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Qinlong Wang

Publications and source records attributed to Qinlong Wang.

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Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation

We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0, with substantial improvements across generation fidelity, simulation-ready capabilities, and application coverage. For geometry, a coarse-to-fine two-stage pipeline decouples global structure learning from high-frequency detail recovery, while a locality-aware VAE achieves higher spatial compression and more efficient decoding. For texture and material generation, we replace the cascaded pipeline of Seed3D 1.0 with a unified PBR model that directly generates multi-view albedo and metallic-roughness maps, enhanced by Mixture-of-Experts scaling and VLM-based semantic conditioning for improved material precision and visual fidelity. Beyond single-object generation, Seed3D 2.0 introduces a simulation-ready model suite comprising scene layout planning, part-aware decomposition, and training-free articulation generation, enabling coherent scene construction and part-level physical interaction across physics and graphics engines. A large-scale human preference study against five recent commercial models shows that Seed3D 2.0 achieves consistent win rates of 69.0% to 89.9% in textured 3D asset generation. Seed3D 2.0 is available on https://exp.volcengine.com/ark/vision?_vtm_=0.0.c70961.d701978.0&mode=vision&modelId=doubao-seed3d-2-0-260328&tab=Gen3D

cs.GR

Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets

Developing embodied AI agents requires scalable training environments that balance content diversity with physics accuracy. World simulators provide such environments but face distinct limitations: video-based methods generate diverse content but lack real-time physics feedback for interactive learning, while physics-based engines provide accurate dynamics but face scalability limitations from costly manual asset creation. We present Seed3D 1.0, a foundation model that generates simulation-ready 3D assets from single images, addressing the scalability challenge while maintaining physics rigor. Unlike existing 3D generation models, our system produces assets with accurate geometry, well-aligned textures, and realistic physically-based materials. These assets can be directly integrated into physics engines with minimal configuration, enabling deployment in robotic manipulation and simulation training. Beyond individual objects, the system scales to complete scene generation through assembling objects into coherent environments. By enabling scalable simulation-ready content creation, Seed3D 1.0 provides a foundation for advancing physics-based world simulators. Seed3D 1.0 is now available on https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?modelId=doubao-seed3d-1-0-250928&tab=Gen3D

eess.IV

Robust LLM Training Infrastructure at ByteDance

The training scale of large language models (LLMs) has reached tens of thousands of GPUs and is still continuously expanding, enabling faster learning of larger models. Accompanying the expansion of the resource scale is the prevalence of failures (CUDA error, NaN values, job hang, etc.), which poses significant challenges to training stability. Any large-scale LLM training infrastructure should strive for minimal training interruption, efficient fault diagnosis, and effective failure tolerance to enable highly efficient continuous training. This paper presents ByteRobust, a large-scale GPU infrastructure management system tailored for robust and stable training of LLMs. It exploits the uniqueness of LLM training process and gives top priorities to detecting and recovering failures in a routine manner. Leveraging parallelisms and characteristics of LLM training, ByteRobust enables high-capacity fault tolerance, prompt fault demarcation, and localization with an effective data-driven approach, comprehensively ensuring continuous and efficient training of LLM tasks. ByteRobust is deployed on a production GPU platform and achieves 97% ETTR for a three-month training job on 9,600 GPUs.

cs.LG

Mycroft: Tracing Dependencies in Collective Communication Towards Reliable LLM Training

Reliability is essential for ensuring efficiency in LLM training. However, many real-world reliability issues remain difficult to resolve, resulting in wasted resources and degraded model performance. Unfortunately, today's collective communication libraries operate as black boxes, hiding critical information needed for effective root cause analysis. We propose Mycroft, a lightweight distributed tracing and root cause analysis system designed to address previously hidden reliability issues in collective communication. Mycroft's key idea is to trace collective communication states and leverage internal control and data dependencies to resolve reliability problems in LLM training. Mycroft has been deployed at ByteDance for over six months to debug collective communication related issues at runtime. It detected anomalies within 15 seconds in 90% of cases and identified the root cause within 20 seconds in 60% of cases. We also conducted extensive fault injection experiments to demonstrate Mycroft's capability and efficiency.

cs.DC

DLRover-RM: Resource Optimization for Deep Recommendation Models Training in the Cloud

Deep learning recommendation models (DLRM) rely on large embedding tables to manage categorical sparse features. Expanding such embedding tables can significantly enhance model performance, but at the cost of increased GPU/CPU/memory usage. Meanwhile, tech companies have built extensive cloud-based services to accelerate training DLRM models at scale. In this paper, we conduct a deep investigation of the DLRM training platforms at AntGroup and reveal two critical challenges: low resource utilization due to suboptimal configurations by users and the tendency to encounter abnormalities due to an unstable cloud environment. To overcome them, we introduce DLRover-RM, an elastic training framework for DLRMs designed to increase resource utilization and handle the instability of a cloud environment. DLRover-RM develops a resource-performance model by considering the unique characteristics of DLRMs and a three-stage heuristic strategy to automatically allocate and dynamically adjust resources for DLRM training jobs for higher resource utilization. Further, DLRover-RM develops multiple mechanisms to ensure efficient and reliable execution of DLRM training jobs. Our extensive evaluation shows that DLRover-RM reduces job completion times by 31%, increases the job completion rate by 6%, enhances CPU usage by 15%, and improves memory utilization by 20%, compared to state-of-the-art resource scheduling frameworks. DLRover-RM has been widely deployed at AntGroup and processes thousands of DLRM training jobs on a daily basis. DLRover-RM is open-sourced and has been adopted by 10+ companies.

cs.DC

Multi-View Partial (MVP) Point Cloud Challenge 2021 on Completion and Registration: Methods and Results

As real-scanned point clouds are mostly partial due to occlusions and viewpoints, reconstructing complete 3D shapes based on incomplete observations becomes a fundamental problem for computer vision. With a single incomplete point cloud, it becomes the partial point cloud completion problem. Given multiple different observations, 3D reconstruction can be addressed by performing partial-to-partial point cloud registration. Recently, a large-scale Multi-View Partial (MVP) point cloud dataset has been released, which consists of over 100,000 high-quality virtual-scanned partial point clouds. Based on the MVP dataset, this paper reports methods and results in the Multi-View Partial Point Cloud Challenge 2021 on Completion and Registration. In total, 128 participants registered for the competition, and 31 teams made valid submissions. The top-ranked solutions will be analyzed, and then we will discuss future research directions.

cs.CV

The isochronous center on center manifolds for three dimensional differential systems

In this paper, we give a direct method to study the isochronous centers on center manifolds of three dimensional polynomial differential systems. Firstly, the isochronous constants of the three dimensional system are defined and its recursive formulas are given. The conditions of the isochronous center are determined by the computation of isochronous constants in which it doesn't need compute center manifolds of three dimensional systems. Then the isochronous center conditions of two specific systems are discussed as the applications of our method. The method is an extension and development of the formal series method for the fine focus of planar differential systems and also readily done with using computer algebra system such as Mathematica or Maple.

math.CA

A Nested Attention Neural Hybrid Model for Grammatical Error Correction

Grammatical error correction (GEC) systems strive to correct both global errors in word order and usage, and local errors in spelling and inflection. Further developing upon recent work on neural machine translation, we propose a new hybrid neural model with nested attention layers for GEC. Experiments show that the new model can effectively correct errors of both types by incorporating word and character-level information,and that the model significantly outperforms previous neural models for GEC as measured on the standard CoNLL-14 benchmark dataset. Further analysis also shows that the superiority of the proposed model can be largely attributed to the use of the nested attention mechanism, which has proven particularly effective in correcting local errors that involve small edits in orthography.

cs.CL