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Qinzhuo Wu

Publications and source records attributed to Qinzhuo Wu.

8 recordsLinked to original sources

Task-Adaptive Rubrics for GUI Reward Modeling

Recent studies on GUI agents have increasingly focused on outcome reward modeling, which assigns outcome rewards by judging whether an executed trajectory satisfies the success criteria implied by the user instruction. Existing GUI reward verifiers, however, often under-specify how these criteria should be constructed for each task instance. Whether using generic rubric structures or implicit model reasoning, their judging criteria are not sufficiently task-adaptive: they can transfer checks across tasks, overlook concrete constraints in the current instruction, or become overly strict by enforcing unstated requirements. To address this limitation, we propose AdaptRubric, a Coarse-to-Fine Rubrics Framework that constructs task-adaptive judging criteria through a category-level coarse stage and an instance-level fine stage. AdaptRubric performs category-level coarse rubric retrieval by routing the instruction to a GUI task family and retrieving reusable task-family criteria, then conducts instance-level fine rubric generation to surface compact cues for concrete values, scopes, and constraints in the current instruction. Across offline reward evaluation and online reinforcement learning optimization, AdaptRubric consistently outperforms prior reward agents, improving F1 by 3.6 points over the baseline average under a matched image budget and yielding a 4.23-point task-success gain.

cs.AI↗

Xiaomi-GUI-0 Technical Report

Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation. However, existing GUI agents are trained and evaluated largely on offline trajectories, simulated environments, and standardized benchmarks. These differ substantially from real applications in interface layout, interaction logic, and abnormal-state distribution, and cannot faithfully characterize execution stability in real-world use, where account states, permission dialogs, payment authentication, and risk control continually reshape the state distribution and open a persistent gap between benchmark scores and real usability. To close this gap, we propose Xiaomi-GUI-0, a native multimodal GUI agent for real mobile environments, trained and evaluated within a real-device closed loop. At its core is a real-device-dominant hybrid infrastructure, where physical devices are the primary execution environment and sandboxes provide auxiliary support, so that data collection, training, rollout, and evaluation share an execution distribution close to real deployment. We construct multi-source training data spanning high-frequency head tasks, high-generalization data for long-tail intents, and capability-enhancement data for reflection and memory, and introduce an error-driven data flywheel that turns failure trajectories into corrected actions, reflective explanations, and recovery demonstrations. The model is trained through a progressive three-stage pipeline of supervised fine-tuning, step-level reinforcement learning, and agentic reinforcement learning. Evaluated on public benchmarks and our in-house RealMobile, Xiaomi-GUI-0 achieves 72.0% success on RealMobile and 78.9% on AndroidWorld, while substantially improving execution stability and abnormal-state recognition in real-world tasks.

cs.AI↗

MobileBench-OL: A Comprehensive Chinese Benchmark for Evaluating Mobile GUI Agents in Real-World Environment

Recent advances in mobile Graphical User Interface (GUI) agents highlight the growing need for comprehensive evaluation benchmarks. While new online benchmarks offer more realistic testing than offline ones, they tend to focus on the agents' task instruction-following ability while neglecting their reasoning and exploration ability. Moreover, these benchmarks do not consider the random noise in real-world mobile environments. This leads to a gap between benchmarks and real-world environments. To addressing these limitations, we propose MobileBench-OL, an online benchmark with 1080 tasks from 80 Chinese apps. It measures task execution, complex reasoning, and noise robustness of agents by including 5 subsets, which set multiple evaluation dimensions. We also provide an auto-eval framework with a reset mechanism, enabling stable and repeatable real-world benchmarking. Evaluating 12 leading GUI agents on MobileBench-OL shows significant room for improvement to meet real-world requirements. Human evaluation further confirms that MobileBench-OL can reliably measure the performance of leading GUI agents in real environments. Our data and code will be released upon acceptance.

cs.CL↗

BacktrackAgent: Enhancing GUI Agent with Error Detection and Backtracking Mechanism

Graphical User Interface (GUI) agents have gained substantial attention due to their impressive capabilities to complete tasks through multiple interactions within GUI environments. However, existing agents primarily focus on enhancing the accuracy of individual actions and often lack effective mechanisms for detecting and recovering from errors. To address these shortcomings, we propose the BacktrackAgent, a robust framework that incorporates a backtracking mechanism to improve task completion efficiency. BacktrackAgent includes verifier, judger, and reflector components as modules for error detection and recovery, while also applying judgment rewards to further enhance the agent's performance. Additionally, we develop a training dataset specifically designed for the backtracking mechanism, which considers the outcome pages after action executions. Experimental results show that BacktrackAgent has achieved performance improvements in both task success rate and step accuracy on Mobile3M and Auto-UI benchmarks. Our data and code will be released upon acceptance.

cs.CL↗

ReachAgent: Enhancing Mobile Agent via Page Reaching and Operation

Recently, mobile AI agents have gained increasing attention. Given a task, mobile AI agents can interact with mobile devices in multiple steps and finally form a GUI flow that solves the task. However, existing agents tend to focus on most task-relevant elements at each step, leading to local optimal solutions and ignoring the overall GUI flow. To address this issue, we constructed a training dataset called MobileReach, which breaks the task into page reaching and operation subtasks. Furthermore, we propose ReachAgent, a two-stage framework that focuses on improving its task-completion abilities. It utilizes the page reaching and page operation subtasks, along with reward-based preference GUI flows, to further enhance the agent. Experimental results show that ReachAgent significantly improves the IoU Acc and Text Acc by 7.12% and 7.69% on the step-level and 4.72% and 4.63% on the task-level compared to the SOTA agent. Our data and code will be released upon acceptance.

cs.CL↗

ToolPlanner: A Tool Augmented LLM for Multi Granularity Instructions with Path Planning and Feedback

Recently, tool-augmented LLMs have gained increasing attention. Given an instruction, tool-augmented LLMs can interact with various external tools in multiple rounds and provide a final answer. However, previous LLMs were trained on overly detailed instructions, which included API names or parameters, while real users would not explicitly mention these API details. This leads to a gap between trained LLMs and real-world scenarios. In addition, most works ignore whether the interaction process follows the instruction. To address these issues, we constructed a training dataset called MGToolBench, which contains statement and category-level instructions to better reflect real-world scenarios. In addition, we propose ToolPlanner, a two-stage reinforcement learning framework that utilizes path planning and two feedback mechanisms to enhance the LLM's task completion and instruction-following capabilities. Experimental results show that ToolPlanner significantly improves the Match Rate, Pass Rate and Win Rate by 26.8%, 20.2%, and 5.6% compared to the SOTA model. Human evaluation verifies that the multi-granularity instructions can better align with users' usage habits. Our data and code will be released upon acceptance.

cs.CL↗

MobileVLM: A Vision-Language Model for Better Intra- and Inter-UI Understanding

Recently, mobile AI agents based on VLMs have been gaining increasing attention. These works typically utilize VLM as a foundation, fine-tuning it with instruction-based mobile datasets. However, these VLMs are typically pre-trained on general-domain data, which often results in a lack of fundamental capabilities specific to the mobile domain. Therefore, they may struggle to recognize specific UI elements and understand intra-UI fine-grained information. In addition, the current fine-tuning task focuses on interacting with the most relevant element for the given instruction. These fine-tuned VLMs may still ignore the relationships between UI pages, neglect the roles of elements in page transitions and lack inter-UI understanding. To address issues, we propose a VLM called MobileVLM, which includes two additional pre-training stages to enhance both intra- and inter-UI understanding. We defined four UI-based pre-training tasks, enabling the model to better perceive fine-grained elements and capture page transition actions. To address the lack of mobile pre-training data, we built a large Chinese mobile dataset Mobile3M from scratch, which contains 3 million UI pages, and real-world transition actions, forming a directed graph structure. Experimental results show MobileVLM excels on both our test set and public mobile benchmarks, outperforming existing VLMs.

cs.CL↗

TextFlint: Unified Multilingual Robustness Evaluation Toolkit for Natural Language Processing

Various robustness evaluation methodologies from different perspectives have been proposed for different natural language processing (NLP) tasks. These methods have often focused on either universal or task-specific generalization capabilities. In this work, we propose a multilingual robustness evaluation platform for NLP tasks (TextFlint) that incorporates universal text transformation, task-specific transformation, adversarial attack, subpopulation, and their combinations to provide comprehensive robustness analysis. TextFlint enables practitioners to automatically evaluate their models from all aspects or to customize their evaluations as desired with just a few lines of code. To guarantee user acceptability, all the text transformations are linguistically based, and we provide a human evaluation for each one. TextFlint generates complete analytical reports as well as targeted augmented data to address the shortcomings of the model's robustness. To validate TextFlint's utility, we performed large-scale empirical evaluations (over 67,000 evaluations) on state-of-the-art deep learning models, classic supervised methods, and real-world systems. Almost all models showed significant performance degradation, including a decline of more than 50% of BERT's prediction accuracy on tasks such as aspect-level sentiment classification, named entity recognition, and natural language inference. Therefore, we call for the robustness to be included in the model evaluation, so as to promote the healthy development of NLP technology.

cs.CL↗