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Qiuqiang Kong

Publications and source records attributed to Qiuqiang Kong.

At least 19 recordsLinked to original sources

Omni Demand Understanding: A Benchmark for Contextual User-Intent Inference in Multimodal Interaction

Natural audio-visual interaction is emerging as an important interface for AI assistants, allowing users to communicate through speech and vision rather than carefully composed text prompts. However, existing benchmarks of interactive capabilities still focus primarily on response quality, leaving a more fundamental question underexplored: can a model correctly infer the user's underlying demand from complex multimodal interaction? Real-world user demands are often underspecified in speech and must be inferred from multimodal cues and dialogue history. This inference is further complicated by ambiguous or disfluent expression and noisy acoustic environments. Conversely, request-like speech may not constitute a demand to the assistant, leading to false triggers. We establish Omni Demand Understanding (ODU) as a distinct multimodal contextual inference problem: given an interaction stream, a model must detect whether a user demand is present and infer intent from multimodal and conversational context. ODU evaluates this capability along five dimensions, covering both single-turn and multi-turn interactions. We construct ODU-Bench using a challenge-driven taxonomy, taxonomy-guided agentic video generation, and human-recorded interactions, followed by media-grounded annotation and human verification. We evaluate 14 native MLLMs. Even the strongest, Gemini 3.1 Pro, recovers only 44.7% of key information that must be inferred from visual, acoustic, or conversational context. Moreover, 11 of the 14 models exhibit false-trigger rates above 50% on non-demand scenarios. These results reveal a systematic capability gap in current MLLMs' ability to infer contextual user demands. We hope ODU can establish the evaluation of a previously underexplored yet essential capability in multimodal interaction: correctly understanding user demands before generating an appropriate response.

cs.CL

OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue

We define OmniVChat (Omni Video Chat) as the task of native audio-visual dialogue between a user and an omni model. In OmniVChat, omni models directly and simultaneously receive audio and video from a user and return text. The user's query is embedded in the audio and video, without a separate text question, external captioning, or speech recognition. Direct audio-visual input reduces external latency and computation while preserving perceptual cues. However, research on OmniVChat faces two constraints: data availability and evaluation. Recordings of people using their own devices are scarce. Furthermore, a good reply often needs to account for the user's surroundings, facial expressions, and nearby objects, and such responses can be expressed in many different ways, making keyword matching unreliable for evaluating reply quality. Recent progress in agent systems and video generation makes generation for comprehension viable, which means using synthesized dialogues for training and evaluation. Therefore, we present OmniVChat-Studio, a multi-agent data engine for synthesizing single- and multi-turn audio-visual dialogues. We use synthesized dialogues to build OmniVChat-Bench, an evaluation benchmark that evaluates omni models' basic dialogue abilities across five ability categories. We also present OmniVChat-RL, a reinforcement learning reward design that jointly targets reply correctness, efficiency, and style in OmniVChat. Training Qwen3-Omni-Instruct with OmniVChat-RL on synthesized dialogues improves its performance on both OmniVChat-Bench and the human-recorded OmniVChat-Bench-Human. These gains validate the reward design and show transfer to real-world dialogues in training and evaluation.

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Summary of DCASE 2026 Task 5: Audio-Dependent Question Answering

DCASE~2026 Task~5 introduces Audio-Dependent Question Answering (ADQA), which tests whether large audio-language models answer from the audio rather than from textual priors. An Audio-Dependency Filtering (ADF) pipeline combines silent-audio probing, per-option perplexity, a large language model (LLM) commonsense check, and human review to remove items solvable from text alone. The 3000 items that pass form the ADQA-Bench evaluation set, spanning music, speech, and environmental audio. The inaugural edition draws 14 teams and 36 submissions across two tracks defined by total parameter count (up to 100B and under 10B). A Chung-Ang University ensemble of MOSS-Audio-8B-Thinking and Qwen3-Omni-30B reaches the top overall accuracy at \pct{58.33}, and a MOSS-only configuration from the same team leads the sub-10B track at \pct{57.30}. Across the 30 submissions with a comparable development score, evaluation accuracy falls by 11.91 percentage points (pp) on average (median 10.91\,pp) on the hidden evaluation split, which is designed to be harder than the development split. The most common building blocks are: the MOSS-Audio-8B-Thinking backbone (13 of 36 submissions), Low-Rank Adaptation (LoRA) fine-tuning on AudioMCQ-StrongAC, and preference or reinforcement-learning objectives -- Group Relative Policy Optimization (GRPO) in five teams, Group reward-Decoupled Normalization Policy Optimization (GDPO) in two. At test time, prompt engineering is near-universal, and majority or choice-permutation voting is common. Every system misses the same set of 233 evaluation items.

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Towards Out-of-Distribution Detection in Vocoder Recognition via Latent Feature Reconstruction

Advancements in synthesized speech have created a growing threat of impersonation, making it crucial to develop deepfake algorithm recognition. One significant aspect is out-of-distribution (OOD) detection, which has gained notable attention due to its important role in deepfake algorithm recognition. However, most of the current approaches for detecting OOD in deepfake algorithm recognition rely on probability-score or classified-distance, which may lead to limitations in the accuracy of the sample at the edge of the threshold. In this study, we propose a reconstruction-based detection approach that employs an autoencoder architecture to compress and reconstruct the acoustic feature extracted from a pre-trained WavLM model. Each acoustic feature belonging to a specific vocoder class is only aptly reconstructed by its corresponding decoder. When none of the decoders can satisfactorily reconstruct a feature, it is classified as an OOD sample. To enhance the distinctiveness of the reconstructed features by each decoder, we incorporate contrastive learning and an auxiliary classifier to further constrain the reconstructed feature. Experiments demonstrate that our proposed approach surpasses baseline systems by a relative margin of 10\% in the evaluation dataset. Ablation studies further validate the effectiveness of both the contrastive constraint and the auxiliary classifier within our proposed approach.

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SemanticAudio: Audio Generation and Editing in Semantic Space

In recent years, Text-to-Audio Generation has achieved remarkable progress, offering sound creators powerful tools to transform textual inspirations into vivid audio. However, existing models predominantly operate directly in the acoustic latent space of a Variational Autoencoder (VAE), often leading to suboptimal alignment between generated audio and textual descriptions. In this paper, we introduce SemanticAudio, a novel framework that conducts both audio generation and editing directly in a high-level semantic space. We define this semantic space as a compact representation capturing the global identity and temporal sequence of sound events, distinct from fine-grained acoustic details. SemanticAudio employs a two-stage Flow Matching architecture: the Semantic Planner first generates these compact semantic features to sketch the global semantic layout, and the Acoustic Synthesizer subsequently produces high-fidelity acoustic latents conditioned on this semantic plan. Leveraging this decoupled design, we further introduce a training-free text-guided editing mechanism that enables precise attribute-level modifications on general audio without retraining. Specifically, this is achieved by steering the semantic generation trajectory via the difference of velocity fields derived from source and target text prompts. Extensive experiments demonstrate that SemanticAudio surpasses existing mainstream approaches in semantic alignment. Demo available at: https://semanticaudio1.github.io/

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One-Step Token-to-Waveform Generation with MeanFlow in Latent Space

Neural audio codecs are central to modern LLM-based Text-to-Speech (TTS) and multimodal systems. As low-bitrate semantic codecs gain prominence, the Token-to-Waveform (Token2Wav) decoder becomes a bottleneck determining both perceptual quality and system efficiency. Conventional multi-step flow-matching decoders offer superior quality but suffer from high inference latency due to iterative sampling, creating a severe quality-speed trade-off. In this paper, we propose a novel Token2Wav architecture that overcomes this limitation by applying MeanFlow in a highly compressed latent space. By modeling the average velocity rather than the instantaneous velocity field, MeanFlow enables true one-step generation. Operating in the latent domain mitigates the memory and stability issues of waveform-level flows, yielding up to a 17$\times$ improvement in Real-Time Factor (RTF) compared to multi-step baselines with negligible quality degradation. Furthermore, we introduce refinement strategies that mitigate latent mismatch, including decoder-only fine-tuning with the MeanFlow generator frozen and end-to-end joint fine-tuning, improving fidelity without increasing inference-time cost. Code and demo are publicly available.

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Which Speech Representation Better Matches Text-Native Reasoning? A Study of Speech-Text Alignment on Frame Rate and Representation

Spoken dialogue models typically start from text LLM backbones, yet reasoning often degrades when conditioning on speech instead of text. We attribute part of this modality gap to a temporal-granularity mismatch: speech tokens are temporally redundant and far longer than text under matched semantics, diluting per-token semantic density and weakening text-native reasoning dynamics. We study speech token design as a representation selection problem and sweep frame rates under a frozen LLM backbone with a fixed information rate. To make low frame rates feasible, we introduce factorized FSQ and a lightweight non-autoregressive audio LM head, scaling capacity to nearly 300\,bits/frame without sacrificing efficient prediction. With the bottleneck removed, we sweep frame rates (50$\rightarrow$2.08\,Hz) and alignment depth, and observe a consistent best regime for speech QA at 4.17\,Hz with intermediate-layer representation alignment.

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FineLAP: Taming Heterogeneous Supervision for Fine-grained Language-Audio Pretraining

Contrastively pretrained audio-language models (e.g., CLAP) excel at clip-level understanding but struggle with frame-level tasks. Existing extensions fail to exploit the varying granularity of real-world audio-text data, where massive clip-level textual descriptions coexist with limited frame-level annotations. This paper proposes Fine-grained Language-Audio Pretraining (FineLAP), a novel training paradigm that advances both clip- and frame-level alignment in CLAP with heterogeneous data. FineLAP introduces a dual-stream sigmoid loss with a cluster-based sampling strategy to jointly learn from clip- and frame-level supervision. To capture both global semantics and local details, FineLAP uses a decoupled audio projector on top of a self-supervised encoder. To alleviate the scarcity of temporally annotated data, we present FineLAP-100k, a large-scale synthetic SED dataset constructed through a scalable curation pipeline. Extensive experiments demonstrate that FineLAP achieves SOTA performance across multiple audio understanding tasks, including retrieval, classification, sound event detection, and text-to-audio grounding. Ablation studies further show that coarse- and fine-grained alignment are mutually beneficial, providing insights for building better audio-language models (ALMs).

cs.SD

Measuring Audio's Impact on Correctness: Audio-Contribution-Aware Post-Training of Large Audio Language Models

Large Audio Language Models (LALMs) represent an important frontier in multimodal AI, addressing diverse audio tasks. Recently, post-training of LALMs has received increasing attention due to significant performance improvements over foundation models. While single-stage post-training such as reinforcement learning (RL) has demonstrated promising results, multi-stage approaches such as supervised fine-tuning (SFT) followed by RL remain suboptimal. The allocation of data across multiple training stages to maximize LALM capabilities has not been fully explored, and large-scale, high-quality datasets for such research are also lacking. To address these problems, we firstly present AudioMCQ, a comprehensive audio multiple-choice question dataset comprising 571k samples with two kinds of chain-of-thought annotations. Secondly, we investigate the prevalent zero audio-contribution phenomenon in LALMs, where models derive correct answers solely from textual information without processing audio content. We propose Audio-Contribution Filtering to partition data into weak and strong audio-contribution subsets. Based on these insights, we develop two effective post-training paradigms: Weak-to-Strong (SFT on weak audio-contribution data followed by RL on strong audio-contribution data) and Mixed-to-Strong (SFT on mixed audio-contribution data followed by RL on strong audio-contribution data). We achieve first place in the DCASE 2025 Audio-Question-Answering challenge by using AudioMCQ. Additionally, leveraging our dataset with different training strategies, we achieve 78.2\% on MMAU-test-mini, 75.6\% on MMAU, 67.1\% on MMAR, and 70.7\% on MMSU, establishing new state-of-the-art performance.

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Voice Timbre Attribute Detection with Compact and Interpretable Training-Free Acoustic Parameters

Voice timbre attribute detection (vTAD) is the task of determining the relative intensity of timbre attributes between speech utterances. Voice timbre is a crucial yet inherently complex component of speech perception. While deep neural network (DNN) embeddings perform well in speaker modelling, they often act as black-box representations with limited physical interpretability and high computational cost. In this work, a compact acoustic parameter set is investigated for vTAD. The set captures important acoustic measures and their temporal dynamics which are found to be crucial in the task. Despite its simplicity, the acoustic parameter set is competitive, outperforming conventional cepstral features and supervised DNN embeddings, and approaching state-of-the-art self-supervised models. Importantly, the studied set require no trainable parameters, incur negligible computation, and offer explicit interpretability for analysing physical traits behind human timbre perception.

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Voices of Civilizations: A Multilingual QA Benchmark for Global Music Understanding

We introduce Voices of Civilizations, the first multilingual QA benchmark for evaluating audio LLMs' cultural comprehension on full-length music recordings. Covering 380 tracks across 38 languages, our automated pipeline yields 1,190 multiple-choice questions through four stages - each followed by manual verification: 1) compiling a representative music list; 2) generating cultural-background documents for each sample in the music list via LLMs; 3) extracting key attributes from those documents; and 4) constructing multiple-choice questions probing language, region associations, mood, and thematic content. We evaluate models under four conditions and report per-language accuracy. Our findings demonstrate that even state-of-the-art audio LLMs struggle to capture subtle cultural nuances without rich textual context and exhibit systematic biases in interpreting music from different cultural traditions. The dataset is publicly available on Hugging Face to foster culturally inclusive music understanding research.

cs.SD

ARCHI-TTS: A flow-matching-based Text-to-Speech Model with Self-supervised Semantic Aligner and Accelerated Inference

Although diffusion-based, non-autoregressive text-to-speech (TTS) systems have demonstrated impressive zero-shot synthesis capabilities, their efficacy is still hindered by two key challenges: the difficulty of text-speech alignment modeling and the high computational overhead of the iterative denoising process. To address these limitations, we propose ARCHI-TTS that features a dedicated semantic aligner to ensure robust temporal and semantic consistency between text and audio. To overcome high computational inference costs, ARCHI-TTS employs an efficient inference strategy that reuses encoder features across denoising steps, drastically accelerating synthesis without performance degradation. An auxiliary CTC loss applied to the condition encoder further enhances the semantic understanding. Experimental results demonstrate that ARCHI-TTS achieves a WER of 1.98% on LibriSpeech-PC test-clean, and 1.47%/1.42% on SeedTTS test-en/test-zh with a high inference efficiency, consistently outperforming recent state-of-the-art TTS systems.

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ImmersiveFlow: Stereo-to-7.1.4 spatial audio generation with flow matching

Immersive spatial audio has become increasingly critical for applications ranging from AR/VR to home entertainment and automotive sound systems. However, existing generative methods remain constrained to low-dimensional formats such as binaural audio and First-Order Ambisonics (FOA). Binaural rendering is inherently limited to headphone playback, while FOA suffers from spatial aliasing and insufficient resolution for high-frequency. To overcome these limitations, we introduce ImmersiveFlow, the first end-to-end generative framework that directly synthesizes discrete 7.1.4 format spatial audio from stereo input. ImmersiveFlow leverages Flow Matching to learn trajectories from stereo inputs to multichannel spatial features within a pretrained VAE latent space. At inference, the Flow Matching model predicted latent features are decoded by the VAE and converted into the final 7.1.4 waveform. Comprehensive objective and subjective evaluations demonstrate that our method produces perceptually rich sound fields and enhanced externalization, significantly outperforming traditional upmixing techniques. Code implementations and audio samples are provided at: https://github.com/violet-audio/ImmersiveFlow.

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Summary of The Inaugural Music Source Restoration Challenge

Music Source Restoration (MSR) aims to recover original, unprocessed instrument stems from professionally mixed and degraded audio, requiring the reversal of both production effects and real-world degradations. We present the inaugural MSR Challenge, which features objective evaluation on studio-produced mixtures using Multi-Mel-SNR, Zimtohrli, and FAD-CLAP, alongside subjective evaluation on real-world degraded recordings. Five teams participated in the challenge. The winning system achieved 4.46 dB Multi-Mel-SNR and 3.47 MOS-Overall, corresponding to relative improvements of 91% and 18% over the second-place system, respectively. Per-stem analysis reveals substantial variation in restoration difficulty across instruments, with bass averaging 4.59 dB across all teams, while percussion averages only 0.29 dB. The dataset, evaluation protocols, and baselines are available at https://msrchallenge.com/.

cs.SD

MelTok: 2D Tokenization for Single-Codebook Audio Compression

Large Audio Language Models (LALMs) have emerged with strong performance across diverse audio understanding tasks and can be further enhanced by neural audio codecs. Transitioning from multi-layer residual vector quantizers to a single-layer quantizer has been shown to facilitate more efficient downstream language models decoding. However, the ability of a single codebook to capture fine-grained acoustic details remains limited, as the frequency-variant nature of 1D tokenizers leads to redundancy. To address this issue, we propose MelTok, a two-dimensional (2D) tokenizer that effectively compresses acoustic details of 44.1 KHz audio into a single codebook. The tokenizer encodes audio into a more compact representation than one-dimensional tokenizers. Furthermore, to recover audio from mel-spectrogram tokens, we propose a token-based vocoder. Both objective and subjective evaluations demonstrate that MelTok achieves quality comparable to multi-codebook codecs and outperforms existing state-of-the-art neural codecs with a single codebook on high-fidelity audio reconstruction. By preserving acoustic details, MelTok offers a strong representation for downstream understanding tasks.

cs.SD

MSRBench: A Benchmarking Dataset for Music Source Restoration

Music Source Restoration (MSR) extends source separation to realistic settings where signals undergo production effects (equalization, compression, reverb) and real-world degradations, with the goal of recovering the original unprocessed sources. Existing benchmarks cannot measure restoration fidelity: synthetic datasets use unprocessed stems but unrealistic mixtures, while real production datasets provide only already-processed stems without clean references. We present MSRBench, the first benchmark explicitly designed for MSR evaluation. MSRBench contains raw stem-mixture pairs across eight instrument classes, where mixtures are produced by professional mixing engineers. These raw-processed pairs enable direct evaluation of both separation accuracy and restoration fidelity. Beyond controlled studio conditions, the mixtures are augmented with twelve real-world degradations spanning analog artifacts, acoustic environments, and lossy codecs. Baseline experiments with U-Net and BSRNN achieve SI-SNR of -37.8 dB and -23.4 dB respectively, with perceptual quality (FAD CLAP) around 0.7-0.8, demonstrating substantial room for improvement and the need for restoration-specific architectures.

cs.SD

PodEval: A Multimodal Evaluation Framework for Podcast Audio Generation

Recently, an increasing number of multimodal (text and audio) benchmarks have emerged, primarily focusing on evaluating models' understanding capability. However, exploration into assessing generative capabilities remains limited, especially for open-ended long-form content generation. Significant challenges lie in no reference standard answer, no unified evaluation metrics and uncontrollable human judgments. In this work, we take podcast-like audio generation as a starting point and propose PodEval, a comprehensive and well-designed open-source evaluation framework. In this framework: 1) We construct a real-world podcast dataset spanning diverse topics, serving as a reference for human-level creative quality. 2) We introduce a multimodal evaluation strategy and decompose the complex task into three dimensions: text, speech and audio, with different evaluation emphasis on "Content" and "Format". 3) For each modality, we design corresponding evaluation methods, involving both objective metrics and subjective listening test. We leverage representative podcast generation systems (including open-source, close-source, and human-made) in our experiments. The results offer in-depth analysis and insights into podcast generation, demonstrating the effectiveness of PodEval in evaluating open-ended long-form audio. This project is open-source to facilitate public use: https://github.com/yujxx/PodEval.

cs.SD

Extract and Diffuse: Latent Integration for Improved Diffusion-based Speech and Vocal Enhancement

Diffusion-based generative models have recently achieved remarkable results in speech and vocal enhancement due to their ability to model complex speech data distributions. While these models generalize well to unseen acoustic environments, they may not achieve the same level of fidelity as the discriminative models specifically trained to enhance particular acoustic conditions. In this paper, we propose Ex-Diff, a novel score-based diffusion model that integrates the latent representations produced by a discriminative model to improve speech and vocal enhancement, which combines the strengths of both generative and discriminative models. Experimental results on the widely used MUSDB dataset show relative improvements of 3.7% in SI-SDR and 10.0% in SI-SIR compared to the baseline diffusion model for speech and vocal enhancement tasks, respectively. Additionally, case studies are provided to further illustrate and analyze the complementary nature of generative and discriminative models in this context.

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