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Qionghai Dai

Publications and source records attributed to Qionghai Dai.

At least 19 recordsLinked to original sources

Deeper detection limits in astronomical imaging using self-supervised spatiotemporal denoising

The detection limit of astronomical imaging observations is limited by several noise sources. Some of that noise is correlated between neighbouring image pixels and exposures, so in principle could be learned and corrected. We present an astronomical self-supervised transformer-based denoising algorithm (ASTERIS), that integrates spatiotemporal information across multiple exposures. Benchmarking on mock data indicates that ASTERIS improves detection limits by 1.0 magnitude at 90% completeness and purity, while preserving the point spread function and photometric accuracy. Observational validation using data from the James Webb Space Telescope (JWST) and Subaru telescope identifies previously undetectable features, including low-surface-brightness galaxy structures and gravitationally-lensed arcs. Applied to deep JWST images, ASTERIS identifies three times more redshift > 9 galaxy candidates, with rest-frame ultraviolet luminosity 1.0 magnitude fainter, than previous methods.

astro-ph.IM

A Survey: Learning Embodied Intelligence from Physical Simulators and World Models

The pursuit of artificial general intelligence (AGI) has placed embodied intelligence at the forefront of robotics research. Embodied intelligence focuses on agents capable of perceiving, reasoning, and acting within the physical world. Achieving robust embodied intelligence requires not only advanced perception and control, but also the ability to ground abstract cognition in real-world interactions. Two foundational technologies, physical simulators and world models, have emerged as critical enablers in this quest. Physical simulators provide controlled, high-fidelity environments for training and evaluating robotic agents, allowing safe and efficient development of complex behaviors. In contrast, world models empower robots with internal representations of their surroundings, enabling predictive planning and adaptive decision-making beyond direct sensory input. This survey systematically reviews recent advances in learning embodied AI through the integration of physical simulators and world models. We analyze their complementary roles in enhancing autonomy, adaptability, and generalization in intelligent robots, and discuss the interplay between external simulation and internal modeling in bridging the gap between simulated training and real-world deployment. By synthesizing current progress and identifying open challenges, this survey aims to provide a comprehensive perspective on the path toward more capable and generalizable embodied AI systems. We also maintain an active repository that contains up-to-date literature and open-source projects at https://github.com/NJU3DV-LoongGroup/Embodied-World-Models-Survey.

cs.RO

ELGAR: Expressive Cello Performance Motion Generation for Audio Rendition

The art of instrument performance stands as a vivid manifestation of human creativity and emotion. Nonetheless, generating instrument performance motions is a highly challenging task, as it requires not only capturing intricate movements but also reconstructing the complex dynamics of the performer-instrument interaction. While existing works primarily focus on modeling partial body motions, we propose Expressive ceLlo performance motion Generation for Audio Rendition (ELGAR), a state-of-the-art diffusion-based framework for whole-body fine-grained instrument performance motion generation solely from audio. To emphasize the interactive nature of the instrument performance, we introduce Hand Interactive Contact Loss (HICL) and Bow Interactive Contact Loss (BICL), which effectively guarantee the authenticity of the interplay. Moreover, to better evaluate whether the generated motions align with the semantic context of the music audio, we design novel metrics specifically for string instrument performance motion generation, including finger-contact distance, bow-string distance, and bowing score. Extensive evaluations and ablation studies are conducted to validate the efficacy of the proposed methods. In addition, we put forward a motion generation dataset SPD-GEN, collated and normalized from the MoCap dataset SPD. As demonstrated, ELGAR has shown great potential in generating instrument performance motions with complicated and fast interactions, which will promote further development in areas such as animation, music education, interactive art creation, etc.

cs.GR

Roadmap on Neuromorphic Photonics

This roadmap consolidates recent advances while exploring emerging applications, reflecting the remarkable diversity of hardware platforms, neuromorphic concepts, and implementation philosophies reported in the field. It emphasizes the critical role of cross-disciplinary collaboration in this rapidly evolving field.

cs.ET

GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstruction

Gaussian splatting has gained attention for its efficient representation and rendering of 3D scenes using continuous Gaussian primitives. However, it struggles with sparse-view inputs due to limited geometric and photometric information, causing ambiguities in depth, shape, and texture. we propose GBR: Generative Bundle Refinement, a method for high-fidelity Gaussian splatting and meshing using only 4-6 input views. GBR integrates a neural bundle adjustment module to enhance geometry accuracy and a generative depth refinement module to improve geometry fidelity. More specifically, the neural bundle adjustment module integrates a foundation network to produce initial 3D point maps and point matches from unposed images, followed by bundle adjustment optimization to improve multiview consistency and point cloud accuracy. The generative depth refinement module employs a diffusion-based strategy to enhance geometric details and fidelity while preserving the scale. Finally, for Gaussian splatting optimization, we propose a multimodal loss function incorporating depth and normal consistency, geometric regularization, and pseudo-view supervision, providing robust guidance under sparse-view conditions. Experiments on widely used datasets show that GBR significantly outperforms existing methods under sparse-view inputs. Additionally, GBR demonstrates the ability to reconstruct and render large-scale real-world scenes, such as the Pavilion of Prince Teng and the Great Wall, with remarkable details using only 6 views.

cs.CV

Lightweight High-Speed Photography Built on Coded Exposure and Implicit Neural Representation of Videos

The demand for compact cameras capable of recording high-speed scenes with high resolution is steadily increasing. However, achieving such capabilities often entails high bandwidth requirements, resulting in bulky, heavy systems unsuitable for low-capacity platforms. To address this challenge, leveraging a coded exposure setup to encode a frame sequence into a blurry snapshot and subsequently retrieve the latent sharp video presents a lightweight solution. Nevertheless, restoring motion from blur remains a formidable challenge due to the inherent ill-posedness of motion blur decomposition, the intrinsic ambiguity in motion direction, and the diverse motions present in natural videos. In this study, we propose a novel approach to address these challenges by combining the classical coded exposure imaging technique with the emerging implicit neural representation for videos. We strategically embed motion direction cues into the blurry image during the imaging process. Additionally, we develop a novel implicit neural representation based blur decomposition network to sequentially extract the latent video frames from the blurry image, leveraging the embedded motion direction cues. To validate the effectiveness and efficiency of our proposed framework, we conduct extensive experiments using benchmark datasets and real-captured blurry images. The results demonstrate that our approach significantly outperforms existing methods in terms of both quality and flexibility. The code for our work is available at .https://github.com/zhihongz/BDINR

cs.CV

UniCompress: Enhancing Multi-Data Medical Image Compression with Knowledge Distillation

In the field of medical image compression, Implicit Neural Representation (INR) networks have shown remarkable versatility due to their flexible compression ratios, yet they are constrained by a one-to-one fitting approach that results in lengthy encoding times. Our novel method, ``\textbf{UniCompress}'', innovatively extends the compression capabilities of INR by being the first to compress multiple medical data blocks using a single INR network. By employing wavelet transforms and quantization, we introduce a codebook containing frequency domain information as a prior input to the INR network. This enhances the representational power of INR and provides distinctive conditioning for different image blocks. Furthermore, our research introduces a new technique for the knowledge distillation of implicit representations, simplifying complex model knowledge into more manageable formats to improve compression ratios. Extensive testing on CT and electron microscopy (EM) datasets has demonstrated that UniCompress outperforms traditional INR methods and commercial compression solutions like HEVC, especially in complex and high compression scenarios. Notably, compared to existing INR techniques, UniCompress achieves a 4$\sim$5 times increase in compression speed, marking a significant advancement in the field of medical image compression. Codes will be publicly available.

eess.IV

Audio Matters Too! Enhancing Markerless Motion Capture with Audio Signals for String Performance Capture

In this paper, we touch on the problem of markerless multi-modal human motion capture especially for string performance capture which involves inherently subtle hand-string contacts and intricate movements. To fulfill this goal, we first collect a dataset, named String Performance Dataset (SPD), featuring cello and violin performances. The dataset includes videos captured from up to 23 different views, audio signals, and detailed 3D motion annotations of the body, hands, instrument, and bow. Moreover, to acquire the detailed motion annotations, we propose an audio-guided multi-modal motion capture framework that explicitly incorporates hand-string contacts detected from the audio signals for solving detailed hand poses. This framework serves as a baseline for string performance capture in a completely markerless manner without imposing any external devices on performers, eliminating the potential of introducing distortion in such delicate movements. We argue that the movements of performers, particularly the sound-producing gestures, contain subtle information often elusive to visual methods but can be inferred and retrieved from audio cues. Consequently, we refine the vision-based motion capture results through our innovative audio-guided approach, simultaneously clarifying the contact relationship between the performer and the instrument, as deduced from the audio. We validate the proposed framework and conduct ablation studies to demonstrate its efficacy. Our results outperform current state-of-the-art vision-based algorithms, underscoring the feasibility of augmenting visual motion capture with audio modality. To the best of our knowledge, SPD is the first dataset for musical instrument performance, covering fine-grained hand motion details in a multi-modal, large-scale collection.

cs.MM

Event-Enhanced Snapshot Compressive Videography at 10K FPS

Video snapshot compressive imaging (SCI) encodes the target dynamic scene compactly into a snapshot and reconstructs its high-speed frame sequence afterward, greatly reducing the required data footprint and transmission bandwidth as well as enabling high-speed imaging with a low frame rate intensity camera. In implementation, high-speed dynamics are encoded via temporally varying patterns, and only frames at corresponding temporal intervals can be reconstructed, while the dynamics occurring between consecutive frames are lost. To unlock the potential of conventional snapshot compressive videography, we propose a novel hybrid "intensity+event" imaging scheme by incorporating an event camera into a video SCI setup. Our proposed system consists of a dual-path optical setup to record the coded intensity measurement and intermediate event signals simultaneously, which is compact and photon-efficient by collecting the half photons discarded in conventional video SCI. Correspondingly, we developed a dual-branch Transformer utilizing the reciprocal relationship between two data modes to decode dense video frames. Extensive experiments on both simulated and real-captured data demonstrate our superiority to state-of-the-art video SCI and video frame interpolation (VFI) methods. Benefiting from the new hybrid design leveraging both intrinsic redundancy in videos and the unique feature of event cameras, we achieve high-quality videography at 0.1ms time intervals with a low-cost CMOS image sensor working at 24 FPS.

eess.IV

Context-aware Talking Face Video Generation

In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present. In these situations, the video generation should take the context into consideration in order to generate video content naturally aligned with driving audios and spatially coherent to the context. To achieve this, we provide a two-stage and cross-modal controllable video generation pipeline, taking facial landmarks as an explicit and compact control signal to bridge the driving audio, talking context and generated videos. Inside this pipeline, we devise a 3D video diffusion model, allowing for efficient contort of both spatial conditions (landmarks and context video), as well as audio condition for temporally coherent generation. The experimental results verify the advantage of the proposed method over other baselines in terms of audio-video synchronization, video fidelity and frame consistency.

cs.CV

An Event-Oriented Diffusion-Refinement Method for Sparse Events Completion

Event cameras or dynamic vision sensors (DVS) record asynchronous response to brightness changes instead of conventional intensity frames, and feature ultra-high sensitivity at low bandwidth. The new mechanism demonstrates great advantages in challenging scenarios with fast motion and large dynamic range. However, the recorded events might be highly sparse due to either limited hardware bandwidth or extreme photon starvation in harsh environments. To unlock the full potential of event cameras, we propose an inventive event sequence completion approach conforming to the unique characteristics of event data in both the processing stage and the output form. Specifically, we treat event streams as 3D event clouds in the spatiotemporal domain, develop a diffusion-based generative model to generate dense clouds in a coarse-to-fine manner, and recover exact timestamps to maintain the temporal resolution of raw data successfully. To validate the effectiveness of our method comprehensively, we perform extensive experiments on three widely used public datasets with different spatial resolutions, and additionally collect a novel event dataset covering diverse scenarios with highly dynamic motions and under harsh illumination. Besides generating high-quality dense events, our method can benefit downstream applications such as object classification and intensity frame reconstruction.

cs.CV

PARF: Primitive-Aware Radiance Fusion for Indoor Scene Novel View Synthesis

This paper proposes a method for fast scene radiance field reconstruction with strong novel view synthesis performance and convenient scene editing functionality. The key idea is to fully utilize semantic parsing and primitive extraction for constraining and accelerating the radiance field reconstruction process. To fulfill this goal, a primitive-aware hybrid rendering strategy was proposed to enjoy the best of both volumetric and primitive rendering. We further contribute a reconstruction pipeline conducts primitive parsing and radiance field learning iteratively for each input frame which successfully fuses semantic, primitive, and radiance information into a single framework. Extensive evaluations demonstrate the fast reconstruction ability, high rendering quality, and convenient editing functionality of our method.

cs.CV

ImmersiveNeRF: Hybrid Radiance Fields for Unbounded Immersive Light Field Reconstruction

This paper proposes a hybrid radiance field representation for unbounded immersive light field reconstruction which supports high-quality rendering and aggressive view extrapolation. The key idea is to first formally separate the foreground and the background and then adaptively balance learning of them during the training process. To fulfill this goal, we represent the foreground and background as two separate radiance fields with two different spatial mapping strategies. We further propose an adaptive sampling strategy and a segmentation regularizer for more clear segmentation and robust convergence. Finally, we contribute a novel immersive light field dataset, named THUImmersive, with the potential to achieve much larger space 6DoF immersive rendering effects compared with existing datasets, by capturing multiple neighboring viewpoints for the same scene, to stimulate the research and AR/VR applications in the immersive light field domain. Extensive experiments demonstrate the strong performance of our method for unbounded immersive light field reconstruction.

cs.CV

SHoP: A Deep Learning Framework for Solving High-order Partial Differential Equations

Solving partial differential equations (PDEs) has been a fundamental problem in computational science and of wide applications for both scientific and engineering research. Due to its universal approximation property, neural network is widely used to approximate the solutions of PDEs. However, existing works are incapable of solving high-order PDEs due to insufficient calculation accuracy of higher-order derivatives, and the final network is a black box without explicit explanation. To address these issues, we propose a deep learning framework to solve high-order PDEs, named SHoP. Specifically, we derive the high-order derivative rule for neural network, to get the derivatives quickly and accurately; moreover, we expand the network into a Taylor series, providing an explicit solution for the PDEs. We conduct experimental validations four high-order PDEs with different dimensions, showing that we can solve high-order PDEs efficiently and accurately.

cs.LG

Super-NeRF: View-consistent Detail Generation for NeRF super-resolution

The neural radiance field (NeRF) achieved remarkable success in modeling 3D scenes and synthesizing high-fidelity novel views. However, existing NeRF-based methods focus more on the make full use of the image resolution to generate novel views, but less considering the generation of details under the limited input resolution. In analogy to the extensive usage of image super-resolution, NeRF super-resolution is an effective way to generate the high-resolution implicit representation of 3D scenes and holds great potential applications. Up to now, such an important topic is still under-explored. In this paper, we propose a NeRF super-resolution method, named Super-NeRF, to generate high-resolution NeRF from only low-resolution inputs. Given multi-view low-resolution images, Super-NeRF constructs a consistency-controlling super-resolution module to generate view-consistent high-resolution details for NeRF. Specifically, an optimizable latent code is introduced for each low-resolution input image to control the 2D super-resolution images to converge to the view-consistent output. The latent codes of each low-resolution image are optimized synergistically with the target Super-NeRF representation to fully utilize the view consistency constraint inherent in NeRF construction. We verify the effectiveness of Super-NeRF on synthetic, real-world, and AI-generated NeRF datasets. Super-NeRF achieves state-of-the-art NeRF super-resolution performance on high-resolution detail generation and cross-view consistency.

cs.CV

Hi Sheldon! Creating Deep Personalized Characters from TV Shows

Imagine an interesting multimodal interactive scenario that you can see, hear, and chat with an AI-generated digital character, who is capable of behaving like Sheldon from The Big Bang Theory, as a DEEP copy from appearance to personality. Towards this fantastic multimodal chatting scenario, we propose a novel task, named Deep Personalized Character Creation (DPCC): creating multimodal chat personalized characters from multimodal data such as TV shows. Specifically, given a single- or multi-modality input (text, audio, video), the goal of DPCC is to generate a multi-modality (text, audio, video) response, which should be well-matched the personality of a specific character such as Sheldon, and of high quality as well. To support this novel task, we further collect a character centric multimodal dialogue dataset, named Deep Personalized Character Dataset (DPCD), from TV shows. DPCD contains character-specific multimodal dialogue data of ~10k utterances and ~6 hours of audio/video per character, which is around 10 times larger compared to existing related datasets.On DPCD, we present a baseline method for the DPCC task and create 5 Deep personalized digital Characters (DeepCharacters) from Big Bang TV Shows. We conduct both subjective and objective experiments to evaluate the multimodal response from DeepCharacters in terms of characterization and quality. The results demonstrates that, on our collected DPCD dataset, the proposed baseline can create personalized digital characters for generating multimodal response.Our collected DPCD dataset, the code of data collection and our baseline will be published soon.

cs.CL

TINC: Tree-structured Implicit Neural Compression

Implicit neural representation (INR) can describe the target scenes with high fidelity using a small number of parameters, and is emerging as a promising data compression technique. However, limited spectrum coverage is intrinsic to INR, and it is non-trivial to remove redundancy in diverse complex data effectively. Preliminary studies can only exploit either global or local correlation in the target data and thus of limited performance. In this paper, we propose a Tree-structured Implicit Neural Compression (TINC) to conduct compact representation for local regions and extract the shared features of these local representations in a hierarchical manner. Specifically, we use Multi-Layer Perceptrons (MLPs) to fit the partitioned local regions, and these MLPs are organized in tree structure to share parameters according to the spatial distance. The parameter sharing scheme not only ensures the continuity between adjacent regions, but also jointly removes the local and non-local redundancy. Extensive experiments show that TINC improves the compression fidelity of INR, and has shown impressive compression capabilities over commercial tools and other deep learning based methods. Besides, the approach is of high flexibility and can be tailored for different data and parameter settings. The source code can be found at https://github.com/RichealYoung/TINC .

cs.CV

INFWIDE: Image and Feature Space Wiener Deconvolution Network for Non-blind Image Deblurring in Low-Light Conditions

Under low-light environment, handheld photography suffers from severe camera shake under long exposure settings. Although existing deblurring algorithms have shown promising performance on well-exposed blurry images, they still cannot cope with low-light snapshots. Sophisticated noise and saturation regions are two dominating challenges in practical low-light deblurring. In this work, we propose a novel non-blind deblurring method dubbed image and feature space Wiener deconvolution network (INFWIDE) to tackle these problems systematically. In terms of algorithm design, INFWIDE proposes a two-branch architecture, which explicitly removes noise and hallucinates saturated regions in the image space and suppresses ringing artifacts in the feature space, and integrates the two complementary outputs with a subtle multi-scale fusion network for high quality night photograph deblurring. For effective network training, we design a set of loss functions integrating a forward imaging model and backward reconstruction to form a close-loop regularization to secure good convergence of the deep neural network. Further, to optimize INFWIDE's applicability in real low-light conditions, a physical-process-based low-light noise model is employed to synthesize realistic noisy night photographs for model training. Taking advantage of the traditional Wiener deconvolution algorithm's physically driven characteristics and arisen deep neural network's representation ability, INFWIDE can recover fine details while suppressing the unpleasant artifacts during deblurring. Extensive experiments on synthetic data and real data demonstrate the superior performance of the proposed approach.

cs.CV