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Qiuguo Zhu

Publications and source records attributed to Qiuguo Zhu.

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CReF: Cross-modal and Recurrent Fusion for Depth-conditioned Humanoid Locomotion

Stable traversal over geometrically complex terrain increasingly requires exteroceptive perception, yet prior perceptive humanoid locomotion methods often remain tied to explicit geometric abstractions, either by mediating control through robot-centric 2.5D terrain representations or by shaping depth learning with auxiliary geometry-related targets. While effective, these approaches introduce additional map-construction procedures or multi-stage skill-transfer processes beyond direct depth-to-control learning. We propose CReF (Cross-modal and Recurrent Fusion), a single-stage depth-conditioned humanoid locomotion framework that learns locomotion-relevant features directly from raw forward-facing depth without explicit geometric intermediates. CReF couples proprioception and depth tokens through proprioception-queried cross-modal attention, fuses the resulting representation with a gated residual fusion block, and performs temporal integration with a Gated Recurrent Unit (GRU) regulated by a highway-style output gate for state-dependent blending of recurrent and feedforward features. To further improve terrain interaction, we introduce a terrain-aware foothold placement reward that extracts supportable foothold candidates from foot-end point-cloud samples and rewards touchdown locations that lie close to the nearest supportable candidate. Experiments in simulation and on a physical humanoid demonstrate robust traversal over diverse terrains and effective zero-shot transfer to real-world scenes containing handrails, hollow pallet assemblies, severe reflective interference, and visually cluttered outdoor surroundings.

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PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour

Parkour tasks for quadrupeds have emerged as a promising benchmark for agile locomotion. While human athletes can effectively perceive environmental characteristics to select appropriate footholds for obstacle traversal, endowing legged robots with similar perceptual reasoning remains a significant challenge. Existing methods often rely on hierarchical controllers that follow pre-computed footholds, thereby constraining the robot's real-time adaptability and the exploratory potential of reinforcement learning. To overcome these challenges, we present PUMA, an end-to-end learning framework that integrates visual perception and foothold priors into a single-stage training process. This approach leverages terrain features to estimate egocentric polar foothold priors, composed of relative distance and heading, guiding the robot in active posture adaptation for parkour tasks. Extensive experiments conducted in simulation and real-world environments across various discrete complex terrains, demonstrate PUMA's exceptional agility and robustness in challenging scenarios.

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KiVi: Kinesthetic-Visuospatial Integration for Dynamic and Safe Egocentric Legged Locomotion

Vision-based locomotion has shown great promise in enabling legged robots to perceive and adapt to complex environments. However, visual information is inherently fragile, being vulnerable to occlusions, reflections, and lighting changes, which often cause instability in locomotion. Inspired by animal sensorimotor integration, we propose KiVi, a Kinesthetic-Visuospatial integration framework, where kinesthetics encodes proprioceptive sensing of body motion and visuospatial reasoning captures visual perception of surrounding terrain. Specifically, KiVi separates these pathways, leveraging proprioception as a stable backbone while selectively incorporating vision for terrain awareness and obstacle avoidance. This modality-balanced, yet integrative design, combined with memory-enhanced attention, allows the robot to robustly interpret visual cues while maintaining fallback stability through proprioception. Extensive experiments show that our method enables quadruped robots to stably traverse diverse terrains and operate reliably in unstructured outdoor environments, remaining robust to out-of-distribution(OOD) visual noise and occlusion unseen during training, thereby highlighting its effectiveness and applicability to real-world legged locomotion. Project Page: https://marmotlab.github.io/kivi-quadruped/

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GUIDE: Goal-Initialized Directional Understanding for End-to-End Visual Navigation

Learning-based visual navigation for legged robots typically relies on continuous goal updates from hierarchical state estimation to provide a persistent directional reference. This reliance incurs additional sensory and computational overhead and deviates from fully end-to-end mobile autonomy. Furthermore, under partial observability, policies are prone to learn myopic behaviors, easily becoming trapped in dead ends and complex structural layouts. To address these limitations, we investigate a goal-initialized navigation setting, where the target is provided only once at the beginning of an episode, requiring the robot to operate based on intrinsic spatial memory without subsequent goal updates from external modules. In this work, we propose GUIDE, a fully end-to-end reinforcement learning framework designed to cultivate internal directional awareness. Specifically, GUIDE incorporates a spatial anchor predictor that leverages multi-frequency proprioceptive history to extract egomotion representations, thereby maintaining a persistent long-horizon spatial context for navigation. Concurrently, it utilizes raw depth streams to perceive local environmental geometry. We evaluate the proposed framework across both simulation and real-world scenarios on a quadruped robot. Experiments show that GUIDE learns reliable egomotion and directional awareness, enabling a fully end-to-end deployed policy to safely navigate through dense clutter and structured mazes without subsequent goal guidance or prior maps.

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SSR: Scaling Surefooted and Symmetric Humanoid Traversal to the Open World

Extending humanoid traversal to the open world is key to practical deployment in human environments, but remains challenging. The robot must use vision to ensure safe and reliable foot placement on heterogeneous terrain under highly dynamic motion, while producing coordinated, natural whole-body behaviors. We propose SSR, an efficient end-to-end framework for egocentric vision-based humanoid traversal that jointly learns these capabilities. SSR introduces imagined foothold guidance, which learns to model forthcoming swing-foot contacts and evaluates their support to guide pre-touchdown swings toward stable regions, reducing edge slips. It further employs equivariant latent-space symmetry augmentation to efficiently induce bilateral coordination under high-dimensional visual observations, and uses terrain-specific multi-discriminator motion priors to encourage human-like behavior across scenes. Extensive experiments show that SSR achieves safe, stable, and high-quality locomotion on diverse real-world terrains, including stairs with varied structures and extreme challenges such as wide gaps and high platforms, while enabling reliable long-horizon traversal in open outdoor environments.

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Look Forward to Walk Backward: Efficient Terrain Memory for Backward Locomotion with Forward Vision

Legged robots with egocentric forward-facing depth cameras can couple exteroception and proprioception to achieve robust forward agility on complex terrain. When these robots walk backward, the forward-only field of view provides no preview. Purely proprioceptive controllers can remain stable on moderate ground when moving backward but cannot fully exploit the robot's capabilities on complex terrain and must collide with obstacles. We present Look Forward to Walk Backward (LF2WB), an efficient terrain-memory locomotion framework that uses forward egocentric depth and proprioception to write a compact associative memory during forward motion and to retrieve it for collision-free backward locomotion without rearward vision. The memory backbone employs a delta-rule selective update that softly removes then writes the memory state along the active subspace. Training uses hardware-efficient parallel computation, and deployment runs recurrent, constant-time per-step inference with a constant-size state, making the approach suitable for onboard processors on low-cost robots. Experiments in both simulations and real-world scenarios demonstrate the effectiveness of our method, improving backward agility across complex terrains under limited sensing.

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START: Traversing Sparse Footholds with Terrain Reconstruction

Traversing terrains with sparse footholds like legged animals presents a promising yet challenging task for quadruped robots, as it requires precise environmental perception and agile control to secure safe foot placement while maintaining dynamic stability. Model-based hierarchical controllers excel in laboratory settings, but suffer from limited generalization and overly conservative behaviors. End-to-end learning-based approaches unlock greater flexibility and adaptability, but existing state-of-the-art methods either rely on heightmaps that introduce noise and complex, costly pipelines, or implicitly infer terrain features from egocentric depth images, often missing accurate critical geometric cues and leading to inefficient learning and rigid gaits. To overcome these limitations, we propose START, a single-stage learning framework that enables agile, stable locomotion on highly sparse and randomized footholds. START leverages only low-cost onboard vision and proprioception to accurately reconstruct local terrain heightmap, providing an explicit intermediate representation to convey essential features relevant to sparse foothold regions. This supports comprehensive environmental understanding and precise terrain assessment, reducing exploration cost and accelerating skill acquisition. Experimental results demonstrate that START achieves zero-shot transfer across diverse real-world scenarios, showcasing superior adaptability, precise foothold placement, and robust locomotion.

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A Hierarchical Region-Based Approach for Efficient Multi-Robot Exploration

Multi-robot autonomous exploration in an unknown environment is an important application in robotics.Traditional exploration methods only use information around frontier points or viewpoints, ignoring spatial information of unknown areas. Moreover, finding the exact optimal solution for multi-robot task allocation is NP-hard, resulting in significant computational time consumption. To address these issues, we present a hierarchical multi-robot exploration framework using a new modeling method called RegionGraph. The proposed approach makes two main contributions: 1) A new modeling method for unexplored areas that preserves their spatial information across the entire space in a weighted graph called RegionGraph. 2) A hierarchical multi-robot exploration framework that decomposes the global exploration task into smaller subtasks, reducing the frequency of global planning and enabling asynchronous exploration. The proposed method is validated through both simulation and real-world experiments, demonstrating a 20% improvement in efficiency compared to existing methods.

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Walking with Terrain Reconstruction: Learning to Traverse Risky Sparse Footholds

Traversing risky terrains with sparse footholds presents significant challenges for legged robots, requiring precise foot placement in safe areas. To acquire comprehensive exteroceptive information, prior studies have employed motion capture systems or mapping techniques to generate heightmap for locomotion policy. However, these approaches require specialized pipelines and often introduce additional noise. While depth images from egocentric vision systems are cost-effective, their limited field of view and sparse information hinder the integration of terrain structure details into implicit features, which are essential for generating precise actions. In this paper, we demonstrate that end-to-end reinforcement learning relying solely on proprioception and depth images is capable of traversing risky terrains with high sparsity and randomness. Our method introduces local terrain reconstruction, leveraging the benefits of clear features and sufficient information from the heightmap, which serves as an intermediary for visual feature extraction and motion generation. This allows the policy to effectively represent and memorize critical terrain information. We deploy the proposed framework on a low-cost quadrupedal robot, achieving agile and adaptive locomotion across various challenging terrains and showcasing outstanding performance in real-world scenarios. Video at: youtu.be/Rj9v5EZsn-M.

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MOVE: Multi-skill Omnidirectional Legged Locomotion with Limited View in 3D Environments

Legged robots possess inherent advantages in traversing complex 3D terrains. However, previous work on low-cost quadruped robots with egocentric vision systems has been limited by a narrow front-facing view and exteroceptive noise, restricting omnidirectional mobility in such environments. While building a voxel map through a hierarchical structure can refine exteroception processing, it introduces significant computational overhead, noise, and delays. In this paper, we present MOVE, a one-stage end-to-end learning framework capable of multi-skill omnidirectional legged locomotion with limited view in 3D environments, just like what a real animal can do. When movement aligns with the robot's line of sight, exteroceptive perception enhances locomotion, enabling extreme climbing and leaping. When vision is obstructed or the direction of movement lies outside the robot's field of view, the robot relies on proprioception for tasks like crawling and climbing stairs. We integrate all these skills into a single neural network by introducing a pseudo-siamese network structure combining supervised and contrastive learning which helps the robot infer its surroundings beyond its field of view. Experiments in both simulations and real-world scenarios demonstrate the robustness of our method, broadening the operational environments for robotics with egocentric vision.

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PIE: Parkour with Implicit-Explicit Learning Framework for Legged Robots

Parkour presents a highly challenging task for legged robots, requiring them to traverse various terrains with agile and smooth locomotion. This necessitates comprehensive understanding of both the robot's own state and the surrounding terrain, despite the inherent unreliability of robot perception and actuation. Current state-of-the-art methods either rely on complex pre-trained high-level terrain reconstruction modules or limit the maximum potential of robot parkour to avoid failure due to inaccurate perception. In this paper, we propose a one-stage end-to-end learning-based parkour framework: Parkour with Implicit-Explicit learning framework for legged robots (PIE) that leverages dual-level implicit-explicit estimation. With this mechanism, even a low-cost quadruped robot equipped with an unreliable egocentric depth camera can achieve exceptional performance on challenging parkour terrains using a relatively simple training process and reward function. While the training process is conducted entirely in simulation, our real-world validation demonstrates successful zero-shot deployment of our framework, showcasing superior parkour performance on harsh terrains.

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Toward Understanding Key Estimation in Learning Robust Humanoid Locomotion

Accurate state estimation plays a critical role in ensuring the robust control of humanoid robots, particularly in the context of learning-based control policies for legged robots. However, there is a notable gap in analytical research concerning estimations. Therefore, we endeavor to further understand how various types of estimations influence the decision-making processes of policies. In this paper, we provide quantitative insight into the effectiveness of learned state estimations, employing saliency analysis to identify key estimation variables and optimize their combination for humanoid locomotion tasks. Evaluations assessing tracking precision and robustness are conducted on comparative groups of policies with varying estimation combinations in both simulated and real-world environments. Results validated that the proposed policy is capable of crossing the sim-to-real gap and demonstrating superior performance relative to alternative policy configurations.

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Efficient Learning of Control Policies for Robust Quadruped Bounding using Pretrained Neural Networks

Bounding is one of the important gaits in quadrupedal locomotion for negotiating obstacles. The authors proposed an effective approach that can learn robust bounding gaits more efficiently despite its large variation in dynamic body movements. The authors first pretrained the neural network (NN) based on data from a robot operated by conventional model based controllers, and then further optimised the pretrained NN via deep reinforcement learning (DRL). In particular, the authors designed a reward function considering contact points and phases to enforce the gait symmetry and periodicity, which improved the bounding performance. The NN based feedback controller was learned in the simulation and directly deployed on the real quadruped robot Jueying Mini successfully. A variety of environments are presented both indoors and outdoors with the authors approach. The authors approach shows efficient computing and good locomotion results by the Jueying Mini quadrupedal robot bounding over uneven terrain.

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RING++: Roto-translation Invariant Gram for Global Localization on a Sparse Scan Map

Global localization plays a critical role in many robot applications. LiDAR-based global localization draws the community's focus with its robustness against illumination and seasonal changes. To further improve the localization under large viewpoint differences, we propose RING++ which has roto-translation invariant representation for place recognition, and global convergence for both rotation and translation estimation. With the theoretical guarantee, RING++ is able to address the large viewpoint difference using a lightweight map with sparse scans. In addition, we derive sufficient conditions of feature extractors for the representation preserving the roto-translation invariance, making RING++ a framework applicable to generic multi-channel features. To the best of our knowledge, this is the first learning-free framework to address all subtasks of global localization in the sparse scan map. Validations on real-world datasets show that our approach demonstrates better performance than state-of-the-art learning-free methods, and competitive performance with learning-based methods. Finally, we integrate RING++ into a multi-robot/session SLAM system, performing its effectiveness in collaborative applications.

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LiDAR-Inertial 3D SLAM with Plane Constraint for Multi-story Building

The ubiquitous planes and structural consistency are the most apparent features of indoor multi-story Buildings compared with outdoor environments. In this paper, we propose a tightly coupled LiDAR-Inertial 3D SLAM framework with plane features for the multi-story building. The framework we proposed is mainly composed of three parts: tightly coupled LiDAR-Inertial odometry, extraction of representative planes of the structure, and factor graph optimization. By building a local map and inertial measurement unit (IMU) pre-integration, we get LiDAR scan-to-local-map matching and IMU measurements, respectively. Minimize the joint cost function to obtain the LiDAR-Inertial odometry information. Once a new keyframe is added to the graph, all the planes of this keyframe that can represent structural features are extracted to find the constraint between different poses and stories. A keyframe-based factor graph is conducted with the constraint of planes, and LiDAR-Inertial odometry for keyframe poses refinement. The experimental results show that our algorithm has outstanding performance in accuracy compared with the state-of-the-art algorithms.

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Search-based Kinodynamic Motion Planning for Omnidirectional Quadruped Robots

Autonomous navigation has played an increasingly significant role in quadruped robot system. However, most existing works on quadruped robots navigation using traditional search-based or sample-based methods do not consider the kinodynamic characteristics of quadruped robots, generating kinodynamically infeasible parts, that are difficult to track. In this paper, we introduce a complete navigation system considering the omnidirectional abilities of quadruped robots. First, we use kinodynamic path finding method to obtain smooth, dynamically feasible, time-optimal initial paths and add collision cost as a soft constraint to ensure safety. Then the trajectory is refined by the timed elastic band (TEB) method based on the omnidirectional model of quadruped robots. The superior performance of our work is demonstrated through simulating and real-world experiments on our quadruped robot Jueying Mini.

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Multi-expert learning of adaptive legged locomotion

Achieving versatile robot locomotion requires motor skills which can adapt to previously unseen situations. We propose a Multi-Expert Learning Architecture (MELA) that learns to generate adaptive skills from a group of representative expert skills. During training, MELA is first initialised by a distinct set of pre-trained experts, each in a separate deep neural network (DNN). Then by learning the combination of these DNNs using a Gating Neural Network (GNN), MELA can acquire more specialised experts and transitional skills across various locomotion modes. During runtime, MELA constantly blends multiple DNNs and dynamically synthesises a new DNN to produce adaptive behaviours in response to changing situations. This approach leverages the advantages of trained expert skills and the fast online synthesis of adaptive policies to generate responsive motor skills during the changing tasks. Using a unified MELA framework, we demonstrated successful multi-skill locomotion on a real quadruped robot that performed coherent trotting, steering, and fall recovery autonomously, and showed the merit of multi-expert learning generating behaviours which can adapt to unseen scenarios.

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