecutive rounds. Though each objective has been individually well-studied, i.e., best arm identification for (i) and regret minimization for (ii), the simultaneous realization of both objectives remains an open problem, despite its practical importance. This paper introduces \emph{Regret Optimal Best Arm Identification} (ROBAI) which aims to achieve these dual objectives. To solve ROBAI with both pre-determined stopping time and adaptive stopping time requirements, we present an algorithm called EOCP and its variants respectively, which not only achieve asymptotic optimal regret in both Gaussian and general bandits, but also commit to the optimal arm in $\mathcal{O}(\log T)$ rounds with pre-determined stopping time and $\mathcal{O}(\log^2 T)$ rounds with adaptive stopping time. We further characterize lower bounds on the commitment time (equivalent to the sample complexity) of ROBAI, showing that EOCP and its variants are sample optimal with pre-determined stopping time, and almost sample optimal with adaptive stopping time. Numerical results confirm our theoretical analysis and reveal an interesting "over-exploration" phenomenon carried by classic UCB algorithms, such that EOCP has smaller regret even though it stops exploration much earlier than UCB, i.e., $\mathcal{O}(\log T)$ versus $\mathcal{O}(T)$, which suggests over-exploration is unnecessary and potentially harmful to system performance.

cs.LG

On Low-Complexity Quickest Intervention of Mutated Diffusion Processes Through Local Approximation

We consider the problem of controlling a mutated diffusion process with an unknown mutation time. The problem is formulated as the quickest intervention problem with the mutation modeled by a change-point, which is a generalization of the quickest change-point detection (QCD). Our goal is to intervene in the mutated process as soon as possible while maintaining a low intervention cost with optimally chosen intervention actions. This model and the proposed algorithms can be applied to pandemic prevention (such as Covid-19) or misinformation containment. We formulate the problem as a partially observed Markov decision process (POMDP) and convert it to an MDP through the belief state of the change-point. We first propose a grid approximation approach to calculate the optimal intervention policy, whose computational complexity could be very high when the number of grids is large. In order to reduce the computational complexity, we further propose a low-complexity threshold-based policy through the analysis of the first-order approximation of the value functions in the ``local intervention'' regime. Simulation results show the low-complexity algorithm has a similar performance as the grid approximation and both perform much better than the QCD-based algorithms.

stat.AP