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Qinshi Zhang

Publications and source records attributed to Qinshi Zhang.

6 recordsLinked to original sources

AGWM: Affordance-Grounded World Models for Environments with Compositional Prerequisites

In model-based learning, the agent learns behaviors by simulating trajectories based on world model predictions. Standard world models typically learn a stationary transition function that maps states and actions to next states, when an action and an outcome frequently co-occur in training data, the model tends to internalize this correlation as a general causal rule while ignoring action preconditions. In interactive environments, however, agent actions can reshape the future affordance space. At each timestep, an action may becomes executable only after its prerequisites are met, or non-executable when they are destroyed. We term such events structure-changing events (SC events). As a result, a conventional world model often fails to determine whether a given action is executable in the current state, especially in multi-step predictions. Each imagined step is conditioned on an incorrect affordance state, and therefore the prediction error compounds over the rollout horizon. In this paper, we propose AGWM (Affordance-Grounded World Model), which learns an abstract affordance structure represented as a DAG of prerequisite dependencies to explicitly track the dynamic executability of actions. Experiments on game-based simulated environments demonstrate the effectiveness of our method by achieving lower multi-step prediction error, better generalization to novel configurations, and improved interpretability.

cs.AI

Mixed-Initiative Context: Structuring and Managing Context for Human-AI Collaboration

In the human-AI collaboration area, the context formed naturally through multi-turn interactions is typically flattened into a chronological sequence and treated as a fixed whole in subsequent reasoning, with no mechanism for dynamic organization and management along the collaboration workflow. Yet these contexts differ substantially in lifecycle, structural hierarchy, and relevance. For instance, temporary or abandoned exchanges and parallel topic threads persist in the limited context window, causing interference and even conflict. Meanwhile, users are largely limited to influencing context indirectly through input modifications (e.g., corrections, references, or ignoring), leaving their control neither explicit nor verifiable. To address this, we propose Mixed-Initiative Context, which reconceptualizes the context formed across multi-turn interactions as an explicit, structured, and manipulable interactive object. Under this concept, the structure, scope, and content of context can be dynamically organized and adjusted according to task needs, enabling both humans and AI to actively participate in context construction and regulation. To explore this concept, we implement Contextify as a probe system and conduct a user study examining users' context management behaviors, attitudes toward AI initiative, and overall collaboration experience. We conclude by discussing the implications of this concept for the HCI community.

cs.HC

Frontend Diffusion: Empowering Self-Representation of Junior Researchers and Designers Through Multi-agent System

With the continuous development of generative AI's logical reasoning abilities, AI's growing code-generation potential poses challenges for both technical and creative professionals. But how can these advances be directed toward empowering junior researchers and designers who often require additional help to build and express their professional and personal identities? We introduce Frontend Diffusion, a multi-agent coding system transforming user-drawn layouts and textual prompts into refined website code, thereby supporting self-representation goals. A user study with 13 junior researchers and designers shows AI as a human capability enhancer rather than a replacement, and highlights the importance of bidirectional human-AI alignment. We then discuss future work such as leveraging AI for career development and fostering bidirectional human-AI alignment of multi-agent systems.

cs.HC

Can AI Prompt Humans? Multimodal Agents Prompt Players' Game Actions and Show Consequences to Raise Sustainability Awareness

Unsustainable behaviors are challenging to prevent due to their long-term, often unclear consequences. Games offer a promising solution by creating artificial environments where players can immediately experience the outcomes of their actions. To explore this potential, we developed EcoEcho, a GenAI-powered game leveraging multimodal agents to raise sustainability awareness. These agents engage players in natural conversations, prompting them to take in-game actions that lead to visible environmental impacts. We evaluated EcoEcho using a mixed-methods approach with 23 participants. Results show a significant increase in intended sustainable behaviors post-game, although attitudes towards sustainability only slightly improved. This finding highlights the potential of multimodal agents and action-consequence mechanics to effectively motivate real-world behavioral changes such as raising environmental sustainability awareness.

cs.HC

Frontend Diffusion: Exploring Intent-Based User Interfaces through Abstract-to-Detailed Task Transitions

The emergence of Generative AI is catalyzing a paradigm shift in user interfaces from command-based to intent-based outcome specification. In this paper, we explore abstract-to-detailed task transitions in the context of frontend code generation as a step towards intent-based user interfaces, aiming to bridge the gap between abstract user intentions and concrete implementations. We introduce Frontend Diffusion, an end-to-end LLM-powered tool that generates high-quality websites from user sketches. The system employs a three-stage task transition process: sketching, writing, and coding. We demonstrate the potential of task transitions to reduce human intervention and communication costs in complex tasks. Our work also opens avenues for exploring similar approaches in other domains, potentially extending to more complex, interdependent tasks such as video production.

cs.HC

Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure

Conventional methods of assessing attitudes towards climate change are limited in capturing authentic opinions, primarily stemming from a lack of context-specific assessment strategies and an overreliance on simplistic surveys. Game-based Assessments (GBA) have demonstrated the ability to overcome these issues by immersing participants in engaging gameplay within carefully crafted, scenario-based environments. Concurrently, advancements in AI and Natural Language Processing (NLP) show promise in enhancing the gamified testing environment, achieving this by generating context-aware, human-like dialogues that contribute to a more natural and effective assessment. Our study introduces a new technique for probing climate change attitudes by actualizing a GPT-driven chatbot system in harmony with a game design depicting a futuristic climate scenario. The correlation analysis reveals an assimilation effect, where players' post-game climate awareness tends to align with their in-game perceptions. Key predictors of pro-climate attitudes are identified as traits like 'Openness' and 'Agreeableness', and a preference for democratic values.

cs.HC