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Qixing Huang

Publications and source records attributed to Qixing Huang.

At least 73 records · Page 4Linked to original sources

Jigsaw: Learning to Assemble Multiple Fractured Objects

Automated assembly of 3D fractures is essential in orthopedics, archaeology, and our daily life. This paper presents Jigsaw, a novel framework for assembling physically broken 3D objects from multiple pieces. Our approach leverages hierarchical features of global and local geometry to match and align the fracture surfaces. Our framework consists of four components: (1) front-end point feature extractor with attention layers, (2) surface segmentation to separate fracture and original parts, (3) multi-parts matching to find correspondences among fracture surface points, and (4) robust global alignment to recover the global poses of the pieces. We show how to jointly learn segmentation and matching and seamlessly integrate feature matching and rigidity constraints. We evaluate Jigsaw on the Breaking Bad dataset and achieve superior performance compared to state-of-the-art methods. Our method also generalizes well to diverse fracture modes, objects, and unseen instances. To the best of our knowledge, this is the first learning-based method designed specifically for 3D fracture assembly over multiple pieces. Our code is available at https://jiaxin-lu.github.io/Jigsaw/.

cs.CV↗

InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognition

Skeleton-based action recognition has made significant advancements recently, with models like InfoGCN showcasing remarkable accuracy. However, these models exhibit a key limitation: they necessitate complete action observation prior to classification, which constrains their applicability in real-time situations such as surveillance and robotic systems. To overcome this barrier, we introduce InfoGCN++, an innovative extension of InfoGCN, explicitly developed for online skeleton-based action recognition. InfoGCN++ augments the abilities of the original InfoGCN model by allowing real-time categorization of action types, independent of the observation sequence's length. It transcends conventional approaches by learning from current and anticipated future movements, thereby creating a more thorough representation of the entire sequence. Our approach to prediction is managed as an extrapolation issue, grounded on observed actions. To enable this, InfoGCN++ incorporates Neural Ordinary Differential Equations, a concept that lets it effectively model the continuous evolution of hidden states. Following rigorous evaluations on three skeleton-based action recognition benchmarks, InfoGCN++ demonstrates exceptional performance in online action recognition. It consistently equals or exceeds existing techniques, highlighting its significant potential to reshape the landscape of real-time action recognition applications. Consequently, this work represents a major leap forward from InfoGCN, pushing the limits of what's possible in online, skeleton-based action recognition. The code for InfoGCN++ is publicly available at https://github.com/stnoah1/infogcn2 for further exploration and validation.

cs.CV↗

LEAP: Liberate Sparse-view 3D Modeling from Camera Poses

Are camera poses necessary for multi-view 3D modeling? Existing approaches predominantly assume access to accurate camera poses. While this assumption might hold for dense views, accurately estimating camera poses for sparse views is often elusive. Our analysis reveals that noisy estimated poses lead to degraded performance for existing sparse-view 3D modeling methods. To address this issue, we present LEAP, a novel pose-free approach, therefore challenging the prevailing notion that camera poses are indispensable. LEAP discards pose-based operations and learns geometric knowledge from data. LEAP is equipped with a neural volume, which is shared across scenes and is parameterized to encode geometry and texture priors. For each incoming scene, we update the neural volume by aggregating 2D image features in a feature-similarity-driven manner. The updated neural volume is decoded into the radiance field, enabling novel view synthesis from any viewpoint. On both object-centric and scene-level datasets, we show that LEAP significantly outperforms prior methods when they employ predicted poses from state-of-the-art pose estimators. Notably, LEAP performs on par with prior approaches that use ground-truth poses while running $400\times$ faster than PixelNeRF. We show LEAP generalizes to novel object categories and scenes, and learns knowledge closely resembles epipolar geometry. Project page: https://hwjiang1510.github.io/LEAP/

cs.CV↗

What is the Best Automated Metric for Text to Motion Generation?

There is growing interest in generating skeleton-based human motions from natural language descriptions. While most efforts have focused on developing better neural architectures for this task, there has been no significant work on determining the proper evaluation metric. Human evaluation is the ultimate accuracy measure for this task, and automated metrics should correlate well with human quality judgments. Since descriptions are compatible with many motions, determining the right metric is critical for evaluating and designing effective generative models. This paper systematically studies which metrics best align with human evaluations and proposes new metrics that align even better. Our findings indicate that none of the metrics currently used for this task show even a moderate correlation with human judgments on a sample level. However, for assessing average model performance, commonly used metrics such as R-Precision and less-used coordinate errors show strong correlations. Additionally, several recently developed metrics are not recommended due to their low correlation compared to alternatives. We also introduce a novel metric based on a multimodal BERT-like model, MoBERT, which offers strongly human-correlated sample-level evaluations while maintaining near-perfect model-level correlation. Our results demonstrate that this new metric exhibits extensive benefits over all current alternatives.

cs.CL↗

Implicit Autoencoder for Point-Cloud Self-Supervised Representation Learning

This paper advocates the use of implicit surface representation in autoencoder-based self-supervised 3D representation learning. The most popular and accessible 3D representation, i.e., point clouds, involves discrete samples of the underlying continuous 3D surface. This discretization process introduces sampling variations on the 3D shape, making it challenging to develop transferable knowledge of the true 3D geometry. In the standard autoencoding paradigm, the encoder is compelled to encode not only the 3D geometry but also information on the specific discrete sampling of the 3D shape into the latent code. This is because the point cloud reconstructed by the decoder is considered unacceptable unless there is a perfect mapping between the original and the reconstructed point clouds. This paper introduces the Implicit AutoEncoder (IAE), a simple yet effective method that addresses the sampling variation issue by replacing the commonly-used point-cloud decoder with an implicit decoder. The implicit decoder reconstructs a continuous representation of the 3D shape, independent of the imperfections in the discrete samples. Extensive experiments demonstrate that the proposed IAE achieves state-of-the-art performance across various self-supervised learning benchmarks.

cs.CV↗

Cloth2Tex: A Customized Cloth Texture Generation Pipeline for 3D Virtual Try-On

Fabricating and designing 3D garments has become extremely demanding with the increasing need for synthesizing realistic dressed persons for a variety of applications, e.g. 3D virtual try-on, digitalization of 2D clothes into 3D apparel, and cloth animation. It thus necessitates a simple and straightforward pipeline to obtain high-quality texture from simple input, such as 2D reference images. Since traditional warping-based texture generation methods require a significant number of control points to be manually selected for each type of garment, which can be a time-consuming and tedious process. We propose a novel method, called Cloth2Tex, which eliminates the human burden in this process. Cloth2Tex is a self-supervised method that generates texture maps with reasonable layout and structural consistency. Another key feature of Cloth2Tex is that it can be used to support high-fidelity texture inpainting. This is done by combining Cloth2Tex with a prevailing latent diffusion model. We evaluate our approach both qualitatively and quantitatively and demonstrate that Cloth2Tex can generate high-quality texture maps and achieve the best visual effects in comparison to other methods. Project page: tomguluson92.github.io/projects/cloth2tex/

cs.CV↗

Rapid Flood Inundation Forecast Using Fourier Neural Operator

Flood inundation forecast provides critical information for emergency planning before and during flood events. Real time flood inundation forecast tools are still lacking. High-resolution hydrodynamic modeling has become more accessible in recent years, however, predicting flood extents at the street and building levels in real-time is still computationally demanding. Here we present a hybrid process-based and data-driven machine learning (ML) approach for flood extent and inundation depth prediction. We used the Fourier neural operator (FNO), a highly efficient ML method, for surrogate modeling. The FNO model is demonstrated over an urban area in Houston (Texas, U.S.) by training using simulated water depths (in 15-min intervals) from six historical storm events and then tested over two holdout events. Results show FNO outperforms the baseline U-Net model. It maintains high predictability at all lead times tested (up to 3 hrs) and performs well when applying to new sites, suggesting strong generalization skill.

physics.flu-dyn↗

Detector-Free Structure from Motion

We propose a new structure-from-motion framework to recover accurate camera poses and point clouds from unordered images. Traditional SfM systems typically rely on the successful detection of repeatable keypoints across multiple views as the first step, which is difficult for texture-poor scenes, and poor keypoint detection may break down the whole SfM system. We propose a new detector-free SfM framework to draw benefits from the recent success of detector-free matchers to avoid the early determination of keypoints, while solving the multi-view inconsistency issue of detector-free matchers. Specifically, our framework first reconstructs a coarse SfM model from quantized detector-free matches. Then, it refines the model by a novel iterative refinement pipeline, which iterates between an attention-based multi-view matching module to refine feature tracks and a geometry refinement module to improve the reconstruction accuracy. Experiments demonstrate that the proposed framework outperforms existing detector-based SfM systems on common benchmark datasets. We also collect a texture-poor SfM dataset to demonstrate the capability of our framework to reconstruct texture-poor scenes. Based on this framework, we take $\textit{first place}$ in Image Matching Challenge 2023.

cs.CV↗

LiDAR-Based 3D Object Detection via Hybrid 2D Semantic Scene Generation

Bird's-Eye View (BEV) features are popular intermediate scene representations shared by the 3D backbone and the detector head in LiDAR-based object detectors. However, little research has been done to investigate how to incorporate additional supervision on the BEV features to improve proposal generation in the detector head, while still balancing the number of powerful 3D layers and efficient 2D network operations. This paper proposes a novel scene representation that encodes both the semantics and geometry of the 3D environment in 2D, which serves as a dense supervision signal for better BEV feature learning. The key idea is to use auxiliary networks to predict a combination of explicit and implicit semantic probabilities by exploiting their complementary properties. Extensive experiments show that our simple yet effective design can be easily integrated into most state-of-the-art 3D object detectors and consistently improves upon baseline models.

cs.CV↗

Neural Volumetric Mesh Generator

Deep generative models have shown success in generating 3D shapes with different representations. In this work, we propose Neural Volumetric Mesh Generator(NVMG) which can generate novel and high-quality volumetric meshes. Unlike the previous 3D generative model for point cloud, voxel, and implicit surface, the volumetric mesh representation is a ready-to-use representation in industry with details on both the surface and interior. Generating this such highly-structured data thus brings a significant challenge. We first propose a diffusion-based generative model to tackle this problem by generating voxelized shapes with close-to-reality outlines and structures. We can simply obtain a tetrahedral mesh as a template with the voxelized shape. Further, we use a voxel-conditional neural network to predict the smooth implicit surface conditioned on the voxels, and progressively project the tetrahedral mesh to the predicted surface under regularizations. The regularization terms are carefully designed so that they can (1) get rid of the defects like flipping and high distortion; (2) force the regularity of the interior and surface structure during the deformation procedure for a high-quality final mesh. As shown in the experiments, our pipeline can generate high-quality artifact-free volumetric and surface meshes from random noise or a reference image without any post-processing. Compared with the state-of-the-art voxel-to-mesh deformation method, we show more robustness and better performance when taking generated voxels as input.

cs.CV↗

PatchRD: Detail-Preserving Shape Completion by Learning Patch Retrieval and Deformation

This paper introduces a data-driven shape completion approach that focuses on completing geometric details of missing regions of 3D shapes. We observe that existing generative methods lack the training data and representation capacity to synthesize plausible, fine-grained details with complex geometry and topology. Our key insight is to copy and deform patches from the partial input to complete missing regions. This enables us to preserve the style of local geometric features, even if it drastically differs from the training data. Our fully automatic approach proceeds in two stages. First, we learn to retrieve candidate patches from the input shape. Second, we select and deform some of the retrieved candidates to seamlessly blend them into the complete shape. This method combines the advantages of the two most common completion methods: similarity-based single-instance completion, and completion by learning a shape space. We leverage repeating patterns by retrieving patches from the partial input, and learn global structural priors by using a neural network to guide the retrieval and deformation steps. Experimental results show our approach considerably outperforms baselines across multiple datasets and shape categories. Code and data are available at https://github.com/GitBoSun/PatchRD.

cs.CV↗

HM3D-ABO: A Photo-realistic Dataset for Object-centric Multi-view 3D Reconstruction

Reconstructing 3D objects is an important computer vision task that has wide application in AR/VR. Deep learning algorithm developed for this task usually relies on an unrealistic synthetic dataset, such as ShapeNet and Things3D. On the other hand, existing real-captured object-centric datasets usually do not have enough annotation to enable supervised training or reliable evaluation. In this technical report, we present a photo-realistic object-centric dataset HM3D-ABO. It is constructed by composing realistic indoor scene and realistic object. For each configuration, we provide multi-view RGB observations, a water-tight mesh model for the object, ground truth depth map and object mask. The proposed dataset could also be useful for tasks such as camera pose estimation and novel-view synthesis. The dataset generation code is released at https://github.com/zhenpeiyang/HM3D-ABO.

cs.CV↗

FvOR: Robust Joint Shape and Pose Optimization for Few-view Object Reconstruction

Reconstructing an accurate 3D object model from a few image observations remains a challenging problem in computer vision. State-of-the-art approaches typically assume accurate camera poses as input, which could be difficult to obtain in realistic settings. In this paper, we present FvOR, a learning-based object reconstruction method that predicts accurate 3D models given a few images with noisy input poses. The core of our approach is a fast and robust multi-view reconstruction algorithm to jointly refine 3D geometry and camera pose estimation using learnable neural network modules. We provide a thorough benchmark of state-of-the-art approaches for this problem on ShapeNet. Our approach achieves best-in-class results. It is also two orders of magnitude faster than the recent optimization-based approach IDR. Our code is released at \url{https://github.com/zhenpeiyang/FvOR/}

cs.CV↗

E-CIR: Event-Enhanced Continuous Intensity Recovery

A camera begins to sense light the moment we press the shutter button. During the exposure interval, relative motion between the scene and the camera causes motion blur, a common undesirable visual artifact. This paper presents E-CIR, which converts a blurry image into a sharp video represented as a parametric function from time to intensity. E-CIR leverages events as an auxiliary input. We discuss how to exploit the temporal event structure to construct the parametric bases. We demonstrate how to train a deep learning model to predict the function coefficients. To improve the appearance consistency, we further introduce a refinement module to propagate visual features among consecutive frames. Compared to state-of-the-art event-enhanced deblurring approaches, E-CIR generates smoother and more realistic results. The implementation of E-CIR is available at https://github.com/chensong1995/E-CIR.

eess.IV↗

MVS2D: Efficient Multi-view Stereo via Attention-Driven 2D Convolutions

Deep learning has made significant impacts on multi-view stereo systems. State-of-the-art approaches typically involve building a cost volume, followed by multiple 3D convolution operations to recover the input image's pixel-wise depth. While such end-to-end learning of plane-sweeping stereo advances public benchmarks' accuracy, they are typically very slow to compute. We present \ouralg, a highly efficient multi-view stereo algorithm that seamlessly integrates multi-view constraints into single-view networks via an attention mechanism. Since \ouralg only builds on 2D convolutions, it is at least $2\times$ faster than all the notable counterparts. Moreover, our algorithm produces precise depth estimations and 3D reconstructions, achieving state-of-the-art results on challenging benchmarks ScanNet, SUN3D, RGBD, and the classical DTU dataset. our algorithm also out-performs all other algorithms in the setting of inexact camera poses. Our code is released at \url{https://github.com/zhenpeiyang/MVS2D}

cs.CV↗

HPNet: Deep Primitive Segmentation Using Hybrid Representations

This paper introduces HPNet, a novel deep-learning approach for segmenting a 3D shape represented as a point cloud into primitive patches. The key to deep primitive segmentation is learning a feature representation that can separate points of different primitives. Unlike utilizing a single feature representation, HPNet leverages hybrid representations that combine one learned semantic descriptor, two spectral descriptors derived from predicted geometric parameters, as well as an adjacency matrix that encodes sharp edges. Moreover, instead of merely concatenating the descriptors, HPNet optimally combines hybrid representations by learning combination weights. This weighting module builds on the entropy of input features. The output primitive segmentation is obtained from a mean-shift clustering module. Experimental results on benchmark datasets ANSI and ABCParts show that HPNet leads to significant performance gains from baseline approaches.

cs.CV↗

ARAPReg: An As-Rigid-As Possible Regularization Loss for Learning Deformable Shape Generators

This paper introduces an unsupervised loss for training parametric deformation shape generators. The key idea is to enforce the preservation of local rigidity among the generated shapes. Our approach builds on an approximation of the as-rigid-as possible (or ARAP) deformation energy. We show how to develop the unsupervised loss via a spectral decomposition of the Hessian of the ARAP energy. Our loss nicely decouples pose and shape variations through a robust norm. The loss admits simple closed-form expressions. It is easy to train and can be plugged into any standard generation models, e.g., variational auto-encoder (VAE) and auto-decoder (AD). Experimental results show that our approach outperforms existing shape generation approaches considerably on public benchmark datasets of various shape categories such as human, animal and bone.

cs.CV↗

Scene Synthesis via Uncertainty-Driven Attribute Synchronization

Developing deep neural networks to generate 3D scenes is a fundamental problem in neural synthesis with immediate applications in architectural CAD, computer graphics, as well as in generating virtual robot training environments. This task is challenging because 3D scenes exhibit diverse patterns, ranging from continuous ones, such as object sizes and the relative poses between pairs of shapes, to discrete patterns, such as occurrence and co-occurrence of objects with symmetrical relationships. This paper introduces a novel neural scene synthesis approach that can capture diverse feature patterns of 3D scenes. Our method combines the strength of both neural network-based and conventional scene synthesis approaches. We use the parametric prior distributions learned from training data, which provide uncertainties of object attributes and relative attributes, to regularize the outputs of feed-forward neural models. Moreover, instead of merely predicting a scene layout, our approach predicts an over-complete set of attributes. This methodology allows us to utilize the underlying consistency constraints among the predicted attributes to prune infeasible predictions. Experimental results show that our approach outperforms existing methods considerably. The generated 3D scenes interpolate the training data faithfully while preserving both continuous and discrete feature patterns.

cs.CV↗