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Qiuhong Ke

Publications and source records attributed to Qiuhong Ke.

At least 37 records · Page 2Linked to original sources

Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptation

We introduce Skeleton-Cache, the first training-free test-time adaptation framework for skeleton-based zero-shot action recognition (SZAR), aimed at improving model generalization to unseen actions during inference. Skeleton-Cache reformulates inference as a lightweight retrieval process over a non-parametric cache that stores structured skeleton representations, combining both global and fine-grained local descriptors. To guide the fusion of descriptor-wise predictions, we leverage the semantic reasoning capabilities of large language models (LLMs) to assign class-specific importance weights. By integrating these structured descriptors with LLM-guided semantic priors, Skeleton-Cache dynamically adapts to unseen actions without any additional training or access to training data. Extensive experiments on NTU RGB+D 60/120 and PKU-MMD II demonstrate that Skeleton-Cache consistently boosts the performance of various SZAR backbones under both zero-shot and generalized zero-shot settings. The code is publicly available at https://github.com/Alchemist0754/Skeleton-Cache.

cs.CV↗

TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition

Skeleton-based action recognition has garnered significant attention in the computer vision community. Inspired by the recent success of the selective state-space model (SSM) Mamba in modeling 1D temporal sequences, we propose TSkel-Mamba, a hybrid Transformer-Mamba framework that effectively captures both spatial and temporal dynamics. In particular, our approach leverages Spatial Transformer for spatial feature learning while utilizing Mamba for temporal modeling. Mamba, however, employs separate SSM blocks for individual channels, which inherently limits its ability to model inter-channel dependencies. To better adapt Mamba for skeleton data and enhance Mamba`s ability to model temporal dependencies, we introduce a Temporal Dynamic Modeling (TDM) block, which is a versatile plug-and-play component that integrates a novel Multi-scale Temporal Interaction (MTI) module. The MTI module employs multi-scale Cycle operators to capture cross-channel temporal interactions, a critical factor in action recognition. Extensive experiments on NTU-RGB+D 60, NTU-RGB+D 120, NW-UCLA and UAV-Human datasets demonstrate that TSkel-Mamba achieves state-of-the-art performance while maintaining low inference time, making it both efficient and highly effective.

cs.CV↗

EAvatar: Expression-Aware Head Avatar Reconstruction with Generative Geometry Priors

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time rendering capability and are now widely used in high-fidelity head avatar reconstruction tasks. However, existing 3DGS-based methods still face significant challenges in capturing fine-grained facial expressions and preserving local texture continuity, especially in highly deformable regions. To mitigate these limitations, we propose a novel 3DGS-based framework termed EAvatar for head reconstruction that is both expression-aware and deformation-aware. Our method introduces a sparse expression control mechanism, where a small number of key Gaussians are used to influence the deformation of their neighboring Gaussians, enabling accurate modeling of local deformations and fine-scale texture transitions. Furthermore, we leverage high-quality 3D priors from pretrained generative models to provide a more reliable facial geometry, offering structural guidance that improves convergence stability and shape accuracy during training. Experimental results demonstrate that our method produces more accurate and visually coherent head reconstructions with improved expression controllability and detail fidelity.

cs.CV↗

ST-GDance: Long-Term and Collision-Free Group Choreography from Music

Group dance generation from music has broad applications in film, gaming, and animation production. However, it requires synchronizing multiple dancers while maintaining spatial coordination. As the number of dancers and sequence length increase, this task faces higher computational complexity and a greater risk of motion collisions. Existing methods often struggle to model dense spatial-temporal interactions, leading to scalability issues and multi-dancer collisions. To address these challenges, we propose ST-GDance, a novel framework that decouples spatial and temporal dependencies to optimize long-term and collision-free group choreography. We employ lightweight graph convolutions for distance-aware spatial modeling and accelerated sparse attention for efficient temporal modeling. This design significantly reduces computational costs while ensuring smooth and collision-free interactions. Experiments on the AIOZ-GDance dataset demonstrate that ST-GDance outperforms state-of-the-art baselines, particularly in generating long and coherent group dance sequences. Project page: https://yilliajing.github.io/ST-GDance-Website/.

cs.AI↗

Admitting Ignorance Helps the Video Question Answering Models to Answer

Significant progress has been made in the field of video question answering (VideoQA) thanks to deep learning and large-scale pretraining. Despite the presence of sophisticated model structures and powerful video-text foundation models, most existing methods focus solely on maximizing the correlation between answers and video-question pairs during training. We argue that these models often establish shortcuts, resulting in spurious correlations between questions and answers, especially when the alignment between video and text data is suboptimal. To address these spurious correlations, we propose a novel training framework in which the model is compelled to acknowledge its ignorance when presented with an intervened question, rather than making guesses solely based on superficial question-answer correlations. We introduce methodologies for intervening in questions, utilizing techniques such as displacement and perturbation, and design frameworks for the model to admit its lack of knowledge in both multi-choice VideoQA and open-ended settings. In practice, we integrate a state-of-the-art model into our framework to validate its effectiveness. The results clearly demonstrate that our framework can significantly enhance the performance of VideoQA models with minimal structural modifications.

cs.CV↗

LatentMove: Towards Complex Human Movement Video Generation

Image-to-video (I2V) generation seeks to produce realistic motion sequences from a single reference image. Although recent methods exhibit strong temporal consistency, they often struggle when dealing with complex, non-repetitive human movements, leading to unnatural deformations. To tackle this issue, we present LatentMove, a DiT-based framework specifically tailored for highly dynamic human animation. Our architecture incorporates a conditional control branch and learnable face/body tokens to preserve consistency as well as fine-grained details across frames. We introduce Complex-Human-Videos (CHV), a dataset featuring diverse, challenging human motions designed to benchmark the robustness of I2V systems. We also introduce two metrics to assess the flow and silhouette consistency of generated videos with their ground truth. Experimental results indicate that LatentMove substantially improves human animation quality--particularly when handling rapid, intricate movements--thereby pushing the boundaries of I2V generation. The code, the CHV dataset, and the evaluation metrics will be available at https://github.com/ --.

cs.CV↗

3D Surface Reconstruction with Enhanced High-Frequency Details

Neural implicit 3D reconstruction can reproduce shapes without 3D supervision, and it learns the 3D scene through volume rendering methods and neural implicit representations. Current neural surface reconstruction methods tend to randomly sample the entire image, making it difficult to learn high-frequency details on the surface, and thus the reconstruction results tend to be too smooth. We designed a method (FreNeuS) based on high-frequency information to solve the problem of insufficient surface detail. Specifically, FreNeuS uses pixel gradient changes to easily acquire high-frequency regions in an image and uses the obtained high-frequency information to guide surface detail reconstruction. High-frequency information is first used to guide the dynamic sampling of rays, applying different sampling strategies according to variations in high-frequency regions. To further enhance the focus on surface details, we have designed a high-frequency weighting method that constrains the representation of high-frequency details during the reconstruction process. Qualitative and quantitative results show that our method can reconstruct fine surface details and obtain better surface reconstruction quality compared to existing methods. In addition, our method is more applicable and can be generalized to any NeuS-based work.

cs.CV↗

TSTMotion: Training-free Scene-aware Text-to-motion Generation

Text-to-motion generation has recently garnered significant research interest, primarily focusing on generating human motion sequences in blank backgrounds. However, human motions commonly occur within diverse 3D scenes, which has prompted exploration into scene-aware text-to-motion generation methods. Yet, existing scene-aware methods often rely on large-scale ground-truth motion sequences in diverse 3D scenes, which poses practical challenges due to the expensive cost. To mitigate this challenge, we are the first to propose a \textbf{T}raining-free \textbf{S}cene-aware \textbf{T}ext-to-\textbf{Motion} framework, dubbed as \textbf{TSTMotion}, that efficiently empowers pre-trained blank-background motion generators with the scene-aware capability. Specifically, conditioned on the given 3D scene and text description, we adopt foundation models together to reason, predict and validate a scene-aware motion guidance. Then, the motion guidance is incorporated into the blank-background motion generators with two modifications, resulting in scene-aware text-driven motion sequences. Extensive experiments demonstrate the efficacy and generalizability of our proposed framework. We release our code in \href{https://tstmotion.github.io/}{Project Page}.

cs.CV↗

Point-Cache: Test-time Dynamic and Hierarchical Cache for Robust and Generalizable Point Cloud Analysis

This paper proposes a general solution to enable point cloud recognition models to handle distribution shifts at test time. Unlike prior methods, which rely heavily on training data (often inaccessible during online inference) and are limited to recognizing a fixed set of point cloud classes predefined during training, we explore a more practical and challenging scenario: adapting the model solely based on online test data to recognize both previously seen classes and novel, unseen classes at test time. To this end, we develop \textbf{Point-Cache}, a hierarchical cache model that captures essential clues of online test samples, particularly focusing on the global structure of point clouds and their local-part details. Point-Cache, which serves as a rich 3D knowledge base, is dynamically managed to prioritize the inclusion of high-quality samples. Designed as a plug-and-play module, our method can be flexibly integrated into large multimodal 3D models to support open-vocabulary point cloud recognition. Notably, our solution operates with efficiency comparable to zero-shot inference, as it is entirely training-free. Point-Cache demonstrates substantial gains across 8 challenging benchmarks and 4 representative large 3D models, highlighting its effectiveness. Code is available at https://github.com/auniquesun/Point-Cache.

cs.CV↗

LongDiff: Training-Free Long Video Generation in One Go

Video diffusion models have recently achieved remarkable results in video generation. Despite their encouraging performance, most of these models are mainly designed and trained for short video generation, leading to challenges in maintaining temporal consistency and visual details in long video generation. In this paper, we propose LongDiff, a novel training-free method consisting of carefully designed components \ -- Position Mapping (PM) and Informative Frame Selection (IFS) \ -- to tackle two key challenges that hinder short-to-long video generation generalization: temporal position ambiguity and information dilution. Our LongDiff unlocks the potential of off-the-shelf video diffusion models to achieve high-quality long video generation in one go. Extensive experiments demonstrate the efficacy of our method.

cs.CV↗

Unified Prompt Attack Against Text-to-Image Generation Models

Text-to-Image (T2I) models have advanced significantly, but their growing popularity raises security concerns due to their potential to generate harmful images. To address these issues, we propose UPAM, a novel framework to evaluate the robustness of T2I models from an attack perspective. Unlike prior methods that focus solely on textual defenses, UPAM unifies the attack on both textual and visual defenses. Additionally, it enables gradient-based optimization, overcoming reliance on enumeration for improved efficiency and effectiveness. To handle cases where T2I models block image outputs due to defenses, we introduce Sphere-Probing Learning (SPL) to enable optimization even without image results. Following SPL, our model bypasses defenses, inducing the generation of harmful content. To ensure semantic alignment with attacker intent, we propose Semantic-Enhancing Learning (SEL) for precise semantic control. UPAM also prioritizes the naturalness of adversarial prompts using In-context Naturalness Enhancement (INE), making them harder for human examiners to detect. Additionally, we address the issue of iterative queries--common in prior methods and easily detectable by API defenders--by introducing Transferable Attack Learning (TAL), allowing effective attacks with minimal queries. Extensive experiments validate UPAM's superiority in effectiveness, efficiency, naturalness, and low query detection rates.

cs.CV↗

Point-PRC: A Prompt Learning Based Regulation Framework for Generalizable Point Cloud Analysis

This paper investigates the 3D domain generalization (3DDG) ability of large 3D models based on prevalent prompt learning. Recent works demonstrate the performances of 3D point cloud recognition can be boosted remarkably by parameter-efficient prompt tuning. However, we observe that the improvement on downstream tasks comes at the expense of a severe drop in 3D domain generalization. To resolve this challenge, we present a comprehensive regulation framework that allows the learnable prompts to actively interact with the well-learned general knowledge in large 3D models to maintain good generalization. Specifically, the proposed framework imposes multiple explicit constraints on the prompt learning trajectory by maximizing the mutual agreement between task-specific predictions and task-agnostic knowledge. We design the regulation framework as a plug-and-play module to embed into existing representative large 3D models. Surprisingly, our method not only realizes consistently increasing generalization ability but also enhances task-specific 3D recognition performances across various 3DDG benchmarks by a clear margin. Considering the lack of study and evaluation on 3DDG, we also create three new benchmarks, namely base-to-new, cross-dataset and few-shot generalization benchmarks, to enrich the field and inspire future research. Code and benchmarks are available at \url{https://github.com/auniquesun/Point-PRC}.

cs.CV↗

Skeleton-OOD: An End-to-End Skeleton-Based Model for Robust Out-of-Distribution Human Action Detection

Human action recognition is crucial in computer vision systems. However, in real-world scenarios, human actions often fall outside the distribution of training data, requiring a model to both recognize in-distribution (ID) actions and reject out-of-distribution (OOD) ones. Despite its importance, there has been limited research on OOD detection in human actions. Existing works on OOD detection mainly focus on image data with RGB structure, and many methods are post-hoc in nature. While these methods are convenient and computationally efficient, they often lack sufficient accuracy, fail to consider the exposure of OOD samples, and ignore the application in skeleton structure data. To address these challenges, we propose a novel end-to-end skeleton-based model called Skeleton-OOD, which is committed to improving the effectiveness of OOD tasks while ensuring the accuracy of ID recognition. Through extensive experiments conducted on NTU-RGB+D 60, NTU-RGB+D 120, and Kinetics-400 datasets, Skeleton-OOD demonstrates the superior performance of our proposed approach compared to state-of-the-art methods. Our findings underscore the effectiveness of classic OOD detection techniques in the context of skeleton-based action recognition tasks, offering promising avenues for future research in this field. Code is available at https://github.com/YilliaJing/Skeleton-OOD.git.

cs.CV↗

Open-World Amodal Appearance Completion

Understanding and reconstructing occluded objects is a challenging problem, especially in open-world scenarios where categories and contexts are diverse and unpredictable. Traditional methods, however, are typically restricted to closed sets of object categories, limiting their use in complex, open-world scenes. We introduce Open-World Amodal Appearance Completion, a training-free framework that expands amodal completion capabilities by accepting flexible text queries as input. Our approach generalizes to arbitrary objects specified by both direct terms and abstract queries. We term this capability reasoning amodal completion, where the system reconstructs the full appearance of the queried object based on the provided image and language query. Our framework unifies segmentation, occlusion analysis, and inpainting to handle complex occlusions and generates completed objects as RGBA elements, enabling seamless integration into applications such as 3D reconstruction and image editing. Extensive evaluations demonstrate the effectiveness of our approach in generalizing to novel objects and occlusions, establishing a new benchmark for amodal completion in open-world settings. The code and datasets will be released after paper acceptance.

cs.CV↗

Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition

While remarkable progress has been made on supervised skeleton-based action recognition, the challenge of zero-shot recognition remains relatively unexplored. In this paper, we argue that relying solely on aligning label-level semantics and global skeleton features is insufficient to effectively transfer locally consistent visual knowledge from seen to unseen classes. To address this limitation, we introduce Part-aware Unified Representation between Language and Skeleton (PURLS) to explore visual-semantic alignment at both local and global scales. PURLS introduces a new prompting module and a novel partitioning module to generate aligned textual and visual representations across different levels. The former leverages a pre-trained GPT-3 to infer refined descriptions of the global and local (body-part-based and temporal-interval-based) movements from the original action labels. The latter employs an adaptive sampling strategy to group visual features from all body joint movements that are semantically relevant to a given description. Our approach is evaluated on various skeleton/language backbones and three large-scale datasets, i.e., NTU-RGB+D 60, NTU-RGB+D 120, and a newly curated dataset Kinetics-skeleton 200. The results showcase the universality and superior performance of PURLS, surpassing prior skeleton-based solutions and standard baselines from other domains. The source codes can be accessed at https://github.com/azzh1/PURLS.

cs.CV↗

UPAM: Unified Prompt Attack in Text-to-Image Generation Models Against Both Textual Filters and Visual Checkers

Text-to-Image (T2I) models have raised security concerns due to their potential to generate inappropriate or harmful images. In this paper, we propose UPAM, a novel framework that investigates the robustness of T2I models from the attack perspective. Unlike most existing attack methods that focus on deceiving textual defenses, UPAM aims to deceive both textual and visual defenses in T2I models. UPAM enables gradient-based optimization, offering greater effectiveness and efficiency than previous methods. Given that T2I models might not return results due to defense mechanisms, we introduce a Sphere-Probing Learning (SPL) scheme to support gradient optimization even when no results are returned. Additionally, we devise a Semantic-Enhancing Learning (SEL) scheme to finetune UPAM for generating target-aligned images. Our framework also ensures attack stealthiness. Extensive experiments demonstrate UPAM's effectiveness and efficiency.

cs.CV↗

Sequential Amodal Segmentation via Cumulative Occlusion Learning

To fully understand the 3D context of a single image, a visual system must be able to segment both the visible and occluded regions of objects, while discerning their occlusion order. Ideally, the system should be able to handle any object and not be restricted to segmenting a limited set of object classes, especially in robotic applications. Addressing this need, we introduce a diffusion model with cumulative occlusion learning designed for sequential amodal segmentation of objects with uncertain categories. This model iteratively refines the prediction using the cumulative mask strategy during diffusion, effectively capturing the uncertainty of invisible regions and adeptly reproducing the complex distribution of shapes and occlusion orders of occluded objects. It is akin to the human capability for amodal perception, i.e., to decipher the spatial ordering among objects and accurately predict complete contours for occluded objects in densely layered visual scenes. Experimental results across three amodal datasets show that our method outperforms established baselines.

cs.CV↗

NEURAL MARIONETTE: A Transformer-based Multi-action Human Motion Synthesis System

We present a neural network-based system for long-term, multi-action human motion synthesis. The system, dubbed as NEURAL MARIONETTE, can produce high-quality and meaningful motions with smooth transitions from simple user input, including a sequence of action tags with expected action duration, and optionally a hand-drawn moving trajectory if the user specifies. The core of our system is a novel Transformer-based motion generation model, namely MARIONET, which can generate diverse motions given action tags. Different from existing motion generation models, MARIONET utilizes contextual information from the past motion clip and future action tag, dedicated to generating actions that can smoothly blend historical and future actions. Specifically, MARIONET first encodes target action tag and contextual information into an action-level latent code. The code is unfolded into frame-level control signals via a time unrolling module, which could be then combined with other frame-level control signals like the target trajectory. Motion frames are then generated in an auto-regressive way. By sequentially applying MARIONET, the system NEURAL MARIONETTE can robustly generate long-term, multi-action motions with the help of two simple schemes, namely "Shadow Start" and "Action Revision". Along with the novel system, we also present a new dataset dedicated to the multi-action motion synthesis task, which contains both action tags and their contextual information. Extensive experiments are conducted to study the action accuracy, naturalism, and transition smoothness of the motions generated by our system.

cs.CV↗