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Qirun Zeng

Publications and source records attributed to Qirun Zeng.

6 recordsLinked to original sources

Conversational Generalized Linear Bandits with Hybrid Feedback

Conversational bandits improve recommendations by actively querying users about key-terms to elicit their item preferences. However, existing methods typically assume homogeneous feedback for items and key-terms, using either absolute rewards or pairwise comparisons. In practice, item feedback often takes the form of clicks or ratings, while comparisons are more natural for key-terms. To address this gap, we study conversational generalized linear bandits with hybrid feedback, combining absolute item rewards and relative key-term comparisons. We propose Conversational UCB with Hybrid Feedback (HyConUCB), which constructs unified confidence bounds from heterogeneous feedback and adaptively selects key-term comparisons by balancing information gain and directional coverage. Through a refined regret analysis that jointly exploits both feedback sources, we establish a regret bound that improves upon reward-only and adapted dueling-only benchmarks. Experiments on synthetic and real-world datasets validate the effectiveness of our algorithm.

cs.LG↗

Improved E-Value Thresholds with Applications to Multiple and Sequential Testing

E-values provide a flexible framework for statistical inference, but the universal threshold $1/α$ can be conservative when the null distribution has additional structure. We study how structural restrictions limit the worst-case concentration underlying Markov's inequality, using a nondecreasing density model to constrain tail allocation and an $L$-Lipschitz density model to control local concentration. The nondecreasing model gives the minimax rejection threshold, and the Lipschitz condition yields a sharper closed-form threshold with an $O(L^{-1/2})$ relative improvement over $1/α$. We further show that this threshold is asymptotically sharp as $α\to0$, in the sense that no uniformly valid threshold can improve on it by a fixed positive $L$-dependent amount. We then incorporate the Lipschitz calibration into multiple testing procedures with FDR control and use the same structural information to construct calibrated conditional e-values for anytime-valid sequential inference. Numerical experiments illustrate the resulting gains in discoveries and the trade-offs of the sequential procedures.

stat.ME↗

Beyond Reward Suppression: Near-Optimal Offline Attacks on Warm-Start Bandits with Bounded Rewards

Adversarial attacks on bandits aim to mislead a learner toward a target arm while keeping the attack cost small. Existing attacks typically achieve this by suppressing non-target arms. In practice, however, manipulation such as fake reviews often directly promotes the target item. We study this gap through bounded offline attacks on warm-start bandits, where an attacker can inject only valid action-reward pairs into the warm-start history before deployment. We show that target promotion is not merely a heuristic: when the target arm lies near the lower reward boundary, any order-optimal-cost attack against UCB that makes it selected in nearly all online rounds must allocate a nonvanishing fraction of its cost to the target arm. We then design an attack that achieves the optimal sublinear cost and characterize its allocation between target promotion and non-target suppression. We further extend the attack to Thompson Sampling, $ε$-greedy, and a broader class of bandit algorithms. Experiments on real-world and synthetic data validate the effectiveness of our attacks.

cs.LG↗

Practical Adversarial Attacks on Stochastic Bandits via Fake Data Injection

Adversarial attacks on stochastic bandits have traditionally relied on some unrealistic assumptions, such as per-round reward manipulation and unbounded perturbations, limiting their relevance to real-world systems. We propose a more practical threat model, Fake Data Injection, which reflects realistic adversarial constraints: the attacker can inject only a limited number of bounded fake feedback samples into the learner's history, simulating legitimate interactions. We design effective attack strategies under this model, explicitly addressing both magnitude constraints (on reward values) and temporal constraints (on when and how often data can be injected). Our theoretical analysis shows that these attacks can mislead a class of bandit algorithms into selecting a target arm in nearly all rounds while incurring only sublinear attack cost. Experiments on synthetic and real-world datasets validate the effectiveness of our strategies, revealing vulnerabilities in stochastic bandit algorithms under practical adversarial scenarios.

cs.LG↗

Best Arm Identification in Generalized Linear Bandits via Hybrid Feedback

We study fixed-confidence best arm identification in generalized linear bandits under a hybrid feedback model: at each round, the learner may query either (i) absolute reward feedback from a single arm or (ii) relative (dueling) feedback from an arm pair, both governed by generalized linear models. We introduce a likelihood-ratio--based confidence sequence that unifies heterogeneous generalized linear observations and yields an explicit ellipsoidal confidence set under a self-concordance assumption. Building on this confidence set, we propose a hybrid Track-and-Stop algorithm that adaptively allocates queries by tracking a minimax-optimal design over a joint action space of arms and pairs. We establish $δ$-correctness and provide high-probability upper bounds on the stopping time. We further extend the framework to a cost-aware setting that accounts for heterogeneous acquisition costs across feedback modalities. Empirical experiments demonstrate that the proposed algorithms significantly improve sample efficiency over baseline methods.

cs.AI↗

Fusing Reward and Dueling Feedback in Stochastic Bandits

This paper investigates the fusion of absolute (reward) and relative (dueling) feedback in stochastic bandits, where both feedback types are gathered in each decision round. We derive a regret lower bound, demonstrating that an efficient algorithm may incur only the smaller among the reward and dueling-based regret for each individual arm. We propose two fusion approaches: (1) a simple elimination fusion algorithm that leverages both feedback types to explore all arms and unifies collected information by sharing a common candidate arm set, and (2) a decomposition fusion algorithm that selects the more effective feedback to explore the corresponding arms and randomly assigns one feedback type for exploration and the other for exploitation in each round. The elimination fusion experiences a suboptimal multiplicative term of the number of arms in regret due to the intrinsic suboptimality of dueling elimination. In contrast, the decomposition fusion achieves regret matching the lower bound up to a constant under a common assumption. Extensive experiments confirm the efficacy of our algorithms and theoretical results.

cs.LG↗