SearcharxivSearch

arXiv subjects

Qiurui Ma

Publications and source records attributed to Qiurui Ma.

2 recordsLinked to original sources

Evaluating Strategy Exploration in Empirical Game-Theoretic Analysis

In empirical game-theoretic analysis (EGTA), game models are extended iteratively through a process of generating new strategies based on learning from experience with prior strategies. The strategy exploration problem in EGTA is how to direct this process so to construct effective models with minimal iteration. A variety of approaches have been proposed in the literature, including methods based on classic techniques and novel concepts. Comparing the performance of these alternatives can be surprisingly subtle, depending sensitively on criteria adopted and measures employed. We investigate some of the methodological considerations in evaluating strategy exploration, defining key distinctions and identifying a few general principles based on examples and experimental observations. In particular, we emphasize the fact that empirical games create a space of strategies that should be evaluated as a whole. Based on this fact, we suggest that the minimum regret constrained profile (MRCP) provides a particularly robust basis for evaluating a space of strategies, and propose a local search method for MRCP that outperforms previous approaches. However, the computation of MRCP is not always feasible especially in large games. In this scenario, we highlight consistency considerations for comparing across different approaches. Surprisingly, we find that recent works violate these considerations that are necessary for evaluation, which may result in misleading conclusions on the performance of different approaches. For proper evaluation, we propose a new evaluation scheme and demonstrate that our scheme can reveal the true learning performance of different approaches compared to previous evaluation methods.

cs.MA

Learning a Decision Module by Imitating Driver's Control Behaviors

Autonomous driving systems have a pipeline of perception, decision, planning, and control. The decision module processes information from the perception module and directs the execution of downstream planning and control modules. On the other hand, the recent success of deep learning suggests that this pipeline could be replaced by end-to-end neural control policies, however, safety cannot be well guaranteed for the data-driven neural networks. In this work, we propose a hybrid framework to learn neural decisions in the classical modular pipeline through end-to-end imitation learning. This hybrid framework can preserve the merits of the classical pipeline such as the strict enforcement of physical and logical constraints while learning complex driving decisions from data. To circumvent the ambiguous annotation of human driving decisions, our method learns high-level driving decisions by imitating low-level control behaviors. We show in the simulation experiments that our modular driving agent can generalize its driving decision and control to various complex scenarios where the rule-based programs fail. It can also generate smoother and safer driving trajectories than end-to-end neural policies.

cs.AI