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Qiuqiang Kong

Publications and source records attributed to Qiuqiang Kong.

At least 55 records · Page 3Linked to original sources

Universal Sound Separation with Self-Supervised Audio Masked Autoencoder

Universal sound separation (USS) is a task of separating mixtures of arbitrary sound sources. Typically, universal separation models are trained from scratch in a supervised manner, using labeled data. Self-supervised learning (SSL) is an emerging deep learning approach that leverages unlabeled data to obtain task-agnostic representations, which can benefit many downstream tasks. In this paper, we propose integrating a self-supervised pre-trained model, namely the audio masked autoencoder (A-MAE), into a universal sound separation system to enhance its separation performance. We employ two strategies to utilize SSL embeddings: freezing or updating the parameters of A-MAE during fine-tuning. The SSL embeddings are concatenated with the short-time Fourier transform (STFT) to serve as input features for the separation model. We evaluate our methods on the AudioSet dataset, and the experimental results indicate that the proposed methods successfully enhance the separation performance of a state-of-the-art ResUNet-based USS model.

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Selective-Memory Meta-Learning with Environment Representations for Sound Event Localization and Detection

Environment shifts and conflicts present significant challenges for learning-based sound event localization and detection (SELD) methods. SELD systems, when trained in particular acoustic settings, often show restricted generalization capabilities for diverse acoustic environments. Furthermore, obtaining annotated samples for spatial sound events is notably costly. Deploying a SELD system in a new environment requires extensive time for re-training and fine-tuning. To overcome these challenges, we propose environment-adaptive Meta-SELD, designed for efficient adaptation to new environments using minimal data. Our method specifically utilizes computationally synthesized spatial data and employs Model-Agnostic Meta-Learning (MAML) on a pre-trained, environment-independent model. The method then utilizes fast adaptation to unseen real-world environments using limited samples from the respective environments. Inspired by the Learning-to-Forget approach, we introduce the concept of selective memory as a strategy for resolving conflicts across environments. This approach involves selectively memorizing target-environment-relevant information and adapting to the new environments through the selective attenuation of model parameters. In addition, we introduce environment representations to characterize different acoustic settings, enhancing the adaptability of our attenuation approach to various environments. We evaluate our proposed method on the development set of the Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23) dataset and computationally synthesized scenes. Experimental results demonstrate the superior performance of the proposed method compared to conventional supervised learning methods, particularly in localization.

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SymPAC: Scalable Symbolic Music Generation With Prompts And Constraints

Progress in the task of symbolic music generation may be lagging behind other tasks like audio and text generation, in part because of the scarcity of symbolic training data. In this paper, we leverage the greater scale of audio music data by applying pre-trained MIR models (for transcription, beat tracking, structure analysis, etc.) to extract symbolic events and encode them into token sequences. To the best of our knowledge, this work is the first to demonstrate the feasibility of training symbolic generation models solely from auto-transcribed audio data. Furthermore, to enhance the controllability of the trained model, we introduce SymPAC (Symbolic Music Language Model with Prompting And Constrained Generation), which is distinguished by using (a) prompt bars in encoding and (b) a technique called Constrained Generation via Finite State Machines (FSMs) during inference time. We show the flexibility and controllability of this approach, which may be critical in making music AI useful to creators and users.

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Foundation Models for Music: A Survey

In recent years, foundation models (FMs) such as large language models (LLMs) and latent diffusion models (LDMs) have profoundly impacted diverse sectors, including music. This comprehensive review examines state-of-the-art (SOTA) pre-trained models and foundation models in music, spanning from representation learning, generative learning and multimodal learning. We first contextualise the significance of music in various industries and trace the evolution of AI in music. By delineating the modalities targeted by foundation models, we discover many of the music representations are underexplored in FM development. Then, emphasis is placed on the lack of versatility of previous methods on diverse music applications, along with the potential of FMs in music understanding, generation and medical application. By comprehensively exploring the details of the model pre-training paradigm, architectural choices, tokenisation, finetuning methodologies and controllability, we emphasise the important topics that should have been well explored, like instruction tuning and in-context learning, scaling law and emergent ability, as well as long-sequence modelling etc. A dedicated section presents insights into music agents, accompanied by a thorough analysis of datasets and evaluations essential for pre-training and downstream tasks. Finally, by underscoring the vital importance of ethical considerations, we advocate that following research on FM for music should focus more on such issues as interpretability, transparency, human responsibility, and copyright issues. The paper offers insights into future challenges and trends on FMs for music, aiming to shape the trajectory of human-AI collaboration in the music realm.

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WavCaps: A ChatGPT-Assisted Weakly-Labelled Audio Captioning Dataset for Audio-Language Multimodal Research

The advancement of audio-language (AL) multimodal learning tasks has been significant in recent years. However, researchers face challenges due to the costly and time-consuming collection process of existing audio-language datasets, which are limited in size. To address this data scarcity issue, we introduce WavCaps, the first large-scale weakly-labelled audio captioning dataset, comprising approximately 400k audio clips with paired captions. We sourced audio clips and their raw descriptions from web sources and a sound event detection dataset. However, the online-harvested raw descriptions are highly noisy and unsuitable for direct use in tasks such as automated audio captioning. To overcome this issue, we propose a three-stage processing pipeline for filtering noisy data and generating high-quality captions, where ChatGPT, a large language model, is leveraged to filter and transform raw descriptions automatically. We conduct a comprehensive analysis of the characteristics of WavCaps dataset and evaluate it on multiple downstream audio-language multimodal learning tasks. The systems trained on WavCaps outperform previous state-of-the-art (SOTA) models by a significant margin. Our aspiration is for the WavCaps dataset we have proposed to facilitate research in audio-language multimodal learning and demonstrate the potential of utilizing ChatGPT to enhance academic research. Our dataset and codes are available at https://github.com/XinhaoMei/WavCaps.

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MusicScore: A Dataset for Music Score Modeling and Generation

Music scores are written representations of music and contain rich information about musical components. The visual information on music scores includes notes, rests, staff lines, clefs, dynamics, and articulations. This visual information in music scores contains more semantic information than audio and symbolic representations of music. Previous music score datasets have limited sizes and are mainly designed for optical music recognition (OMR). There is a lack of research on creating a large-scale benchmark dataset for music modeling and generation. In this work, we propose MusicScore, a large-scale music score dataset collected and processed from the International Music Score Library Project (IMSLP). MusicScore consists of image-text pairs, where the image is a page of a music score and the text is the metadata of the music. The metadata of MusicScore is extracted from the general information section of the IMSLP pages. The metadata includes rich information about the composer, instrument, piece style, and genre of the music pieces. MusicScore is curated into small, medium, and large scales of 400, 14k, and 200k image-text pairs with varying diversity, respectively. We build a score generation system based on a UNet diffusion model to generate visually readable music scores conditioned on text descriptions to benchmark the MusicScore dataset for music score generation. MusicScore is released to the public at https://huggingface.co/datasets/ZheqiDAI/MusicScore.

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Multi-level Temporal-channel Speaker Retrieval for Zero-shot Voice Conversion

Zero-shot voice conversion (VC) converts source speech into the voice of any desired speaker using only one utterance of the speaker without requiring additional model updates. Typical methods use a speaker representation from a pre-trained speaker verification (SV) model or learn speaker representation during VC training to achieve zero-shot VC. However, existing speaker modeling methods overlook the variation of speaker information richness in temporal and frequency channel dimensions of speech. This insufficient speaker modeling hampers the ability of the VC model to accurately represent unseen speakers who are not in the training dataset. In this study, we present a robust zero-shot VC model with multi-level temporal-channel retrieval, referred to as MTCR-VC. Specifically, to flexibly adapt to the dynamic-variant speaker characteristic in the temporal and channel axis of the speech, we propose a novel fine-grained speaker modeling method, called temporal-channel retrieval (TCR), to find out when and where speaker information appears in speech. It retrieves variable-length speaker representation from both temporal and channel dimensions under the guidance of a pre-trained SV model. Besides, inspired by the hierarchical process of human speech production, the MTCR speaker module stacks several TCR blocks to extract speaker representations from multi-granularity levels. Furthermore, to achieve better speech disentanglement and reconstruction, we introduce a cycle-based training strategy to simulate zero-shot inference recurrently. We adopt perpetual constraints on three aspects, including content, style, and speaker, to drive this process. Experiments demonstrate that MTCR-VC is superior to the previous zero-shot VC methods in modeling speaker timbre while maintaining good speech naturalness.

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AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining

Although audio generation shares commonalities across different types of audio, such as speech, music, and sound effects, designing models for each type requires careful consideration of specific objectives and biases that can significantly differ from those of other types. To bring us closer to a unified perspective of audio generation, this paper proposes a framework that utilizes the same learning method for speech, music, and sound effect generation. Our framework introduces a general representation of audio, called "language of audio" (LOA). Any audio can be translated into LOA based on AudioMAE, a self-supervised pre-trained representation learning model. In the generation process, we translate any modalities into LOA by using a GPT-2 model, and we perform self-supervised audio generation learning with a latent diffusion model conditioned on LOA. The proposed framework naturally brings advantages such as in-context learning abilities and reusable self-supervised pretrained AudioMAE and latent diffusion models. Experiments on the major benchmarks of text-to-audio, text-to-music, and text-to-speech demonstrate state-of-the-art or competitive performance against previous approaches. Our code, pretrained model, and demo are available at https://audioldm.github.io/audioldm2.

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WavCraft: Audio Editing and Generation with Large Language Models

We introduce WavCraft, a collective system that leverages large language models (LLMs) to connect diverse task-specific models for audio content creation and editing. Specifically, WavCraft describes the content of raw audio materials in natural language and prompts the LLM conditioned on audio descriptions and user requests. WavCraft leverages the in-context learning ability of the LLM to decomposes users' instructions into several tasks and tackle each task collaboratively with the particular module. Through task decomposition along with a set of task-specific models, WavCraft follows the input instruction to create or edit audio content with more details and rationales, facilitating user control. In addition, WavCraft is able to cooperate with users via dialogue interaction and even produce the audio content without explicit user commands. Experiments demonstrate that WavCraft yields a better performance than existing methods, especially when adjusting the local regions of audio clips. Moreover, WavCraft can follow complex instructions to edit and create audio content on the top of input recordings, facilitating audio producers in a broader range of applications. Our implementation and demos are available at this https://github.com/JinhuaLiang/WavCraft.

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A unified front-end framework for English text-to-speech synthesis

The front-end is a critical component of English text-to-speech (TTS) systems, responsible for extracting linguistic features that are essential for a text-to-speech model to synthesize speech, such as prosodies and phonemes. The English TTS front-end typically consists of a text normalization (TN) module, a prosody word prosody phrase (PWPP) module, and a grapheme-to-phoneme (G2P) module. However, current research on the English TTS front-end focuses solely on individual modules, neglecting the interdependence between them and resulting in sub-optimal performance for each module. Therefore, this paper proposes a unified front-end framework that captures the dependencies among the English TTS front-end modules. Extensive experiments have demonstrated that the proposed method achieves state-of-the-art (SOTA) performance in all modules.

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Learning Temporal Resolution in Spectrogram for Audio Classification

The audio spectrogram is a time-frequency representation that has been widely used for audio classification. One of the key attributes of the audio spectrogram is the temporal resolution, which depends on the hop size used in the Short-Time Fourier Transform (STFT). Previous works generally assume the hop size should be a constant value (e.g., 10 ms). However, a fixed temporal resolution is not always optimal for different types of sound. The temporal resolution affects not only classification accuracy but also computational cost. This paper proposes a novel method, DiffRes, that enables differentiable temporal resolution modeling for audio classification. Given a spectrogram calculated with a fixed hop size, DiffRes merges non-essential time frames while preserving important frames. DiffRes acts as a "drop-in" module between an audio spectrogram and a classifier and can be jointly optimized with the classification task. We evaluate DiffRes on five audio classification tasks, using mel-spectrograms as the acoustic features, followed by off-the-shelf classifier backbones. Compared with previous methods using the fixed temporal resolution, the DiffRes-based method can achieve the equivalent or better classification accuracy with at least 25% computational cost reduction. We further show that DiffRes can improve classification accuracy by increasing the temporal resolution of input acoustic features, without adding to the computational cost.

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WavJourney: Compositional Audio Creation with Large Language Models

Despite breakthroughs in audio generation models, their capabilities are often confined to domain-specific conditions such as speech transcriptions and audio captions. However, real-world audio creation aims to generate harmonious audio containing various elements such as speech, music, and sound effects with controllable conditions, which is challenging to address using existing audio generation systems. We present WavJourney, a novel framework that leverages Large Language Models (LLMs) to connect various audio models for audio creation. WavJourney allows users to create storytelling audio content with diverse audio elements simply from textual descriptions. Specifically, given a text instruction, WavJourney first prompts LLMs to generate an audio script that serves as a structured semantic representation of audio elements. The audio script is then converted into a computer program, where each line of the program calls a task-specific audio generation model or computational operation function. The computer program is then executed to obtain a compositional and interpretable solution for audio creation. Experimental results suggest that WavJourney is capable of synthesizing realistic audio aligned with textually-described semantic, spatial and temporal conditions, achieving state-of-the-art results on text-to-audio generation benchmarks. Additionally, we introduce a new multi-genre story benchmark. Subjective evaluations demonstrate the potential of WavJourney in crafting engaging storytelling audio content from text. We further demonstrate that WavJourney can facilitate human-machine co-creation in multi-round dialogues. To foster future research, the code and synthesized audio are available at: https://audio-agi.github.io/WavJourney_demopage/.

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Joint Music and Language Attention Models for Zero-shot Music Tagging

Music tagging is a task to predict the tags of music recordings. However, previous music tagging research primarily focuses on close-set music tagging tasks which can not be generalized to new tags. In this work, we propose a zero-shot music tagging system modeled by a joint music and language attention (JMLA) model to address the open-set music tagging problem. The JMLA model consists of an audio encoder modeled by a pretrained masked autoencoder and a decoder modeled by a Falcon7B. We introduce preceiver resampler to convert arbitrary length audio into fixed length embeddings. We introduce dense attention connections between encoder and decoder layers to improve the information flow between the encoder and decoder layers. We collect a large-scale music and description dataset from the internet. We propose to use ChatGPT to convert the raw descriptions into formalized and diverse descriptions to train the JMLA models. Our proposed JMLA system achieves a zero-shot audio tagging accuracy of $ 64.82\% $ on the GTZAN dataset, outperforming previous zero-shot systems and achieves comparable results to previous systems on the FMA and the MagnaTagATune datasets.

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MERTech: Instrument Playing Technique Detection Using Self-Supervised Pretrained Model With Multi-Task Finetuning

Instrument playing techniques (IPTs) constitute a pivotal component of musical expression. However, the development of automatic IPT detection methods suffers from limited labeled data and inherent class imbalance issues. In this paper, we propose to apply a self-supervised learning model pre-trained on large-scale unlabeled music data and finetune it on IPT detection tasks. This approach addresses data scarcity and class imbalance challenges. Recognizing the significance of pitch in capturing the nuances of IPTs and the importance of onset in locating IPT events, we investigate multi-task finetuning with pitch and onset detection as auxiliary tasks. Additionally, we apply a post-processing approach for event-level prediction, where an IPT activation initiates an event only if the onset output confirms an onset in that frame. Our method outperforms prior approaches in both frame-level and event-level metrics across multiple IPT benchmark datasets. Further experiments demonstrate the efficacy of multi-task finetuning on each IPT class.

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Transformer-based Autoencoder with ID Constraint for Unsupervised Anomalous Sound Detection

Unsupervised anomalous sound detection (ASD) aims to detect unknown anomalous sounds of devices when only normal sound data is available. The autoencoder (AE) and self-supervised learning based methods are two mainstream methods. However, the AE-based methods could be limited as the feature learned from normal sounds can also fit with anomalous sounds, reducing the ability of the model in detecting anomalies from sound. The self-supervised methods are not always stable and perform differently, even for machines of the same type. In addition, the anomalous sound may be short-lived, making it even harder to distinguish from normal sound. This paper proposes an ID constrained Transformer-based autoencoder (IDC-TransAE) architecture with weighted anomaly score computation for unsupervised ASD. Machine ID is employed to constrain the latent space of the Transformer-based autoencoder (TransAE) by introducing a simple ID classifier to learn the difference in the distribution for the same machine type and enhance the ability of the model in distinguishing anomalous sound. Moreover, weighted anomaly score computation is introduced to highlight the anomaly scores of anomalous events that only appear for a short time. Experiments performed on DCASE 2020 Challenge Task2 development dataset demonstrate the effectiveness and superiority of our proposed method.

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Music Source Separation with Band-Split RoPE Transformer

Music source separation (MSS) aims to separate a music recording into multiple musically distinct stems, such as vocals, bass, drums, and more. Recently, deep learning approaches such as convolutional neural networks (CNNs) and recurrent neural networks (RNNs) have been used, but the improvement is still limited. In this paper, we propose a novel frequency-domain approach based on a Band-Split RoPE Transformer (called BS-RoFormer). BS-RoFormer relies on a band-split module to project the input complex spectrogram into subband-level representations, and then arranges a stack of hierarchical Transformers to model the inner-band as well as inter-band sequences for multi-band mask estimation. To facilitate training the model for MSS, we propose to use the Rotary Position Embedding (RoPE). The BS-RoFormer system trained on MUSDB18HQ and 500 extra songs ranked the first place in the MSS track of Sound Demixing Challenge (SDX23). Benchmarking a smaller version of BS-RoFormer on MUSDB18HQ, we achieve state-of-the-art result without extra training data, with 9.80 dB of average SDR.

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Visually-Aware Audio Captioning With Adaptive Audio-Visual Attention

Audio captioning aims to generate text descriptions of audio clips. In the real world, many objects produce similar sounds. How to accurately recognize ambiguous sounds is a major challenge for audio captioning. In this work, inspired by inherent human multimodal perception, we propose visually-aware audio captioning, which makes use of visual information to help the description of ambiguous sounding objects. Specifically, we introduce an off-the-shelf visual encoder to extract video features and incorporate the visual features into an audio captioning system. Furthermore, to better exploit complementary audio-visual contexts, we propose an audio-visual attention mechanism that adaptively integrates audio and visual context and removes the redundant information in the latent space. Experimental results on AudioCaps, the largest audio captioning dataset, show that our proposed method achieves state-of-the-art results on machine translation metrics.

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Universal Source Separation with Weakly Labelled Data

Universal source separation (USS) is a fundamental research task for computational auditory scene analysis, which aims to separate mono recordings into individual source tracks. There are three potential challenges awaiting the solution to the audio source separation task. First, previous audio source separation systems mainly focus on separating one or a limited number of specific sources. There is a lack of research on building a unified system that can separate arbitrary sources via a single model. Second, most previous systems require clean source data to train a separator, while clean source data are scarce. Third, there is a lack of USS system that can automatically detect and separate active sound classes in a hierarchical level. To use large-scale weakly labeled/unlabeled audio data for audio source separation, we propose a universal audio source separation framework containing: 1) an audio tagging model trained on weakly labeled data as a query net; and 2) a conditional source separation model that takes query net outputs as conditions to separate arbitrary sound sources. We investigate various query nets, source separation models, and training strategies and propose a hierarchical USS strategy to automatically detect and separate sound classes from the AudioSet ontology. By solely leveraging the weakly labelled AudioSet, our USS system is successful in separating a wide variety of sound classes, including sound event separation, music source separation, and speech enhancement. The USS system achieves an average signal-to-distortion ratio improvement (SDRi) of 5.57 dB over 527 sound classes of AudioSet; 10.57 dB on the DCASE 2018 Task 2 dataset; 8.12 dB on the MUSDB18 dataset; an SDRi of 7.28 dB on the Slakh2100 dataset; and an SSNR of 9.00 dB on the voicebank-demand dataset. We release the source code at https://github.com/bytedance/uss

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